| Irrlicht 3D Engine |

IVideoDriver.h
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    00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
    00002 // This file is part of the "Irrlicht Engine".
    00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
    00004
    00005 #ifndef __IRR_I_VIDEO_DRIVER_H_INCLUDED__
    00006 #define __IRR_I_VIDEO_DRIVER_H_INCLUDED__
    00007
    00008 #include "rect.h"
    00009 #include "SColor.h"
    00010 #include "ITexture.h"
    00011 #include "irrArray.h"
    00012 #include "matrix4.h"
    00013 #include "plane3d.h"
    00014 #include "dimension2d.h"
    00015 #include "position2d.h"
    00016 #include "SMaterial.h"
    00017 #include "IMeshBuffer.h"
    00018 #include "triangle3d.h"
    00019 #include "EDriverTypes.h"
    00020 #include "EDriverFeatures.h"
    00021 #include "SExposedVideoData.h"
    00022
    00023 namespace irr
    00024 {
    00025 namespace io
    00026 {
    00027     class IAttributes;
    00028     struct SAttributeReadWriteOptions;
    00029     class IReadFile;
    00030     class IWriteFile;
    00031 } // end namespace io
    00032 namespace scene
    00033 {
    00034     class IMeshBuffer;
    00035     class IMesh;
    00036     class IMeshManipulator;
    00037     class ISceneNode;
    00038 } // end namespace scene
    00039
    00040 namespace video
    00041 {
    00042     struct S3DVertex;
    00043     struct S3DVertex2TCoords;
    00044     struct S3DVertexTangents;
    00045     struct SLight;
    00046     class IImageLoader;
    00047     class IImageWriter;
    00048     class IMaterialRenderer;
    00049     class IGPUProgrammingServices;
    00050
    00052     enum E_TRANSFORMATION_STATE
    00053     {
    00055         ETS_VIEW = 0,
    00057         ETS_WORLD,
    00059         ETS_PROJECTION,
    00061         ETS_TEXTURE_0,
    00063         ETS_TEXTURE_1,
    00065         ETS_TEXTURE_2,
    00067         ETS_TEXTURE_3,
    00068 #if _IRR_MATERIAL_MAX_TEXTURES_>4
    00069
    00070         ETS_TEXTURE_4,
    00071 #if _IRR_MATERIAL_MAX_TEXTURES_>5
    00072
    00073         ETS_TEXTURE_5,
    00074 #if _IRR_MATERIAL_MAX_TEXTURES_>6
    00075
    00076         ETS_TEXTURE_6,
    00077 #if _IRR_MATERIAL_MAX_TEXTURES_>7
    00078
    00079         ETS_TEXTURE_7,
    00080 #endif
    00081 #endif
    00082 #endif
    00083 #endif
    00084
    00085         ETS_COUNT
    00086     };
    00087
    00089
    00092     enum E_LOST_RESOURCE
    00093     {
    00095         ELR_DEVICE = 1,
    00097         ELR_TEXTURES = 2,
    00099         ELR_RTTS = 4,
    00101         ELR_HW_BUFFERS = 8
    00102     };
    00103
    00105
    00106     enum E_RENDER_TARGET
    00107     {
    00109         ERT_FRAME_BUFFER=0,
    00111         ERT_RENDER_TEXTURE,
    00113         ERT_MULTI_RENDER_TEXTURES,
    00115         ERT_STEREO_LEFT_BUFFER,
    00117         ERT_STEREO_RIGHT_BUFFER,
    00119         ERT_STEREO_BOTH_BUFFERS,
    00121         ERT_AUX_BUFFER0,
    00123         ERT_AUX_BUFFER1,
    00125         ERT_AUX_BUFFER2,
    00127         ERT_AUX_BUFFER3,
    00129         ERT_AUX_BUFFER4
    00130     };
    00131
    00133     enum E_FOG_TYPE
    00134     {
    00135         EFT_FOG_EXP=0,
    00136         EFT_FOG_LINEAR,
    00137         EFT_FOG_EXP2
    00138     };
    00139
    00140     const c8* const FogTypeNames[] =
    00141     {
    00142         "FogExp",
    00143         "FogLinear",
    00144         "FogExp2",
    00145         0
    00146     };
    00147
    00148     struct SOverrideMaterial
    00149     {
    00151         SMaterial Material;
    00153
    00154         u32 EnableFlags;
    00156
    00157         u16 EnablePasses;
    00159
    00161         bool Enabled;
    00162
    00164         SOverrideMaterial() : EnableFlags(0), EnablePasses(0), Enabled(false) {}
    00165
    00167         void apply(SMaterial& material)
    00168         {
    00169             if (Enabled)
    00170             {
