<?xml version="1.0" encoding="ISO-8859-1"?>

<PropertyList>

  <path>b25.ac</path>

  <!-- MP sound call -->
  <sound>
    <path>../Sounds/mp-sound.xml</path>
  </sound>

  <nasal>
    <load>
      var livery_update = aircraft.livery_update.new("Aircraft/B-25/Models/Liveries", 10);
    </load>
    <unload>
      livery_update.stop();
    </unload>
  </nasal>

  <animation>
    <!-- Objets opaques -->
    <object-name>fuselage</object-name>
    <object-name>Crewdoor</object-name>
    <object-name>Ladder</object-name>
    <object-name>Bombsdoorleft</object-name>
    <object-name>Bombsdoorright</object-name>
    <object-name>ailes</object-name>
    <object-name>ailes2</object-name>
    <object-name>derives</object-name>
    <object-name>capots</object-name>
    <object-name>aileronG</object-name>
    <object-name>voletG1</object-name>
    <object-name>voletG2</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletD1</object-name>
    <object-name>voletD2</object-name>
    <object-name>directionG</object-name>
    <object-name>directionD</object-name>
    <object-name>profondeur</object-name>
    <object-name>porteGE2</object-name>
    <object-name>porteGI1</object-name>
    <object-name>porteGI2</object-name>
    <object-name>porteDE2</object-name>
    <object-name>porteDI1</object-name>
    <object-name>porteDI2</object-name>
    <object-name>porteA1</object-name>
    <object-name>porteA2</object-name>
    <object-name>air</object-name>
    <object-name>bolG</object-name>
    <object-name>bolD</object-name>
    <object-name>echappes</object-name>
    <object-name>tourvitreL</object-name>
    <object-name>tourvitreR</object-name>

    <object-name>antenne</object-name>
    <object-name>caches</object-name>
    <object-name>tourelle</object-name>
    <object-name>soustour</object-name>
    <object-name>rearcache</object-name>

    <object-name>SideGunsBase</object-name>
    <object-name>Dorsal_Turret</object-name>

    <object-name>trous</object-name>
    <object-name>heliceG</object-name>
    <object-name>heliceD</object-name>
    <object-name>axeAH</object-name>
    <object-name>axeAB</object-name>
    <object-name>axeA1</object-name>
    <object-name>axeA2</object-name>
    <object-name>roueA</object-name>
    <object-name>axeGH</object-name>
    <object-name>axeGB</object-name>
    <object-name>axeG1</object-name>
    <object-name>axeG2</object-name>
    <object-name>roueG</object-name>
    <object-name>axeDH</object-name>
    <object-name>axeD1</object-name>
    <object-name>axeD2</object-name>
    <object-name>axeDB</object-name>
    <object-name>roueD</object-name>
    <object-name>cables</object-name>

    <!-- Objets transparents -->
    <object-name>vitres</object-name>
    <object-name>vitreJ</object-name>
    <object-name>vitreL</object-name>
    <object-name>vitreR</object-name>
    <object-name>propblurG</object-name>
    <object-name>propdiscG</object-name>
    <object-name>propblurD</object-name>
    <object-name>propdiscD</object-name>

    <object-name>vitretourelle</object-name>
    <object-name>vitresoustour</object-name>
    <object-name>vitreJ</object-name>
    <object-name>vitreDorsal_Turret</object-name>
    <!-- HDR mode -->
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitreJ</object-name>
    <object-name>HDRvitreL</object-name>
    <object-name>HDRvitreR</object-name>
    <object-name>HDRvitretourelle</object-name>
    <object-name>HDRvitresoustour</object-name>
    <object-name>HDRvitreJ</object-name>
    <object-name>HDRvitreDorsal_Turret</object-name>
  </animation>

