| Irrlicht 3D Engine |

ILightManager.h
Go to the documentation of this file.

    00001 // Written by Colin MacDonald - all rights assigned to Nikolaus Gebhardt
    00002 // Copyright (C) 2008-2012 Nikolaus Gebhardt
    00003 // This file is part of the "Irrlicht Engine".
    00004 // For conditions of distribution and use, see copyright notice in irrlicht.h
    00005
    00006 #ifndef __I_LIGHT_MANAGER_H_INCLUDED__
    00007 #define __I_LIGHT_MANAGER_H_INCLUDED__
    00008
    00009 #include "IReferenceCounted.h"
    00010 #include "irrArray.h"
    00011
    00012 namespace irr
    00013 {
    00014 namespace scene
    00015 {
    00016     class ILightSceneNode;
    00017
    00019
    00025     class ILightManager : public IReferenceCounted
    00026     {
    00027     public:
    00029
    00037         virtual void OnPreRender(core::array<ISceneNode*> & lightList) = 0;
    00038
    00040
    00041         virtual void OnPostRender(void) = 0;
    00042
    00044
    00045         virtual void OnRenderPassPreRender(E_SCENE_NODE_RENDER_PASS renderPass) = 0;
    00046
    00048
    00049         virtual void OnRenderPassPostRender(E_SCENE_NODE_RENDER_PASS renderPass) = 0;
    00050
    00052
    00053         virtual void OnNodePreRender(ISceneNode* node) = 0;
    00054
    00056
    00057         virtual void OnNodePostRender(ISceneNode* node) = 0;
    00058     };
    00059 } // end namespace scene
    00060 } // end namespace irr
    00061
    00062 #endif