<?xml version="1.0" encoding="ISO-8859-1"?>

<PropertyList>

  <path>fw189.ac</path>

  <!-- MP sound call -->
  <sound>
    <path>../Sounds/mp-sound.xml</path>
  </sound>

  <nasal>
    <load>
      var livery_update = aircraft.livery_update.new("Aircraft/fw189/Models/Liveries", 10);
    </load>
    <unload>
      livery_update  .stop();
    </unload>
  </nasal>

  <animation>
    <!-- Objets opaques -->
    <object-name>fuselage</object-name>
    <object-name>porteH</object-name>
    <object-name>porteB</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG1</object-name>
    <object-name>voletG2</object-name>
    <object-name>voletD1</object-name>
    <object-name>voletD2</object-name>
    <object-name>moteurs</object-name>
    <object-name>profondeur</object-name>
    <object-name>directionG</object-name>
    <object-name>directionD</object-name>
    <object-name>porteGE</object-name>
    <object-name>porteGI</object-name>
    <object-name>porteDI</object-name>
    <object-name>porteDE</object-name>
    <object-name>porteA</object-name>
    <object-name>antennes</object-name>
    <object-name>bolG</object-name>
    <object-name>bolD</object-name>
    <object-name>pito</object-name>

    <object-name>trous</object-name>
    <object-name>echappes</object-name>
    <object-name>heliceG</object-name>
    <object-name>heliceD</object-name>
    <object-name>axeG</object-name>
    <object-name>axeG2</object-name>
    <object-name>axeG3</object-name>
    <object-name>axeG4</object-name>
    <object-name>axeG5</object-name>
    <object-name>axeG6</object-name>
    <object-name>axeG7</object-name>
    <object-name>axeG8</object-name>
    <object-name>roueG</object-name>
    <object-name>axeD</object-name>
    <object-name>axeD2</object-name>
    <object-name>axeD3</object-name>
    <object-name>axeD4</object-name>
    <object-name>axeD5</object-name>
    <object-name>axeD6</object-name>
    <object-name>axeD7</object-name>
    <object-name>axeD8</object-name>
    <object-name>roueD</object-name>
    <object-name>axeA</object-name>
    <object-name>axeA1</object-name>
    <object-name>axeA2</object-name>
    <object-name>axeA3</object-name>
    <object-name>roueA</object-name>

    <!-- Objets transparents -->
    <object-name>vitres</object-name>
    <object-name>vitreporteH</object-name>
    <object-name>vitreporteB</object-name>
    <object-name>propblurG</object-name>
    <object-name>propblurD</object-name>
    <object-name>propdiscG</object-name>
    <object-name>propdiscD</object-name>
    <!-- HDR mode -->
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitreporteH</object-name>
    <object-name>HDRvitreporteB</object-name>
  </animation>

  <animation>
    <type>material</type>
    <object-name>fuselage</object-name>
    <object-name>porteH</object-name>
    <object-name>porteB</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG1</object-name>
    <object-name>voletG2</object-name>
    <object-name>voletD1</object-name>
    <object-name>voletD2</object-name>
    <object-name>moteurs</object-name>
    <object-name>profondeur</object-name>
    <object-name>directionG</object-name>
    <object-name>directionD</object-name>
    <object-name>porteGE</object-name>
    <object-name>porteGI</object-name>
    <object-name>porteDI</object-name>
    <object-name>porteDE</object-name>
    <object-name>porteA</object-name>
    <object-name>antennes</object-name>
    <object-name>bolG</object-name>
    <object-name>bolD</object-name>
    <object-name>pito</object-name>
    <object-name>trous</object-name>
    <object-name>echappes</object-name>
    <object-name>heliceG</object-name>
    <object-name>heliceD</object-name>
    <object-name>axeG</object-name>
    <object-name>axeG2</object-name>
    <object-name>axeG3</object-name>
    <object-name>axeG4</object-name>
    <object-name>axeG5</object-name>
    <object-name>axeG6</object-name>
    <object-name>axeG7</object-name>
    <object-name>axeG8</object-name>
    <object-name>roueG</object-name>
    <object-name>axeD</object-name>
    <object-name>axeD2</object-name>
    <object-name>axeD3</object-name>
    <object-name>axeD4</object-name>
    <object-name>axeD5</object-name>
    <object-name>axeD6</object-name>
    <object-name>axeD7</object-name>
    <object-name>axeD8</object-name>
    <object-name>roueD</object-name>
    <object-name>axeA</object-name>
    <object-name>axeA1</object-name>
    <object-name>axeA2</object-name>
    <object-name>axeA3</object-name>
    <object-name>roueA</object-name>
    <object-name>vitres</object-name>
    <object-name>vitreporteH</object-name>
    <object-name>vitreporteB</object-name>
    <object-name>propblurG</object-name>
    <object-name>propblurD</object-name>
    <object-name>propdiscG</object-name>
    <object-name>propdiscD</object-name>
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitreporteH</object-name>
    <object-name>HDRvitreporteB</object-name>

