//
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//
//
//
//
// class G4tgbMaterialMgr
//
// Class description:
//
// Singleton class to manage the building of transient materials,
// as well as the construction of the corresponding G4Material's.

// History:
// - Created.                                 P.Arce, CIEMAT (November 2007)
// -------------------------------------------------------------------------

#ifndef G4tgbMaterialMgr_h
#define G4tgbMaterialMgr_h

#include "globals.hh"

#include "G4tgbIsotope.hh"
#include "G4tgbElement.hh"
#include "G4tgbMaterial.hh"

#include "G4tgrIsotope.hh"
#include "G4tgrElement.hh"
#include "G4tgrElement.hh"
#include "G4tgrMaterial.hh"

#include "G4Isotope.hh"
#include "G4Element.hh"
#include "G4Material.hh"

typedef std::map< G4String, G4tgbIsotope* > G4mstgbisot;
typedef std::map< G4String, G4tgbElement* > G4mstgbelem;
typedef std::map< G4String, G4tgbMaterial* > G4mstgbmate;
typedef std::map< G4String, G4Isotope* > G4msg4isot;
typedef std::map< G4String, G4Element* > G4msg4elem;
typedef std::map< G4String, G4Material* > G4msg4mate;

class G4tgbMaterialMgr 
{
  public:  // with description

    ~G4tgbMaterialMgr();
  
    static G4tgbMaterialMgr* GetInstance();
      // Get only instance (it it does not exists, create it)

    void CopyIsotopes();
      // Copy the G4tgrIsotopes into G4tgbIsotopes
    void CopyElements();
      // Copy the G4tgrElements into G4tgbElements
    void CopyMaterials();
      // Copy the G4tgrMaterials into G4tgbMaterials

    G4Isotope* FindOrBuildG4Isotope(const G4String & name);
      // Look for a G4Isotope that has to exists
      // (if not found create it from the corresponding G4tgbIsotope)
    G4Isotope* FindBuiltG4Isotope(const G4String & name) const;
      // Look for a G4Isotope and if not found return 0
    G4tgbIsotope* FindG4tgbIsotope(const G4String& name,
                                         G4bool bMustExist = 0) const;
      // Look for a G4Isotope and if not found return 0

    G4Element* FindOrBuildG4Element(const G4String & name,
                                          G4bool bMustExist = 1);
      // Look for a G4Element that has to exists by default
      // (if not found create it from the corresponding G4tgbElement)
    G4Element* FindBuiltG4Element(const G4String& name) const;
      // Look for a G4Element and if not found return 0
    G4tgbElement* FindG4tgbElement(const G4String& name,
                                         G4bool bMustExist = 0) const;
      // Look for a G4Element and if not found return 0

    G4Material* FindOrBuildG4Material(const G4String& name,
                                         G4bool bMustExist = 1);
     // Look for a G4Material that has to exists by default
     // (if not found create it from the corresponding G4tgbMaterial)
    G4Material* FindBuiltG4Material(const G4String& name) const;
     // Look for a G4Material and if not found return 0
    G4tgbMaterial* FindG4tgbMaterial(const G4String& name,
                                           G4bool bMustExist = 0) const;
     // Look for a G4tgbMaterial and if not found return 0

    const G4msg4isot GetG4IsotopeList()  const { return theG4Isotopes;  }
    const G4msg4elem GetG4ElementList()  const { return theG4Elements;  }
    const G4msg4mate GetG4MaterialList() const { return theG4Materials; }

 private:

    G4tgbMaterialMgr();
      // Private Constructor
  
 private:

    static G4ThreadLocal G4tgbMaterialMgr* theInstance;

    G4mstgbisot theG4tgbIsotopes;
      // List of all tgbIsotopes created
    G4mstgbelem theG4tgbElements;
      // List of all tgbElements created
    G4mstgbmate theG4tgbMaterials;
      // List of all G4tgbMaterials created
    G4msg4isot theG4Isotopes;  
      // Container of all G4Isotopes created
    G4msg4elem theG4Elements;  
      // Container of all G4Elements created
    G4msg4mate theG4Materials;  
      // Container of all G4Materials created
};

#endif
