<?xml version="1.0" encoding="ISO-8859-1"?>

<PropertyList>

  <path>da40.ac</path>

  <!-- MP sound call -->
  <sound>
    <path>Aircraft/Diamond-Da40/Sounds/mp-sound.xml</path>
  </sound>

  <nasal>
    <load>
      var livery_update = aircraft.livery_update.new("Aircraft/Diamond-Da40/Models/Liveries", 10);
    </load>
    <unload>
      livery_update.stop();
    </unload>
  </nasal>

  <animation>
    <!-- Objets opaques -->
    <object-name>fuselage</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG</object-name>
    <object-name>voletD</object-name>
    <object-name>ailes2</object-name>
    <object-name>profondeur</object-name>
    <object-name>direction</object-name>
    <object-name>trimelevator</object-name>
    <object-name>axeA</object-name>
    <object-name>axeAB</object-name>
    <object-name>cacheA</object-name>
    <object-name>axeG</object-name>
    <object-name>cacheG</object-name>
    <object-name>axeD</object-name>
    <object-name>cacheD</object-name>
    <object-name>bol</object-name>
    <object-name>tail</object-name>
    <object-name>canopy</object-name>
    <object-name>porte</object-name>
    <object-name>attaches</object-name>
    <object-name>marchepieds</object-name>
    <object-name>antennes</object-name>
    <object-name>supportlampes</object-name>

    <object-name>trous</object-name>
    <object-name>intcacheA</object-name>
    <object-name>roueA</object-name>
    <object-name>intcacheG</object-name>
    <object-name>roueG</object-name>
    <object-name>intcacheD</object-name>
    <object-name>roueD</object-name>
    <object-name>echappe</object-name>
    <object-name>helice</object-name>

    <!-- Objets transparents -->
    <object-name>vitres</object-name>
    <object-name>verriere</object-name>
    <object-name>vitreporte</object-name>
    <object-name>lampes</object-name>
    <object-name>propdisc</object-name>
    <object-name>propblur</object-name>
    <!-- HDR mode -->
    <object-name>HDRvitres</object-name>
    <object-name>HDRverriere</object-name>
    <object-name>HDRvitreporte</object-name>
  </animation>

  <animation>
    <type>material</type>
    <object-name>fuselage</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG</object-name>
    <object-name>voletD</object-name>
    <object-name>ailes2</object-name>
    <object-name>profondeur</object-name>
    <object-name>direction</object-name>
    <object-name>trimelevator</object-name>
    <object-name>axeA</object-name>
    <object-name>axeAB</object-name>
    <object-name>cacheA</object-name>
    <object-name>axeG</object-name>
    <object-name>cacheG</object-name>
    <object-name>axeD</object-name>
    <object-name>cacheD</object-name>
    <object-name>bol</object-name>
    <object-name>tail</object-name>
    <object-name>canopy</object-name>
    <object-name>porte</object-name>
    <object-name>attaches</object-name>
    <object-name>marchepieds</object-name>
    <object-name>antennes</object-name>
    <object-name>supportlampes</object-name>

    <object-name>trous</object-name>
    <object-name>intcacheA</object-name>
    <object-name>roueA</object-name>
    <object-name>intcacheG</object-name>
    <object-name>roueG</object-name>
    <object-name>intcacheD</object-name>
    <object-name>roueD</object-name>
    <object-name>echappe</object-name>
    <object-name>helice</object-name>

    <property-base>sim/model/livery</property-base>
    <texture-prop>texture</texture-prop>
    <texture>texture.png</texture>
    <specular>
      <red-prop>specular/red</red-prop>
      <green-prop>specular/green</green-prop>
      <blue-prop>specular/blue</blue-prop>
    </specular>
  </animation>

  <effect>
    <inherits-from>Aircraft/Diamond-Da40/Models/Effects/Bump/bumpspec</inherits-from>
    <object-name>fuselage</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG</object-name>
    <object-name>voletD</object-name>
    <object-name>ailes2</object-name>
    <object-name>profondeur</object-name>
    <object-name>direction</object-name>
    <object-name>trimelevator</object-name>
    <object-name>axeA</object-name>
    <object-name>axeAB</object-name>
    <object-name>cacheA</object-name>
    <object-name>axeG</object-name>
    <object-name>cacheG</object-name>
    <object-name>axeD</object-name>
    <object-name>cacheD</object-name>
    <object-name>bol</object-name>
    <object-name>tail</object-name>
    <object-name>canopy</object-name>
    <object-name>porte</object-name>
    <object-name>attaches</object-name>
    <object-name>marchepieds</object-name>
    <object-name>antennes</object-name>
    <object-name>supportlampes</object-name>
  </effect>