    00171                 for (u32 i=0; i<32; ++i)
    00172                 {
    00173                     const u32 num=(1<<i);
    00174                     if (EnableFlags & num)
    00175                     {
    00176                         switch (num)
    00177                         {
    00178                         case EMF_WIREFRAME: material.Wireframe = Material.Wireframe; break;
    00179                         case EMF_POINTCLOUD: material.PointCloud = Material.PointCloud; break;
    00180                         case EMF_GOURAUD_SHADING: material.GouraudShading = Material.GouraudShading; break;
    00181                         case EMF_LIGHTING: material.Lighting = Material.Lighting; break;
    00182                         case EMF_ZBUFFER: material.ZBuffer = Material.ZBuffer; break;
    00183                         case EMF_ZWRITE_ENABLE: material.ZWriteEnable = Material.ZWriteEnable; break;
    00184                         case EMF_BACK_FACE_CULLING: material.BackfaceCulling = Material.BackfaceCulling; break;
    00185                         case EMF_FRONT_FACE_CULLING: material.FrontfaceCulling = Material.FrontfaceCulling; break;
    00186                         case EMF_BILINEAR_FILTER: material.TextureLayer[0].BilinearFilter = Material.TextureLayer[0].BilinearFilter; break;
    00187                         case EMF_TRILINEAR_FILTER: material.TextureLayer[0].TrilinearFilter = Material.TextureLayer[0].TrilinearFilter; break;
    00188                         case EMF_ANISOTROPIC_FILTER: material.TextureLayer[0].AnisotropicFilter = Material.TextureLayer[0].AnisotropicFilter; break;
    00189                         case EMF_FOG_ENABLE: material.FogEnable = Material.FogEnable; break;
    00190                         case EMF_NORMALIZE_NORMALS: material.NormalizeNormals = Material.NormalizeNormals; break;
    00191                         case EMF_TEXTURE_WRAP:
    00192                             material.TextureLayer[0].TextureWrapU = Material.TextureLayer[0].TextureWrapU;
    00193                             material.TextureLayer[0].TextureWrapV = Material.TextureLayer[0].TextureWrapV;
    00194                             break;
    00195                         case EMF_ANTI_ALIASING: material.AntiAliasing = Material.AntiAliasing; break;
    00196                         case EMF_COLOR_MASK: material.ColorMask = Material.ColorMask; break;
    00197                         case EMF_COLOR_MATERIAL: material.ColorMaterial = Material.ColorMaterial; break;
    00198                         case EMF_USE_MIP_MAPS: material.UseMipMaps = Material.UseMipMaps; break;
    00199                         case EMF_BLEND_OPERATION: material.BlendOperation = Material.BlendOperation; break;
    00200                         case EMF_POLYGON_OFFSET:
    00201                             material.PolygonOffsetDirection = Material.PolygonOffsetDirection;
    00202                             material.PolygonOffsetFactor = Material.PolygonOffsetFactor; break;
    00203                         }
    00204                     }
    00205                 }
    00206             }
    00207         }
    00208
    00209     };
    00210
    00211     struct IRenderTarget
    00212     {
    00213         IRenderTarget(ITexture* texture,
    00214                 E_COLOR_PLANE colorMask=ECP_ALL,
    00215                 E_BLEND_FACTOR blendFuncSrc=EBF_ONE,
    00216                 E_BLEND_FACTOR blendFuncDst=EBF_ONE_MINUS_SRC_ALPHA,
    00217                 E_BLEND_OPERATION blendOp=EBO_NONE) :
    00218             RenderTexture(texture),
    00219             TargetType(ERT_RENDER_TEXTURE), ColorMask(colorMask),
    00220             BlendFuncSrc(blendFuncSrc), BlendFuncDst(blendFuncDst),
    00221             BlendOp(blendOp) {}
    00222         IRenderTarget(E_RENDER_TARGET target,
    00223                 E_COLOR_PLANE colorMask=ECP_ALL,
    00224                 E_BLEND_FACTOR blendFuncSrc=EBF_ONE,
