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r irr::video::SColorf
R5G6B5toA1R5G5B5 irr::video
R5G6B5toA8R8G8B8 irr::video
Radius irr::video::SLight
radToDeg
irr::core::radToDeg(f32 radians) irr::core::radToDeg(f64 radians) irr::core::RADTODEG()
RADTODEG64 irr::core
rand irr::IRandomizer
randMax irr::IRandomizer
read
irr::io::IAttributes::read() irr::io::IReadFile::read() irr::io::IFileReadCallBack::read() irr::io::IIrrXMLReader::read()
readGUIElement irr::gui::IGUIEnvironment
REALINLINE irrMath.h
reallocate
irr::scene::CIndexBuffer::reallocate() irr::scene::CVertexBuffer::reallocate() irr::scene::IIndexBuffer::reallocate() irr::core::array::reallocate() irr::scene::IVertexBuffer::reallocate()
RealTimeDate irr::ITimer
recalculateAbsolutePosition irr::gui::IGUIElement
recalculateBoundingBox
irr::scene::CDynamicMeshBuffer::recalculateBoundingBox() irr::scene::CMeshBuffer::recalculateBoundingBox() irr::scene::IDynamicMeshBuffer::recalculateBoundingBox() irr::scene::IMeshBuffer::recalculateBoundingBox() irr::scene::SAnimatedMesh::recalculateBoundingBox() irr::scene::SMesh::recalculateBoundingBox() irr::scene::SSharedMeshBuffer::recalculateBoundingBox() irr::scene::SSkinMeshBuffer::recalculateBoundingBox() irr::scene::SViewFrustum::recalculateBoundingBox()
recalculateD irr::core::plane3d
recalculateNormals
irr::scene::IMeshManipulator::recalculateNormals(IMesh *mesh, bool smooth=false, bool angleWeighted=false) const =0 irr::scene::IMeshManipulator::recalculateNormals(IMeshBuffer *buffer, bool smooth=false, bool angleWeighted=false) const =0
recalculateTangents
irr::scene::IMeshManipulator::recalculateTangents(IMesh *mesh, bool recalculateNormals=false, bool smooth=false, bool angleWeighted=false) const =0 irr::scene::IMeshManipulator::recalculateTangents(IMeshBuffer *buffer, bool recalculateNormals=false, bool smooth=false, bool angleWeighted=false) const =0
reciprocal
irr::core::reciprocal(const f32 f) irr::core::reciprocal(const f64 f)
reciprocal_approxim irr::core
RECIPROCAL_PI irr::core
RECIPROCAL_PI64 irr::core
reciprocal_squareroot
irr::core::reciprocal_squareroot(const f64 x) irr::core::reciprocal_squareroot(const f32 f) irr::core::reciprocal_squareroot(const s32 x)
rect
irr::core::rect::rect() irr::core::rect::rect(T x, T y, T x2, T y2) irr::core::rect::rect(const position2d< T > &upperLeft, const position2d< T > &lowerRight) irr::core::rect::rect(const position2d< T > &pos, const dimension2d< U > &size)
rect irr::core
rect.h
rect< f32 > irr::core
rect< s32 > irr::core
rectf irr::core
recti irr::core
rectNumber irr::gui::SGUISpriteFrame
regenerateMipMapLevels irr::video::ITexture
registerGUIElementFactory irr::gui::IGUIEnvironment
registerNodeForRendering irr::scene::ISceneManager
registerSceneNodeAnimatorFactory irr::scene::ISceneManager
registerSceneNodeFactory irr::scene::ISceneManager
RelativeRect irr::gui::IGUIElement
RelativeRotation irr::scene::ISceneNode
RelativeScale irr::scene::ISceneNode
RelativeTranslation irr::scene::ISceneNode
remove
irr::gui::IGUIElement::remove() irr::core::map::remove(const KeyType &k) irr::core::map::remove(Node *p) irr::core::string::remove(T c) irr::core::string::remove(const string< T, TAlloc > &toRemove) irr::scene::ISceneNode::remove()
removeAll irr::scene::ISceneNode