  <!-- working for Compositor -->
  <effect>
    <inherits-from>Effects/Glass/glassrain</inherits-from>
    <object-name>vitres</object-name>
    <object-name>verriere</object-name>
    <object-name>vitreporte</object-name>
  </effect>

  <effect>
    <inherits-from>Effects/Glass/blueglass</inherits-from>
    <object-name>HDRvitres</object-name>
    <object-name>HDRverriere</object-name>
    <object-name>HDRvitreporte</object-name>
  </effect>

  <!-- Sélection des vitres en fonction de HDR ou pas -->
  <animation>
    <type>select</type>
    <condition>
      <!-- <property>sim/rendering/hdr/hdr-enabled</property> -->
      <property>sim/multiplay/generic/bool[2]</property>
    </condition>
    <object-name>HDRvitres</object-name>
    <object-name>HDRverriere</object-name>
    <object-name>HDRvitreporte</object-name>
  </animation>

  <animation>
    <type>select</type>
    <condition>
      <!-- <not><property>sim/rendering/hdr/hdr-enabled</property></not> -->
      <not><property>sim/multiplay/generic/bool[2]</property></not>
    </condition>
    <object-name>vitres</object-name>
    <object-name>verriere</object-name>
    <object-name>vitreporte</object-name>
  </animation>

  <effect>
    <inherits-from>Effects/model-transparent</inherits-from>
    <object-name>lampes</object-name>
    <object-name>propdisc</object-name>
    <object-name>propblur</object-name>
  </effect>

  <model>
    <path>Interior/interior.xml</path>
  </model>

  <model>
    <path>Effects/cranking/all-crankings.xml</path>
  </model>

  <model>
    <path>Effects/ground/all-ground.xml</path>
  </model>

  <model>
    <path>light/all-lights.xml</path>
  </model>

  <!-- L'hélice -->
  <animation>
    <name>HeliceComplete</name>
    <object-name>propdisc</object-name>
    <object-name>propblur</object-name>
    <object-name>helice</object-name>
    <object-name>bol</object-name>
  </animation>

  <!-- Séléction de l'objet visible en fonction des rpm -->
  <animation>
    <type>select</type>
    <object-name>propdisc</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value>1500</value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>propblur</object-name>
    <condition>
    <and>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value>600.000</value>
      </greater-than>
      <less-than>
        <property>engines/engine[0]/rpm</property>
        <value>1500.001</value>
      </less-than>
    </and>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>helice</object-name>
    <condition>
      <less-than>
        <property>engines/engine[0]/rpm</property>
        <value>1500</value>
      </less-than>
    </condition>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>HeliceComplete</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value> 5 </value>
      </greater-than>
    </condition>
    <property>engines/engine[0]/rpm</property>
    <factor> 1 </factor>
    <center>
      <x-m> -3.768440 </x-m>
      <y-m>  0.000000 </y-m>
      <z-m>  0.003092 </z-m>
    </center>
    <axis>
      <x> -1 </x>
      <y>  0 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <!-- Gouverne de profondeur -->
  <animation>
    <name>LaGouverne</name>
    <object-name>profondeur</object-name>
    <object-name>trimelevator</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>LaGouverne</object-name>
    <!-- <property>controls/flight/elevator</property> -->
    <property>surface-positions/elevator-pos-norm</property>
    <interpolation>
      <entry><ind> -0.75 </ind><dep> -12.0 </dep></entry>
      <entry><ind>  0.00 </ind><dep>   0.0 </dep></entry>
      <entry><ind>  0.75 </ind><dep>   9.5 </dep></entry>
    </interpolation>
    <center>
      <x-m> 3.75042 </x-m>
      <y-m> 0.00000 </y-m>
      <z-m> 0.94657 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Gouverne de direction -->
  <animation>
    <type>rotate</type>
    <object-name>direction</object-name>
    <!-- <property>controls/flight/rudder</property> -->
    <property>surface-positions/rudder-pos-norm</property>
    <interpolation>
      <entry><ind> -0.75 </ind><dep>  15.0 </dep></entry>
      <entry><ind>  0.00 </ind><dep>   0.0 </dep></entry>
      <entry><ind>  0.75 </ind><dep> -15.0 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> 3.41354 </x1-m>
      <y1-m> 0.00000 </y1-m>
      <z1-m> 0.01034 </z1-m>
      <x2-m> 3.68563 </x2-m>
      <y2-m> 0.00000 </y2-m>
      <z2-m> 0.88093 </z2-m>
    </axis>
  </animation>