    <property-base>sim/model/livery</property-base>
    <texture-prop>texture</texture-prop>
    <texture>texture.png</texture>
    <specular>
      <red-prop>specular/red</red-prop>
      <green-prop>specular/green</green-prop>
      <blue-prop>specular/blue</blue-prop>
    </specular>
  </animation>

  <effect>
    <inherits-from>Aircraft/fw189/Models/Effects/Bump/bumpspec</inherits-from>
    <object-name>fuselage</object-name>
    <object-name>porteH</object-name>
    <object-name>porteB</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG1</object-name>
    <object-name>voletG2</object-name>
    <object-name>voletD1</object-name>
    <object-name>voletD2</object-name>
    <object-name>moteurs</object-name>
    <object-name>profondeur</object-name>
    <object-name>directionG</object-name>
    <object-name>directionD</object-name>
    <object-name>porteGE</object-name>
    <object-name>porteGI</object-name>
    <object-name>porteDI</object-name>
    <object-name>porteDE</object-name>
    <object-name>porteA</object-name>
    <object-name>antennes</object-name>
    <object-name>bolG</object-name>
    <object-name>bolD</object-name>
    <object-name>pito</object-name>
  </effect>

  <!-- working for Compositor -->
  <effect>
    <inherits-from>Effects/Glass/glassrain</inherits-from>
    <object-name>vitres</object-name>
    <object-name>vitreporteH</object-name>
    <object-name>vitreporteB</object-name>
  </effect>

  <effect>
    <inherits-from>Effects/Glass/glass</inherits-from>
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitreporteH</object-name>
    <object-name>HDRvitreporteB</object-name>
  </effect>

  <!-- Sélection des vitres en fonction de HDR ou pas -->
  <animation>
    <type>select</type>
    <condition>
      <!-- <property>sim/rendering/hdr/hdr-enabled</property> -->
      <property>sim/multiplay/generic/bool[2]</property>
    </condition>
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitreporteH</object-name>
    <object-name>HDRvitreporteB</object-name>
  </animation>

  <animation>
    <type>select</type>
    <condition>
      <!-- <not><property>sim/rendering/hdr/hdr-enabled</property></not> -->
      <not><property>sim/multiplay/generic/bool[2]</property></not>
    </condition>
    <object-name>vitres</object-name>
    <object-name>vitreporteH</object-name>
    <object-name>vitreporteB</object-name>
  </animation>

  <effect>
    <inherits-from>Effects/model-transparent</inherits-from>
    <object-name>propblurG</object-name>
    <object-name>propblurD</object-name>
    <object-name>propdiscG</object-name>
    <object-name>propdiscD</object-name>
  </effect>

