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/** @author Jia Pan */

#ifndef FCL_CONTINUOUSCOLLISIONREQUEST_INL_H
#define FCL_CONTINUOUSCOLLISIONREQUEST_INL_H

#include "fcl/narrowphase/continuous_collision_request.h"

namespace fcl
{

//==============================================================================
extern template
struct ContinuousCollisionRequest<double>;

//==============================================================================
template <typename S>
ContinuousCollisionRequest<S>::ContinuousCollisionRequest(
    std::size_t num_max_iterations_,
    S toc_err_,
    CCDMotionType ccd_motion_type_,
    GJKSolverType gjk_solver_type_,
    CCDSolverType ccd_solver_type_)
  : num_max_iterations(num_max_iterations_),
    toc_err(toc_err_),
    ccd_motion_type(ccd_motion_type_),
    gjk_solver_type(gjk_solver_type_),
    ccd_solver_type(ccd_solver_type_)
{
  // Do nothing
}

} // namespace fcl

#endif
