| Irrlicht 3D Engine |

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### - b -

- begin() : irr::core::list< T >
- beginScene() : irr::video::IVideoDriver
- binary_search() : irr::core::array< T, TAlloc >
- binary_search_multi() : irr::core::array< T, TAlloc >
- bindTargetAndRotation() : irr::scene::ICameraSceneNode
- boundingBoxNeedsRecalculated() : irr::scene::SSkinMeshBuffer
- bringToFront() : irr::gui::IGUIElement
- buildAxisAlignedBillboard() : irr::core::CMatrix4< T >
- buildCameraLookAtMatrixLH() : irr::core::CMatrix4< T >
- buildCameraLookAtMatrixRH() : irr::core::CMatrix4< T >
- buildNDCToDCMatrix() : irr::core::CMatrix4< T >
- buildProjectionMatrixOrthoLH() : irr::core::CMatrix4< T >
- buildProjectionMatrixOrthoRH() : irr::core::CMatrix4< T >
- buildProjectionMatrixPerspectiveFovInfinityLH() : irr::core::CMatrix4< T >
- buildProjectionMatrixPerspectiveFovLH() : irr::core::CMatrix4< T >
- buildProjectionMatrixPerspectiveFovRH() : irr::core::CMatrix4< T >
- buildProjectionMatrixPerspectiveLH() : irr::core::CMatrix4< T >
- buildProjectionMatrixPerspectiveRH() : irr::core::CMatrix4< T >
- buildRotateFromTo() : irr::core::CMatrix4< T >
- buildShadowMatrix() : irr::core::CMatrix4< T >
- buildTextureTransform() : irr::core::CMatrix4< T >