<?xml version="1.0" encoding="ISO-8859-1"?>

<PropertyList>

  <fx>

    <!-- Engine 1 -->
    <engine>
      <name>start1</name>
      <mode>once</mode>
      <path>starter.wav</path>
      <condition>
        <!-- <property>controls/engines/engine[0]/starter</property> -->
        <property>sim/multiplay/generic/bool[7]</property>
      </condition>
      <volume>
        <!-- <property>engines/engine[0]/n2</property> -->
        <property>sim/multiplay/generic/float[8]</property>
        <factor> 0.09 </factor>
        <min> 0.3 </min>
        <max> 0.9 </max>
      </volume>
      <pitch>
        <!-- <property>engines/engine[0]/n2</property> -->
        <property>sim/multiplay/generic/float[8]</property>
        <factor> 0.01 </factor>
        <min> 0.0 </min>
        <max> 0.9 </max>
      </pitch>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </engine>

    <engine-jet>
      <name>engine-jet1</name>
      <path>Sounds/jet.wav</path>
      <mode>looped</mode>
      <condition>
        <!-- <not><property>controls/engines/engine[0]/cutoff</property></not> -->
        <not><property>sim/multiplay/generic/bool[0]</property></not>
        <not><property>sim/current-view/internal</property></not>
        <not><property>engines/engine[0]/out-of-fuel</property></not>
      </condition>
      <orientation>
        <x>0.0</x>
        <y>0.0</y>
        <z>-180.0</z>
        <inner-angle>180.0</inner-angle>
        <outer-angle>360.0</outer-angle>
        <outer-gain>0.2</outer-gain>
      </orientation>
      <pitch>
        <!-- <property>engines/engine[0]/n1</property> -->
        <property>sim/multiplay/generic/float[4]</property>
        <ofset>0.1</ofset>
        <factor>.001</factor>
      </pitch>
      <volume>
        <!-- <property>engines/engine[0]/thrust-lbs</property> -->
        <property>sim/multiplay/generic/float[21]</property>
        <factor>0.000025</factor>
        <min>0.2</min>
        <max>0.75</max>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </engine-jet>

    <engine-rumble>
      <name>afterburnerOUT1</name>
      <path>afterburner-out.wav</path>
      <mode>looped</mode>
      <condition>
        <and>
          <!-- <not><property>controls/engines/engine[0]/cutoff</property></not> -->
          <not><property>sim/multiplay/generic/bool[0]</property></not>
          <not><property>sim/current-view/internal</property></not>
          <not><property>engines/engine[0]/out-of-fuel</property></not>
          <greater-than>
            <!-- <property>engines/engine[0]/afterburner</property> -->
            <property>sim/multiplay/generic/float[13]</property>
            <value>0.7</value>
          </greater-than>
        </and>
      </condition>
      <orientation>
        <x>0.0</x>
        <y>0.0</y>
        <z>-180.0</z>
        <inner-angle>180.0</inner-angle>
        <outer-angle>360.0</outer-angle>
        <outer-gain>0.2</outer-gain>
      </orientation>
      <pitch>
        <!-- <property>engines/engine[0]/thrust-lbs</property> -->
        <property>sim/multiplay/generic/float[21]</property>
        <factor>1</factor>
        <offset>0.3</offset>
      </pitch>
      <volume>
        <!-- <property>engines/engine[0]/thrust-lbs</property> -->
        <property>sim/multiplay/generic/float[21]</property>
        <factor>1.2</factor>
        <offset>0.15</offset>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </engine-rumble>

