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textureBlendFunc_hasAlpha irr::video
tick irr::ITimer
toA1R5G5B5 irr::video::SColor
toAngleAxis irr::core::quaternion
toEuler irr::core::quaternion
toNCName irr::scene::IColladaMeshWriter
toOpenGLColor irr::video::SColor
toRGB irr::video::SColorHSL
toSColor irr::video::SColorf
transform
irr::scene::IMeshManipulator::transform(IMesh *mesh, const core::matrix4 &m) const irr::scene::IMeshManipulator::transform(IMeshBuffer *buffer, const core::matrix4 &m) const irr::scene::SViewFrustum::transform()
transformBox irr::core::CMatrix4
transformBoxEx irr::core::CMatrix4
transformMesh irr::scene::IMeshManipulator
transformPlane
irr::core::CMatrix4::transformPlane(core::plane3d< f32 > &plane) const irr::core::CMatrix4::transformPlane(const core::plane3d< f32 > &in, core::plane3d< f32 > &out) const
transformVec3 irr::core::CMatrix4
transformVect
irr::core::CMatrix4::transformVect(vector3df &vect) const irr::core::CMatrix4::transformVect(vector3df &out, const vector3df &in) const irr::core::CMatrix4::transformVect(T *out, const core::vector3df &in) const
translateVect irr::core::CMatrix4
triangle3d
irr::core::triangle3d::triangle3d() irr::core::triangle3d::triangle3d(vector3d< T > v1, vector3d< T > v2, vector3d< T > v3)
trim irr::core::string
turnLightOn irr::video::IVideoDriver
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