| Irrlicht 3D Engine |

IGUIImageList.h
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    00001 // This file is part of the "Irrlicht Engine".
    00002 // written by Reinhard Ostermeier, reinhard@nospam.r-ostermeier.de
    00003
    00004 #ifndef __I_GUI_IMAGE_LIST_H_INCLUDED__
    00005 #define __I_GUI_IMAGE_LIST_H_INCLUDED__
    00006
    00007 #include "IGUIElement.h"
    00008 #include "rect.h"
    00009 #include "irrTypes.h"
    00010
    00011 namespace irr
    00012 {
    00013 namespace gui
    00014 {
    00015
    00017 class IGUIImageList : public virtual IReferenceCounted
    00018 {
    00019 public:
    00020
    00022     virtual ~IGUIImageList() {};
    00023
    00029     virtual void draw(s32 index, const core::position2d<s32>& destPos,
    00030         const core::rect<s32>* clip = 0) = 0;
    00031
    00034     virtual s32 getImageCount() const = 0;
    00035
    00038     virtual core::dimension2d<s32> getImageSize() const = 0;
    00039 };
    00040
    00041 } // end namespace gui
    00042 } // end namespace irr
    00043
    00044 #endif
    00045