  <model>
    <path>Interior/interior.xml</path>
  </model>

  <model>
    <path>light/all-lights.xml</path>
  </model>

  <model>
    <path>Effects/cranking/all-crankings.xml</path>
  </model>

  <model>
    <path>Effects/ground/all-ground.xml</path>
  </model>

  <!-- Les hélices -->
  <animation>
    <name>HeliceCompleteG</name>
    <object-name>propdiscG</object-name>
    <object-name>propblurG</object-name>
    <object-name>heliceG</object-name>
    <object-name>bolG</object-name>
  </animation>

  <!-- Séléction de l'objet visible en fonction des rpm -->
  <animation>
    <type>select</type>
    <object-name>propdiscG</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value> 1100 </value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>propblurG</object-name>
    <condition>
    <and>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value> 500 </value>
      </greater-than>
      <less-than>
        <property>engines/engine[0]/rpm</property>
        <value> 1100.001 </value>
      </less-than>
    </and>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>heliceG</object-name>
    <condition>
      <less-than>
        <property>engines/engine[0]/rpm</property>
        <value> 1100 </value>
      </less-than>
    </condition>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>HeliceCompleteG</object-name>
    <property>engines/engine[0]/rpm</property>
    <condition>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value> 5 </value>
      </greater-than>
    </condition>
    <factor> 1 </factor>
    <center>
      <x-m> -3.67609 </x-m>
      <y-m> -2.14395 </y-m>
      <z-m>  0.26194 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>HeliceCompleteD</name>
    <object-name>propdiscD</object-name>
    <object-name>propblurD</object-name>
    <object-name>heliceD</object-name>
    <object-name>bolD</object-name>
  </animation>

  <!-- Séléction de l'objet visible en fonction des rpm -->
  <animation>
    <type>select</type>
    <object-name>propdiscD</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[1]/rpm</property>
        <value> 1100 </value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>propblurD</object-name>
    <condition>
    <and>
      <greater-than>
        <property>engines/engine[1]/rpm</property>
        <value> 500 </value>
      </greater-than>
      <less-than>
        <property>engines/engine[1]/rpm</property>
        <value> 1100.001 </value>
      </less-than>
    </and>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>heliceD</object-name>
    <condition>
      <less-than>
        <property>engines/engine[1]/rpm</property>
        <value> 1100 </value>
      </less-than>
    </condition>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>HeliceCompleteD</object-name>
    <property>engines/engine[1]/rpm</property>
    <condition>
      <greater-than>
        <property>engines/engine[1]/rpm</property>
        <value> 5 </value>
      </greater-than>
    </condition>
    <factor> 1 </factor>
    <center>
      <x-m> -3.67609 </x-m>
      <y-m>  2.14395 </y-m>
      <z-m>  0.26194 </z-m>
    </center>
    <axis>
      <x> -1 </x>
      <y>  0 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <!-- Gouvernes de direction -->
  <animation>
    <type>rotate</type>
    <object-name>directionG</object-name>
    <!-- <property>controls/flight/rudder</property> -->
    <property>surface-positions/rudder-pos-norm</property>
    <factor> -15 </factor>
    <center>
      <x-m>  7.28153 </x-m>
      <y-m> -2.15346 </y-m>
      <z-m>  0.75973 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>directionD</object-name>
    <!-- <property>controls/flight/rudder</property> -->
    <property>surface-positions/rudder-pos-norm</property>
    <factor> -15 </factor>
    <center>
      <x-m> 7.28153 </x-m>
      <y-m> 2.15346 </y-m>
      <z-m> 0.75973 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <!-- Gouverne de profondeur -->
  <animation>
    <type>rotate</type>
    <object-name>profondeur</object-name>
    <!-- <property>controls/flight/elevator</property> -->
    <property>surface-positions/elevator-pos-norm</property>
    <factor> 15 </factor>
    <center>
     <x-m> 7.12430 </x-m>
     <y-m> 0.00000 </y-m>
     <z-m> 0.67793 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Animations des ailerons -->
  <animation>
    <type>rotate</type>
    <object-name>aileronG</object-name>
    <property>surface-positions/left-aileron-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m>  0.54254 </x1-m>
      <y1-m> -8.52852 </y1-m>
      <z1-m>  0.92495 </z1-m>
      <x2-m>  0.43509 </x2-m>
      <y2-m> -4.91300 </y2-m>
      <z2-m>  0.51574 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>aileronD</object-name>
    <property>surface-positions/right-aileron-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m> 0.43509 </x1-m>
      <y1-m> 4.91300 </y1-m>
      <z1-m> 0.51574 </z1-m>
      <x2-m> 0.54254 </x2-m>
      <y2-m> 8.52852 </y2-m>
      <z2-m> 0.92495 </z2-m>
    </axis>
  </animation>

