Qt 5.13 | Qt 3D | QML Types | ShaderProgram QML Type

Qt 5.13.2 Reference Documentation

# ShaderProgram QML Type

Encapsulates a Shader Program. More...

Import Statement: | import Qt3D.Render 2.13
Since: | Qt 5.5

- List of all members, including inherited members

## Properties

- computeShaderCode : string
- computeShaderGraph : string
- fragmentShaderCode : string
- fragmentShaderGraph : string
- geometryShaderCode : string
- geometryShaderGraph : string
- log : string
- status : string
- tessellationControlShaderCode : string
- tessellationControlShaderGraph : string
- tessellationEvaluationShaderCode : string
- tessellationEvaluationShaderGraph : string
- vertexShaderCode : string
- vertexShaderGraph : string

## Methods

- string loadSource(sourceUrl)

## Detailed Description

ShaderProgram class encapsulates a shader program. A shader program consists of several different shaders, such as vertex and fragment shaders.

Qt3D will automatically populate a set of default uniforms if they are encountered during the shader instrospection phase.

Default Uniform | Associated Qt3D Parameter name | GLSL declaration
--- | --- | ---
ModelMatrix | modelMatrix | uniform mat4 modelMatrix;
ViewMatrix | viewMatrix | uniform mat4 viewMatrix;
ProjectionMatrix | projectionMatrix | uniform mat4 projectionMatrix;
ModelViewMatrix | modelView | uniform mat4 modelView;
ViewProjectionMatrix | viewProjectionMatrix | uniform mat4 viewProjectionMatrix;
ModelViewProjectionMatrix | modelViewProjection mvp | uniform mat4 modelViewProjection; uniform mat4 mvp;
InverseModelMatrix | inverseModelMatrix | uniform mat4 inverseModelMatrix;
InverseViewMatrix | inverseViewMatrix | uniform mat4 inverseViewMatrix;
InverseProjectionMatrix | inverseProjectionMatrix | uniform mat4 inverseProjectionMatrix;
InverseModelViewMatrix | inverseModelView | uniform mat4 inverseModelView;
InverseViewProjectionMatrix | inverseViewProjectionMatrix | uniform mat4 inverseViewProjectionMatrix;
InverseModelViewProjectionMatrix | inverseModelViewProjection | uniform mat4 inverseModelViewProjection;
ModelNormalMatrix | modelNormalMatrix | uniform mat3 modelNormalMatrix;
ModelViewNormalMatrix | modelViewNormal | uniform mat3 modelViewNormal;
ViewportMatrix | viewportMatrix | uniform mat4 viewportMatrix;
InverseViewportMatrix | inverseViewportMatrix | uniform mat4 inverseViewportMatrix;
AspectRatio (surface width / surface height) | aspectRatio | uniform float aspectRatio;
Exposure | exposure | uniform float exposure;
Gamma | gamma | uniform float gamma;
Time (in nano seconds) | time | uniform float time;
EyePosition | eyePosition | uniform vec3 eyePosition;
SkinningPalette | skinningPalette[0] | const int maxJoints = 100; uniform mat4 skinningPalette[maxJoints];

## Property Documentation

computeShaderCode : string

Holds the compute shader code used by this shader program.

computeShaderGraph : string

Holds the URL to the compute shader graph used by this shader program builder.

fragmentShaderCode : string

Holds the fragment shader code used by this shader program.

fragmentShaderGraph : string

Holds the URL to the fragment shader graph used by this shader program builder.

geometryShaderCode : string

Holds the geometry shader code used by this shader program.

geometryShaderGraph : string

Holds the URL to the geometry shader graph used by this shader program builder.

log : string

Holds the log of the current shader program. This is useful to diagnose a compilation failure of the shader program.

status : string

Holds the status of the current shader program.

tessellationControlShaderCode : string

Holds the tesselation control shader code used by this shader program.

tessellationControlShaderGraph : string

Holds the URL to the tesselation control shader graph used by this shader program builder.

tessellationEvaluationShaderCode : string

Holds the tesselation evaluation shader code used by this shader program.

tessellationEvaluationShaderGraph : string

Holds the URL to the tesselation evaluation shader graph used by this shader program builder.

vertexShaderCode : string

Holds the vertex shader code used by this shader program.

vertexShaderGraph : string

Holds the URL to the vertex shader graph used by this shader program builder.

## Method Documentation

string loadSource(sourceUrl)

Returns the shader code loaded from sourceUrl.