<?xml version="1.0" encoding="ISO-8859-1"?>

<PropertyList>

  <path>cessna195.ac</path>

  <!-- MP sound call -->
  <sound>
    <condition>
      <equals>
        <!-- <property>sim/model/mode</property> -->
        <property>sim/multiplay/generic/string[0]</property>
        <value>FLOATS</value>
      </equals>
    </condition>
    <path>../Sounds/mpF-sound.xml</path>
  </sound>

  <sound>
    <condition>
      <equals>
        <!-- <property>sim/model/mode</property> -->
        <property>sim/multiplay/generic/string[0]</property>
        <value>WHEELS</value>
      </equals>
    </condition>
    <path>../Sounds/mpW-sound.xml</path>
  </sound>

  <nasal>
    <load>
      var livery_update = aircraft.livery_update.new("Aircraft/Cessna-195/Models/Liveries", 10);
    </load>
    <unload>
      livery_update.stop();
    </unload>
  </nasal>

  <animation>
    <!-- Objets opaques -->
    <object-name>fuselage</object-name>
    <object-name>porte</object-name>
    <object-name>soute</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG</object-name>
    <object-name>voletD</object-name>
    <object-name>ailes2</object-name>
    <object-name>direction</object-name>
    <object-name>profondeur</object-name>
    <object-name>bol</object-name>
    <object-name>supportlampes</object-name>
    <object-name>grille</object-name>
    <object-name>projo</object-name>

    <!-- Wheels mode -->
    <object-name>axeG</object-name>
    <object-name>axeD</object-name>
    <object-name>pate</object-name>

    <!-- Floats mode -->
    <object-name>flotteurs</object-name>
    <object-name>gouvernailG</object-name>
    <object-name>gouvernailD</object-name>
    <object-name>axes</object-name>
    <object-name>ailerons</object-name>

    <object-name>trous</object-name>
    <object-name>helice</object-name>
    <object-name>echappes</object-name>
    <object-name>pito</object-name>

    <!-- Wheels mode -->
    <object-name>roueG</object-name>
    <object-name>roueD</object-name>
    <object-name>axeA</object-name>
    <object-name>roueA</object-name>

    <!-- Floats mode -->
    <object-name>attaches</object-name>

    <!-- Objets transparents -->
    <object-name>vitres</object-name>
    <object-name>portevitre</object-name>
    <object-name>lampeR</object-name>
    <object-name>lampeG</object-name>
    <object-name>vitreprojo</object-name>
    <object-name>propblur</object-name>
    <object-name>propdisc</object-name>
    <!-- HDR mode -->
    <object-name>HDRvitres</object-name>
    <object-name>HDRportevitre</object-name>
  </animation>

  <animation>
    <type>material</type>
    <object-name>fuselage</object-name>
    <object-name>porte</object-name>
    <object-name>soute</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG</object-name>
    <object-name>voletD</object-name>
    <object-name>ailes2</object-name>
    <object-name>direction</object-name>
    <object-name>profondeur</object-name>
    <object-name>bol</object-name>
    <object-name>supportlampes</object-name>
    <object-name>grille</object-name>
    <object-name>projo</object-name>
    <object-name>axeG</object-name>
    <object-name>axeD</object-name>
    <object-name>pate</object-name>
    <object-name>flotteurs</object-name>
    <object-name>gouvernailG</object-name>
    <object-name>gouvernailD</object-name>
    <object-name>axes</object-name>
    <object-name>ailerons</object-name>
    <object-name>trous</object-name>
    <object-name>helice</object-name>
    <object-name>echappes</object-name>
    <object-name>pito</object-name>
    <object-name>roueG</object-name>
    <object-name>roueD</object-name>
    <object-name>axeA</object-name>
    <object-name>roueA</object-name>
    <object-name>attaches</object-name>
    <object-name>vitres</object-name>
    <object-name>portevitre</object-name>
    <object-name>lampeR</object-name>
    <object-name>lampeG</object-name>
    <object-name>vitreprojo</object-name>
    <object-name>propblur</object-name>
    <object-name>propdisc</object-name>
    <object-name>HDRvitres</object-name>
    <object-name>HDRportevitre</object-name>

