<?xml version="1.0" encoding="ISO-8859-1"?>

<PropertyList>

  <path>an12.ac</path>

  <!-- MP sound call -->
  <sound>
    <path>../Sounds/mp-sound.xml</path>
  </sound>

  <nasal>
    <load>
      var livery_update = aircraft.livery_update.new("Liveries", 10);
    </load>
    <unload>
      livery_update .stop();
    </unload>
  </nasal>

  <animation>
    <!-- Objets opaques -->
    <object-name>fuselage</object-name>
    <object-name>porte</object-name>
    <object-name>baie</object-name>
    <object-name>baieG</object-name>
    <object-name>baieD</object-name>
    <object-name>bosses</object-name>
    <object-name>porteA</object-name>
    <object-name>porteAG</object-name>
    <object-name>porteAD</object-name>
    <object-name>porteG1</object-name>
    <object-name>porteG2</object-name>
    <object-name>porteD1</object-name>
    <object-name>porteD2</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG</object-name>
    <object-name>voletD</object-name>
    <object-name>ailes2</object-name>
    <object-name>direction</object-name>
    <object-name>profondeur</object-name>
    <object-name>moteurs</object-name>
    <object-name>bolGE</object-name>
    <object-name>bolGI</object-name>
    <object-name>bolDI</object-name>
    <object-name>bolDE</object-name>
    <object-name>tourelle</object-name>
    <object-name>antennes</object-name>

    <object-name>trous</object-name>
    <object-name>echappes</object-name>
    <object-name>axeA1</object-name>
    <object-name>axeA2</object-name>
    <object-name>roueA</object-name>
    <object-name>axeG1</object-name>
    <object-name>axeG2</object-name>
    <object-name>roueG1</object-name>
    <object-name>roueG2</object-name>
    <object-name>axeD1</object-name>
    <object-name>axeD2</object-name>
    <object-name>roueD1</object-name>
    <object-name>roueD2</object-name>
    <object-name>heliceGE</object-name>
    <object-name>heliceGI</object-name>
    <object-name>heliceDI</object-name>
    <object-name>heliceDE</object-name>
    <object-name>cables</object-name>
    <object-name>chokes</object-name>

    <!-- Objets transparents -->
    <object-name>vitres</object-name>
    <object-name>vitreporte</object-name>
    <object-name>propblurGE</object-name>
    <object-name>propdiscGE</object-name>
    <object-name>propblurGI</object-name>
    <object-name>propdiscGI</object-name>
    <object-name>propblurDI</object-name>
    <object-name>propdiscDI</object-name>
    <object-name>propblurDE</object-name>
    <object-name>propdiscDE</object-name>
    <!-- HDR mode -->
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitreporte</object-name>
  </animation>

  <animation>
    <type>material</type>
    <object-name>fuselage</object-name>
    <object-name>porte</object-name>
    <object-name>baie</object-name>
    <object-name>baieG</object-name>
    <object-name>baieD</object-name>
    <object-name>bosses</object-name>
    <object-name>porteA</object-name>
    <object-name>porteAG</object-name>
    <object-name>porteAD</object-name>
    <object-name>porteG1</object-name>
    <object-name>porteG2</object-name>
    <object-name>porteD1</object-name>
    <object-name>porteD2</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG</object-name>
    <object-name>voletD</object-name>
    <object-name>ailes2</object-name>
    <object-name>direction</object-name>
    <object-name>profondeur</object-name>
    <object-name>moteurs</object-name>
    <object-name>bolGE</object-name>
    <object-name>bolGI</object-name>
    <object-name>bolDI</object-name>
    <object-name>bolDE</object-name>
    <object-name>tourelle</object-name>
    <object-name>antennes</object-name>

    <object-name>trous</object-name>
    <object-name>echappes</object-name>
    <object-name>axeA1</object-name>
    <object-name>axeA2</object-name>
    <object-name>roueA</object-name>
    <object-name>axeG1</object-name>
    <object-name>axeG2</object-name>
    <object-name>roueG1</object-name>
    <object-name>roueG2</object-name>
    <object-name>axeD1</object-name>
    <object-name>axeD2</object-name>
    <object-name>roueD1</object-name>
    <object-name>roueD2</object-name>
    <object-name>heliceGE</object-name>
    <object-name>heliceGI</object-name>
    <object-name>heliceDI</object-name>
    <object-name>heliceDE</object-name>
    <object-name>cables</object-name>
    <object-name>chokes</object-name>

