| Irrlicht 3D Engine |

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SceneParameters.h File Reference

Header file containing all scene parameters for modifying mesh loading etc. More...

Go to the source code of this file.

## Namespaces

- namespace irr

    Everything in the Irrlicht Engine can be found in this namespace.

- namespace irr::scene

    All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...

## Variables

- const c8 *const irr::scene::ALLOW_ZWRITE_ON_TRANSPARENT = "Allow_ZWrite_On_Transparent"
    Name of the parameter for changing how Irrlicht handles the ZWrite flag for transparent (blending) materials.
- const c8 *const irr::scene::B3D_LOADER_IGNORE_MIPMAP_FLAG = "B3D_IgnoreMipmapFlag"
    Flag to ignore the b3d file's mipmapping flag.
- const c8 *const irr::scene::B3D_TEXTURE_PATH = "B3D_TexturePath"
    Name of the parameter for changing the texture path of the built-in b3d loader.
- const c8 *const irr::scene::COLLADA_CREATE_SCENE_INSTANCES = "COLLADA_CreateSceneInstances"
    Name of the parameter specifying the COLLADA mesh loading mode.
- const c8 *const irr::scene::CSM_TEXTURE_PATH = "CSM_TexturePath"
    Name of the parameter for changing the texture path of the built-in csm loader.
- const c8 *const irr::scene::DEBUG_NORMAL_COLOR = "DEBUG_Normal_Color"
    Name of the parameter for setting the color of debug normals.
- const c8 *const irr::scene::DEBUG_NORMAL_LENGTH = "DEBUG_Normal_Length"
    Name of the parameter for setting the length of debug normals.
- const c8 *const irr::scene::DMF_ALPHA_CHANNEL_REF = "DMF_AlphaRef"
    Name of the parameter for setting reference value of alpha in transparent materials.
- const c8 *const irr::scene::DMF_FLIP_ALPHA_TEXTURES = "DMF_FlipAlpha"
    Name of the parameter for choose to flip or not tga files.
- const c8 *const irr::scene::DMF_IGNORE_MATERIALS_DIRS = "DMF_IgnoreMaterialsDir"
    Name of the parameter for preserving DMF textures dir structure with built-in DMF loader.
- const c8 *const irr::scene::DMF_TEXTURE_PATH = "DMF_TexturePath"
    Name of the parameter for changing the texture path of the built-in DMF loader.
- const c8 *const irr::scene::IRR_SCENE_MANAGER_IS_EDITOR = "IRR_Editor"
    Flag set as parameter when the scene manager is used as editor.
- const c8 *const irr::scene::LMTS_TEXTURE_PATH = "LMTS_TexturePath"
    Name of the parameter for changing the texture path of the built-in lmts loader.
- const c8 *const irr::scene::MY3D_TEXTURE_PATH = "MY3D_TexturePath"
    Name of the parameter for changing the texture path of the built-in my3d loader.
- const c8 *const irr::scene::OBJ_LOADER_IGNORE_GROUPS = "OBJ_IgnoreGroups"
    Flag to avoid loading group structures in .obj files.
- const c8 *const irr::scene::OBJ_LOADER_IGNORE_MATERIAL_FILES = "OBJ_IgnoreMaterialFiles"
    Flag to avoid loading material .mtl file for .obj files.
- const c8 *const irr::scene::OBJ_TEXTURE_PATH = "OBJ_TexturePath"
    Name of the parameter for changing the texture path of the built-in obj loader.

## Detailed Description

Header file containing all scene parameters for modifying mesh loading etc.

This file includes all parameter names which can be set using ISceneManager::getParameters() to modify the behavior of plugins and mesh loaders.

Definition in file SceneParameters.h.