    <property-base>sim/model/livery</property-base>
    <texture-prop>texture</texture-prop>
    <texture>texture.png</texture>
    <specular>
      <red-prop>specular/red</red-prop>
      <green-prop>specular/green</green-prop>
      <blue-prop>specular/blue</blue-prop>
    </specular>
  </animation>

  <effect>
    <inherits-from>Aircraft/Cessna-195/Models/Effects/Bump/bumpspec</inherits-from>
    <object-name>fuselage</object-name>
    <object-name>porte</object-name>
    <object-name>soute</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG</object-name>
    <object-name>voletD</object-name>
    <object-name>ailes2</object-name>
    <object-name>direction</object-name>
    <object-name>profondeur</object-name>
    <object-name>bol</object-name>
    <object-name>supportlampes</object-name>
    <object-name>grille</object-name>
    <object-name>projo</object-name>
    <object-name>axeG</object-name>
    <object-name>axeD</object-name>
    <object-name>pate</object-name>
    <object-name>flotteurs</object-name>
    <object-name>gouvernailG</object-name>
    <object-name>gouvernailD</object-name>
    <object-name>axes</object-name>
    <object-name>ailerons</object-name>
  </effect>

  <!-- working for Compositor -->
  <effect>
    <inherits-from>Effects/Glass/glassrain</inherits-from>
    <object-name>vitres</object-name>
    <object-name>portevitre</object-name>
  </effect>

  <effect>
    <inherits-from>Effects/Glass/glass</inherits-from>
    <object-name>HDRvitres</object-name>
    <object-name>HDRportevitre</object-name>
  </effect>

  <!-- Sélection des vitres en fonction de HDR ou pas -->
  <animation>
    <type>select</type>
    <condition>
      <!-- <property>sim/rendering/hdr/hdr-enabled</property> -->
      <property>sim/multiplay/generic/bool[2]</property>
    </condition>
    <object-name>HDRvitres</object-name>
    <object-name>HDRportevitre</object-name>
  </animation>

  <animation>
    <type>select</type>
    <condition>
      <!-- <not><property>sim/rendering/hdr/hdr-enabled</property></not> -->
      <not><property>sim/multiplay/generic/bool[2]</property></not>
    </condition>
    <object-name>vitres</object-name>
    <object-name>portevitre</object-name>
  </animation>

  <effect>
    <inherits-from>Effects/model-transparent</inherits-from>
    <object-name>lampeR</object-name>
    <object-name>lampeG</object-name>
    <object-name>vitreprojo</object-name>
    <object-name>propdisc</object-name>
    <object-name>propblur</object-name>
  </effect>

  <animation>
    <type>select</type>
    <condition>
      <equals>
        <!-- <property>sim/model/mode</property> -->
        <property>sim/multiplay/generic/string[0]</property>
        <value>WHEELS</value>
      </equals>
    </condition>
    <!-- Wheels mode -->
    <object-name>axeG</object-name>
    <object-name>axeD</object-name>
    <object-name>pate</object-name>
    <object-name>roueG</object-name>
    <object-name>roueD</object-name>
    <object-name>axeA</object-name>
    <object-name>roueA</object-name>
  </animation>

  <animation>
    <type>select</type>
    <condition>
      <equals>
        <!-- <property>sim/model/mode</property> -->
        <property>sim/multiplay/generic/string[0]</property>
        <value>FLOATS</value>
      </equals>
    </condition>
    <!-- Floats mode -->
    <object-name>flotteurs</object-name>
    <object-name>gouvernailG</object-name>
    <object-name>gouvernailD</object-name>
    <object-name>axes</object-name>
    <object-name>ailerons</object-name>
    <object-name>attaches</object-name>
  </animation>

  <model>
    <path>Engine/all-engines.xml</path>
  </model>

  <model>
    <path>Interior/interior.xml</path>
  </model>

  <model>
    <path>light/all-lights.xml</path>
  </model>

  <model>
    <path>Effects/cranking/all-cranking.xml</path>
  </model>

  <model>
    <path>Effects/ground/all-ground.xml</path>
  </model>

  <model>
    <path>Effects/Wakes/all-wakes.xml</path>
  </model>

  <!-- L'hélice -->
  <animation>
    <name>HeliceComplete</name>
    <object-name>propdisc</object-name>
    <object-name>propblur</object-name>
    <object-name>helice</object-name>
    <object-name>bol</object-name>
  </animation>

