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//
// P. Arce, June-2014 Conversion neutron_hp to particle_hp
//
#ifndef G4ParticleHPTCFissionFS_h
#define G4ParticleHPTCFissionFS_h 1

#include "globals.hh"
#include "G4HadProjectile.hh"
#include "G4DynamicParticleVector.hh"
#include "G4ParticleHPFissionBaseFS.hh"

class G4ParticleHPTCFissionFS : public G4ParticleHPFissionBaseFS
{
  public:
  
  G4ParticleHPTCFissionFS(){ hasXsec = false; }
  ~G4ParticleHPTCFissionFS(){}
  void Init (G4double A, G4double Z, G4int M, G4String & dirName, G4String & aFSType, G4ParticleDefinition* projectile );
  G4DynamicParticleVector * ApplyYourself(G4int NNeutrons);
  G4ParticleHPFinalState * New() 
  {
   G4ParticleHPTCFissionFS * theNew = new G4ParticleHPTCFissionFS;
   return theNew;
  }
  
  private:
  G4HadFinalState * ApplyYourself(const G4HadProjectile & ) { return 0; }
    
};
#endif
