Qt 5.9 | Qt Data Visualization | C++ Classes | QCustom3DVolume

Qt 5.9.9 Reference Documentation

# List of All Members for QCustom3DVolume

This is the complete list of members for QCustom3DVolume, including inherited members.

QCustom3DVolume(QObject *) QCustom3DVolume(const QVector3D &, const QVector3D &, const QQuaternion &, int , int , int , QVector<uchar> *, QImage::Format , const QVector<QRgb> &, QObject *) ~QCustom3DVolume() alphaMultiplier() const : float alphaMultiplierChanged(float ) colorTable() const : QVector<QRgb> colorTableChanged() createTextureData(const QVector<QImage *> &) : QVector<uchar> * d_ptr : QScopedPointer<QCustom3DItemPrivate> drawSliceFrames() const : bool drawSliceFramesChanged(bool ) drawSlices() const : bool drawSlicesChanged(bool ) isPositionAbsolute() const : bool isScalingAbsolute() const : bool isShadowCasting() const : bool isVisible() const : bool meshFile() const : QString meshFileChanged(const QString &) position() const : QVector3D positionAbsoluteChanged(bool ) positionChanged(const QVector3D &) preserveOpacity() const : bool preserveOpacityChanged(bool ) renderSlice(Qt::Axis , int ) : QImage rotation() : QQuaternion rotationChanged(const QQuaternion &) scaling() const : QVector3D scalingAbsoluteChanged(bool ) scalingChanged(const QVector3D &) setAlphaMultiplier(float ) setColorTable(const QVector<QRgb> &) setDrawSliceFrames(bool ) setDrawSlices(bool ) setMeshFile(const QString &) setPosition(const QVector3D &) setPositionAbsolute(bool ) setPreserveOpacity(bool ) setRotation(const QQuaternion &) setRotationAxisAndAngle(const QVector3D &, float ) setScaling(const QVector3D &) setScalingAbsolute(bool ) setShadowCasting(bool ) setSliceFrameColor(const QColor &) setSliceFrameGaps(const QVector3D &) setSliceFrameThicknesses(const QVector3D &) setSliceFrameWidths(const QVector3D &) | setSliceIndexX(int ) setSliceIndexY(int ) setSliceIndexZ(int ) setSliceIndices(int , int , int ) setSubTextureData(Qt::Axis , int , const uchar *) setSubTextureData(Qt::Axis , int , const QImage &) setTextureData(QVector<uchar> *) setTextureDepth(int ) setTextureDimensions(int , int , int ) setTextureFile(const QString &) setTextureFormat(QImage::Format ) setTextureHeight(int ) setTextureImage(const QImage &) setTextureWidth(int ) setUseHighDefShader(bool ) setVisible(bool ) shadowCastingChanged(bool ) sliceFrameColor() const : QColor sliceFrameColorChanged(const QColor &) sliceFrameGaps() const : QVector3D sliceFrameGapsChanged(const QVector3D &) sliceFrameThicknesses() const : QVector3D sliceFrameThicknessesChanged(const QVector3D &) sliceFrameWidths() const : QVector3D sliceFrameWidthsChanged(const QVector3D &) sliceIndexX() const : int sliceIndexXChanged(int ) sliceIndexY() const : int sliceIndexYChanged(int ) sliceIndexZ() const : int sliceIndexZChanged(int ) textureData() const : QVector<uchar> * textureDataChanged(QVector<uchar> *) textureDataWidth() const : int textureDepth() const : int textureDepthChanged(int ) textureFile() const : QString textureFileChanged(const QString &) textureFormat() const : QImage::Format textureFormatChanged(QImage::Format ) textureHeight() const : int textureHeightChanged(int ) textureWidth() const : int textureWidthChanged(int ) useHighDefShader() const : bool useHighDefShaderChanged(bool ) visibleChanged(bool )