  <!-- Séléction de l'objet visible en fonction des rpm -->
  <animation>
    <type>select</type>
    <object-name>propdisc</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value>1500</value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>propblur</object-name>
    <condition>
    <and>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value>600.000</value>
      </greater-than>
      <less-than>
        <property>engines/engine[0]/rpm</property>
        <value>1500.001</value>
      </less-than>
    </and>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>helice</object-name>
    <condition>
      <less-than>
        <property>engines/engine[0]/rpm</property>
        <value>1500</value>
      </less-than>
    </condition>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>HeliceComplete</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value> 100 </value>
      </greater-than>
    </condition>
    <property>engines/engine[0]/rpm</property>
    <factor> 1 </factor>
    <center>
      <x-m> -3.93617 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -0.19522 </z-m>
    </center>
    <axis>
      <x> -1 </x>
      <y>  0 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <!-- Gouverne de profondeur -->
  <animation>
    <type>rotate</type>
    <object-name>profondeur</object-name>
    <!-- <property>controls/flight/elevator</property> -->
    <property>surface-positions/elevator-pos-norm</property>
    <factor> 20 </factor>
    <center>
      <x-m> 3.48051 </x-m>
      <y-m> 0.00000 </y-m>
      <z-m> 0.42039 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Gouverne de direction -->
  <animation>
    <type>rotate</type>
    <object-name>direction</object-name>
    <!-- <property>controls/flight/rudder</property> -->
    <property>surface-positions/rudder-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m> 3.48527 </x1-m>
      <y1-m> 0.00000 </y1-m>
      <z1-m> 0.47950 </z1-m>
      <x2-m> 3.44622 </x2-m>
      <y2-m> 0.00000 </y2-m>
      <z2-m> 1.48329 </z2-m>
    </axis>
  </animation>

  <!-- Animations des ailerons -->
  <animation>
    <type>rotate</type>
    <object-name>aileronG</object-name>
    <property>surface-positions/left-aileron-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m> -0.99313 </x1-m>
      <y1-m> -4.79534 </y1-m>
      <z1-m>  0.51403 </z1-m>
      <x2-m> -0.95651 </x2-m>
      <y2-m> -3.00870 </y2-m>
      <z2-m>  0.52708 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>aileronD</object-name>
    <property>surface-positions/right-aileron-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m> -0.95651 </x1-m>
      <y1-m>  3.00870 </y1-m>
      <z1-m>  0.52708 </z1-m>
      <x2-m> -0.99313 </x2-m>
      <y2-m>  4.79534 </y2-m>
      <z2-m>  0.51403 </z2-m>
    </axis>
  </animation>

  <!-- Volets -->
  <animation>
    <type>rotate</type>
    <object-name>voletG</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 45 </factor>
    <axis>
      <x1-m> -1.06580 </x1-m>
      <y1-m> -2.98355 </y1-m>
      <z1-m>  0.46040 </z1-m>
      <x2-m> -1.06580 </x2-m>
      <y2-m> -0.98355 </y2-m>
      <z2-m>  0.45157 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletD</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 45 </factor>
    <axis>
      <x1-m> -1.06580 </x1-m>
      <y1-m>  0.98355 </y1-m>
      <z1-m>  0.45157 </z1-m>
      <x2-m> -1.06580 </x2-m>
      <y2-m>  2.98355 </y2-m>
      <z2-m>  0.46040 </z2-m>
    </axis>
  </animation>

