| Irrlicht 3D Engine |

irr::scene::CDynamicMeshBuffer Member List
This is the complete list of members for irr::scene::CDynamicMeshBuffer, including all inherited members.

append(const void *const vertices, u32 numVertices, const u16 *const indices, u32 numIndices) | irr::scene::IDynamicMeshBuffer | `[inline, virtual]`
append(const IMeshBuffer *const other) | irr::scene::IDynamicMeshBuffer | `[inline, virtual]`
BoundingBox | irr::scene::CDynamicMeshBuffer |
CDynamicMeshBuffer(video::E_VERTEX_TYPE vertexType, video::E_INDEX_TYPE indexType) | irr::scene::CDynamicMeshBuffer | `[inline]`
drop() const | irr::IReferenceCounted | `[inline]`
getBoundingBox() const | irr::scene::CDynamicMeshBuffer | `[inline, virtual]`
getChangedID_Index() const | irr::scene::IDynamicMeshBuffer | `[inline, virtual]`
getChangedID_Vertex() const | irr::scene::IDynamicMeshBuffer | `[inline, virtual]`
getDebugName() const | irr::IReferenceCounted | `[inline]`
getHardwareMappingHint_Index() const | irr::scene::IDynamicMeshBuffer | `[inline, virtual]`
getHardwareMappingHint_Vertex() const | irr::scene::IDynamicMeshBuffer | `[inline, virtual]`
getIndexBuffer() const | irr::scene::CDynamicMeshBuffer | `[inline, virtual]`
getIndexCount() const | irr::scene::IDynamicMeshBuffer | `[inline, virtual]`
getIndexType() const | irr::scene::IDynamicMeshBuffer | `[inline, virtual]`
getIndices() const | irr::scene::IDynamicMeshBuffer | `[inline, virtual]`
getIndices() | irr::scene::IDynamicMeshBuffer | `[inline, virtual]`
getMaterial() const | irr::scene::CDynamicMeshBuffer | `[inline, virtual]`
getMaterial() | irr::scene::CDynamicMeshBuffer | `[inline, virtual]`
getNormal(u32 i) const | irr::scene::IDynamicMeshBuffer | `[inline, virtual]`
getNormal(u32 i) | irr::scene::IDynamicMeshBuffer | `[inline, virtual]`
getPosition(u32 i) const | irr::scene::IDynamicMeshBuffer | `[inline, virtual]`
getPosition(u32 i) | irr::scene::IDynamicMeshBuffer | `[inline, virtual]`
getReferenceCount() const | irr::IReferenceCounted | `[inline]`
getTCoords(u32 i) const | irr::scene::IDynamicMeshBuffer | `[inline, virtual]`
getTCoords(u32 i) | irr::scene::IDynamicMeshBuffer | `[inline, virtual]`
getVertexBuffer() const | irr::scene::CDynamicMeshBuffer | `[inline, virtual]`
getVertexCount() const | irr::scene::IDynamicMeshBuffer | `[inline, virtual]`
getVertexType() const | irr::scene::IDynamicMeshBuffer | `[inline, virtual]`
getVertices() const | irr::scene::IDynamicMeshBuffer | `[inline, virtual]`
getVertices() | irr::scene::IDynamicMeshBuffer | `[inline, virtual]`
grab() const | irr::IReferenceCounted | `[inline]`
IReferenceCounted() | irr::IReferenceCounted | `[inline]`
Material | irr::scene::CDynamicMeshBuffer |
recalculateBoundingBox() | irr::scene::CDynamicMeshBuffer | `[inline, virtual]`
setBoundingBox(const core::aabbox3df &box) | irr::scene::CDynamicMeshBuffer | `[inline, virtual]`
setDebugName(const c8 *newName) | irr::IReferenceCounted | `[inline, protected]`
setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) | irr::scene::IDynamicMeshBuffer | `[inline, virtual]`
setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) | irr::scene::IDynamicMeshBuffer | `[inline, virtual]`
setIndexBuffer(IIndexBuffer *newIndexBuffer) | irr::scene::CDynamicMeshBuffer | `[inline, virtual]`
setVertexBuffer(IVertexBuffer *newVertexBuffer) | irr::scene::CDynamicMeshBuffer | `[inline, virtual]`
~CDynamicMeshBuffer() | irr::scene::CDynamicMeshBuffer | `[inline, virtual]`
~IReferenceCounted() | irr::IReferenceCounted | `[inline, virtual]`