//
// ********************************************************************
// * License and Disclaimer                                           *
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//
// Previous authors: G. Guerrieri, S. Guatelli and M. G. Pia, INFN Genova, Italy
// Authors (since 2007): S. Guatelli, University of Wollongong, Australia
// 
// Contribution: F. Ambroglini INFN Perugia, Italy
//
//
#ifdef G4LIB_USE_GDML

#include "G4ORNLFemaleBodyFactory.hh"
#include "G4PhysicalVolumeStore.hh"
#include "G4GDMLParser.hh"
#include "globals.hh"
#include "G4PVPlacement.hh"
#include "G4SDManager.hh"
#include "G4VisAttributes.hh"
#include "G4HumanPhantomColour.hh"

G4ORNLFemaleBodyFactory::G4ORNLFemaleBodyFactory()
{
}

G4ORNLFemaleBodyFactory::~G4ORNLFemaleBodyFactory()
{ 
}

G4VPhysicalVolume* G4ORNLFemaleBodyFactory::CreateOrgan(const G4String& gdmlFile, G4VPhysicalVolume* motherVolume,
							const G4String& colourName, G4bool visAttribute, 
							G4bool)
{
  G4cout<< "ORNLBodyFactory: "<< "gdmlData/Female/ORNL"<< gdmlFile <<".gdml" << G4endl;

  G4GDMLParser parser;
  G4String filename = "gdmlData/Female/ORNL"+ gdmlFile + ".gdml";
  parser.Read(filename);
 
  G4String logicalVolumeName = gdmlFile + "Volume"; 
  G4LogicalVolume* logicOrgan = parser.GetVolume(logicalVolumeName);
  G4ThreeVector position = parser.GetPosition("OrganPos");
  G4ThreeVector rot = parser.GetRotation("OrganRot");
  G4RotationMatrix* rm = new G4RotationMatrix();
  rm->rotateX(rot.x()); rm->rotateY(rot.y()); rm->rotateZ(rot.z()); 

  G4PhysicalVolumeStore::DeRegister(parser.GetWorldVolume());
 
  //   sxp.Finalize();
  // Define rotation and position here!
  G4VPhysicalVolume* physOrgan = new G4PVPlacement(rm,position,
      			       "physicalOrgan",
  			       logicOrgan,
			       motherVolume,
			       false,
			       0);


     if ( (gdmlFile == "Trunk" ) ||
       (gdmlFile == "Head" ) ||
       (gdmlFile == "LeftLeg" ) ||
       (gdmlFile == "RightLeg" ))
    {
    logicOrgan->SetVisAttributes(G4VisAttributes::GetInvisible());
    }
  else
  {
// Visualization Attributes
  G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour();
  G4Colour colour = colourPointer -> GetColour(colourName);
  G4VisAttributes* organVisAtt = new G4VisAttributes(colour);
  // Visualization Attributes
  organVisAtt->SetForceSolid(visAttribute);
  logicOrgan->SetVisAttributes(organVisAtt);
  }
  G4cout << "Organ created !!!!!!  from " << filename <<G4endl;

  return physOrgan;
}

#endif