    <property-base>sim/model/livery</property-base>
    <texture-prop>texture</texture-prop>
    <texture>texture.png</texture>
    <specular>
      <red-prop>specular/red</red-prop>
      <green-prop>specular/green</green-prop>
      <blue-prop>specular/blue</blue-prop>
    </specular>
  </animation>

  <effect>
    <inherits-from>Effects/Bump/bumpspec</inherits-from>
    <object-name>fuselage</object-name>
    <object-name>porte</object-name>
    <object-name>baie</object-name>
    <object-name>baieG</object-name>
    <object-name>baieD</object-name>
    <object-name>bosses</object-name>
    <object-name>porteA</object-name>
    <object-name>porteAG</object-name>
    <object-name>porteAD</object-name>
    <object-name>porteG1</object-name>
    <object-name>porteG2</object-name>
    <object-name>porteD1</object-name>
    <object-name>porteD2</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG</object-name>
    <object-name>voletD</object-name>
    <object-name>ailes2</object-name>
    <object-name>direction</object-name>
    <object-name>profondeur</object-name>
    <object-name>moteurs</object-name>
    <object-name>bolGE</object-name>
    <object-name>bolGI</object-name>
    <object-name>bolDI</object-name>
    <object-name>bolDE</object-name>
    <object-name>tourelle</object-name>
    <object-name>antennes</object-name>
  </effect>

  <!-- working for Compositor -->
  <effect>
    <inherits-from>Effects/Glass/glassrain</inherits-from>
    <object-name>vitres</object-name>
    <object-name>vitreporte</object-name>
  </effect>

  <effect>
    <inherits-from>Effects/Glass/glass</inherits-from>
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitreporte</object-name>
  </effect>

  <!-- Sélection des vitres en fonction de HDR ou pas -->
  <animation>
    <type>select</type>
    <condition>
      <property>/sim/rendering/hdr/hdr-enabled</property>
    </condition>
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitreporte</object-name>
  </animation>

  <animation>
    <type>select</type>
    <condition>
      <not><property>/sim/rendering/hdr/hdr-enabled</property></not>
    </condition>
    <object-name>vitres</object-name>
    <object-name>vitreporte</object-name>
  </animation>

  <effect>
    <inherits-from>Effects/model-transparent</inherits-from>
    <object-name>propblurGE</object-name>
    <object-name>propdiscGE</object-name>
    <object-name>propblurGI</object-name>
    <object-name>propdiscGI</object-name>
    <object-name>propblurDI</object-name>
    <object-name>propdiscDI</object-name>
    <object-name>propblurDE</object-name>
    <object-name>propdiscDE</object-name>
  </effect>

  <model>
    <path>Interior/interior.xml</path>
  </model>

  <model>
    <path>Stairs/all-stairs.xml</path>
  </model>

  <!--
  <model>
    <path>Effects/parachut/paratroopers-smoke.xml</path>
    <offsets>
      <x-m> 12 </x-m>
      <y-m>  0 </y-m>
      <z-m> -5 </z-m>
    </offsets>
  </model>
  -->

  <!--
  <model>
    <path>Wipers/all-wipers.xml</path>
  </model>
  -->
  <model>
    <path>Effects/Submodels/Storage/all-storage.xml</path>
  </model>

  <model>
    <path>Effects/cranking/all-cranking.xml</path>
  </model>

  <model>
    <path>Effects/trail/all-trails.xml</path>
  </model>

  <model>
    <path>Effects/ground/all-ground.xml</path>
  </model>

  <model>
    <path>light/all-lights.xml</path>
  </model>

  <text>
    <name>Callsign</name>
    <offsets>
      <x-m> -0.71 </x-m>
      <y-m> -2.29 </y-m>
      <z-m> -3.51 </z-m>
      <roll-deg>    0 </roll-deg>
      <pitch-deg>   0 </pitch-deg>
      <heading-deg> 0 </heading-deg>
    </offsets>
    <alignment>center-center</alignment>
    <axis-alignment>xz-plane</axis-alignment>
    <type type="string">text-value</type>
    <property type="string">sim/multiplay/generic/string[0]</property>
    <format type="string">%.7s</format>
    <font>arial_black.txf</font>
    <character-size>0.08</character-size>
    <character-aspect-ratio type="double">1.0</character-aspect-ratio>
    <font-resolution>
      <width type="int">128</width>
      <height type="int">128</height>
    </font-resolution>
  </text>