    <engine-rumble>
      <name>afterburnerIN1</name>
      <path>afterburner-in.wav</path>
      <mode>looped</mode>
      <condition>
        <and>
          <!-- <not><property>controls/engines/engine[0]/cutoff</property></not> -->
          <not><property>sim/multiplay/generic/bool[0]</property></not>
          <property>sim/current-view/internal</property>
          <not><property>engines/engine[0]/out-of-fuel</property></not>
          <greater-than>
            <!-- <property>engines/engine[0]/thrust-lbs</property> -->
            <property>sim/multiplay/generic/float[21]</property>
            <value>0.7</value>
          </greater-than>
        </and>
      </condition>
      <orientation>
        <x>0.0</x>
        <y>0.0</y>
        <z>-180.0</z>
        <inner-angle>180.0</inner-angle>
        <outer-angle>360.0</outer-angle>
        <outer-gain>0.2</outer-gain>
      </orientation>
      <pitch>
        <!-- <property>engines/engine[0]/thrust-lbs</property> -->
        <property>sim/multiplay/generic/float[21]</property>
        <factor>1</factor>
        <offset>0.3</offset>
      </pitch>
      <volume>
        <!-- <property>engines/engine[0]/thrust-lbs</property> -->
        <property>sim/multiplay/generic/float[21]</property>
        <factor>1.2</factor>
        <offset>0.15</offset>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </engine-rumble>

    <engine-whine-external>
      <name>external-whine1</name>
      <path>Sounds/turbojet_fan.wav</path>
      <mode>looped</mode>
      <condition>
        <!-- <not><property>controls/engines/engine[0]/cutoff</property></not> -->
        <not><property>sim/multiplay/generic/bool[0]</property></not>
        <not><property>sim/current-view/internal</property></not>
        <not><property>engines/engine[0]/out-of-fuel</property></not>
      </condition>
      <orientation>
        <x>0.0</x>
        <y>0.0</y>
        <z>1</z>
        <inner-angle>180.0</inner-angle>
        <outer-angle>360.0</outer-angle>
        <outer-gain>0.5</outer-gain>
      </orientation>
      <pitch>
        <!-- <property>engines/engine[0]/n1</property> -->
        <property>sim/multiplay/generic/float[4]</property>
        <ofset>0.7</ofset>
        <factor>.003</factor>
      </pitch>
      <volume>
        <!-- <property>engines/engine[0]/n1</property> -->
        <property>sim/multiplay/generic/float[4]</property>
        <offset>1.0</offset>
        <factor>-0.008</factor>
        <max>0.6</max>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </engine-whine-external>

    <engine-whine-internal>
      <name>internal-whine1</name>
      <path>Sounds/whine.wav</path>
      <mode>looped</mode>
      <condition>
        <!-- <not><property>controls/engines/engine[0]/cutoff</property></not> -->
        <not><property>sim/multiplay/generic/bool[0]</property></not>
        <property>sim/current-view/internal</property>
        <not><property>engines/engine[0]/out-of-fuel</property></not>
      </condition>
      <pitch>
        <!-- <property>engines/engine[0]/n1</property> -->
        <property>sim/multiplay/generic/float[4]</property>
        <ofset>0.1</ofset>
        <factor>.0016</factor>
      </pitch>
      <volume>
        <!-- <property>engines/engine[0]/thrust-lbs</property> -->
        <property>sim/multiplay/generic/float[21]</property>
        <factor>0.000012</factor>
        <min>0.2</min>
        <max>0.7</max>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </engine-whine-internal>

    <engine-jet-internal>
      <name>internal-jet1</name>
      <path>Sounds/jet.wav</path>
      <mode>looped</mode>
      <condition>
        <!-- <not><property>controls/engines/engine[0]/cutoff</property></not> -->
        <not><property>sim/multiplay/generic/bool[0]</property></not>
        <property>sim/current-view/internal</property>
        <not><property>engines/engine[0]/out-of-fuel</property></not>
      </condition>
      <pitch>
        <!-- <property>engines/engine[0]/n1</property> -->
        <property>sim/multiplay/generic/float[4]</property>
        <ofset>0.1</ofset>
        <factor>.0016</factor>
      </pitch>
      <volume>
        <!-- <property>engines/engine[0]/thrust-lbs</property> -->
        <property>sim/multiplay/generic/float[21]</property>
        <factor>0.00005</factor>
        <min>0.1</min>
        <max>0.9</max>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </engine-jet-internal>

