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sf::SoundBufferRecorder Class Reference
Audio module

Specialized SoundRecorder which stores the captured audio data into a sound buffer. More...

`#include <SoundBufferRecorder.hpp>`

Inheritance diagram for sf::SoundBufferRecorder:

## Public Member Functions

| ~SoundBufferRecorder ()
| destructor
const SoundBuffer & | getBuffer () const
| Get the sound buffer containing the captured audio data.
bool | start (unsigned int sampleRate=44100)
| Start the capture.
void | stop ()
| Stop the capture.
unsigned int | getSampleRate () const
| Get the sample rate.
bool | setDevice (const std::string &name)
| Set the audio capture device.
const std::string & | getDevice () const
| Get the name of the current audio capture device.
void | setChannelCount (unsigned int channelCount)
| Set the channel count of the audio capture device.
unsigned int | getChannelCount () const
| Get the number of channels used by this recorder.

## Static Public Member Functions

static std::vector< std::string > | getAvailableDevices ()
| Get a list of the names of all available audio capture devices.
static std::string | getDefaultDevice ()
| Get the name of the default audio capture device.
static bool | isAvailable ()
| Check if the system supports audio capture.

## Protected Member Functions

virtual bool | onStart ()
| Start capturing audio data.
virtual bool | onProcessSamples (const Int16 *samples, std::size_t sampleCount)
| Process a new chunk of recorded samples.
virtual void | onStop ()
| Stop capturing audio data.
void | setProcessingInterval (Time interval)
| Set the processing interval.

## Detailed Description

Specialized SoundRecorder which stores the captured audio data into a sound buffer.

sf::SoundBufferRecorder allows to access a recorded sound through a sf::SoundBuffer, so that it can be played, saved to a file, etc.

It has the same simple interface as its base class (start(), stop()) and adds a function to retrieve the recorded sound buffer (getBuffer()).

As usual, don't forget to call the isAvailable() function before using this class (see sf::SoundRecorder for more details about this).

Usage example:

if (sf::SoundBufferRecorder::isAvailable())
{
// Record some audio data
sf::SoundBufferRecorder recorder;
recorder.start();
...
recorder.stop();
// Get the buffer containing the captured audio data
const sf::SoundBuffer& buffer = recorder.getBuffer();
// Save it to a file (for example...)
buffer.saveToFile("my_record.ogg");
}
sf::SoundBufferRecorder
Specialized SoundRecorder which stores the captured audio data into a sound buffer.
Definition SoundBufferRecorder.hpp:45
sf::SoundBufferRecorder::getBuffer
const SoundBuffer & getBuffer() const
Get the sound buffer containing the captured audio data.
sf::SoundBuffer
Storage for audio samples defining a sound.
Definition SoundBuffer.hpp:50
sf::SoundBuffer::saveToFile
bool saveToFile(const std::string &filename) const
Save the sound buffer to an audio file.
sf::SoundRecorder::start
bool start(unsigned int sampleRate=44100)
Start the capture.
sf::SoundRecorder::stop
void stop()
Stop the capture.
sf::SoundRecorder::isAvailable
static bool isAvailable()
Check if the system supports audio capture.

See also
  sf::SoundRecorder

Definition at line 44 of file SoundBufferRecorder.hpp.

## Constructor & Destructor Documentation

## ◆ ~SoundBufferRecorder()

sf::SoundBufferRecorder::~SoundBufferRecorder | ( |  | ) |

destructor

## Member Function Documentation

## ◆ getAvailableDevices()

static std::vector< std::string > sf::SoundRecorder::getAvailableDevices | ( |  | ) |

static inherited

Get a list of the names of all available audio capture devices.

This function returns a vector of strings, containing the names of all available audio capture devices.

Returns
  A vector of strings containing the names

## ◆ getBuffer()

const SoundBuffer & sf::SoundBufferRecorder::getBuffer | ( |  | ) | const

Get the sound buffer containing the captured audio data.

The sound buffer is valid only after the capture has ended. This function provides a read-only access to the internal sound buffer, but it can be copied if you need to make any modification to it.

Returns
  Read-only access to the sound buffer

## ◆ getChannelCount()

unsigned int sf::SoundRecorder::getChannelCount | ( |  | ) | const

inherited

Get the number of channels used by this recorder.