    00225                 E_BLEND_FACTOR blendFuncDst=EBF_ONE_MINUS_SRC_ALPHA,
    00226                 E_BLEND_OPERATION blendOp=EBO_NONE) :
    00227             RenderTexture(0),
    00228             TargetType(target), ColorMask(colorMask),
    00229             BlendFuncSrc(blendFuncSrc), BlendFuncDst(blendFuncDst),
    00230             BlendOp(blendOp) {}
    00231         bool operator!=(const IRenderTarget& other) const
    00232         {
    00233             return ((RenderTexture != other.RenderTexture) ||
    00234                 (TargetType != other.TargetType) ||
    00235                 (ColorMask != other.ColorMask) ||
    00236                 (BlendFuncSrc != other.BlendFuncSrc) ||
    00237                 (BlendFuncDst != other.BlendFuncDst) ||
    00238                 (BlendOp != other.BlendOp));
    00239         }
    00240         ITexture* RenderTexture;
    00241         E_RENDER_TARGET TargetType:8;
    00242         E_COLOR_PLANE ColorMask:8;
    00243         E_BLEND_FACTOR BlendFuncSrc:4;
    00244         E_BLEND_FACTOR BlendFuncDst:4;
    00245         E_BLEND_OPERATION BlendOp:4;
    00246     };
    00247
    00249
    00256     class IVideoDriver : public virtual IReferenceCounted
    00257     {
    00258     public:
    00259
    00261
    00278         virtual bool beginScene(bool backBuffer=true, bool zBuffer=true,
    00279                 SColor color=SColor(255,0,0,0),
    00280                 const SExposedVideoData& videoData=SExposedVideoData(),
    00281                 core::rect<s32>* sourceRect=0) =0;
    00282
    00284
    00287         virtual bool endScene() =0;
    00288
    00290
    00293         virtual bool queryFeature(E_VIDEO_DRIVER_FEATURE feature) const =0;
    00294
    00296
    00300         virtual void disableFeature(E_VIDEO_DRIVER_FEATURE feature, bool flag=true) =0;
    00301
    00303
    00319         virtual const io::IAttributes& getDriverAttributes() const=0;
    00320
    00322
    00325         virtual bool checkDriverReset() =0;
    00326
    00328
    00331         virtual void setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat) =0;
    00332
    00334
    00336         virtual const core::matrix4& getTransform(E_TRANSFORMATION_STATE state) const =0;
    00337
    00339
    00340         virtual u32 getImageLoaderCount() const = 0;
    00341
    00343
    00346         virtual IImageLoader* getImageLoader(u32 n) = 0;
    00347
    00349
    00350         virtual u32 getImageWriterCount() const = 0;
    00351
    00353
    00356         virtual IImageWriter* getImageWriter(u32 n) = 0;
    00357
    00359
    00361         virtual void setMaterial(const SMaterial& material) =0;
    00362
    00364
    00373         virtual ITexture* getTexture(const io::path& filename) = 0;
    00374
    00376
    00385         virtual ITexture* getTexture(io::IReadFile* file) =0;
    00386
    00388
    00394         virtual ITexture* getTextureByIndex(u32 index) =0;
    00395
    00397
    00398         virtual u32 getTextureCount() const = 0;
    00399
    00401
    00403         virtual void renameTexture(ITexture* texture, const io::path& newName) = 0;
    00404
    00406
    00415         virtual ITexture* addTexture(const core::dimension2d<u32>& size,
    00416             const io::path& name, ECOLOR_FORMAT format = ECF_A8R8G8B8) = 0;
    00417
    00419
    00429         virtual ITexture* addTexture(const io::path& name, IImage* image, void* mipmapData=0) = 0;
    00430
    00432
    00443         virtual ITexture* addRenderTargetTexture(const core::dimension2d<u32>& size,
    00444                 const io::path& name = "rt", const ECOLOR_FORMAT format = ECF_UNKNOWN) =0;
    00445
    00447
    00454         virtual void removeTexture(ITexture* texture) =0;
    00455
    00457
    00463         virtual void removeAllTextures() =0;
    00464
    00466         virtual void removeHardwareBuffer(const scene::IMeshBuffer* mb) =0;
    00467