  <animation>
    <type>material</type>
    <object-name>fuselage</object-name>
    <object-name>Crewdoor</object-name>
    <object-name>Ladder</object-name>
    <object-name>Bombsdoorleft</object-name>
    <object-name>Bombsdoorright</object-name>
    <object-name>ailes</object-name>
    <object-name>ailes2</object-name>
    <object-name>derives</object-name>
    <object-name>capots</object-name>
    <object-name>aileronG</object-name>
    <object-name>voletG1</object-name>
    <object-name>voletG2</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletD1</object-name>
    <object-name>voletD2</object-name>
    <object-name>directionG</object-name>
    <object-name>directionD</object-name>
    <object-name>profondeur</object-name>
    <object-name>porteGE2</object-name>
    <object-name>porteGI1</object-name>
    <object-name>porteGI2</object-name>
    <object-name>porteDE2</object-name>
    <object-name>porteDI1</object-name>
    <object-name>porteDI2</object-name>
    <object-name>porteA1</object-name>
    <object-name>porteA2</object-name>
    <object-name>air</object-name>
    <object-name>bolG</object-name>
    <object-name>bolD</object-name>
    <object-name>echappes</object-name>
    <object-name>tourvitreL</object-name>
    <object-name>tourvitreR</object-name>
    <object-name>antenne</object-name>
    <object-name>caches</object-name>
    <object-name>tourelle</object-name>
    <object-name>soustour</object-name>
    <object-name>rearcache</object-name>
    <object-name>SideGunsBase</object-name>
    <object-name>Dorsal_Turret</object-name>
    <object-name>trous</object-name>
    <object-name>heliceG</object-name>
    <object-name>heliceD</object-name>
    <object-name>axeAH</object-name>
    <object-name>axeAB</object-name>
    <object-name>axeA1</object-name>
    <object-name>axeA2</object-name>
    <object-name>roueA</object-name>
    <object-name>axeGH</object-name>
    <object-name>axeGB</object-name>
    <object-name>axeG1</object-name>
    <object-name>axeG2</object-name>
    <object-name>roueG</object-name>
    <object-name>axeDH</object-name>
    <object-name>axeD1</object-name>
    <object-name>axeD2</object-name>
    <object-name>axeDB</object-name>
    <object-name>roueD</object-name>
    <object-name>cables</object-name>
    <object-name>vitres</object-name>
    <object-name>vitreJ</object-name>
    <object-name>vitreL</object-name>
    <object-name>vitreR</object-name>
    <object-name>propblurG</object-name>
    <object-name>propdiscG</object-name>
    <object-name>propblurD</object-name>
    <object-name>propdiscD</object-name>
    <object-name>vitretourelle</object-name>
    <object-name>vitresoustour</object-name>
    <object-name>vitreJ</object-name>
    <object-name>vitreDorsal_Turret</object-name>
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitreJ</object-name>
    <object-name>HDRvitreL</object-name>
    <object-name>HDRvitreR</object-name>
    <object-name>HDRvitretourelle</object-name>
    <object-name>HDRvitresoustour</object-name>
    <object-name>HDRvitreJ</object-name>
    <object-name>HDRvitreDorsal_Turret</object-name>

    <property-base>sim/model/livery</property-base>
    <texture-prop>texture</texture-prop>
    <texture>texture.png</texture>
    <specular>
      <red-prop>specular/red</red-prop>
      <green-prop>specular/green</green-prop>
      <blue-prop>specular/blue</blue-prop>
    </specular>
  </animation>

  <effect>
    <inherits-from>Aircraft/B-25/Models/Effects/Bump/bumpspec</inherits-from>
    <object-name>fuselage</object-name>
    <object-name>Crewdoor</object-name>
    <object-name>Bombsdoorleft</object-name>
    <object-name>Bombsdoorright</object-name>
    <object-name>antenne</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>ailes</object-name>
    <object-name>ailes2</object-name>
    <object-name>air</object-name>
    <object-name>capots</object-name>
    <object-name>echappes</object-name>
    <object-name>derives</object-name>
    <object-name>directionG</object-name>
    <object-name>directionD</object-name>
    <object-name>porteGE2</object-name>
    <object-name>porteGI1</object-name>
    <object-name>porteGI2</object-name>
    <object-name>porteDE2</object-name>
    <object-name>porteDI1</object-name>
    <object-name>porteDI2</object-name>
    <object-name>porteA1</object-name>
    <object-name>porteA2</object-name>
    <object-name>profondeur</object-name>
    <object-name>soustour</object-name>
    <object-name>tourelle</object-name>
    <object-name>tourvitreL</object-name>
    <object-name>tourvitreR</object-name>
    <object-name>trous</object-name>
    <object-name>voletG1</object-name>
    <object-name>voletG2</object-name>
    <object-name>voletD1</object-name>
    <object-name>voletD2</object-name>
    <object-name>SideGunsBase</object-name>
    <object-name>antenne</object-name>
    <object-name>caches</object-name>
    <object-name>tourelle</object-name>
    <object-name>soustour</object-name>
    <object-name>rearcache</object-name>
    <object-name>SideGunsBase</object-name>
    <object-name>Dorsal_Turret</object-name>
  </effect>

