<?xml version="1.0" encoding="ISO-8859-1"?>

<PropertyList>

  <sim include="views.xml">

    <fuel-fraction>0.8</fuel-fraction>

    <startup>
      <splash-texture>Aircraft/Breda-B.Z.308/bz308-splash.png</splash-texture>
    </startup>

    <model>
      <path>Aircraft/Breda-B.Z.308/Models/bz308.xml</path>
      <livery>
        <file type="string">default</file>
      </livery>
    </model>

    <submodels>
      <serviceable type="bool">true</serviceable>
      <path>Aircraft/Breda-B.Z.308/Models/weapons/release.xml</path>
    </submodels>

    <sound>
      <path>Aircraft/Breda-B.Z.308/Sounds/bz308-sound.xml</path>
    </sound>

    <multiplay>
      <chat_display>1</chat_display>
      <generic> 
        <int   n="0"  type="int">  0 </int>                                         <!--  0 immat -->
        <int   n="1"  type="int">  0 </int>                                         <!--  1 immat -->
        <int   n="2"  type="int">  0 </int>                                         <!--  2 immat -->
        <int   n="3"  type="int">  0 </int>                                         <!--  3 immat -->
        <int   n="4"  type="int">  0 </int>                                         <!--  4 immat -->
        <int   n="5"  type="int">  0 </int>                                         <!--  5 immat -->
        <int   n="6"  type="bool" alias="/smoke/active"> 0 </int>                   <!--  6 start smoke -->
        <int   n="7"  type="int" alias="smoke/particlepersec"> 50 </int>            <!--  7 particlepersec -->
        <int   n="10" type="int" alias="controls/armament/trigger">0</int>          <!-- 10 reserved for bombable mode -->
        <float n="0"  alias="/sim/model/door-positions/crew/position-norm"/>
        <float n="1"  alias="/sim/model/door-positions/passenger/position-norm"/>
        <float n="2"  alias="/position/gear-agl-m"> 0 </float>                      <!-- altitude for MP shadow -->
        <float n="3"  alias="/position/altitude-ft"> 0 </float>                     <!-- altitude for Smoke/Trail -->
        <float n="4"  alias="/engines/engine[0]/cranking"/>
        <float n="5"  alias="/engines/engine[1]/cranking"/>
        <float n="6"  alias="/engines/engine[2]/cranking"/>
        <float n="7"  alias="/engines/engine[3]/cranking"/>
        <float n="8"  alias="/engines/engine[0]/rpm"/>
        <float n="9"  alias="/engines/engine[1]/rpm"/>
        <float n="10" alias="/engines/engine[2]/rpm"/>
        <float n="11" alias="/engines/engine[3]/rpm"/>
        <float n="12" alias="/gear/gear[0]/wow/"/>
        <float n="13" alias="/gear/gear[3]/wow/"/>
        <float n="14" alias="/gear/gear[6]/wow/"/>
        <float n="15" alias="/gear/gear[0]/rollspeed-ms"/>
        <float n="16" alias="/gear/gear[3]/rollspeed-ms"/>
        <float n="17" alias="/gear/gear[6]/rollspeed-ms"/>
        <float n="18" alias="/sim/model/door-positions/stair"/>
        <!-- For Bombable -->
        <int type="int" n="10" alias="controls/armament/trigger">0</int>
        <string n="9" type="string" />
      </generic>
    </multiplay>
    
    <flaps include="flaps.xml"/>

    <help include="help.xml"/>
    
    <menubar include="../Dialogs/bz308-menu.xml"/>

  </sim>

  <input include="bz308-keyboard.xml"/>
  
  <controls include="controls.xml"/>
  
  <engines include="engines.xml"/>
  
  <nasal>
    <doors>
      <file>Aircraft/Breda-B.Z.308/Nasal/doors.nas</file>
    </doors>
    <bz308>
      <file>Aircraft/Breda-B.Z.308/Nasal/liveries.nas</file>
      <file>Aircraft/Breda-B.Z.308/Nasal/light.nas</file>
    </bz308>
  </nasal>

</PropertyList>