    00469         virtual void removeAllHardwareBuffers() =0;
    00470
    00472
    00473         virtual void addOcclusionQuery(scene::ISceneNode* node,
    00474                 const scene::IMesh* mesh=0) =0;
    00475
    00477         virtual void removeOcclusionQuery(scene::ISceneNode* node) =0;
    00478
    00480         virtual void removeAllOcclusionQueries() =0;
    00481
    00483
    00485         virtual void runOcclusionQuery(scene::ISceneNode* node, bool visible=false) =0;
    00486
    00488
    00490         virtual void runAllOcclusionQueries(bool visible=false) =0;
    00491
    00493
    00495         virtual void updateOcclusionQuery(scene::ISceneNode* node, bool block=true) =0;
    00496
    00498
    00500         virtual void updateAllOcclusionQueries(bool block=true) =0;
    00501
    00503
    00506         virtual u32 getOcclusionQueryResult(scene::ISceneNode* node) const =0;
    00507
    00509
    00525         virtual void makeColorKeyTexture(video::ITexture* texture,
    00526                         video::SColor color,
    00527                         bool zeroTexels = false) const =0;
    00528
    00530
    00542         virtual void makeColorKeyTexture(video::ITexture* texture,
    00543                 core::position2d<s32> colorKeyPixelPos,
    00544                 bool zeroTexels = false) const =0;
    00545
    00547
    00554         virtual void makeNormalMapTexture(video::ITexture* texture, f32 amplitude=1.0f) const =0;
    00555
    00557
    00588         virtual bool setRenderTarget(video::ITexture* texture,
    00589             bool clearBackBuffer=true, bool clearZBuffer=true,
    00590             SColor color=video::SColor(0,0,0,0)) =0;
    00591
    00593
    00604         virtual bool setRenderTarget(E_RENDER_TARGET target, bool clearTarget=true,
    00605                     bool clearZBuffer=true,
    00606                     SColor color=video::SColor(0,0,0,0)) =0;
    00607
    00609         virtual bool setRenderTarget(const core::array<video::IRenderTarget>& texture,
    00610             bool clearBackBuffer=true, bool clearZBuffer=true,
    00611             SColor color=video::SColor(0,0,0,0)) =0;
    00612
    00614
    00617         virtual void setViewPort(const core::rect<s32>& area) =0;
    00618
    00620
    00621         virtual const core::rect<s32>& getViewPort() const =0;
    00622
    00624
    00638         virtual void drawVertexPrimitiveList(const void* vertices, u32 vertexCount,
    00639                 const void* indexList, u32 primCount,
    00640                 E_VERTEX_TYPE vType=EVT_STANDARD,
    00641                 scene::E_PRIMITIVE_TYPE pType=scene::EPT_TRIANGLES,
    00642                 E_INDEX_TYPE iType=EIT_16BIT) =0;
    00643
    00645
    00664         virtual void draw2DVertexPrimitiveList(const void* vertices, u32 vertexCount,
    00665                 const void* indexList, u32 primCount,
    00666                 E_VERTEX_TYPE vType=EVT_STANDARD,
    00667                 scene::E_PRIMITIVE_TYPE pType=scene::EPT_TRIANGLES,
    00668                 E_INDEX_TYPE iType=EIT_16BIT) =0;
    00669
    00671
    00679         void drawIndexedTriangleList(const S3DVertex* vertices,
    00680             u32 vertexCount, const u16* indexList, u32 triangleCount)
    00681         {
    00682             drawVertexPrimitiveList(vertices, vertexCount, indexList, triangleCount, EVT_STANDARD, scene::EPT_TRIANGLES, EIT_16BIT);
    00683         }
    00684
    00686
    00694         void drawIndexedTriangleList(const S3DVertex2TCoords* vertices,
    00695             u32 vertexCount, const u16* indexList, u32 triangleCount)
    00696         {
    00697             drawVertexPrimitiveList(vertices, vertexCount, indexList, triangleCount, EVT_2TCOORDS, scene::EPT_TRIANGLES, EIT_16BIT);
    00698         }
    00699
    00701
    00709         void drawIndexedTriangleList(const S3DVertexTangents* vertices,
    00710             u32 vertexCount, const u16* indexList, u32 triangleCount)