  <!-- Animations des ailerons -->
  <animation>
    <type>rotate</type>
    <object-name>aileronG</object-name>
    <property>surface-positions/left-aileron-pos-norm</property>
    <interpolation>
      <entry><ind> -0.75 </ind><dep> -15 </dep></entry>
      <entry><ind>  0.00 </ind><dep>   0 </dep></entry>
      <entry><ind>  0.75 </ind><dep>  10 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -0.96618 </x1-m>
      <y1-m> -5.52726 </y1-m>
      <z1-m> -0.03715 </z1-m>
      <x2-m> -0.88704 </x2-m>
      <y2-m> -3.90332 </y2-m>
      <z2-m> -0.14107 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>aileronD</object-name>
    <property>surface-positions/right-aileron-pos-norm</property>
    <interpolation>
      <entry><ind> -0.75 </ind><dep> -15 </dep></entry>
      <entry><ind>  0.00 </ind><dep>   0 </dep></entry>
      <entry><ind>  0.75 </ind><dep>  10 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -0.88704 </x1-m>
      <y1-m>  3.90332 </y1-m>
      <z1-m> -0.14107 </z1-m>
      <x2-m> -0.96618 </x2-m>
      <y2-m>  5.52726 </y2-m>
      <z2-m> -0.03715 </z2-m>
    </axis>
  </animation>

  <!-- Volets -->
  <animation>
    <type>rotate</type>
    <object-name>voletG</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 20 </factor>
    <axis>
      <x1-m> -0.90685 </x1-m>
      <y1-m> -3.90333 </y1-m>
      <z1-m> -0.16512 </z1-m>
      <x2-m> -0.78769 </x2-m>
      <y2-m> -1.34149 </y2-m>
      <z2-m> -0.33613 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletD</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 20 </factor>
    <axis>
      <x1-m> -0.78769 </x1-m>
      <y1-m>  1.34149 </y1-m>
      <z1-m> -0.33613 </z1-m>
      <x2-m> -0.90685 </x2-m>
      <y2-m>  3.90333 </y2-m>
      <z2-m> -0.16512 </z2-m>
    </axis>
  </animation>