  <!-- working for Compositor -->
  <effect>
    <inherits-from>Effects/Glass/glassrain</inherits-from>
    <object-name>vitres</object-name>
    <object-name>vitreL</object-name>
    <object-name>vitreR</object-name>
    <object-name>vitreJ</object-name>
    <object-name>vitreDorsal_Turret</object-name>
    <object-name>vitretourelle</object-name>
    <object-name>vitresoustour</object-name>
  </effect>

  <effect>
    <inherits-from>Effects/Glass/glass</inherits-from>
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitreL</object-name>
    <object-name>HDRvitreR</object-name>
    <object-name>HDRvitreJ</object-name>
    <object-name>HDRvitreDorsal_Turret</object-name>
    <object-name>HDRvitretourelle</object-name>
    <object-name>HDRvitresoustour</object-name>
  </effect>

  <!-- Sélection des vitres en fonction de HDR ou pas -->
  <animation>
    <type>select</type>
    <condition>
      <!-- <property>sim/rendering/hdr/hdr-enabled</property> -->
      <property>sim/multiplay/generic/bool[2]</property>
    </condition>
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitreL</object-name>
    <object-name>HDRvitreR</object-name>
    <object-name>HDRvitreJ</object-name>
    <object-name>HDRvitreDorsal_Turret</object-name>
    <object-name>HDRvitretourelle</object-name>
    <object-name>HDRvitresoustour</object-name>
  </animation>

  <animation>
    <type>select</type>
    <condition>
      <!-- <not><property>sim/rendering/hdr/hdr-enabled</property></not> -->
      <not><property>sim/multiplay/generic/bool[2]</property></not>
    </condition>
    <object-name>vitres</object-name>
    <object-name>vitreL</object-name>
    <object-name>vitreR</object-name>
    <object-name>vitreJ</object-name>
    <object-name>vitreDorsal_Turret</object-name>
    <object-name>vitretourelle</object-name>
    <object-name>vitresoustour</object-name>
  </animation>

  <effect>
    <inherits-from>Effects/model-transparent</inherits-from>
    <object-name>propblurG</object-name>
    <object-name>propdiscG</object-name>
    <object-name>propblurD</object-name>
    <object-name>propdiscD</object-name>
  </effect>

  <!-- b25 addons -->
  <model>
    <path>Effects/b25j_ExtraModels/b25j_Addons_SuperRabbit.xml</path>
    <condition>
      <or>
        <equals>
          <!-- <property>sim/model/livery/name</property> -->
          <property>sim/multiplay/generic/string[1]</property>
          <value>Super Rabbit Chrome</value>
        </equals>
        <equals>
          <!-- <property>sim/model/livery/name</property> -->
          <property>sim/multiplay/generic/string[1]</property>
          <value>Super Rabbit</value>
        </equals>
      </or>
    </condition>
  </model>

  <!-- B 25 A -->
  <animation>
    <name>detailsB25A</name>
    <object-name>tourelle</object-name>
    <object-name>soustour</object-name>
    <object-name>vitretourelle</object-name>
    <object-name>vitresoustour</object-name>
    <object-name>HDRvitretourelle</object-name>
    <object-name>HDRvitresoustour</object-name>
  </animation>

  <animation>
    <type>select</type>
    <object-name>detailsB25A</object-name>
    <condition>
      <equals>
        <!-- <property>sim/model/mode</property> -->
        <property>sim/multiplay/generic/string[0]</property>
        <value>B25</value>
      </equals>
    </condition>
  </animation>

  <!-- B 25 J -->
  <animation>
    <name>detailsB25J</name>
    <object-name>SideGunsBase</object-name>
    <object-name>vitreJ</object-name>
    <object-name>HDRvitreJ</object-name>
  </animation>

  <animation>
    <type>select</type>
    <object-name>detailsB25J</object-name>
    <condition>
      <equals>
        <!-- <property>sim/model/mode</property> -->
        <property>sim/multiplay/generic/string[0]</property>
        <value>B25J</value>
      </equals>
    </condition>
  </animation>

  <!-- B 25 Doolittle -->
  <animation>
    <name>detailsB25Doolittle</name>
    <object-name>antenne</object-name>
    <object-name>rearcache</object-name>
    <object-name>cables</object-name>
  </animation>