  <!-- Les roues -->
  <!-- Compression -->
  <animation>
    <name>EnsembleGauche</name>
    <object-name>axeG</object-name>
    <object-name>roueG</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>EnsembleGauche</object-name>
    <!-- <property>gear/gear[0]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[17]</property>
    <condition>
      <equals>
        <!-- <property>sim/model/mode</property> -->
        <property>sim/multiplay/generic/string[0]</property>
        <value>WHEELS</value>
      </equals>
    </condition>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> -5 </dep></entry>
    </interpolation>
    <center>
      <x-m> -2.38241 </x-m>
      <y-m> -0.54604 </y-m>
      <z-m> -0.60242 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>EnsembleDroit</name>
    <object-name>axeD</object-name>
    <object-name>roueD</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>EnsembleDroit</object-name>
    <!-- <property>gear/gear[1]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[18]</property>
    <condition>
      <equals>
        <!-- <property>sim/model/mode</property> -->
        <property>sim/multiplay/generic/string[0]</property>
        <value>WHEELS</value>
      </equals>
    </condition>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0 </dep></entry>
      <entry><ind> 1 </ind><dep> 5 </dep></entry>
    </interpolation>
    <center>
      <x-m> -2.38241 </x-m>
      <y-m>  0.54604 </y-m>
      <z-m> -0.60242 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>EnsembleAvant</name>
    <object-name>axeA</object-name>
    <object-name>roueA</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>EnsembleAvant</object-name>
    <!-- <property>gear/gear[2]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[19]</property>
    <condition>
      <equals>
        <!-- <property>sim/model/mode</property> -->
        <property>sim/multiplay/generic/string[0]</property>
        <value>WHEELS</value>
      </equals>
    </condition>
    <factor> 0.16 </factor>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <!-- Ouverture des portes -->
  <animation>
    <type>pick</type>
    <object-name>porte</object-name>
    <object-name>vitreporte</object-name>
    <object-name>HDRvitreporte</object-name>
    <visible>true</visible>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <condition>
          <and>
            <property>gear/gear[0]/wow</property>
            <property>gear/gear[1]/wow</property>
            <property>gear/gear[2]/wow</property>
            <less-than>
              <property>gear/gear[0]/rollspeed-ms</property>
              <value>10</value>
            </less-than>
          </and>
        </condition>
        <command>nasal</command>
        <script>doors.crew.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porte</object-name>
    <object-name>vitreporte</object-name>
    <object-name>HDRvitreporte</object-name>
    <!-- <property>sim/model/door-positions/crew/position-norm</property> -->
    <property>sim/multiplay/generic/float[0]</property>
    <factor> 100 </factor>
    <axis>
      <x1-m> -2.17910 </x1-m>
      <y1-m>  0.65745 </y1-m>
      <z1-m> -0.41631 </z1-m>
      <x2-m> -2.09833 </x2-m>
      <y2-m>  0.68574 </y2-m>
      <z2-m> -0.17593 </z2-m>
    </axis>
  </animation>

  <animation>
    <name>LaSoute</name>
    <object-name>soute</object-name>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>LaSoute</object-name>
    <visible>true</visible>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <condition>
          <and>
            <property>gear/gear[0]/wow</property>
            <property>gear/gear[1]/wow</property>
            <property>gear/gear[2]/wow</property>
            <less-than>
              <property>gear/gear[0]/rollspeed-ms</property>
              <value>10</value>
            </less-than>
          </and>
        </condition>
        <command>nasal</command>
        <script>doors.passenger.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>LaSoute</object-name>
    <!-- <property>sim/model/door-positions/passenger/position-norm</property> -->
    <property>sim/multiplay/generic/float[1]</property>
    <factor> 80 </factor>
    <axis>
      <x1-m> -1.06859 </x1-m>
      <y1-m>  0.62208 </y1-m>
      <z1-m> -0.32853 </z1-m>
      <x2-m> -1.06859 </x2-m>
      <y2-m>  0.63174 </y2-m>
      <z2-m> -0.11075 </z2-m>
    </axis>
  </animation>