    <!-- Engine 2 -->
    <engine>
      <name>start1</name>
      <mode>once</mode>
      <path>starter.wav</path>
      <condition>
        <!-- <property>controls/engines/engine[1]/starter</property> -->
        <property>sim/multiplay/generic/bool[8]</property>
      </condition>
      <volume>
        <!-- <property>engines/engine[1]/n2</property> -->
        <property>sim/multiplay/generic/float[9]</property>
        <factor> 0.09 </factor>
        <min> 0.3 </min>
        <max> 0.9 </max>
      </volume>
      <pitch>
        <!-- <property>engines/engine[1]/n2</property> -->
        <property>sim/multiplay/generic/float[9]</property>
        <factor> 0.01 </factor>
        <min> 0.0 </min>
        <max> 0.9 </max>
      </pitch>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </engine>

    <engine-jet>
      <name>engine-jet1</name>
      <path>Sounds/jet.wav</path>
      <mode>looped</mode>
      <condition>
        <!-- <not><property>controls/engines/engine[1]/cutoff</property></not> -->
        <not><property>sim/multiplay/generic/bool[1]</property></not>
        <not><property>sim/current-view/internal</property></not>
        <not><property>engines/engine[1]/out-of-fuel</property></not>
      </condition>
      <orientation>
        <x>0.0</x>
        <y>0.0</y>
        <z>-180.0</z>
        <inner-angle>180.0</inner-angle>
        <outer-angle>360.0</outer-angle>
        <outer-gain>0.2</outer-gain>
      </orientation>
      <pitch>
        <!-- <property>engines/engine[1]/n1</property> -->
        <property>sim/multiplay/generic/float[5]</property>
        <ofset>0.1</ofset>
        <factor>.001</factor>
      </pitch>
      <volume>
        <!-- <property>engines/engine[1]/thrust-lbs</property> -->
        <property>sim/multiplay/generic/float[22]</property>
        <factor>0.000025</factor>
        <min>0.2</min>
        <max>0.75</max>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </engine-jet>

    <engine-rumble>
      <name>afterburnerOUT1</name>
      <path>afterburner-out.wav</path>
      <mode>looped</mode>
      <condition>
        <and>
          <!-- <not><property>controls/engines/engine[1]/cutoff</property></not> -->
          <not><property>sim/multiplay/generic/bool[1]</property></not>
          <not><property>sim/current-view/internal</property></not>
          <not><property>engines/engine[1]/out-of-fuel</property></not>
          <greater-than>
            <!-- <property>engines/engine[1]/afterburner</property> -->
            <property>sim/multiplay/generic/float[14]</property>
            <value>0.7</value>
          </greater-than>
        </and>
      </condition>
      <orientation>
        <x>0.0</x>
        <y>0.0</y>
        <z>-180.0</z>
        <inner-angle>180.0</inner-angle>
        <outer-angle>360.0</outer-angle>
        <outer-gain>0.2</outer-gain>
      </orientation>
      <pitch>
        <!-- <property>engines/engine[1]/thrust-lbs</property> -->
        <property>sim/multiplay/generic/float[22]</property>
        <factor>1</factor>
        <offset>0.3</offset>
      </pitch>
      <volume>
        <!-- <property>engines/engine[1]/thrust-lbs</property> -->
        <property>sim/multiplay/generic/float[22]</property>
        <factor>1.2</factor>
        <offset>0.15</offset>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </engine-rumble>

    <engine-rumble>
      <name>afterburnerIN1</name>
      <path>afterburner-in.wav</path>
      <mode>looped</mode>
      <condition>
        <and>
          <!-- <not><property>controls/engines/engine[1]/cutoff</property></not> -->
          <not><property>sim/multiplay/generic/bool[1]</property></not>
          <property>sim/current-view/internal</property>
          <not><property>engines/engine[1]/out-of-fuel</property></not>
          <greater-than>
            <!-- <property>engines/engine[1]/thrust-lbs</property> -->
            <property>sim/multiplay/generic/float[22]</property>
            <value>0.7</value>
          </greater-than>
        </and>
      </condition>
      <orientation>
        <x>0.0</x>
        <y>0.0</y>
        <z>-180.0</z>
        <inner-angle>180.0</inner-angle>
        <outer-angle>360.0</outer-angle>
        <outer-gain>0.2</outer-gain>
      </orientation>
      <pitch>
        <!-- <property>engines/engine[1]/thrust-lbs</property> -->
        <property>sim/multiplay/generic/float[22]</property>
        <factor>1</factor>
        <offset>0.3</offset>
      </pitch>
      <volume>
        <!-- <property>engines/engine[1]/thrust-lbs</property> -->
        <property>sim/multiplay/generic/float[22]</property>
        <factor>1.2</factor>
        <offset>0.15</offset>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </engine-rumble>