  <animation>
    <type>select</type>
    <object-name>detailsB25Doolittle</object-name>
    <condition>
      <or>
        <equals>
          <!-- <property>sim/model/mode</property> -->
          <property>sim/multiplay/generic/string[0]</property>
          <value>B25</value>
        </equals>
        <equals>
          <!-- <property>sim/model/mode</property> -->
          <property>sim/multiplay/generic/string[0]</property>
          <value>DOOLITTLE</value>
        </equals>
      </or>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>caches</object-name>
    <condition>
      <or>
        <equals>
          <!-- <property>sim/model/mode</property> -->
          <property>sim/multiplay/generic/string[0]</property>
          <value>B25J</value>
        </equals>
        <equals>
          <!-- <property>sim/model/mode</property> -->
          <property>sim/multiplay/generic/string[0]</property>
          <value>DOOLITTLE</value>
        </equals>
      </or>
    </condition>
  </animation>

  <model>
    <path>Interior/interior.xml</path>
  </model>

  <model>
    <path>Effects/Weapons/3D/all-bombs.xml</path>
  </model>

  <model>
    <path>Engines/all-engines.xml</path>
  </model>

  <model>
    <path>Effects/cranking/all-crankings.xml</path>
  </model>

  <model>
    <path>Effects/ground/all-grounds.xml</path>
  </model>

  <model>
    <path>Lights/all-lights.xml</path>
  </model>

  <!-- Les helices -->
  <animation>
    <name>HeliceCompleteG</name>
    <object-name>propdiscG</object-name>
    <object-name>propblurG</object-name>
    <object-name>heliceG</object-name>
    <object-name>bolG</object-name>
  </animation>

  <!-- Selection de l'objet visible en fonction des rpm -->
  <animation>
    <type>select</type>
    <object-name>propdiscG</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value>1100</value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>propblurG</object-name>
    <condition>
      <and>
        <greater-than>
          <property>engines/engine[0]/rpm</property>
          <value>500.000</value>
        </greater-than>
        <less-than>
          <property>engines/engine[0]/rpm</property>
          <value>1100.001</value>
        </less-than>
      </and>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>heliceG</object-name>
    <condition>
      <less-than>
        <property>engines/engine[0]/rpm</property>
        <value>1100</value>
      </less-than>
    </condition>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>HeliceCompleteG</object-name>
    <property>engines/engine[0]/rpm</property>
    <condition>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value> 10 </value>
      </greater-than>
    </condition>
    <factor> 1 </factor>
    <center>
      <x-m> -4.063 </x-m>
      <y-m> -2.891 </y-m>
      <z-m> -0.106 </z-m>
    </center>
    <axis>
      <x> -1 </x>
      <y>  0 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <name>HeliceCompleteD</name>
    <object-name>propdiscD</object-name>
    <object-name>propblurD</object-name>
    <object-name>heliceD</object-name>
    <object-name>bolD</object-name>
  </animation>

  <!-- Selection de l'objet visible en fonction des rpm -->
  <animation>
    <type>select</type>
    <object-name>propdiscD</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[1]/rpm</property>
        <value>1100</value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>propblurD</object-name>
    <condition>
      <and>
        <greater-than>
          <property>engines/engine[1]/rpm</property>
          <value>500.000</value>
        </greater-than>
        <less-than>
          <property>engines/engine[1]/rpm</property>
          <value>1100.001</value>
        </less-than>
      </and>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>heliceD</object-name>
    <condition>
      <less-than>
        <property>engines/engine[1]/rpm</property>
        <value>1100</value>
      </less-than>
    </condition>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>HeliceCompleteD</object-name>
    <property>engines/engine[1]/rpm</property>
    <condition>
      <greater-than>
        <property>engines/engine[1]/rpm</property>
        <value> 10 </value>
      </greater-than>
    </condition>
    <factor> 1 </factor>
    <center>
      <x-m> -4.063 </x-m>
      <y-m>  2.891 </y-m>
      <z-m> -0.106 </z-m>
    </center>
    <axis>
      <x> -1 </x>
      <y>  0 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <!-- Gouvernes de direction -->
  <animation>
    <type>rotate</type>
    <object-name>directionG</object-name>
    <!-- <property>controls/flight/rudder</property> -->
    <property>surface-positions/rudder-pos-norm</property>
    <factor> -15 </factor>
    <axis>
      <x1-m>  6.76454 </x1-m>
      <y1-m> -3.36181 </y1-m>
      <z1-m>  0.07531 </z1-m>
      <x2-m>  6.81390 </x2-m>
      <y2-m> -3.36181 </y2-m>
      <z2-m>  2.03743 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>directionD</object-name>
    <!-- <property>controls/flight/rudder</property> -->
    <property>surface-positions/rudder-pos-norm</property>
    <factor> -15 </factor>
    <axis>
      <x1-m> 6.76454 </x1-m>
      <y1-m> 3.36181 </y1-m>
      <z1-m> 0.07531 </z1-m>
      <x2-m> 6.81390 </x2-m>
      <y2-m> 3.36181 </y2-m>
      <z2-m> 2.03743 </z2-m>
    </axis>
  </animation>