  <!-- Volets -->
  <animation>
    <type>rotate</type>
    <object-name>voletG1</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 45 </factor>
    <axis>
      <x1-m>  0.29873 </x1-m>
      <y1-m> -1.66243 </y1-m>
      <z1-m>  0.14955 </z1-m>
      <x2-m>  0.30054 </x2-m>
      <y2-m>  0.00000 </y2-m>
      <z2-m>  0.10045 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletG2</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 45 </factor>
    <axis>
      <x1-m>  0.35954 </x1-m>
      <y1-m> -4.91281 </y1-m>
      <z1-m>  0.41306 </z1-m>
      <x2-m>  0.34216 </x2-m>
      <y2-m> -2.64618 </y2-m>
      <z2-m>  0.14773 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletD1</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 45 </factor>
    <axis>
      <x1-m> 0.30054 </x1-m>
      <y1-m> 0.00000 </y1-m>
      <z1-m> 0.10045 </z1-m>
      <x2-m> 0.29873 </x2-m>
      <y2-m> 1.66243 </y2-m>
      <z2-m> 0.14955 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletD2</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 45 </factor>
    <axis>
      <x1-m> 0.34216 </x1-m>
      <y1-m> 2.64618 </y1-m>
      <z1-m> 0.14773 </z1-m>
      <x2-m> 0.35954 </x2-m>
      <y2-m> 4.91281 </y2-m>
      <z2-m> 0.41306 </z2-m>
    </axis>
  </animation>

  <!-- Animation des portes des train -->
  <animation>
    <type>rotate</type>
    <object-name>porteGE</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.00 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.15 </ind><dep> -80 </dep></entry>
      <entry><ind> 1.00 </ind><dep> -80 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -1.75662 </x1-m>
      <y1-m> -2.43016 </y1-m>
      <z1-m> -0.38291 </z1-m>
      <x2-m>  0.09394 </x2-m>
      <y2-m> -2.43181 </y2-m>
      <z2-m> -0.29382 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteGI</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.00 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.15 </ind><dep> 80 </dep></entry>
      <entry><ind> 1.00 </ind><dep> 80 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -1.75631 </x1-m>
      <y1-m> -1.87498 </y1-m>
      <z1-m> -0.39342 </z1-m>
      <x2-m>  0.09428 </x2-m>
      <y2-m> -1.87663 </y2-m>
      <z2-m> -0.30251 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteDE</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0.00 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.15 </ind><dep> -80 </dep></entry>
      <entry><ind> 1.00 </ind><dep> -80 </dep></entry>
    </interpolation>
    <axis>
      <x1-m>  0.09394 </x1-m>
      <y1-m>  2.43181 </y1-m>
      <z1-m> -0.29382 </z1-m>
      <x2-m> -1.75662 </x2-m>
      <y2-m>  2.43016 </y2-m>
      <z2-m> -0.38291 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteDI</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0.00 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.15 </ind><dep> 80 </dep></entry>
      <entry><ind> 1.00 </ind><dep> 80 </dep></entry>
    </interpolation>
    <axis>
      <x1-m>  0.09428 </x1-m>
      <y1-m>  1.87663 </y1-m>
      <z1-m> -0.30251 </z1-m>
      <x2-m> -1.75631 </x2-m>
      <y2-m>  1.87498 </y2-m>
      <z2-m> -0.39342 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteA</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0.00 </ind><dep>  0 </dep></entry>
      <entry><ind> 1.00 </ind><dep> 105 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> 6.54899 </x1-m>
      <y1-m> 0.04590 </y1-m>
      <z1-m> 0.59466 </z1-m>
      <x2-m> 6.87439 </x2-m>
      <y2-m> 0.03966 </y2-m>
      <z2-m> 0.58006 </z2-m>
    </axis>
  </animation>

