| Irrlicht 3D Engine |

irr::scene::IDynamicMeshBuffer Member List
This is the complete list of members for irr::scene::IDynamicMeshBuffer, including all inherited members.

append(const void *const vertices, u32 numVertices, const u16 *const indices, u32 numIndices) | irr::scene::IDynamicMeshBuffer | `[inline, virtual]`
append(const IMeshBuffer *const other) | irr::scene::IDynamicMeshBuffer | `[inline, virtual]`
drop() const | irr::IReferenceCounted | `[inline]`
getBoundingBox() const =0 | irr::scene::IDynamicMeshBuffer | `[pure virtual]`
getChangedID_Index() const | irr::scene::IDynamicMeshBuffer | `[inline, virtual]`
getChangedID_Vertex() const | irr::scene::IDynamicMeshBuffer | `[inline, virtual]`
getDebugName() const | irr::IReferenceCounted | `[inline]`
getHardwareMappingHint_Index() const | irr::scene::IDynamicMeshBuffer | `[inline, virtual]`
getHardwareMappingHint_Vertex() const | irr::scene::IDynamicMeshBuffer | `[inline, virtual]`
getIndexBuffer() const =0 | irr::scene::IDynamicMeshBuffer | `[pure virtual]`
getIndexCount() const | irr::scene::IDynamicMeshBuffer | `[inline, virtual]`
getIndexType() const | irr::scene::IDynamicMeshBuffer | `[inline, virtual]`
getIndices() const | irr::scene::IDynamicMeshBuffer | `[inline, virtual]`
getIndices() | irr::scene::IDynamicMeshBuffer | `[inline, virtual]`
getMaterial()=0 | irr::scene::IDynamicMeshBuffer | `[pure virtual]`
getMaterial() const =0 | irr::scene::IDynamicMeshBuffer | `[pure virtual]`
getNormal(u32 i) const | irr::scene::IDynamicMeshBuffer | `[inline, virtual]`
getNormal(u32 i) | irr::scene::IDynamicMeshBuffer | `[inline, virtual]`
getPosition(u32 i) const | irr::scene::IDynamicMeshBuffer | `[inline, virtual]`
getPosition(u32 i) | irr::scene::IDynamicMeshBuffer | `[inline, virtual]`
getReferenceCount() const | irr::IReferenceCounted | `[inline]`
getTCoords(u32 i) const | irr::scene::IDynamicMeshBuffer | `[inline, virtual]`
getTCoords(u32 i) | irr::scene::IDynamicMeshBuffer | `[inline, virtual]`
getVertexBuffer() const =0 | irr::scene::IDynamicMeshBuffer | `[pure virtual]`
getVertexCount() const | irr::scene::IDynamicMeshBuffer | `[inline, virtual]`
getVertexType() const | irr::scene::IDynamicMeshBuffer | `[inline, virtual]`
getVertices() const | irr::scene::IDynamicMeshBuffer | `[inline, virtual]`
getVertices() | irr::scene::IDynamicMeshBuffer | `[inline, virtual]`
grab() const | irr::IReferenceCounted | `[inline]`
IReferenceCounted() | irr::IReferenceCounted | `[inline]`
recalculateBoundingBox()=0 | irr::scene::IDynamicMeshBuffer | `[pure virtual]`
setBoundingBox(const core::aabbox3df &box)=0 | irr::scene::IDynamicMeshBuffer | `[pure virtual]`
setDebugName(const c8 *newName) | irr::IReferenceCounted | `[inline, protected]`
setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) | irr::scene::IDynamicMeshBuffer | `[inline, virtual]`
setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) | irr::scene::IDynamicMeshBuffer | `[inline, virtual]`
setIndexBuffer(IIndexBuffer *indexBuffer)=0 | irr::scene::IDynamicMeshBuffer | `[pure virtual]`
setVertexBuffer(IVertexBuffer *vertexBuffer)=0 | irr::scene::IDynamicMeshBuffer | `[pure virtual]`
~IReferenceCounted() | irr::IReferenceCounted | `[inline, virtual]`