  <!-- Gouverne de profondeur -->
  <animation>
    <type>rotate</type>
    <object-name>profondeur</object-name>
    <!-- <property>controls/flight/elevator</property> -->
    <property>surface-positions/elevator-pos-norm</property>
    <factor> 15 </factor>
    <center>
      <x-m> 6.79545 </x-m>
      <y-m> 0.00000 </y-m>
      <z-m> 0.48472 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Animations des ailerons -->
  <animation>
    <type>rotate</type>
    <object-name>aileronG</object-name>
    <property>surface-positions/left-aileron-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m> -0.53772 </x1-m>
      <y1-m> -9.65162 </y1-m>
      <z1-m>  0.42738 </z1-m>
      <x2-m> -0.13170 </x2-m>
      <y2-m> -6.12955 </y2-m>
      <z2-m>  0.35802 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>aileronD</object-name>
    <property>surface-positions/right-aileron-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m> -0.13170 </x1-m>
      <y1-m>  6.12955 </y1-m>
      <z1-m>  0.35802 </z1-m>
      <x2-m> -0.53772 </x2-m>
      <y2-m>  9.65162 </y2-m>
      <z2-m>  0.42738 </z2-m>
    </axis>
  </animation>

  <!-- Volets -->
  <animation>
    <type>rotate</type>
    <object-name>voletG1</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 40 </factor>
    <axis>
      <x1-m>  0.256 </x1-m>
      <y1-m> -2.261 </y1-m>
      <z1-m>  0.125 </z1-m>
      <x2-m>  0.436 </x2-m>
      <y2-m> -0.773 </y2-m>
      <z2-m> -0.031 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletD1</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 40 </factor>
    <axis>
      <x1-m>  0.436 </x1-m>
      <y1-m>  0.773 </y1-m>
      <z1-m> -0.031 </z1-m>
      <x2-m>  0.256 </x2-m>
      <y2-m>  2.261 </y2-m>
      <z2-m>  0.125 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletG2</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 40 </factor>
    <axis>
      <x1-m> -0.182 </x1-m>
      <y1-m> -6.123 </y1-m>
      <z1-m>  0.301 </z1-m>
      <x2-m>  0.143 </x2-m>
      <y2-m> -3.512 </y2-m>
      <z2-m>  0.257 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletD2</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 40 </factor>
    <axis>
      <x1-m>  0.143 </x1-m>
      <y1-m>  3.512 </y1-m>
      <z1-m>  0.257 </z1-m>
      <x2-m> -0.182 </x2-m>
      <y2-m>  6.123 </y2-m>
      <z2-m>  0.301 </z2-m>
    </axis>
  </animation>

