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i irr::core::FloatIntUnion32
ID
irr::gui::IGUIElement::ID() irr::scene::quake3::IShader::ID() irr::scene::ISceneNode::ID()
IdentityMaterial irr::video
IdentityMatrix irr::core
IgnoreInput irr::SIrrlichtCreationParameters
Index irr::scene::SMD3Face
Indices
irr::scene::CIndexBuffer::Indices() irr::scene::CMeshBuffer::Indices() irr::scene::SMD3MeshBuffer::Indices() irr::scene::SSharedMeshBuffer::Indices() irr::scene::SSkinMeshBuffer::Indices()
InnerCone irr::video::SLight
IRR_SCENE_MANAGER_IS_EDITOR irr::scene
IsDebugObject irr::scene::ISceneNode
IsDST irr::ITimer::RealTimeDate
IsEnabled irr::gui::IGUIElement
IsOrthogonal irr::scene::ICameraSceneNode
IsSubElement irr::gui::IGUIElement
IsTabGroup irr::gui::IGUIElement
IsTabStop irr::gui::IGUIElement
isTransparent irr::scene::quake3::SBlendFunc
IsVisible
irr::gui::IGUIElement::IsVisible() irr::scene::ISceneNode::IsVisible()
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