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#ifndef G4VInteractiveSession_H
#define G4VInteractiveSession_H 1

#include <map>

#include "G4VInteractorManager.hh"

class G4UImessenger;

// Class description :
//
// G4VInteractiveSession is a base class to isolate common things
// to various graphical "basic" G4UI sessions ; AddMenu, AddButton,
// a dictionnary for widgets.
// The word "interactor" is for "piece of user interface" or "widget".

class G4VInteractiveSession
{
  public:  //with description

    G4VInteractiveSession();
    virtual ~G4VInteractiveSession();
    virtual void AddMenu (const char*,const char*);
    virtual void AddButton (const char*,const char*,const char*);
    virtual void AddIcon (const char*,const char*,const char*,const char*);
    virtual void DefaultIcons (bool);
    void AddInteractor(G4String,G4Interactor);
    G4Interactor GetInteractor(G4String);

  private:

  G4UImessenger* messenger;
  typedef std::map<G4String,G4Interactor, std::less<G4String> > G4interactor_map;
  G4interactor_map interactors;
};

#endif

