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/// \file GunPrimaryGeneratorAction.cc
/// \brief Implementation of the GunPrimaryGeneratorAction class

#include "GunPrimaryGeneratorAction.hh"

#include "G4Event.hh"
#include "G4ParticleGun.hh"
#include "G4ParticleTable.hh"
#include "G4ParticleDefinition.hh"

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

GunPrimaryGeneratorAction::GunPrimaryGeneratorAction(      
                                const G4String& particleName, 
                                G4double energy,
                                G4ThreeVector position, 
                                G4ThreeVector momentumDirection)
  : G4VUserPrimaryGeneratorAction(),
    fParticleGun(nullptr)
{
  G4int nofParticles = 1;
  fParticleGun  = new G4ParticleGun(nofParticles);

  // default particle kinematic
  G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
  G4ParticleDefinition* particle
    = particleTable->FindParticle(particleName);
  fParticleGun->SetParticleDefinition(particle);
  fParticleGun->SetParticleEnergy(energy);
  fParticleGun->SetParticlePosition(position);
  fParticleGun->SetParticleMomentumDirection(momentumDirection);
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

GunPrimaryGeneratorAction::~GunPrimaryGeneratorAction()
{
  delete fParticleGun;
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

void GunPrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
{
  // this function is called at the begining of event

  fParticleGun->GeneratePrimaryVertex(anEvent);
}

