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// $Id: $
//
/// \file Par02EventAction.cc
/// \brief Implementation of the Par02EventAction class

#include "Par02EventAction.hh"
#include "Par02EventInformation.hh"
#include "Par02RunAction.hh"
#include "Par02Output.hh"
#include "G4RunManager.hh"
#include "G4Event.hh"
#include "G4UnitsTable.hh"
#include "Randomize.hh"
#include <iomanip>

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Par02EventAction::Par02EventAction() : G4UserEventAction(), fSmear( 1 ) {}

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Par02EventAction::Par02EventAction( G4bool aSmear ) : 
  G4UserEventAction(), fSmear( aSmear ) {}

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Par02EventAction::~Par02EventAction() {}

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void Par02EventAction::BeginOfEventAction( const G4Event* /*aEvent*/ ) {
  G4EventManager::GetEventManager()->SetUserInformation( 
                                              new Par02EventInformation( fSmear ) );
  Par02Output::Instance()->CreateNtuples();
}

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void Par02EventAction::EndOfEventAction( const G4Event* /*aEvent*/ ) {}

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