    00711         {
    00712             drawVertexPrimitiveList(vertices, vertexCount, indexList, triangleCount, EVT_TANGENTS, scene::EPT_TRIANGLES, EIT_16BIT);
    00713         }
    00714
    00716
    00724         void drawIndexedTriangleFan(const S3DVertex* vertices,
    00725             u32 vertexCount, const u16* indexList, u32 triangleCount)
    00726         {
    00727             drawVertexPrimitiveList(vertices, vertexCount, indexList, triangleCount, EVT_STANDARD, scene::EPT_TRIANGLE_FAN, EIT_16BIT);
    00728         }
    00729
    00731
    00739         void drawIndexedTriangleFan(const S3DVertex2TCoords* vertices,
    00740             u32 vertexCount, const u16* indexList, u32 triangleCount)
    00741         {
    00742             drawVertexPrimitiveList(vertices, vertexCount, indexList, triangleCount, EVT_2TCOORDS, scene::EPT_TRIANGLE_FAN, EIT_16BIT);
    00743         }
    00744
    00746
    00754         void drawIndexedTriangleFan(const S3DVertexTangents* vertices,
    00755             u32 vertexCount, const u16* indexList, u32 triangleCount)
    00756         {
    00757             drawVertexPrimitiveList(vertices, vertexCount, indexList, triangleCount, EVT_TANGENTS, scene::EPT_TRIANGLE_FAN, EIT_16BIT);
    00758         }
    00759
    00761
    00775         virtual void draw3DLine(const core::vector3df& start,
    00776             const core::vector3df& end, SColor color = SColor(255,255,255,255)) =0;
    00777
    00779
    00792         virtual void draw3DTriangle(const core::triangle3df& triangle,
    00793             SColor color = SColor(255,255,255,255)) =0;
    00794
    00796
    00807         virtual void draw3DBox(const core::aabbox3d<f32>& box,
    00808             SColor color = SColor(255,255,255,255)) =0;
    00809
    00811
    00814         virtual void draw2DImage(const video::ITexture* texture,
    00815             const core::position2d<s32>& destPos) =0;
    00816
    00818
    00833         virtual void draw2DImage(const video::ITexture* texture, const core::position2d<s32>& destPos,
    00834             const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect =0,
    00835             SColor color=SColor(255,255,255,255), bool useAlphaChannelOfTexture=false) =0;
    00836
    00838
    00857         virtual void draw2DImageBatch(const video::ITexture* texture,
    00858                 const core::position2d<s32>& pos,
    00859                 const core::array<core::rect<s32> >& sourceRects,
    00860                 const core::array<s32>& indices,
    00861                 s32 kerningWidth=0,
    00862                 const core::rect<s32>* clipRect=0,
    00863                 SColor color=SColor(255,255,255,255),
    00864                 bool useAlphaChannelOfTexture=false) =0;
    00865
    00867
    00882         virtual void draw2DImageBatch(const video::ITexture* texture,
    00883                 const core::array<core::position2d<s32> >& positions,
    00884                 const core::array<core::rect<s32> >& sourceRects,
    00885                 const core::rect<s32>* clipRect=0,
    00886                 SColor color=SColor(255,255,255,255),
    00887                 bool useAlphaChannelOfTexture=false) =0;
    00888
    00890
    00899         virtual void draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect,
    00900             const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect =0,
    00901             const video::SColor * const colors=0, bool useAlphaChannelOfTexture=false) =0;
    00902
    00904
    00911         virtual void draw2DRectangle(SColor color, const core::rect<s32>& pos,
    00912             const core::rect<s32>* clip =0) =0;
    00913
    00915
    00931         virtual void draw2DRectangle(const core::rect<s32>& pos,
    00932                 SColor colorLeftUp, SColor colorRightUp,
    00933                 SColor colorLeftDown, SColor colorRightDown,
    00934                 const core::rect<s32>* clip =0) =0;
