SFML 2.5.1

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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 1 2 3 4]

►C sf::AlResource | Base class for classes that require an OpenAL context
C sf::SoundBuffer | Storage for audio samples defining a sound
►C sf::SoundRecorder | Abstract base class for capturing sound data
C sf::SoundBufferRecorder | Specialized SoundRecorder which stores the captured audio data into a sound buffer
►C sf::SoundSource | Base class defining a sound's properties
C sf::Sound | Regular sound that can be played in the audio environment
►C sf::SoundStream | Abstract base class for streamed audio sources
C sf::Music | Streamed music played from an audio file
C sf::BlendMode | Blending modes for drawing
C sf::SoundStream::Chunk | Structure defining a chunk of audio data to stream
C sf::Clipboard | Give access to the system clipboard
C sf::Clock | Utility class that measures the elapsed time
C sf::Color | Utility class for manipulating RGBA colors
C sf::ContextSettings | Structure defining the settings of the OpenGL context attached to a window
C sf::Shader::CurrentTextureType | Special type that can be passed to setUniform(), and that represents the texture of the object being drawn
►C sf::Drawable | Abstract base class for objects that can be drawn to a render target
►C sf::Shape | Base class for textured shapes with outline
C sf::CircleShape | Specialized shape representing a circle
C sf::ConvexShape | Specialized shape representing a convex polygon
C sf::RectangleShape | Specialized shape representing a rectangle
C sf::Sprite | Drawable representation of a texture, with its own transformations, color, etc
C sf::Text | Graphical text that can be drawn to a render target
C sf::VertexArray | Define a set of one or more 2D primitives
C sf::VertexBuffer | Vertex buffer storage for one or more 2D primitives
C sf::Event | Defines a system event and its parameters
C sf::Font | Class for loading and manipulating character fonts
►C sf::GlResource | Base class for classes that require an OpenGL context
C sf::Context | Class holding a valid drawing context
C sf::Shader | Shader class (vertex, geometry and fragment)
C sf::Texture | Image living on the graphics card that can be used for drawing
C sf::VertexBuffer | Vertex buffer storage for one or more 2D primitives
►C sf::Window | Window that serves as a target for OpenGL rendering
C sf::RenderWindow | Window that can serve as a target for 2D drawing
C sf::Glyph | Structure describing a glyph
C sf::Joystick::Identification | Structure holding a joystick's identification
C sf::Image | Class for loading, manipulating and saving images
C sf::Font::Info | Holds various information about a font
C sf::SoundFileReader::Info | Structure holding the audio properties of a sound file
►C sf::InputStream | Abstract class for custom file input streams
C sf::FileInputStream | Implementation of input stream based on a file
C sf::MemoryInputStream | Implementation of input stream based on a memory chunk
C sf::IpAddress | Encapsulate an IPv4 network address
C sf::Joystick | Give access to the real-time state of the joysticks
C sf::Event::JoystickButtonEvent | Joystick buttons events parameters (JoystickButtonPressed, JoystickButtonReleased)
C sf::Event::JoystickConnectEvent | Joystick connection events parameters (JoystickConnected, JoystickDisconnected)
C sf::Event::JoystickMoveEvent | Joystick axis move event parameters (JoystickMoved)
C sf::Keyboard | Give access to the real-time state of the keyboard
C sf::Event::KeyEvent | Keyboard event parameters (KeyPressed, KeyReleased)
C sf::Listener | The audio listener is the point in the scene from where all the sounds are heard
C sf::Mouse | Give access to the real-time state of the mouse
C sf::Event::MouseButtonEvent | Mouse buttons events parameters (MouseButtonPressed, MouseButtonReleased)
C sf::Event::MouseMoveEvent | Mouse move event parameters (MouseMoved)
C sf::Event::MouseWheelEvent | Mouse wheel events parameters (MouseWheelMoved)
C sf::Event::MouseWheelScrollEvent | Mouse wheel events parameters (MouseWheelScrolled)
►C sf::NonCopyable | Utility class that makes any derived class non-copyable
C sf::Context | Class holding a valid drawing context
C sf::Cursor | Cursor defines the appearance of a system cursor
C sf::FileInputStream | Implementation of input stream based on a file
C sf::Ftp | A FTP client
C sf::GlResource::TransientContextLock | RAII helper class to temporarily lock an available context for use
C sf::Http | A HTTP client
C sf::InputSoundFile | Provide read access to sound files
C sf::Lock | Automatic wrapper for locking and unlocking mutexes
C sf::Mutex | Blocks concurrent access to shared resources from multiple threads
C sf::OutputSoundFile | Provide write access to sound files
►C sf::RenderTarget | Base class for all render targets (window, texture, ...)