    <engine-whine-external>
      <name>external-whine1</name>
      <path>Sounds/turbojet_fan.wav</path>
      <mode>looped</mode>
      <condition>
        <!-- <not><property>controls/engines/engine[1]/cutoff</property></not> -->
        <not><property>sim/multiplay/generic/bool[1]</property></not>
        <not><property>sim/current-view/internal</property></not>
        <not><property>engines/engine[1]/out-of-fuel</property></not>
      </condition>
      <orientation>
        <x>0.0</x>
        <y>0.0</y>
        <z>1</z>
        <inner-angle>180.0</inner-angle>
        <outer-angle>360.0</outer-angle>
        <outer-gain>0.5</outer-gain>
      </orientation>
      <pitch>
        <!-- <property>engines/engine[1]/n1</property> -->
        <property>sim/multiplay/generic/float[5]</property>
        <ofset>0.7</ofset>
        <factor>.003</factor>
      </pitch>
      <volume>
        <!-- <property>engines/engine[1]/n1</property> -->
        <property>sim/multiplay/generic/float[5]</property>
        <offset>1.0</offset>
        <factor>-0.008</factor>
        <max>0.6</max>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </engine-whine-external>

    <engine-whine-internal>
      <name>internal-whine1</name>
      <path>Sounds/whine.wav</path>
      <mode>looped</mode>
      <condition>
        <!-- <not><property>controls/engines/engine[1]/cutoff</property></not> -->
        <not><property>sim/multiplay/generic/bool[1]</property></not>
        <property>sim/current-view/internal</property>
        <not><property>engines/engine[1]/out-of-fuel</property></not>
      </condition>
      <pitch>
        <!-- <property>engines/engine[1]/n1</property> -->
        <property>sim/multiplay/generic/float[5]</property>
        <ofset>0.1</ofset>
        <factor>.0016</factor>
      </pitch>
      <volume>
        <!-- <property>engines/engine[1]/thrust-lbs</property> -->
        <property>sim/multiplay/generic/float[22]</property>
        <factor>0.000012</factor>
        <min>0.2</min>
        <max>0.7</max>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </engine-whine-internal>

    <engine-jet-internal>
      <name>internal-jet1</name>
      <path>Sounds/jet.wav</path>
      <mode>looped</mode>
      <condition>
        <!-- <not><property>controls/engines/engine[1]/cutoff</property></not> -->
        <not><property>sim/multiplay/generic/bool[1]</property></not>
        <property>sim/current-view/internal</property>
        <not><property>engines/engine[1]/out-of-fuel</property></not>
      </condition>
      <pitch>
        <!-- <property>engines/engine[1]/n1</property> -->
        <property>sim/multiplay/generic/float[5]</property>
        <ofset>0.1</ofset>
        <factor>.0016</factor>
      </pitch>
      <volume>
        <!-- <property>engines/engine[1]/thrust-lbs</property> -->
        <property>sim/multiplay/generic/float[22]</property>
        <factor>0.00005</factor>
        <min>0.1</min>
        <max>0.9</max>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </engine-jet-internal>

    <!-- ************************************************************* -->
    <!-- Rumble -->
    <rumble>
      <name>rumble</name>
      <mode>looped</mode>
      <path>Sounds/rumble.wav</path>
      <condition>
        <or>
          <property>gear/gear[0]/wow</property>
          <property>gear/gear[1]/wow</property>
          <property>gear/gear[2]/wow</property>
        </or>
      </condition>
      <volume>
        <property>velocities/groundspeed-kt</property>
        <factor>0.01</factor>
        <max>1</max>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </rumble>