  <!-- Rentre des roues -->
  <!-- Les portes -->
  <animation>
    <type>rotate</type>
    <object-name>porteA1</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.1 </ind><dep> 95 </dep></entry>
      <entry><ind> 1.0 </ind><dep> 95 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -5.642 </x1-m>
      <y1-m>  0.091 </y1-m>
      <z1-m> -0.961 </z1-m>
      <x2-m> -5.090 </x2-m>
      <y2-m>  0.091 </y2-m>
      <z2-m> -0.994 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteA2</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.2 </ind><dep> 95 </dep></entry>
      <entry><ind> 0.8 </ind><dep> 95 </dep></entry>
      <entry><ind> 1.0 </ind><dep>  0 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -4.360 </x1-m>
      <y1-m>  0.231 </y1-m>
      <z1-m> -1.017 </z1-m>
      <x2-m> -3.635 </x2-m>
      <y2-m>  0.231 </y2-m>
      <z2-m> -1.017 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteGI1</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.1 </ind><dep> 65 </dep></entry>
      <entry><ind> 1.0 </ind><dep> 65 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -1.270 </x1-m>
      <y1-m> -2.328 </y1-m>
      <z1-m> -0.557 </z1-m>
      <x2-m> -0.862 </x2-m>
      <y2-m> -2.235 </y2-m>
      <z2-m> -0.557 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteGI2</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.2 </ind><dep> 65 </dep></entry>
      <entry><ind> 0.8 </ind><dep> 65 </dep></entry>
      <entry><ind> 1.0 </ind><dep>  0 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -0.862 </x1-m>
      <y1-m> -2.325 </y1-m>
      <z1-m> -0.557 </z1-m>
      <x2-m>  0.107 </x2-m>
      <y2-m> -2.239 </y2-m>
      <z2-m> -0.509 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteGE2</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.2 </ind><dep> -65 </dep></entry>
      <entry><ind> 0.8 </ind><dep> -65 </dep></entry>
      <entry><ind> 1.0 </ind><dep>   0 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -0.862 </x1-m>
      <y1-m> -3.457 </y1-m>
      <z1-m> -0.557 </z1-m>
      <x2-m>  0.107 </x2-m>
      <y2-m> -3.443 </y2-m>
      <z2-m> -0.509 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteDI1</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.1 </ind><dep> -65 </dep></entry>
      <entry><ind> 1.0 </ind><dep> -65 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -1.270 </x1-m>
      <y1-m>  2.328 </y1-m>
      <z1-m> -0.557 </z1-m>
      <x2-m> -0.862 </x2-m>
      <y2-m>  2.235 </y2-m>
      <z2-m> -0.557 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteDI2</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.2 </ind><dep> -65 </dep></entry>
      <entry><ind> 0.8 </ind><dep> -65 </dep></entry>
      <entry><ind> 1.0 </ind><dep>   0 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -0.862 </x1-m>
      <y1-m>  2.325 </y1-m>
      <z1-m> -0.557 </z1-m>
      <x2-m>  0.107 </x2-m>
      <y2-m>  2.239 </y2-m>
      <z2-m> -0.509 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteDE2</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.2 </ind><dep> 65 </dep></entry>
      <entry><ind> 0.8 </ind><dep> 65 </dep></entry>
      <entry><ind> 1.0 </ind><dep>  0 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -0.862 </x1-m>
      <y1-m>  3.457 </y1-m>
      <z1-m> -0.557 </z1-m>
      <x2-m>  0.107 </x2-m>
      <y2-m>  3.443 </y2-m>
      <z2-m> -0.509 </z2-m>
    </axis>
  </animation>

  <!-- Les roues -->
  <animation>
    <name>TrainAvant</name>
    <object-name>roueA</object-name>
    <object-name>axeAH</object-name>
    <object-name>axeAB</object-name>
    <object-name>axeA1</object-name>
    <object-name>axeA2</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainAvant</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> -100 </dep></entry>
      <entry><ind> 1 </ind><dep>    0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -5.824 </x-m>
      <y-m>  0.000 </y-m>
      <z-m> -0.559 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>TrainGauche</name>
    <object-name>roueG</object-name>
    <object-name>axeGH</object-name>
    <object-name>axeGB</object-name>
    <object-name>axeG1</object-name>
    <object-name>axeG2</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainGauche</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> -104 </dep></entry>
      <entry><ind> 1 </ind><dep>    0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.128 </x-m>
      <y-m> -2.581 </y-m>
      <z-m> -0.519 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>TrainDroit</name>
    <object-name>roueD</object-name>
    <object-name>axeDH</object-name>
    <object-name>axeDB</object-name>
    <object-name>axeD1</object-name>
    <object-name>axeD2</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainDroit</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> -104 </dep></entry>
      <entry><ind> 1 </ind><dep>    0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.128 </x-m>
      <y-m>  2.581 </y-m>
      <z-m> -0.519 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Compression -->
  <animation>
    <name>RoueAvant</name>
    <object-name>roueA</object-name>
    <object-name>axeAB</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>RoueAvant</object-name>
    <!-- <property>gear/gear[0]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[11]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.0000 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.2901 </dep></entry>
    </interpolation>
    <axis>
      <x> 0.0516 </x>
      <y> 0.0000 </y>
      <z> 0.2855 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>axeA1</object-name>
    <object-name>axeA2</object-name>
    <!-- <property>gear/gear[0]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[11]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> 25 </dep></entry>
    </interpolation>
    <center>
      <x-m> -6.02147 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -1.12078 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>axeA2</object-name>
    <!-- <property>gear/gear[0]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[11]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1 </ind><dep> -53 </dep></entry>
    </interpolation>
    <center>
      <x-m> -6.31390 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -1.25458 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>RoueGauche</name>
    <object-name>roueG</object-name>
    <object-name>axeGB</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>RoueGauche</object-name>
    <!-- <property>gear/gear[1]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[12]</property>
    <interpolation>
      <entry><ind> 0.00 </ind><dep> -0.08 </dep></entry>
      <entry><ind> 0.13 </ind><dep>  0.00 </dep></entry>
      <entry><ind> 1.00 </ind><dep>  0.29 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>axeG1</object-name>
    <object-name>axeG2</object-name>
    <!-- <property>gear/gear[1]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[12]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> 25 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.21406 </x-m>
      <y-m> -2.58078 </y-m>
      <z-m> -1.13414 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>axeG2</object-name>
    <!-- <property>gear/gear[1]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[12]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1 </ind><dep> -55 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.47559 </x-m>
      <y-m> -2.58078 </y-m>
      <z-m> -1.32128 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>RoueDroite</name>
    <object-name>roueD</object-name>
    <object-name>axeDB</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>RoueDroite</object-name>
    <!-- <property>gear/gear[2]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[13]</property>
    <interpolation>
      <entry><ind> 0.00 </ind><dep> -0.08 </dep></entry>
      <entry><ind> 0.13 </ind><dep>  0.00 </dep></entry>
      <entry><ind> 1.00 </ind><dep>  0.29 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>axeD1</object-name>
    <object-name>axeD2</object-name>
    <!-- <property>gear/gear[2]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[13]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> 25 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.21406 </x-m>
      <y-m>  2.58078 </y-m>
      <z-m> -1.13414 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>axeD2</object-name>
    <!-- <property>gear/gear[2]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[13]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1 </ind><dep> -55 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.47559 </x-m>
      <y-m>  2.58078 </y-m>
      <z-m> -1.32128 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Rotation de la roue avant en fonction de la gouverne de direction -->
  <animation>
    <name>TrainAvantComlplet</name>
    <object-name>roueA</object-name>
    <object-name>axeAH</object-name>
    <object-name>axeAB</object-name>
    <object-name>axeA1</object-name>
    <object-name>axeA2</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainAvantComlplet</object-name>
    <!-- <property>gear/gear[0]/caster-angle-deg</property> -->
    <property>sim/multiplay/generic/float[16]</property>
    <factor> 1 </factor>
    <center>
      <x-m> -5.929317 </x-m>
      <y-m>  0.000293 </y-m>
      <z-m> -1.065475 </z-m>
    </center>
    <axis>
      <x> -0.209930 </x>
      <y>  0.000586 </y>
      <z> -1.013322 </z>
    </axis>
  </animation>

