<?xml version="1.0" encoding="ISO-8859-1"?>

<PropertyList>

  <path>hv220.ac</path>

  <nasal>
    <load>
      var livery_update = aircraft.livery_update.new("Aircraft/Bernard-HV220/Models/Liveries", 10);
      
      var self = cmdarg();
      
      var float_0 = self.getNode("sim/multiplay/generic/float[0]", 1);
      var float_1 = self.getNode("sim/multiplay/generic/float[1]", 1);
      
      var crew_door = self.getNode("sim/model/door-positions/crew/position-norm", 1);
      var passenger_door = self.getNode("sim/model/door-positions/passenger/position-norm", 1);
      
      crew_door.alias(float_0);
      passenger_door.alias(float_1);
    </load>
    
    <unload>
      livery_update.stop();
      crew_door.unalias();
      passenger_door.unalias();
    </unload>
  </nasal>
  
  <animation>
    <!-- Objets opaques -->
    <object-name>fuselage</object-name>
    <object-name>bosses</object-name>
    <object-name>derive</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>aile2</object-name>
    <object-name>direction</object-name>
    <object-name>profondeur</object-name>
    <object-name>poteaux</object-name>
    <object-name>floteurs</object-name>
    <object-name>tourvitre</object-name>
    <object-name>bol1</object-name>
    <object-name>bol2</object-name>
    
    <object-name>trous</object-name>
    <object-name>echappe</object-name>
    <object-name>cables</object-name>
    <object-name>helice1</object-name>
    <object-name>helice2</object-name>

    <!-- Objets transparents -->
    <object-name>vitres</object-name>
    <object-name>propdisc1</object-name>
    <object-name>propblur1</object-name>
    <object-name>propdisc2</object-name>
    <object-name>propblur2</object-name>
  </animation>

  <animation>
    <type>material</type>
    <object-name>fuselage</object-name>
    <object-name>bosses</object-name>
    <object-name>derive</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>aile2</object-name>
    <object-name>direction</object-name>
    <object-name>profondeur</object-name>
    <object-name>poteaux</object-name>
    <object-name>floteurs</object-name>
    <object-name>tourvitre</object-name>
    <object-name>bol1</object-name>
    <object-name>bol2</object-name>
    
    <object-name>trous</object-name>
    <object-name>echappe</object-name>
    <object-name>cables</object-name>
    <object-name>helice1</object-name>
    <object-name>helice2</object-name>
    
    <property-base>sim/model/livery</property-base>
    <texture-prop>texture</texture-prop>
    <texture>texture.png</texture>
    <specular>
      <red-prop>specular/red</red-prop>
      <green-prop>specular/green</green-prop>
      <blue-prop>specular/blue</blue-prop>
    </specular>
  </animation>

  <!-- working for Rembrandt -->
  <effect>
    <inherits-from>Aircraft/Bernard-HV220/Models/Effects/Glass/glass</inherits-from>
    <object-name>vitres</object-name>
  </effect>
  
  <effect>
    <inherits-from>Effects/model-transparent</inherits-from>
    <condition>
      <property>sim/rendering/rembrandt/enabled</property>
    </condition>
    <object-name>propdisc1</object-name>
    <object-name>propblur1</object-name>
    <object-name>propdisc2</object-name>
    <object-name>propblur2</object-name>
  </effect>
  
  <!-- Interieur -->
  <model>
    <usage>interior</usage>
    <path>Aircraft/Bernard-HV220/Models/Interior/interior.xml</path>
  </model>
  
  <!-- Shadow -->
  <model>
    <path>Aircraft/Bernard-HV220/Models/shadow.xml</path>
    <offsets>
      <x-m>  0.0 </x-m>
      <y-m>  0.0 </y-m>
      <z-m> -1.7 </z-m>
    </offsets>
  </model>
  
  <!-- Trainée gauche -->
  <model>
    <path>Aircraft/Bernard-HV220/Models/Effects/wakes/wakeG.xml</path>
    <offsets>
      <x-m>  2.207 </x-m>
      <y-m> -1.257 </y-m>
      <z-m> -1.495 </z-m>
      <pitch-deg> -5 </pitch-deg>
    </offsets>
  </model> 

  <!-- Trainée droite -->
  <model>
    <path>Aircraft/Bernard-HV220/Models/Effects/wakes/wakeD.xml</path>
    <offsets>
      <x-m>  2.207 </x-m>
      <y-m>  1.257 </y-m>
      <z-m> -1.495 </z-m>
      <pitch-deg> -5 </pitch-deg>
    </offsets>
  </model> 
  
  <!-- Cranking effect -->
  <model>
    <path>Aircraft/Bernard-HV220/Models/Effects/cranking/all-cranking.xml</path>
  </model> 
  
  <!-- L'hélice du moteur 1--> 
  <animation>
    <name>HeliceComplete1</name>
    <object-name>propdisc1</object-name>
    <object-name>propblur1</object-name>
    <object-name>helice1</object-name>
    <object-name>bol1</object-name>
  </animation>