    <!-- Gears -->
    <gear-0-transit>
      <name>gear-0-transit</name>
      <mode>in-transit</mode>
      <path>gears.wav</path>
      <property>gear/gear[0]/position-norm</property>
      <volume>
        <factor>1.1</factor>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </gear-0-transit>

    <gear-0-lock>
      <name>gear-0-lock</name>
      <path>Sounds/gear-lck.wav</path>
      <condition>
        <or>
          <equals>
            <property>gear/gear[0]/position-norm</property>
            <value>0</value>
          </equals>
          <equals>
            <property>gear/gear[0]/position-norm</property>
            <value>0</value>
          </equals>
        </or>
      </condition>
      <volume>
        <factor>0.7</factor>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </gear-0-lock>

    <!-- wind -->
    <wind>
      <name>wind</name>
      <mode>looped</mode>
      <path>wind.wav</path>
      <condition>
        <equals>
          <property>sim/current-view/view-number</property>
          <value>0</value>
        </equals>
        <greater-than>
          <property>canopy/position-norm</property>
          <value>0</value>
        </greater-than>
      </condition>
      <volume>
        <property>velocities/airspeed-kt</property>
        <factor>0.001</factor>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </wind>

    <!-- Air-brakes -->
    <air-brakes>
      <name>air-brakes</name>
      <mode>looped</mode>
      <path>air-brakes.wav</path>
      <condition>
        <equals>
          <property>sim/current-view/view-number</property>
          <value>0</value>
        </equals>
        <greater-than>
          <property>surface-positions/speedbrake-pos-norm</property>
          <value>0</value>
        </greater-than>
      </condition>
      <volume>
        <property>velocities/airspeed-kt</property>
        <factor>0.001</factor>
      </volume>
      <volume>
        <property>surface-positions/speedbrake-pos-norm</property>
        <factor>1.5</factor>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </air-brakes>

    <!-- Squeal -->
    <squeal>
      <name>squeal0</name>
      <path>Sounds/squeal.wav</path>
      <condition>
        <property>gear/gear[0]/wow</property>
      </condition>
      <volume>
        <property>velocities/speed-down-fps</property>
        <factor>0.05</factor>
      </volume>
      <volume>
        <property>velocities/groundspeed-kt</property>
        <factor>0.01</factor>
      </volume>
      <volume>
        <internal>dt_stop</internal>
        <factor>0.05</factor>
        <max>1.0</max>
      </volume>
      <pitch>
        <property>velocities/groundspeed-kt</property>
        <factor>0.0025</factor>
        <offset>1.2</offset>
      </pitch>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </squeal>

    <squeal>
      <name>squeal1</name>
      <path>Sounds/squeal.wav</path>
      <condition>
        <property>gear/gear[1]/wow</property>
      </condition>
      <volume>
        <property>velocities/speed-down-fps</property>
        <factor>0.05</factor>
      </volume>
      <volume>
        <property>velocities/groundspeed-kt</property>
        <factor>0.01</factor>
      </volume>
      <volume>
        <internal>dt_stop</internal>
        <factor>0.05</factor>
        <max>1.0</max>
      </volume>
      <pitch>
        <property>velocities/airspeed-kt</property>
        <factor>0.0025</factor>
        <offset>1.2</offset>
      </pitch>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </squeal>

    <squeal>
      <name>squeal2</name>
      <path>Sounds/squeal.wav</path>
      <condition>
        <property>gear/gear[2]/wow</property>
      </condition>
      <volume>
        <property>velocities/speed-down-fps</property>
        <factor>0.05</factor>
      </volume>
      <volume>
        <property>velocities/groundspeed-kt</property>
        <factor>0.01</factor>
      </volume>
      <volume>
        <internal>dt_stop</internal>
        <factor>0.05</factor>
        <max>1.0</max>
      </volume>
      <pitch>
        <property>velocities/groundspeed-kt</property>
        <factor>0.0025</factor>
        <offset>1.2</offset>
      </pitch>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </squeal>