  <!-- Rentré des roues -->
  <animation>
    <name>TrainGauche</name>
    <object-name>axeG</object-name>
    <object-name>axeG2</object-name>
    <object-name>axeG3</object-name>
    <object-name>axeG4</object-name>
    <object-name>axeG5</object-name>
    <object-name>axeG6</object-name>
    <object-name>axeG7</object-name>
    <object-name>axeG8</object-name>
    <object-name>roueG</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainGauche</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep> -105 </dep></entry>
      <entry><ind> 0.8 </ind><dep>    0 </dep></entry>
      <entry><ind> 1.0 </ind><dep>    0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.68700 </x-m>
      <y-m> -2.15282 </y-m>
      <z-m> -0.23784 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>TrainDroit</name>
    <object-name>axeD</object-name>
    <object-name>axeD2</object-name>
    <object-name>axeD3</object-name>
    <object-name>axeD4</object-name>
    <object-name>axeD5</object-name>
    <object-name>axeD6</object-name>
    <object-name>axeD7</object-name>
    <object-name>axeD8</object-name>
    <object-name>roueD</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainDroit</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep> -105 </dep></entry>
      <entry><ind> 0.8 </ind><dep>    0 </dep></entry>
      <entry><ind> 1.0 </ind><dep>    0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.68700 </x-m>
      <y-m>  2.15282 </y-m>
      <z-m> -0.23784 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>TrainArriere</name>
    <object-name>axeA</object-name>
    <object-name>axeA1</object-name>
    <object-name>axeA2</object-name>
    <object-name>axeA3</object-name>
    <object-name>roueA</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainArriere</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep> -90 </dep></entry>
      <entry><ind> 0.8 </ind><dep>   0 </dep></entry>
      <entry><ind> 1.0 </ind><dep>   0 </dep></entry>
    </interpolation>
    <center>
      <x-m> 6.71381 </x-m>
      <y-m> 0.00000 </y-m>
      <z-m> 0.66819 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Compression -->
  <animation>
    <name>RoueGauche</name>
    <object-name>roueG</object-name>
    <object-name>axeG2</object-name>
    <object-name>axeG3</object-name>
    <object-name>axeG4</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>RoueGauche</object-name>
    <!-- <property>gear/gear[0]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[6]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1 </ind><dep> -10 </dep></entry>
    </interpolation>
    <center>
      <x-m> -2.01667 </x-m>
      <y-m> -2.15148 </y-m>
      <z-m> -1.42345 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>axeG3</object-name>
    <object-name>axeG4</object-name>
    <!-- <property>gear/gear[0]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[6]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> 10 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.62104 </x-m>
      <y-m> -2.15148 </y-m>
      <z-m> -1.54543 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>axeG4</object-name>
    <!-- <property>gear/gear[0]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[6]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.0000 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.0703 </dep></entry>
    </interpolation>
    <axis>
      <x> -0.0061 </x>
      <y>  0.0000 </y>
      <z> -0.0701 </z>
    </axis>
  </animation>