  <!-- Séléction de l'objet visible en fonction des rpm -->
  <animation>
    <type>select</type>
    <object-name>propdisc1</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value>1500</value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>propblur1</object-name>
    <condition>
    <and>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value>600.000</value>
      </greater-than>
      <less-than>
        <property>engines/engine[0]/rpm</property>
        <value>1500.001</value>
      </less-than>
    </and>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>helice1</object-name>
    <condition>
      <less-than>
        <property>engines/engine[0]/rpm</property>
        <value>1500</value>
      </less-than>
    </condition>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>HeliceComplete1</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value> 5 </value>
      </greater-than>
    </condition>
    <property>engines/engine[0]/rpm</property>
    <center>
      <x-m> -3.613 </x-m>
      <y-m>  0.000 </y-m>
      <z-m>  0.383 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- L'hélice du moteur 2--> 
  <animation>
    <name>HeliceComplete2</name>
    <object-name>propdisc2</object-name>
    <object-name>propblur2</object-name>
    <object-name>helice2</object-name>
    <object-name>bol2</object-name>
  </animation>

  <!-- Séléction de l'objet visible en fonction des rpm -->
  <animation>
    <type>select</type>
    <object-name>propdisc2</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value>1500</value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>propblur2</object-name>
    <condition>
    <and>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value>600.000</value>
      </greater-than>
      <less-than>
        <property>engines/engine[0]/rpm</property>
        <value>1500.001</value>
      </less-than>
    </and>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>helice2</object-name>
    <condition>
      <less-than>
        <property>engines/engine[0]/rpm</property>
        <value>1500</value>
      </less-than>
    </condition>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>HeliceComplete2</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value> 5 </value>
      </greater-than>
    </condition>
    <property>engines/engine[0]/rpm</property>
    <factor> -1 </factor>
    <center>
      <x-m> -3.794 </x-m>
      <y-m>  0.000 </y-m>
      <z-m>  0.383 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Gouverne de direction -->
  <animation>
    <type>rotate</type>
    <object-name>direction</object-name>
    <property>surface-positions/rudder-pos-norm</property>
    <factor> 15 </factor>
    <center>
      <x-m> 4.39704 </x-m>
      <y-m> 0.00000 </y-m>
      <z-m> 1.08521 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>
  
  <!-- Gouverne de profondeur -->
  <animation>
    <type>rotate</type>
    <object-name>profondeur</object-name>
    <property>surface-positions/elevator-pos-norm</property>
    <factor> 15 </factor>
    <center>
      <x-m> 3.86647 </x-m>
      <y-m> 0.00000 </y-m>
      <z-m> 0.34932 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Animations des ailerons -->
  <animation>
    <type>rotate</type>
    <object-name>aileronG</object-name>
    <property>surface-positions/left-aileron-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m> -0.69121 </x1-m>
      <y1-m> -4.06847 </y1-m>
      <z1-m>  0.07955 </z1-m>
      <x2-m> -0.46507 </x2-m>
      <y2-m> -2.10381 </y2-m>
      <z2-m> -0.00679 </z2-m>
    </axis>
  </animation> 

  <animation>
    <type>rotate</type>
    <object-name>aileronD</object-name>
    <property>surface-positions/right-aileron-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m> -0.46507 </x1-m>
      <y1-m>  2.10381 </y1-m>
      <z1-m> -0.00679 </z1-m>
      <x2-m> -0.69121 </x2-m>
      <y2-m>  4.06847 </y2-m>
      <z2-m>  0.07955 </z2-m>
    </axis>
  </animation> 

  <!-- Canopy -->
  <animation>
    <name>Canope</name>
    <object-name>tourvitre</object-name>
    <object-name>vitres</object-name>
  </animation>
  
  <animation>
    <type>pick</type>
    <object-name>Canope</object-name>
    <visible>true</visible>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <command>nasal</command>
        <script>doors.crew.toggle();</script>
      </binding>
    </action>
  </animation>
  
  <animation>
    <type>rotate</type>
    <object-name>Canope</object-name>
    <property>sim/model/door-positions/crew/position-norm</property>
    <factor> -179 </factor>
    <center>
      <x-m> -0.431 </x-m>
      <y-m>  0.000 </y-m>
      <z-m>  0.803 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Ajout des effets lumineux -->
  <model>
    <path>Aircraft/Bernard-HV220/Models/light/beacon.xml</path>
    <offsets>
      <x-m> 4.315 </x-m>
      <y-m> 0.000 </y-m>
      <z-m> 1.872 </z-m>
    </offsets>
  </model>
  
  <model>
    <path>Aircraft/Bernard-HV220/Models/light/RedLight.xml</path>
    <offsets>
      <x-m> -1.097 </x-m>
      <y-m> -4.666 </y-m>
      <z-m>  0.135 </z-m>
    </offsets>
  </model>
  
  <model>
    <path>Aircraft/Bernard-HV220/Models/light/StrobeLight.xml</path>
    <offsets>
      <x-m> -1.117 </x-m>
      <y-m> -4.666 </y-m>
      <z-m>  0.135 </z-m>
    </offsets>
  </model>
  
  <model>
    <path>Aircraft/Bernard-HV220/Models/light/GreenLight.xml</path>
    <offsets>
      <x-m> -1.097 </x-m>
      <y-m>  4.666 </y-m>
      <z-m>  0.135 </z-m>
    </offsets>
  </model>
  
  <model>
    <path>Aircraft/Bernard-HV220/Models/light/StrobeLight.xml</path>
    <offsets>
      <x-m> -1.117 </x-m>
      <y-m>  4.666 </y-m>
      <z-m>  0.135 </z-m>
    </offsets>
  </model>
  
</PropertyList>