  <!-- Rotation des roues lors du roulage -->
  <animation>
    <type>spin</type>
    <object-name>roueA</object-name>
    <!-- <property>gear/gear[0]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[8]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -6.118 </x-m>
      <y-m>  0.000 </y-m>
      <z-m> -2.009 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueG</object-name>
    <!-- <property>gear/gear[1]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[9]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -1.128 </x-m>
      <y-m> -2.953 </y-m>
      <z-m> -1.700 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueD</object-name>
    <!-- <property>gear/gear[2]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[10]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -1.128 </x-m>
      <y-m>  2.953 </y-m>
      <z-m> -1.700 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <!-- Side Guns for this model -->
  <model>
    <path>Interior/Guns/SideGuns.xml</path>
    <condition>
      <equals>
        <!-- <property>sim/model/mode</property> -->
        <property>sim/multiplay/generic/string[0]</property>
        <value>B25J</value>
      </equals>
    </condition>
  </model>

  <model>
    <name>Dorsal_Turret_Gun_Right</name>
    <path>Interior/Guns/M2_Browning.xml</path>
    <condition>
      <equals>
        <!-- <property>sim/model/mode</property> -->
        <property>sim/multiplay/generic/string[0]</property>
        <value>B25J</value>
      </equals>
    </condition>
    <offsets>
      <x-m> -3.000 </x-m>
      <y-m>  0.240 </y-m>
      <z-m>  1.200 </z-m>
      <pitch-deg>0</pitch-deg>
    </offsets>
  </model>

  <model>
    <name>Dorsal_Turret_Gun_Left</name>
    <path>Interior/Guns/M2_Browning.xml</path>
    <condition>
      <equals>
        <!-- <property>sim/model/mode</property> -->
        <property>sim/multiplay/generic/string[0]</property>
        <value>B25J</value>
      </equals>
    </condition>
    <offsets>
      <x-m> -3.000 </x-m>
      <y-m> -0.240 </y-m>
      <z-m>  1.200 </z-m>
      <pitch-deg>0</pitch-deg>
    </offsets>
  </model>