C sf::RenderTexture | Target for off-screen 2D rendering into a texture
C sf::RenderWindow | Window that can serve as a target for 2D drawing
C sf::Shader | Shader class (vertex, geometry and fragment)
►C sf::Socket | Base class for all the socket types
C sf::TcpListener | Socket that listens to new TCP connections
C sf::TcpSocket | Specialized socket using the TCP protocol
C sf::UdpSocket | Specialized socket using the UDP protocol
C sf::Thread | Utility class to manipulate threads
►C sf::ThreadLocal | Defines variables with thread-local storage
C sf::ThreadLocalPtr< T > | Pointer to a thread-local variable
C sf::Window | Window that serves as a target for OpenGL rendering
C sf::Packet | Utility class to build blocks of data to transfer over the network
C sf::Rect< T > | Utility class for manipulating 2D axis aligned rectangles
C sf::Rect< float > |
C sf::Rect< int > |
C sf::RenderStates | Define the states used for drawing to a RenderTarget
C sf::Http::Request | Define a HTTP request
►C sf::Ftp::Response | Define a FTP response
C sf::Ftp::DirectoryResponse | Specialization of FTP response returning a directory
C sf::Ftp::ListingResponse | Specialization of FTP response returning a filename listing
C sf::Http::Response | Define a HTTP response
C sf::Sensor | Give access to the real-time state of the sensors
C sf::Event::SensorEvent | Sensor event parameters (SensorChanged)
C sf::Event::SizeEvent | Size events parameters (Resized)
C sf::SocketSelector | Multiplexer that allows to read from multiple sockets
C sf::SoundFileFactory | Manages and instantiates sound file readers and writers
C sf::SoundFileReader | Abstract base class for sound file decoding
C sf::SoundFileWriter | Abstract base class for sound file encoding
C sf::Music::Span< T > | Structure defining a time range using the template type
C sf::Music::Span< Uint64 > |
C sf::String | Utility string class that automatically handles conversions between types and encodings
C sf::Event::TextEvent | Text event parameters (TextEntered)
C sf::Time | Represents a time value
C sf::Touch | Give access to the real-time state of the touches
C sf::Event::TouchEvent | Touch events parameters (TouchBegan, TouchMoved, TouchEnded)
C sf::Transform | Define a 3x3 transform matrix
►C sf::Transformable | Decomposed transform defined by a position, a rotation and a scale
C sf::Shape | Base class for textured shapes with outline
C sf::Sprite | Drawable representation of a texture, with its own transformations, color, etc
C sf::Text | Graphical text that can be drawn to a render target
C sf::Utf< N > | Utility class providing generic functions for UTF conversions
C sf::Utf< 16 > | Specialization of the Utf template for UTF-16
C sf::Utf< 32 > | Specialization of the Utf template for UTF-32
C sf::Utf< 8 > | Specialization of the Utf template for UTF-8
C sf::Vector2< T > | Utility template class for manipulating 2-dimensional vectors
C sf::Vector2< float > |
C sf::Vector2< unsigned int > |
C sf::Vector3< T > | Utility template class for manipulating 3-dimensional vectors
C sf::Vertex | Define a point with color and texture coordinates
C sf::VideoMode | VideoMode defines a video mode (width, height, bpp)
C sf::View | 2D camera that defines what region is shown on screen