  <!-- Compression -->
  <animation>
    <name>SuspensionAvant</name>
    <object-name>axeAB</object-name>
    <object-name>roueA</object-name>
    <object-name>cacheA</object-name>
    <object-name>intcacheA</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>SuspensionAvant</object-name>
    <!-- <property>gear/gear[0]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[9]</property>
    <interpolation>
      <entry><ind> 0.00 </ind><dep> -2 </dep></entry>
      <entry><ind> 0.13 </ind><dep>  0 </dep></entry>
      <entry><ind> 1.00 </ind><dep>  4 </dep></entry>
    </interpolation>
    <center>
      <x-m> -2.83686 </x-m>
      <y-m> -0.07385 </y-m>
      <z-m> -0.55113 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>SuspensionGauche</name>
    <object-name>axeG</object-name>
    <object-name>roueG</object-name>
    <object-name>cacheG</object-name>
    <object-name>intcacheG</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>SuspensionGauche</object-name>
    <!-- <property>gear/gear[1]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[10]</property>
    <interpolation>
      <entry><ind> 0.00 </ind><dep>  2 </dep></entry>
      <entry><ind> 0.13 </ind><dep>  0 </dep></entry>
      <entry><ind> 1.00 </ind><dep> -4 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.32846 </x-m>
      <y-m> -0.83972 </y-m>
      <z-m> -0.38561 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>SuspensionDroit</name>
    <object-name>axeD</object-name>
    <object-name>roueD</object-name>
    <object-name>cacheD</object-name>
    <object-name>intcacheD</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>SuspensionDroit</object-name>
    <!-- <property>gear/gear[2]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[11]</property>
    <interpolation>
      <entry><ind> 0.00 </ind><dep> -2 </dep></entry>
      <entry><ind> 0.13 </ind><dep>  0 </dep></entry>
      <entry><ind> 1.00 </ind><dep>  4 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.32846 </x-m>
      <y-m>  0.83972 </y-m>
      <z-m> -0.38561 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Rotation de la roue avant en fonction de la gouverne de direction -->
  <animation>
    <name>TrainAvant</name>
    <object-name>roueA</object-name>
    <object-name>cacheA</object-name>
    <object-name>intcacheA</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainAvant</object-name>
    <!-- <property>gear/gear[0]/caster-angle-deg</property> -->
    <property>sim/multiplay/generic/float[12]</property>
    <factor> -0.5 </factor>
    <center>
      <x-m> -3.30358 </x-m>
      <y-m> -0.07385 </y-m>
      <z-m> -0.77790 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <!-- Rotation des roues lors du roulage -->
  <animation>
    <type>spin</type>
    <object-name>roueA</object-name>
    <!-- <property>gear/gear[0]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[5]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -3.03444 </x-m>
      <y-m> -0.07385 </y-m>
      <z-m> -0.84964 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueG</object-name>
    <!-- <property>gear/gear[1]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[6]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -1.25862 </x-m>
      <y-m> -1.44608 </y-m>
      <z-m> -0.73289 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueD</object-name>
    <!-- <property>gear/gear[2]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[7]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -1.25862 </x-m>
      <y-m>  1.44608 </y-m>
      <z-m> -0.73289 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <!-- Canopy -->
  <animation>
    <type>pick</type>
    <object-name>canopy</object-name>
    <object-name>verriere</object-name>
    <object-name>HDRverriere</object-name>
    <visible>true</visible>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <condition>
          <and>
            <property>gear/gear[0]/wow</property>
            <property>gear/gear[1]/wow</property>
            <property>gear/gear[2]/wow</property>
            <less-than>
              <property>gear/gear[0]/rollspeed-ms</property>
              <value>10</value>
            </less-than>
          </and>
        </condition>
        <command>nasal</command>
        <script>doors.crew.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>canopy</object-name>
    <object-name>verriere</object-name>
    <object-name>HDRverriere</object-name>
    <condition>
      <less-than>
        <!-- <property>instrumentation/airspeed-indicator/indicated-speed-kt</property> -->
        <property>sim/multiplay/generic/float[8]</property>
        <value>5</value>
      </less-than>
    </condition>
    <!-- <property>sim/model/door-positions/crew/position-norm</property> -->
    <property>sim/multiplay/generic/float[0]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1 </ind><dep> -50 </dep></entry>
    </interpolation>
    <center>
      <x-m> -2.59532 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m>  0.20731 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Porte -->
  <animation>
    <type>pick</type>
    <object-name>porte</object-name>
    <object-name>vitreporte</object-name>
    <object-name>HDRvitreporte</object-name>
    <visible>true</visible>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <condition>
          <and>
            <property>gear/gear[0]/wow</property>
            <property>gear/gear[1]/wow</property>
            <property>gear/gear[2]/wow</property>
            <less-than>
              <property>gear/gear[0]/rollspeed-ms</property>
              <value>10</value>
            </less-than>
          </and>
        </condition>
        <command>nasal</command>
        <script>doors.passenger.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>LaPorte</object-name>
    <object-name>porte</object-name>
    <object-name>vitreporte</object-name>
    <object-name>HDRvitreporte</object-name>
    <condition>
      <less-than>
        <!-- <property>instrumentation/airspeed-indicator/indicated-speed-kt</property> -->
        <property>sim/multiplay/generic/float[8]</property>
        <value>5</value>
      </less-than>
    </condition>
    <!-- <property>sim/model/door-positions/passenger/position-norm</property> -->
    <property>sim/multiplay/generic/float[1]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1 </ind><dep> -65 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -1.109110 </x1-m>
      <y1-m> -0.008716 </y1-m>
      <z1-m>  0.555420 </z1-m>
      <x2-m> -0.553550 </x2-m>
      <y2-m> -0.073900 </y2-m>
      <z2-m>  0.505520 </z2-m>
    </axis>
  </animation>

</PropertyList>
