| Irrlicht 3D Engine |

Classes | Namespaces
IrrlichtDevice.h File Reference
`#include "IReferenceCounted.h"`
`#include "dimension2d.h"`
`#include "IVideoDriver.h"`
`#include "EDriverTypes.h"`
`#include "EDeviceTypes.h"`
`#include "IEventReceiver.h"`
`#include "ICursorControl.h"`
`#include "IVideoModeList.h"`
`#include "ITimer.h"`
`#include "IOSOperator.h"`

Go to the source code of this file.

## Classes

- class irr::IrrlichtDevice
    The Irrlicht device. You can create it with createDevice() or createDeviceEx(). More...

## Namespaces

- namespace irr

    Everything in the Irrlicht Engine can be found in this namespace.

- namespace irr::gui

    The gui namespace contains useful classes for easy creation of a graphical user interface.

- namespace irr::io

    This namespace provides interfaces for input/output: Reading and writing files, accessing zip archives, xml files, ...

- namespace irr::scene

    All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...