    00935
    00937
    00940         virtual void draw2DRectangleOutline(const core::recti& pos,
    00941                 SColor color=SColor(255,255,255,255)) =0;
    00942
    00944
    00949         virtual void draw2DLine(const core::position2d<s32>& start,
    00950                     const core::position2d<s32>& end,
    00951                     SColor color=SColor(255,255,255,255)) =0;
    00952
    00954
    00957         virtual void drawPixel(u32 x, u32 y, const SColor& color) =0;
    00958
    00960
    00972         virtual void draw2DPolygon(core::position2d<s32> center,
    00973                 f32 radius,
    00974                 video::SColor color=SColor(100,255,255,255),
    00975                 s32 vertexCount=10) =0;
    00976
    00978
    00991         virtual void drawStencilShadowVolume(const core::array<core::vector3df>& triangles, bool zfail=true, u32 debugDataVisible=0) =0;
    00992
    00994
    01013         virtual void drawStencilShadow(bool clearStencilBuffer=false,
    01014             video::SColor leftUpEdge = video::SColor(255,0,0,0),
    01015             video::SColor rightUpEdge = video::SColor(255,0,0,0),
    01016             video::SColor leftDownEdge = video::SColor(255,0,0,0),
    01017             video::SColor rightDownEdge = video::SColor(255,0,0,0)) =0;
    01018
    01020
    01021         virtual void drawMeshBuffer(const scene::IMeshBuffer* mb) =0;
    01022
    01024
    01028         virtual void drawMeshBufferNormals(const scene::IMeshBuffer* mb, f32 length=10.f, SColor color=0xffffffff) =0;
    01029
    01031
    01047         virtual void setFog(SColor color=SColor(0,255,255,255),
    01048                 E_FOG_TYPE fogType=EFT_FOG_LINEAR,
    01049                 f32 start=50.0f, f32 end=100.0f, f32 density=0.01f,
    01050                 bool pixelFog=false, bool rangeFog=false) =0;
    01051
    01053         virtual void getFog(SColor& color, E_FOG_TYPE& fogType,
    01054                 f32& start, f32& end, f32& density,
    01055                 bool& pixelFog, bool& rangeFog) = 0;
    01056
    01058
    01059         virtual ECOLOR_FORMAT getColorFormat() const =0;
    01060
    01062
    01063         virtual const core::dimension2d<u32>& getScreenSize() const =0;
    01064
    01066
    01070         virtual const core::dimension2d<u32>& getCurrentRenderTargetSize() const =0;
    01071
    01073
    01078         virtual s32 getFPS() const =0;
    01079
    01081
    01085         virtual u32 getPrimitiveCountDrawn( u32 mode =0 ) const =0;
    01086
    01088         virtual void deleteAllDynamicLights() =0;
    01089
    01093         virtual s32 addDynamicLight(const SLight& light) =0;
    01094
    01096
    01097         virtual u32 getMaximalDynamicLightAmount() const =0;
    01098
    01100
    01101         virtual u32 getDynamicLightCount() const =0;
    01102
    01104
    01107         virtual const SLight& getDynamicLight(u32 idx) const =0;
    01108
    01112         virtual void turnLightOn(s32 lightIndex, bool turnOn) =0;
    01113
    01115
    01117         virtual const wchar_t* getName() const =0;
    01118
    01120
    01126         virtual void addExternalImageLoader(IImageLoader* loader) =0;
    01127
    01129
    01135         virtual void addExternalImageWriter(IImageWriter* writer) =0;
    01136
    01138
    01141         virtual u32 getMaximalPrimitiveCount() const =0;
    01142
    01144
    01153         virtual void setTextureCreationFlag(E_TEXTURE_CREATION_FLAG flag, bool enabled=true) =0;
    01154
    01156
    01159         virtual bool getTextureCreationFlag(E_TEXTURE_CREATION_FLAG flag) const =0;
    01160
    01162
    01170         virtual IImage* createImageFromFile(const io::path& filename) = 0;
    01171
    01173
    01180         virtual IImage* createImageFromFile(io::IReadFile* file) =0;
    01181
    01183
    01190         virtual bool writeImageToFile(IImage* image, const io::path& filename, u32 param = 0) = 0;
