| Irrlicht 3D Engine |

- All
- Functions
- Variables
- Typedefs
- Enumerations
- Enumerator
- Related Functions

- a
- b
- c
- d
- e
- f
- g
- h
- i
- j
- k
- l
- m
- n
- o
- p
- q
- r
- s
- t
- u
- v
- w
- x
- y
- z
- ~

Here is a list of all class members with links to the classes they belong to:

### - r -

- r : irr::video::SColorf
- Radius : irr::video::SLight
- rand() : irr::IRandomizer
- randMax() : irr::IRandomizer
- read() : irr::io::IIrrXMLReader< char_type, super_class > , irr::io::IAttributes , irr::io::IReadFile , irr::io::IFileReadCallBack
- readGUIElement() : irr::gui::IGUIEnvironment
- reallocate() : irr::scene::CIndexBuffer , irr::scene::CVertexBuffer , irr::scene::IIndexBuffer , irr::core::array< T, TAlloc > , irr::scene::IVertexBuffer
- recalculateAbsolutePosition() : irr::gui::IGUIElement
- recalculateBoundingBox() : irr::scene::CDynamicMeshBuffer , irr::scene::CMeshBuffer< T > , irr::scene::IDynamicMeshBuffer , irr::scene::IMeshBuffer , irr::scene::SAnimatedMesh , irr::scene::SMesh , irr::scene::SSharedMeshBuffer , irr::scene::SSkinMeshBuffer , irr::scene::SViewFrustum
- recalculateD() : irr::core::plane3d< T >
- recalculateNormals() : irr::scene::IMeshManipulator
- recalculateTangents() : irr::scene::IMeshManipulator
- rect() : irr::core::rect< T >
- rectNumber : irr::gui::SGUISpriteFrame
- regenerateMipMapLevels() : irr::video::ITexture
- registerGUIElementFactory() : irr::gui::IGUIEnvironment
- registerNodeForRendering() : irr::scene::ISceneManager
- registerSceneNodeAnimatorFactory() : irr::scene::ISceneManager
- registerSceneNodeFactory() : irr::scene::ISceneManager
- RelativeRect : irr::gui::IGUIElement
- RelativeRotation : irr::scene::ISceneNode
- RelativeScale : irr::scene::ISceneNode
- RelativeTranslation : irr::scene::ISceneNode
- remove() : irr::gui::IGUIElement , irr::core::map< KeyType, ValueType > , irr::core::string< T, TAlloc > , irr::scene::ISceneNode
- removeAll() : irr::scene::ISceneNode
- removeAllAffectors() : irr::scene::IParticleSystemSceneNode
- removeAllHardwareBuffers() : irr::video::IVideoDriver
- removeAllItems() : irr::gui::IGUIContextMenu
- removeAllOcclusionQueries() : irr::video::IVideoDriver
- removeAllTextures() : irr::video::IVideoDriver
- removeAllTriangleSelectors() : irr::scene::IMetaTriangleSelector
- removeAnimator() : irr::scene::ISceneNode
- removeAnimators() : irr::scene::ISceneNode
- removeChars() : irr::core::string< T, TAlloc >
- removeChild() : irr::gui::IGUIElement , irr::scene::ISceneNode
- removeColumn() : irr::gui::IGUITable
- removeFileArchive() : irr::io::IFileSystem
- removeFocus() : irr::gui::IGUIEnvironment
- removeFont() : irr::gui::IGUIEnvironment
- removeHardwareBuffer() : irr::video::IVideoDriver
- removeItem() : irr::gui::IGUIComboBox , irr::gui::IGUIContextMenu , irr::gui::IGUIListBox
- removeMesh() : irr::scene::IMeshCache
- removeOcclusionQuery() : irr::video::IVideoDriver
- removeRow() : irr::gui::IGUITable
- removeTab() : irr::gui::IGUITabControl
- removeTexture() : irr::video::IVideoDriver
- removeTriangleSelector() : irr::scene::IMetaTriangleSelector
- renameMesh() : irr::scene::IMeshCache
- renameTexture() : irr::video::IVideoDriver
- render() : irr::scene::IBoneSceneNode , irr::scene::ISceneNode
- RenderTexture : irr::video::IRenderTarget
- repair() : irr::core::rect< T > , irr::core::aabbox3d< T >
- replace() : irr::core::string< T, TAlloc >
- reserve() : irr::core::string< T, TAlloc >
- reset() : irr::core::map< KeyType, ValueType >::ParentFirstIterator , irr::core::map< KeyType, ValueType >::Iterator , irr::IRandomizer , irr::core::aabbox3d< T > , irr::core::map< KeyType, ValueType >::ParentLastIterator , irr::core::map< KeyType, ValueType >::ConstIterator , irr::core::aabbox3d< T >
- restoreWindow() : irr::IrrlichtDevice
- rgbgen : irr::scene::quake3::SModifierFunction
- rotateBy() : irr::core::vector2d< T >
- rotateVect() : irr::core::CMatrix4< T >
- rotateXYBy() : irr::core::vector3d< T >
- rotateXZBy() : irr::core::vector3d< T >
- rotateYZBy() : irr::core::vector3d< T >
- rotation : irr::scene::ISkinnedMesh::SRotationKey , irr::scene::SMD3QuaternionTag
- rotationFromTo() : irr::core::quaternion
- rotationHint : irr::scene::IBoneSceneNode
- RotationKeys : irr::scene::ISkinnedMesh::SJoint
- rotationToDirection() : irr::core::vector3d< T >
- run() : irr::IrrlichtDevice
- runAllOcclusionQueries() : irr::video::IVideoDriver
- runOcclusionQuery() : irr::video::IVideoDriver