  <animation>
    <type>material</type>
    <object-name>Callsign</object-name>
    <emission>
      <red>   0.15 </red>
      <green> 0.15 </green>
      <blue>  0.30 </blue>
    </emission>
  </animation>

  <!-- Propellers -->
  <animation>
    <name>HeliceCompleteGE</name>
    <object-name>propdiscGE</object-name>
    <object-name>propblurGE</object-name>
    <object-name>heliceGE</object-name>
    <object-name>bolGE</object-name>
  </animation>

  <!-- Selection of the visible object based on the rpm -->
  <animation>
    <type>select</type>
    <object-name>propdiscGE</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value>850</value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>propblurGE</object-name>
    <condition>
    <and>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value>600.000</value>
      </greater-than>
      <less-than>
        <property>engines/engine[0]/rpm</property>
        <value>850.001</value>
      </less-than>
    </and>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>heliceGE</object-name>
    <condition>
      <less-than>
        <property>engines/engine[0]/rpm</property>
        <value>850</value>
      </less-than>
    </condition>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>HeliceCompleteGE</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value> 20 </value>
      </greater-than>
    </condition>
    <property>engines/engine[0]/rpm</property>
    <factor> 1 </factor>
    <center>
      <x-m> -5.89102 </x-m>
      <y-m> -9.56800 </y-m>
      <z-m> -0.93836 </z-m>
    </center>
    <axis>
      <x> -1 </x>
      <y>  0 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <name>HeliceCompleteGI</name>
    <object-name>propdiscGI</object-name>
    <object-name>propblurGI</object-name>
    <object-name>heliceGI</object-name>
    <object-name>bolGI</object-name>
  </animation>

  <!-- Selection of the visible object based on the rpm -->
  <animation>
    <type>select</type>
    <object-name>propdiscGI</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[1]/rpm</property>
        <value>850</value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>propblurGI</object-name>
    <condition>
    <and>
      <greater-than>
        <property>engines/engine[1]/rpm</property>
        <value>600.000</value>
      </greater-than>
      <less-than>
        <property>engines/engine[1]/rpm</property>
        <value>850.001</value>
      </less-than>
    </and>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>heliceGI</object-name>
    <condition>
      <less-than>
        <property>engines/engine[1]/rpm</property>
        <value>850</value>
      </less-than>
    </condition>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>HeliceCompleteGI</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[1]/rpm</property>
        <value> 20 </value>
      </greater-than>
    </condition>
    <property>engines/engine[1]/rpm</property>
    <factor> 1 </factor>
    <center>
      <x-m> -6.76873 </x-m>
      <y-m> -4.63488 </y-m>
      <z-m> -0.93836 </z-m>
    </center>
    <axis>
      <x> -1 </x>
      <y>  0 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <name>HeliceCompleteDI</name>
    <object-name>propdiscDI</object-name>
    <object-name>propblurDI</object-name>
    <object-name>heliceDI</object-name>
    <object-name>bolDI</object-name>
  </animation>

  <!-- Selection of the visible object based on the rpm -->
  <animation>
    <type>select</type>
    <object-name>propdiscDI</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[2]/rpm</property>
        <value>850</value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>propblurDI</object-name>
    <condition>
    <and>
      <greater-than>
        <property>engines/engine[2]/rpm</property>
        <value>600.000</value>
      </greater-than>
      <less-than>
        <property>engines/engine[2]/rpm</property>
        <value>850.001</value>
      </less-than>
    </and>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>heliceDI</object-name>
    <condition>
      <less-than>
        <property>engines/engine[2]/rpm</property>
        <value>850</value>
      </less-than>
    </condition>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>HeliceCompleteDI</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[2]/rpm</property>
        <value> 20 </value>
      </greater-than>
    </condition>
    <property>engines/engine[2]/rpm</property>
    <factor> 1 </factor>
    <center>
      <x-m> -6.76873 </x-m>
      <y-m>  4.63488 </y-m>
      <z-m> -0.93836 </z-m>
    </center>
    <axis>
      <x> -1 </x>
      <y>  0 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <name>HeliceCompleteDE</name>
    <object-name>propdiscDE</object-name>
    <object-name>propblurDE</object-name>
    <object-name>heliceDE</object-name>
    <object-name>bolDE</object-name>
  </animation>