  <animation>
    <type>select</type>
    <object-name>Dorsal_Turret</object-name>
    <object-name>vitreDorsal_Turret</object-name>
    <object-name>HDRvitreDorsal_Turret</object-name>
    <condition>
      <equals>
        <!-- <property>sim/model/mode</property> -->
        <property>sim/multiplay/generic/string[0]</property>
        <value>B25J</value>
      </equals>
    </condition>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>Dorsal_Turret</object-name>
    <object-name>vitreDorsal_Turret</object-name>
    <object-name>HDRvitreDorsal_Turret</object-name>
    <!-- <property>sim/model/turret[0]/heading</property> -->
    <property>sim/multiplay/generic/float[14]</property>
    <center>
      <x-m> -2.470 </x-m>
      <y-m>  0.000 </y-m>
      <z-m>  1.350 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y>  0 </y>
      <z> -1 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>Dorsal_Turret_Gun_Right</object-name>
    <object-name>Dorsal_Turret_Gun_Left</object-name>
    <!-- <property>sim/model/turret[0]/heading</property> -->
    <property>sim/multiplay/generic/float[14]</property>
    <center>
      <x-m> -2.470 </x-m>
      <y-m>  0.000 </y-m>
      <z-m>  1.350 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y>  0 </y>
      <z> -1 </z>
    </axis>
  </animation>

  <animation>
    <name>GlassLeft</name>
    <object-name>vitreL</object-name>
    <object-name>tourvitreL</object-name>
    <object-name>HDRvitreL</object-name>
    <object-name>HDRtourvitreL</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>GlassLeft</object-name>
    <!-- <property>sim/model/door-positions/windowL/position-norm</property> -->
    <property>sim/multiplay/generic/float[0]</property>
    <factor> 0.40 </factor>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>GlassRight</name>
    <object-name>vitreR</object-name>
    <object-name>tourvitreR</object-name>
    <object-name>HDRvitreR</object-name>
    <object-name>HDRtourvitreR</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>GlassRight</object-name>
    <!-- <property>sim/model/door-positions/windowR/position-norm</property> -->
    <property>sim/multiplay/generic/float[1]</property>
    <factor> 0.40 </factor>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>Dorsal_Turret_Gun_Right</object-name>
    <object-name>Dorsal_Turret_Gun_Left</object-name>
    <!-- <property>sim/model/turret[0]/pitch</property> -->
    <property>sim/multiplay/generic/float[15]</property>
    <center>
      <x-m> -2.470 </x-m>
      <y-m>  0.000 </y-m>
      <z-m>  1.150 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y>  1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>Bombsdoorright</object-name>
    <!-- <property>sim/model/door-positions/bombs/position-norm</property> -->
    <property>sim/multiplay/generic/float[6]</property>
    <factor>105</factor>
    <axis>
      <x1-m>  0.09703 </x1-m>
      <y1-m> -0.49019 </y1-m>
      <z1-m> -0.93674 </z1-m>
      <x2-m> -2.18846 </x2-m>
      <y2-m> -0.47939 </y2-m>
      <z2-m> -0.92950 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>Bombsdoorleft</object-name>
    <!-- <property>sim/model/door-positions/bombs/position-norm</property> -->
    <property>sim/multiplay/generic/float[6]</property>
    <factor>105</factor>
    <axis>
      <x1-m> -2.14097 </x1-m>
      <y1-m>  0.47884 </y1-m>
      <z1-m> -0.92614 </z1-m>
      <x2-m>  0.10352 </x2-m>
      <y2-m>  0.48622 </y2-m>
      <z2-m> -0.92569 </z2-m>
    </axis>
  </animation>

  <animation>
    <name>Crew_Door_With_Ladder</name>
    <object-name>Crewdoor</object-name>
    <object-name>Ladder</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>Crew_Door_With_Ladder</object-name>
    <!-- <property>sim/model/door-positions/crew/position-norm</property> -->
    <property>sim/multiplay/generic/float[7]</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.5 </ind><dep> 80 </dep></entry>
      <entry><ind> 1.0 </ind><dep> 80 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -2.86155 </x1-m>
      <y1-m> -0.29236 </y1-m>
      <z1-m> -1.01191 </z1-m>
      <x2-m> -2.86155 </x2-m>
      <y2-m>  0.29236 </y2-m>
      <z2-m> -1.01191 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>Ladder</object-name>
    <!-- <property>sim/model/door-positions/crew/position-norm</property> -->
    <property>sim/multiplay/generic/float[7]</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep> 0.00 </dep></entry>
      <entry><ind> 0.5 </ind><dep> 0.00 </dep></entry>
      <entry><ind> 1.0 </ind><dep> 0.44 </dep></entry>
    </interpolation>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

</PropertyList>
