| Irrlicht 3D Engine |

irr::scene::SAnimatedMesh Member List
This is the complete list of members for irr::scene::SAnimatedMesh, including all inherited members.

addMesh(IMesh *mesh) | irr::scene::SAnimatedMesh | `[inline]`
Box | irr::scene::SAnimatedMesh |
drop() const | irr::IReferenceCounted | `[inline]`
FramesPerSecond | irr::scene::SAnimatedMesh |
getAnimationSpeed() const | irr::scene::SAnimatedMesh | `[inline, virtual]`
getBoundingBox() const | irr::scene::SAnimatedMesh | `[inline, virtual]`
getDebugName() const | irr::IReferenceCounted | `[inline]`
getFrameCount() const | irr::scene::SAnimatedMesh | `[inline, virtual]`
getMesh(s32 frame, s32 detailLevel=255, s32 startFrameLoop=-1, s32 endFrameLoop=-1) | irr::scene::SAnimatedMesh | `[inline, virtual]`
getMeshBuffer(u32 nr) const | irr::scene::SAnimatedMesh | `[inline, virtual]`
getMeshBuffer(const video::SMaterial &material) const | irr::scene::SAnimatedMesh | `[inline, virtual]`
getMeshBufferCount() const | irr::scene::SAnimatedMesh | `[inline, virtual]`
getMeshType() const | irr::scene::SAnimatedMesh | `[inline, virtual]`
getReferenceCount() const | irr::IReferenceCounted | `[inline]`
grab() const | irr::IReferenceCounted | `[inline]`
IReferenceCounted() | irr::IReferenceCounted | `[inline]`
Meshes | irr::scene::SAnimatedMesh |
recalculateBoundingBox() | irr::scene::SAnimatedMesh | `[inline]`
SAnimatedMesh(scene::IMesh *mesh=0, scene::E_ANIMATED_MESH_TYPE type=scene::EAMT_UNKNOWN) | irr::scene::SAnimatedMesh | `[inline]`
setAnimationSpeed(f32 fps) | irr::scene::SAnimatedMesh | `[inline, virtual]`
setBoundingBox(const core::aabbox3df &box) | irr::scene::SAnimatedMesh | `[inline, virtual]`
setDebugName(const c8 *newName) | irr::IReferenceCounted | `[inline, protected]`
setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) | irr::scene::SAnimatedMesh | `[inline, virtual]`
setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) | irr::scene::SAnimatedMesh | `[inline, virtual]`
setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue) | irr::scene::SAnimatedMesh | `[inline, virtual]`
Type | irr::scene::SAnimatedMesh |
~IReferenceCounted() | irr::IReferenceCounted | `[inline, virtual]`
~SAnimatedMesh() | irr::scene::SAnimatedMesh | `[inline, virtual]`