  <!-- Projectors animation -->
  <animation>
    <type>rotate</type>
    <object-name>projo</object-name>
    <!-- <property>sim/model/door-positions/projo/position-norm</property> -->
    <property>sim/multiplay/generic/float[14]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> 90 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.80691 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m>  0.44062 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>gouvernailG</object-name>
    <condition>
      <equals>
        <!-- <property>sim/model/mode</property> -->
        <property>sim/multiplay/generic/string[0]</property>
        <value>FLOATS</value>
      </equals>
    </condition>
    <!-- <property>controls/flight/rudder</property> -->
    <property>surface-positions/rudder-pos-norm</property>
    <factor> 20 </factor>
    <center>
      <x-m>  0.82681 </x-m>
      <y-m> -0.94202 </y-m>
      <z-m> -1.61768 </z-m>
    </center>
    <axis>
      <x> -0.087 </x>
      <y>  0.000 </y>
      <z>  0.996 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>gouvernailG</object-name>
    <condition>
      <equals>
        <!-- <property>sim/model/mode</property> -->
        <property>sim/multiplay/generic/string[0]</property>
        <value>FLOATS</value>
      </equals>
    </condition>
    <property>controls/gear/water-rudder-down</property>
    <factor> 90 </factor>
    <center>
      <x-m>  0.82681 </x-m>
      <y-m> -0.94202 </y-m>
      <z-m> -1.61768 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>gouvernailD</object-name>
    <condition>
      <equals>
        <!-- <property>sim/model/mode</property> -->
        <property>sim/multiplay/generic/string[0]</property>
        <value>FLOATS</value>
      </equals>
    </condition>
    <!-- <property>controls/flight/rudder</property> -->
    <property>surface-positions/rudder-pos-norm</property>
    <factor> 20 </factor>
    <center>
      <x-m>  0.82681 </x-m>
      <y-m>  0.94202 </y-m>
      <z-m> -1.61768 </z-m>
    </center>
    <axis>
      <x> -0.087 </x>
      <y>  0.000 </y>
      <z>  0.996 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>gouvernailD</object-name>
    <condition>
      <equals>
        <!-- <property>sim/model/mode</property> -->
        <property>sim/multiplay/generic/string[0]</property>
        <value>FLOATS</value>
      </equals>
    </condition>
    <property>controls/gear/water-rudder-down</property>
    <factor> 90 </factor>
    <center>
      <x-m>  0.82681 </x-m>
      <y-m>  0.94202 </y-m>
      <z-m> -1.61768 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>gouvernailG</object-name>
    <object-name>gouvernailD</object-name>
    <condition>
      <equals>
        <!-- <property>sim/model/mode</property> -->
        <property>sim/multiplay/generic/string[0]</property>
        <value>FLOATS</value>
      </equals>
    </condition>
    <!-- <property>sim/model/door-positions/gouvernes/position-norm</property> -->
    <property>sim/multiplay/generic/float[15]</property>
    <interpolation>
      <entry><ind> 1 </ind><dep>   0 </dep></entry>
      <entry><ind> 0 </ind><dep> 115 </dep></entry>
    </interpolation>
    <center>
      <x-m>  0.82681 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -1.61768 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Rotation des roues lors du roulage -->
  <animation>
    <type>spin</type>
    <object-name>roueG</object-name>
    <!-- <property>gear/gear[0]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[11]</property>
    <condition>
      <equals>
        <!-- <property>sim/model/mode</property> -->
        <property>sim/multiplay/generic/string[0]</property>
        <value>WHEELS</value>
      </equals>
    </condition>
    <factor> 30 </factor>
    <center>
      <x-m> -2.46107 </x-m>
      <y-m> -1.27004 </y-m>
      <z-m> -1.37405 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueD</object-name>
    <!-- <property>gear/gear[1]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[12]</property>
    <condition>
      <equals>
        <!-- <property>sim/model/mode</property> -->
        <property>sim/multiplay/generic/string[0]</property>
        <value>WHEELS</value>
      </equals>
    </condition>
    <factor> 30 </factor>
    <center>
      <x-m> -2.46107 </x-m>
      <y-m>  1.27004 </y-m>
      <z-m> -1.37405 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueA</object-name>
    <!-- <property>gear/gear[2]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[13]</property>
    <condition>
      <equals>
        <!-- <property>sim/model/mode</property> -->
        <property>sim/multiplay/generic/string[0]</property>
        <value>WHEELS</value>
      </equals>
    </condition>
    <factor> 30 </factor>
    <center>
      <x-m>  3.60022 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -0.03399 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

</PropertyList>
