| Irrlicht 3D Engine |

IMeshWriter.h
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    00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
    00002 // This file is part of the "Irrlicht Engine".
    00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
    00004
    00005 #ifndef __IRR_I_MESH_WRITER_H_INCLUDED__
    00006 #define __IRR_I_MESH_WRITER_H_INCLUDED__
    00007
    00008 #include "IReferenceCounted.h"
    00009 #include "EMeshWriterEnums.h"
    00010
    00011 namespace irr
    00012 {
    00013 namespace io
    00014 {
    00015     class IWriteFile;
    00016 } // end namespace io
    00017
    00018 namespace scene
    00019 {
    00020     class IMesh;
    00021
    00023     class IMeshWriter : public virtual IReferenceCounted
    00024     {
    00025     public:
    00026
    00028         virtual ~IMeshWriter() {}
    00029
    00031
    00035         virtual EMESH_WRITER_TYPE getType() const = 0;
    00036
    00038
    00042         virtual bool writeMesh(io::IWriteFile* file, scene::IMesh* mesh,
    00043                             s32 flags=EMWF_NONE) = 0;
    00044
    00045         // Writes an animated mesh
    00046         // for future use, no writer is able to write animated meshes currently
    00047         /* \return Returns true if sucessful */
    00048         //virtual bool writeAnimatedMesh(io::IWriteFile* file,
    00049         // scene::IAnimatedMesh* mesh,
    00050         // s32 flags=EMWF_NONE) = 0;
    00051     };
    00052
    00053
    00054 } // end namespace
    00055 } // end namespace
    00056
    00057 #endif
    00058