Currently only mono and stereo are supported, so the value is either 1 (for mono) or 2 (for stereo).

Returns
  Number of channels

See also
  setChannelCount

## ◆ getDefaultDevice()

static std::string sf::SoundRecorder::getDefaultDevice | ( |  | ) |

static inherited

Get the name of the default audio capture device.

This function returns the name of the default audio capture device. If none is available, an empty string is returned.

Returns
  The name of the default audio capture device

## ◆ getDevice()

const std::string & sf::SoundRecorder::getDevice | ( |  | ) | const

inherited

Get the name of the current audio capture device.

Returns
  The name of the current audio capture device

## ◆ getSampleRate()

unsigned int sf::SoundRecorder::getSampleRate | ( |  | ) | const

inherited

Get the sample rate.

The sample rate defines the number of audio samples captured per second. The higher, the better the quality (for example, 44100 samples/sec is CD quality).

Returns
  Sample rate, in samples per second

## ◆ isAvailable()

static bool sf::SoundRecorder::isAvailable | ( |  | ) |

static inherited

Check if the system supports audio capture.

This function should always be called before using the audio capture features. If it returns false, then any attempt to use sf::SoundRecorder or one of its derived classes will fail.

Returns
  True if audio capture is supported, false otherwise

## ◆ onProcessSamples()

virtual bool sf::SoundBufferRecorder::onProcessSamples | ( | const Int16 * | samples,
|  | std::size_t | sampleCount )

protected virtual

Process a new chunk of recorded samples.

Parameters

  samples | Pointer to the new chunk of recorded samples
  sampleCount | Number of samples pointed by samples

Returns
  True to continue the capture, or false to stop it

Implements sf::SoundRecorder.

## ◆ onStart()

virtual bool sf::SoundBufferRecorder::onStart | ( |  | ) |

protected virtual

Start capturing audio data.

Returns
  True to start the capture, or false to abort it

Reimplemented from sf::SoundRecorder.

## ◆ onStop()

virtual void sf::SoundBufferRecorder::onStop | ( |  | ) |

protected virtual

Stop capturing audio data.

Reimplemented from sf::SoundRecorder.

## ◆ setChannelCount()

void sf::SoundRecorder::setChannelCount | ( | unsigned int | channelCount | ) |

inherited

Set the channel count of the audio capture device.

This method allows you to specify the number of channels used for recording. Currently only 16-bit mono and 16-bit stereo are supported.

Parameters

  channelCount | Number of channels. Currently only mono (1) and stereo (2) are supported.

See also
  getChannelCount

## ◆ setDevice()

bool sf::SoundRecorder::setDevice | ( | const std::string & | name | ) |

inherited

Set the audio capture device.

This function sets the audio capture device to the device with the given name. It can be called on the fly (i.e: while recording). If you do so while recording and opening the device fails, it stops the recording.

Parameters

  name | The name of the audio capture device

Returns
  True, if it was able to set the requested device

See also
  getAvailableDevices, getDefaultDevice

## ◆ setProcessingInterval()

void sf::SoundRecorder::setProcessingInterval | ( | Time | interval | ) |

protected inherited

Set the processing interval.

The processing interval controls the period between calls to the onProcessSamples function. You may want to use a small interval if you want to process the recorded data in real time, for example.

Note: this is only a hint, the actual period may vary. So don't rely on this parameter to implement precise timing.

The default processing interval is 100 ms.

Parameters

  interval | Processing interval

## ◆ start()

bool sf::SoundRecorder::start | ( | unsigned int | sampleRate = 44100 | ) |

inherited

Start the capture.

The sampleRate parameter defines the number of audio samples captured per second. The higher, the better the quality (for example, 44100 samples/sec is CD quality). This function uses its own thread so that it doesn't block the rest of the program while the capture runs. Please note that only one capture can happen at the same time. You can select which capture device will be used, by passing the name to the setDevice() method. If none was selected before, the default capture device will be used. You can get a list of the names of all available capture devices by calling getAvailableDevices().

Parameters

  sampleRate | Desired capture rate, in number of samples per second

Returns
  True, if start of capture was successful

See also
  stop, getAvailableDevices

## ◆ stop()

void sf::SoundRecorder::stop | ( |  | ) |

inherited

Stop the capture.

See also
  start

The documentation for this class was generated from the following file:

- SoundBufferRecorder.hpp