removeAllAffectors irr::scene::IParticleSystemSceneNode
removeAllHardwareBuffers irr::video::IVideoDriver
removeAllItems irr::gui::IGUIContextMenu
removeAllOcclusionQueries irr::video::IVideoDriver
removeAllTextures irr::video::IVideoDriver
removeAllTriangleSelectors irr::scene::IMetaTriangleSelector
removeAnimator irr::scene::ISceneNode
removeAnimators irr::scene::ISceneNode
removeChars irr::core::string
removeChild
irr::gui::IGUIElement::removeChild() irr::scene::ISceneNode::removeChild()
removeColumn irr::gui::IGUITable
removeFileArchive
irr::io::IFileSystem::removeFileArchive(u32 index)=0 irr::io::IFileSystem::removeFileArchive(const path &filename)=0 irr::io::IFileSystem::removeFileArchive(const IFileArchive *archive)=0
removeFocus irr::gui::IGUIEnvironment
removeFont irr::gui::IGUIEnvironment
removeHardwareBuffer irr::video::IVideoDriver
removeItem
irr::gui::IGUIComboBox::removeItem() irr::gui::IGUIContextMenu::removeItem() irr::gui::IGUIListBox::removeItem()
removeMesh irr::scene::IMeshCache
removeOcclusionQuery irr::video::IVideoDriver
removeRow irr::gui::IGUITable
removeTab irr::gui::IGUITabControl
removeTexture irr::video::IVideoDriver
removeTriangleSelector irr::scene::IMetaTriangleSelector
renameMesh
irr::scene::IMeshCache::renameMesh(u32 index, const io::path &name)=0 irr::scene::IMeshCache::renameMesh(const IMesh *const mesh, const io::path &name)=0
renameTexture irr::video::IVideoDriver
render
irr::scene::IBoneSceneNode::render() irr::scene::ISceneNode::render()
RenderTexture irr::video::IRenderTarget
repair
irr::core::aabbox3d::repair() irr::core::rect::repair()
replace
irr::core::string::replace(T toReplace, T replaceWith) irr::core::string::replace(const string< T, TAlloc > &toReplace, const string< T, TAlloc > &replaceWith)
reserve irr::core::string
reset
irr::core::aabbox3d::reset(T x, T y, T z) irr::core::aabbox3d::reset(const aabbox3d< T > &initValue) irr::core::aabbox3d::reset(const vector3d< T > &initValue) irr::IRandomizer::reset() irr::core::map::Iterator::reset() irr::core::map::ConstIterator::reset() irr::core::map::ParentFirstIterator::reset() irr::core::map::ParentLastIterator::reset()
restoreWindow irr::IrrlichtDevice
RGB16 irr::video
RGB16from16 irr::video
RGBA16 irr::video
rgbgen
irr::scene::quake3::SModifierFunction::rgbgen() irr::scene::quake3::RGBGEN()
ROTATE irr::scene::quake3
rotateBy irr::core::vector2d
rotateVect
irr::core::CMatrix4::rotateVect(vector3df &vect) const irr::core::CMatrix4::rotateVect(core::vector3df &out, const core::vector3df &in) const irr::core::CMatrix4::rotateVect(T *out, const core::vector3df &in) const
rotateXYBy irr::core::vector3d
rotateXZBy irr::core::vector3d
rotateYZBy irr::core::vector3d
rotation
irr::scene::SMD3QuaternionTag::rotation() irr::scene::ISkinnedMesh::SRotationKey::rotation()
rotationFromTo irr::core::quaternion
rotationHint irr::scene::IBoneSceneNode
RotationKeys irr::scene::ISkinnedMesh::SJoint
rotationToDirection irr::core::vector3d
round32 irr::core
round_ irr::core
ROUNDING_ERROR_f32 irr::core
ROUNDING_ERROR_f64 irr::core
ROUNDING_ERROR_S32 irr::core
ROUNDING_ERROR_S64 irr::core
run irr::IrrlichtDevice
runAllOcclusionQueries irr::video::IVideoDriver
runOcclusionQuery irr::video::IVideoDriver
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