    01191
    01193
    01201         virtual bool writeImageToFile(IImage* image, io::IWriteFile* file, u32 param =0) =0;
    01202
    01204
    01218         virtual IImage* createImageFromData(ECOLOR_FORMAT format,
    01219             const core::dimension2d<u32>& size, void *data,
    01220             bool ownForeignMemory=false,
    01221             bool deleteMemory = true) =0;
    01222
    01224
    01230         virtual IImage* createImage(ECOLOR_FORMAT format, const core::dimension2d<u32>& size) =0;
    01231
    01233
    01239         _IRR_DEPRECATED_ virtual IImage* createImage(ECOLOR_FORMAT format, IImage *imageToCopy) =0;
    01240
    01242
    01249         _IRR_DEPRECATED_ virtual IImage* createImage(IImage* imageToCopy,
    01250                 const core::position2d<s32>& pos,
    01251                 const core::dimension2d<u32>& size) =0;
    01252
    01254
    01261         virtual IImage* createImage(ITexture* texture,
    01262                 const core::position2d<s32>& pos,
    01263                 const core::dimension2d<u32>& size) =0;
    01264
    01266
    01268         virtual void OnResize(const core::dimension2d<u32>& size) =0;
    01269
    01271
    01291         virtual s32 addMaterialRenderer(IMaterialRenderer* renderer, const c8* name =0) =0;
    01292
    01294
    01298         virtual IMaterialRenderer* getMaterialRenderer(u32 idx) =0;
    01299
    01301
    01302         virtual u32 getMaterialRendererCount() const =0;
    01303
    01305
    01314         virtual const c8* getMaterialRendererName(u32 idx) const =0;
    01315
    01317
    01322         virtual void setMaterialRendererName(s32 idx, const c8* name) =0;
    01323
    01325
    01334         virtual io::IAttributes* createAttributesFromMaterial(const video::SMaterial& material,
    01335             io::SAttributeReadWriteOptions* options=0) =0;
    01336
    01338
    01344         virtual void fillMaterialStructureFromAttributes(video::SMaterial& outMaterial, io::IAttributes* attributes) =0;
    01345
    01347
    01350         virtual const SExposedVideoData& getExposedVideoData() =0;
    01351
    01353
    01354         virtual E_DRIVER_TYPE getDriverType() const =0;
    01355
    01357
    01360         virtual IGPUProgrammingServices* getGPUProgrammingServices() =0;
    01361
    01363         virtual scene::IMeshManipulator* getMeshManipulator() =0;
    01364
    01366
    01372         virtual void clearZBuffer() =0;
    01373
    01375
    01376         virtual IImage* createScreenShot(video::ECOLOR_FORMAT format=video::ECF_UNKNOWN, video::E_RENDER_TARGET target=video::ERT_FRAME_BUFFER) =0;
    01377
    01379
    01383         virtual video::ITexture* findTexture(const io::path& filename) = 0;
    01384
    01386
    01394         virtual bool setClipPlane(u32 index, const core::plane3df& plane, bool enable=false) =0;
    01395
    01397
    01403         virtual void enableClipPlane(u32 index, bool enable) =0;
    01404
    01406
    01407         virtual void setMinHardwareBufferVertexCount(u32 count) =0;
    01408
    01410
    01414         virtual SOverrideMaterial& getOverrideMaterial() =0;
    01415
    01417
    01430         virtual SMaterial& getMaterial2D() =0;
    01431
    01433
    01435         virtual void enableMaterial2D(bool enable=true) =0;
    01436
    01438         virtual core::stringc getVendorInfo() =0;
    01439
    01441
    01444         virtual void setAmbientLight(const SColorf& color) =0;
    01445
    01447
    01450         virtual void setAllowZWriteOnTransparent(bool flag) =0;
    01451
    01453         virtual core::dimension2du getMaxTextureSize() const =0;
    01454
    01456
    01465         virtual void convertColor(const void* sP, ECOLOR_FORMAT sF, s32 sN,
    01466                 void* dP, ECOLOR_FORMAT dF) const =0;
    01467     };
    01468
    01469 } // end namespace video
    01470 } // end namespace irr
    01471
    01472
    01473 #endif