    <flap-in-transit>
      <name>flaps-in-transit</name>
      <mode>in-transit</mode>
      <path>flaps.wav</path>
      <property>surface-positions/flap-pos-norm</property>
      <pitch>
        <property>surface-positions/flap-pos-norm</property>
        <factor>-0.1</factor>
      </pitch>
      <volume>
        <factor>0.4</factor>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </flap-in-transit>

    <!-- stall warnings -->
    <pre-stall>
      <name>pre-stall</name>
      <mode>looped</mode>
      <path>stall-600-chopped.wav</path>
      <condition>
        <greater-than>
          <property>orientation/alpha-deg</property>
          <value>18</value>
        </greater-than>
        <less-than-equals>
          <property>orientation/alpha-deg</property>
          <value>22.5</value>
        </less-than-equals>
        <greater-than>
          <property>velocities/airspeed-kt</property>
          <value>10</value>
        </greater-than>
        <or>
          <equals>
            <property>sim/current-view/name</property>
            <value>Cockpit View</value>
          </equals>
          <equals>
            <property>sim/current-view/name</property>
            <value>RIO View</value>
          </equals>
        </or>
      </condition>
      <volume>
        <factor>0.4</factor>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </pre-stall>

    <stall>
      <name>stall</name>
      <mode>looped</mode>
      <path>stall-600-continue.wav</path>
      <condition>
        <greater-than>
          <property>orientation/alpha-deg</property>
          <value>22.5</value>
        </greater-than>
        <greater-than>
          <property>velocities/airspeed-kt</property>
          <value>10</value>
        </greater-than>
        <or>
          <equals>
            <property>sim/current-view/name</property>
            <value>Cockpit View</value>
          </equals>
          <equals>
            <property>sim/current-view/name</property>
            <value>RIO View</value>
          </equals>
        </or>
      </condition>
      <volume>
        <factor>0.6</factor>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </stall>

    <!-- CANOPY -->
    <door>
      <name>DoorAOpen</name>
      <path>DoorOpen.wav</path>
      <condition>
        <greater-than>
          <!-- <property>sim/model/door-positions/crew/position-norm</property> -->
          <property>sim/multiplay/generic/float[0]</property>
          <value>0.1</value>
        </greater-than>
      </condition>
      <volume>
        <factor>0.8</factor>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </door>

    <door>
      <name>DoorAClose</name>
      <path>DoorClosed.wav</path>
      <condition>
        <equals>
          <!-- <property>sim/model/door-positions/crew/position-norm</property> -->
          <property>sim/multiplay/generic/float[0]</property>
          <value>0</value>
        </equals>
      </condition>
      <volume>
        <factor>1</factor>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </door>

    <guns>
      <name>gunfire</name>
      <mode>looped</mode>
      <path>gunfire.wav</path>
      <condition>
        <!-- <property>controls/armament/trigger</property> -->
        <property>sim/multiplay/generic/int[10]</property>
        <or>
          <greater-than>
            <!-- <property>ai/submodels/submodel[0]/count</property> -->
            <property>sim/multiplay/generic/int[6]</property>
            <value>0</value>
          </greater-than>
          <equals>
            <!-- <property>ai/submodels/submodel[0]/count</property> -->
            <property>sim/multiplay/generic/int[6]</property>
            <value>-1</value>
          </equals>
        </or>
      </condition>
      <volume>
        <factor>1.2</factor>
        <max>1.0</max>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </guns>

    <rain>
      <name>rain</name>
      <mode>looped</mode>
      <path>rain_canopy.wav</path>
      <condition>
        <greater-than>
          <property>environment/metar/rain-norm</property>
          <value>0.2</value>
        </greater-than>
      </condition>
      <volume>
        <property>environment/metar/rain-norm</property>
        <factor>1.00</factor>
        <offset>0.00</offset>
        <min>0.4</min>
        <max>0.9</max>
      </volume>
      <pitch>
        <property>velocities/airspeed-kt</property>
        <factor>0.001</factor>
        <offset>1.0</offset>
      </pitch>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </rain>

  </fx>

</PropertyList>
