| Irrlicht 3D Engine |

IParticleCylinderEmitter.h
Go to the documentation of this file.

    00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
    00002 // This file is part of the "Irrlicht Engine".
    00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
    00004
    00005 #ifndef __I_PARTICLE_CYLINDER_EMITTER_H_INCLUDED__
    00006 #define __I_PARTICLE_CYLINDER_EMITTER_H_INCLUDED__
    00007
    00008 #include "IParticleEmitter.h"
    00009
    00010 namespace irr
    00011 {
    00012 namespace scene
    00013 {
    00014
    00016 class IParticleCylinderEmitter : public IParticleEmitter
    00017 {
    00018 public:
    00019
    00021     virtual void setCenter( const core::vector3df& center ) = 0;
    00022
    00024     virtual void setNormal( const core::vector3df& normal ) = 0;
    00025
    00027     virtual void setRadius( f32 radius ) = 0;
    00028
    00030     virtual void setLength( f32 length ) = 0;
    00031
    00033     virtual void setOutlineOnly( bool outlineOnly = true ) = 0;
    00034
    00036     virtual const core::vector3df& getCenter() const = 0;
    00037
    00039     virtual const core::vector3df& getNormal() const = 0;
    00040
    00042     virtual f32 getRadius() const = 0;
    00043
    00045     virtual f32 getLength() const = 0;
    00046
    00048     virtual bool getOutlineOnly() const = 0;
    00049
    00051     virtual E_PARTICLE_EMITTER_TYPE getType() const { return EPET_CYLINDER; }
    00052 };
    00053
    00054 } // end namespace scene
    00055 } // end namespace irr
    00056
    00057
    00058 #endif
    00059