| Irrlicht 3D Engine |

irr::scene::ISkinnedMesh Member List
This is the complete list of members for irr::scene::ISkinnedMesh, including all inherited members.

addJoint(SJoint *parent=0)=0 | irr::scene::ISkinnedMesh | `[pure virtual]`
addMeshBuffer()=0 | irr::scene::ISkinnedMesh | `[pure virtual]`
addPositionKey(SJoint *joint)=0 | irr::scene::ISkinnedMesh | `[pure virtual]`
addRotationKey(SJoint *joint)=0 | irr::scene::ISkinnedMesh | `[pure virtual]`
addScaleKey(SJoint *joint)=0 | irr::scene::ISkinnedMesh | `[pure virtual]`
addWeight(SJoint *joint)=0 | irr::scene::ISkinnedMesh | `[pure virtual]`
animateMesh(f32 frame, f32 blend)=0 | irr::scene::ISkinnedMesh | `[pure virtual]`
convertMeshToTangents()=0 | irr::scene::ISkinnedMesh | `[pure virtual]`
drop() const | irr::IReferenceCounted | `[inline]`
finalize()=0 | irr::scene::ISkinnedMesh | `[pure virtual]`
getAllJoints()=0 | irr::scene::ISkinnedMesh | `[pure virtual]`
getAllJoints() const =0 | irr::scene::ISkinnedMesh | `[pure virtual]`
getAnimationSpeed() const =0 | irr::scene::IAnimatedMesh | `[pure virtual]`
getBoundingBox() const =0 | irr::scene::IMesh | `[pure virtual]`
getDebugName() const | irr::IReferenceCounted | `[inline]`
getFrameCount() const =0 | irr::scene::IAnimatedMesh | `[pure virtual]`
getJointCount() const =0 | irr::scene::ISkinnedMesh | `[pure virtual]`
getJointName(u32 number) const =0 | irr::scene::ISkinnedMesh | `[pure virtual]`
getJointNumber(const c8 *name) const =0 | irr::scene::ISkinnedMesh | `[pure virtual]`
getMesh(s32 frame, s32 detailLevel=255, s32 startFrameLoop=-1, s32 endFrameLoop=-1)=0 | irr::scene::IAnimatedMesh | `[pure virtual]`
getMeshBuffer(u32 nr) const =0 | irr::scene::IMesh | `[pure virtual]`
getMeshBuffer(const video::SMaterial &material) const =0 | irr::scene::IMesh | `[pure virtual]`
getMeshBufferCount() const =0 | irr::scene::IMesh | `[pure virtual]`
getMeshBuffers()=0 | irr::scene::ISkinnedMesh | `[pure virtual]`
getMeshType() const | irr::scene::IAnimatedMesh | `[inline, virtual]`
getReferenceCount() const | irr::IReferenceCounted | `[inline]`
grab() const | irr::IReferenceCounted | `[inline]`
IReferenceCounted() | irr::IReferenceCounted | `[inline]`
isStatic()=0 | irr::scene::ISkinnedMesh | `[pure virtual]`
setAnimationSpeed(f32 fps)=0 | irr::scene::IAnimatedMesh | `[pure virtual]`
setBoundingBox(const core::aabbox3df &box)=0 | irr::scene::IMesh | `[pure virtual]`
setDebugName(const c8 *newName) | irr::IReferenceCounted | `[inline, protected]`
setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0 | irr::scene::IMesh | `[pure virtual]`
setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0 | irr::scene::IMesh | `[pure virtual]`
setHardwareSkinning(bool on)=0 | irr::scene::ISkinnedMesh | `[pure virtual]`
setInterpolationMode(E_INTERPOLATION_MODE mode)=0 | irr::scene::ISkinnedMesh | `[pure virtual]`
setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue)=0 | irr::scene::IMesh | `[pure virtual]`
skinMesh()=0 | irr::scene::ISkinnedMesh | `[pure virtual]`
updateNormalsWhenAnimating(bool on)=0 | irr::scene::ISkinnedMesh | `[pure virtual]`
useAnimationFrom(const ISkinnedMesh *mesh)=0 | irr::scene::ISkinnedMesh | `[pure virtual]`
~IReferenceCounted() | irr::IReferenceCounted | `[inline, virtual]`