  <animation>
    <name>RoueDroite</name>
    <object-name>roueD</object-name>
    <object-name>axeD2</object-name>
    <object-name>axeD3</object-name>
    <object-name>axeD4</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>RoueDroite</object-name>
    <!-- <property>gear/gear[1]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[7]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1 </ind><dep> -10 </dep></entry>
    </interpolation>
    <center>
      <x-m> -2.01667 </x-m>
      <y-m>  2.15148 </y-m>
      <z-m> -1.42345 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>axeD3</object-name>
    <object-name>axeD4</object-name>
    <!-- <property>gear/gear[1]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[7]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> 10 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.62104 </x-m>
      <y-m>  2.15148 </y-m>
      <z-m> -1.54543 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>axeD4</object-name>
    <!-- <property>gear/gear[1]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[7]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.0000 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.0703 </dep></entry>
    </interpolation>
    <axis>
      <x> -0.0061 </x>
      <y>  0.0000 </y>
      <z> -0.0701 </z>
    </axis>
  </animation>

  <animation>
    <name>RoueArriere</name>
    <object-name>roueA</object-name>
    <object-name>axeA1</object-name>
    <object-name>axeA2</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>RoueArriere</object-name>
    <!-- <property>gear/gear[2]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[8]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1 </ind><dep> -10 </dep></entry>
    </interpolation>
    <center>
      <x-m>  6.67540 </x-m>
      <y-m> -0.00259 </y-m>
      <z-m> -0.07728 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>axeA2</object-name>
    <!-- <property>gear/gear[2]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[8]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> 10 </dep></entry>
    </interpolation>
    <center>
      <x-m>  6.78855 </x-m>
      <y-m> -0.00278 </y-m>
      <z-m> -0.01925 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>axeA3</object-name>
    <!-- <property>gear/gear[2]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[8]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> -1 </dep></entry>
    </interpolation>
    <center>
      <x-m>  6.72752 </x-m>
      <y-m> -0.03605 </y-m>
      <z-m>  0.66816 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Rotation des roues lors du roulage -->
  <animation>
    <type>spin</type>
    <object-name>roueG</object-name>
    <!-- <property>gear/gear[0]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[2]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -1.62294 </x-m>
      <y-m> -2.15146 </y-m>
      <z-m> -1.54501 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueD</object-name>
    <!-- <property>gear/gear[0]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[3]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -1.62294 </x-m>
      <y-m>  2.15146 </y-m>
      <z-m> -1.54501 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueA</object-name>
    <!-- <property>gear/gear[0]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[4]</property>
    <factor> 30 </factor>
    <center>
      <x-m>  6.86960 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -0.29014 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <!-- Crew door -->
  <animation>
    <type>pick</type>
    <object-name>porteH</object-name>
    <object-name>porteB</object-name>
    <object-name>vitreporteH</object-name>
    <object-name>vitreporteB</object-name>
    <object-name>HDRvitreporteH</object-name>
    <object-name>HDRvitreporteB</object-name>
    <visible>true</visible>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <condition>
          <and>
            <property>gear/gear[0]/wow</property>
            <property>gear/gear[1]/wow</property>
            <property>gear/gear[2]/wow</property>
            <less-than>
              <property>gear/gear[0]/rollspeed-ms</property>
              <value>10</value>
            </less-than>
          </and>
        </condition>
        <command>nasal</command>
        <script>doors.crew.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteH</object-name>
    <object-name>porteB</object-name>
    <object-name>vitreporteH</object-name>
    <object-name>vitreporteB</object-name>
    <object-name>HDRvitreporteH</object-name>
    <object-name>HDRvitreporteB</object-name>
    <!-- <property>sim/model/door-positions/crew/position-norm</property> -->
    <property>sim/multiplay/generic/float[5]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1 </ind><dep> -90 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.83876 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m>  1.53965 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteB</object-name>
    <object-name>vitreporteB</object-name>
    <object-name>HDRvitreporteB</object-name>
    <!-- <property>sim/model/door-positions/crew/position-norm</property> -->
    <property>sim/multiplay/generic/float[5]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1 </ind><dep> 105 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.84263 </x-m>
      <y-m> -0.52793 </y-m>
      <z-m>  1.28538 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

</PropertyList>
