<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
	<name>Effects/reflectCrusader</name>
        <inherits-from>Effects/model-combined-deferred</inherits-from>

	<parameters>
            <normalmap-enabled type="int">1</normalmap-enabled>
            <normalmap-dds type="int">1</normalmap-dds>
	    <texture n="2">    <image>Aircraft/F-8E-Crusader/Models/Effects/Null_nmp.dds</image>
		    <filter>linear-mipmap-linear</filter>
		    <wrap-s>clamp</wrap-s>
		    <wrap-t>clamp</wrap-t>
		    <internal-format>normalized</internal-format>
		</texture>
            <lightmap_enabled type="int">0</lightmap_enabled>
            <reflection-enabled type="int">
                <use>sim/model/shader/reflection-enabled</use>
            </reflection-enabled>
            <reflection-correction type="float">0</reflection-correction>
            <reflect-map-enabled type="int">1</reflect-map-enabled>
            <reflection-dynamic type="int">0</reflection-dynamic>

                <texture n="4">
                    <image>Aircraft/F-8E-Crusader/Models/Effects/paysG1.png</image>
                    <filter>linear-mipmap-linear</filter>
                    <wrap-s>repeat</wrap-s>
	           <wrap-t>repeat</wrap-t>
                    <internal-format>normalized</internal-format>
		</texture>


                <reflection-fresnel>
                    <use>sim/model/shader/reflection-fresnel</use>
                </reflection-fresnel>
                <reflection-rainbow>
                    <use>sim/model/shader/reflection-rainbow</use>
                </reflection-rainbow>
                <reflection-noise>
                    <use>sim/model/shader/reflection-noise</use>
                </reflection-noise>
                <ambient-correction>
                    <use>sim/model/shader/ambient-correction</use>
                </ambient-correction>
            </parameters>
	    
	    
	    <generate>
		    <tangent type="int">6</tangent>
		    <binormal type="int">7</binormal>
	    </generate>
	    
	    <technique n="4">
		    <pass>
			    <program>
				    <attribute>
					    <name>tangent</name>
					    <index>6</index>
				    </attribute>
				    <attribute>
					    <name>binormal</name>
					    <index>7</index>
				    </attribute>
			    </program>
		    </pass>
	    </technique>

	    

	    <technique n="7">
		<pass>
		    <program>
			<attribute>
			    <name>tangent</name>
			    <index>6</index>
			</attribute>
			<attribute>
			    <name>binormal</name>
			    <index>7</index>
			</attribute>
		    </program>
		</pass>
	    </technique>

	    <technique n="9">
		<pass>
		    <program>
			<attribute>
			    <name>tangent</name>
			    <index>6</index>
			</attribute>
			<attribute>
			    <name>binormal</name>
			    <index>7</index>
			</attribute>
		    </program>
		</pass>
	    </technique>


</PropertyList>
