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/// \file visualization/perspective/include/PerspectiveVisAction.hh
/// \brief Definition of the PerspectiveVisAction class
//
//
// $Id: PerspectiveVisAction.hh 68031 2013-03-13 13:52:48Z gcosmo $

#ifndef PERSPECTIVEVISACTION_HH
#define PERSPECTIVEVISACTION_HH

#include "G4VUserVisAction.hh"

#include "G4String.hh"
#include <map>
#include <vector>

/*
class G4AttDef;
class G4AttValue;
*/

class G4VVisManager;
class G4VSolid;
class G4VisAttributes;

class PerspectiveVisAction: public G4VUserVisAction {
public:
  PerspectiveVisAction();
  void SetOptionString(const G4String& optionString)
  {fOptionString = optionString;}
  void SetScene(const G4String& scene)
  {fScene = scene;}
  virtual void Draw();
private:
  void ExtendedDraw (const G4VSolid&, const G4VisAttributes&,
    const G4Transform3D& objectTransformation = G4Transform3D());
  void RoomAndChair();
  void Chair(const G4VisAttributes&, const G4Transform3D&);
  G4VVisManager* fpVisManager;
  G4String fOptionString;
  G4String fScene;
  G4double fRoomX, fRoomY, fRoomZ,  // Half lengths.
    fWindowX, fWindowY, fWindowZ, fWindowSillHeight, fWindowOffset,
    fDoorFrameX, fDoorFrameY, fDoorFrameZ, fDoorFrameOffset,
    fDoorX, fDoorY, fDoorZ,
    fChairX,          // Half width.
    fChairY,          // Half depth.
    fChairZ,          // Half height.
    fChairSeat,       // Half height of top of seat.
    fChairThickness;  // Half thicknes of back, seat, legs.
};

#endif