  <!-- Selection of the visible object based on the rpm -->
  <animation>
    <type>select</type>
    <object-name>propdiscDE</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[3]/rpm</property>
        <value>850</value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>propblurDE</object-name>
    <condition>
    <and>
      <greater-than>
        <property>engines/engine[3]/rpm</property>
        <value>600.000</value>
      </greater-than>
      <less-than>
        <property>engines/engine[3]/rpm</property>
        <value>850.001</value>
      </less-than>
    </and>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>heliceDE</object-name>
    <condition>
      <less-than>
        <property>engines/engine[3]/rpm</property>
        <value>850</value>
      </less-than>
    </condition>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>HeliceCompleteDE</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[3]/rpm</property>
        <value> 20 </value>
      </greater-than>
    </condition>
    <property>engines/engine[3]/rpm</property>
    <factor> 1 </factor>
    <center>
      <x-m> -5.89102 </x-m>
      <y-m>  9.56800 </y-m>
      <z-m> -0.93836 </z-m>
    </center>
    <axis>
      <x> -1 </x>
      <y>  0 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <!-- Rudder -->
  <animation>
    <type>rotate</type>
    <object-name>direction</object-name>
    <property>controls/flight/rudder</property>
    <factor> 15 </factor>
    <axis>
      <x1-m> 13.55680 </x1-m>
      <y1-m>  0.00000 </y1-m>
      <z1-m>  1.05555 </z1-m>
      <x2-m> 13.87410 </x2-m>
      <y2-m>  0.00000 </y2-m>
      <z2-m>  4.94074 </z2-m>
    </axis>
  </animation>

  <!-- Elevator -->
  <animation>
    <type>rotate</type>
    <object-name>profondeur</object-name>
    <property>controls/flight/elevator</property>
    <factor> 15 </factor>
    <center>
      <x-m> 14.55102 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -0.42363 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Ailerons -->
  <animation>
    <type>rotate</type>
    <object-name>aileronG</object-name>
    <property>surface-positions/left-aileron-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m>  -0.40857 </x1-m>
      <y1-m> -18.64208 </y1-m>
      <z1-m>  -0.75239 </z1-m>
      <x2-m>  -0.46482 </x2-m>
      <y2-m> -13.39796 </y2-m>
      <z2-m>  -0.59738 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>aileronD</object-name>
    <property>surface-positions/right-aileron-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m> -0.46482 </x1-m>
      <y1-m> 13.39796 </y1-m>
      <z1-m> -0.59738 </z1-m>
      <x2-m> -0.40857 </x2-m>
      <y2-m> 18.64208 </y2-m>
      <z2-m> -0.75239 </z2-m>
    </axis>
  </animation>

  <!-- Flaps -->
  <animation>
    <type>rotate</type>
    <object-name>voletG</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> -45 </factor>
    <axis>
      <x1-m>  -0.52767 </x1-m>
      <y1-m> -13.39796 </y1-m>
      <z1-m>  -0.59009 </z1-m>
      <x2-m>  -0.72944 </x2-m>
      <y2-m>  -2.03411 </y2-m>
      <z2-m>  -0.81102 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletD</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> -45 </factor>
    <axis>
      <x1-m> -0.72944 </x1-m>
      <y1-m>  2.03411 </y1-m>
      <z1-m> -0.81102 </z1-m>
      <x2-m> -0.52767 </x2-m>
      <y2-m> 13.39796 </y2-m>
      <z2-m> -0.59009 </z2-m>
    </axis>
  </animation>

  <!-- Rentré des roues -->
  <animation>
    <name>TrainAvant</name>
    <object-name>roueA</object-name>
    <object-name>axeA1</object-name>
    <object-name>axeA2</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainAvant</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> -75 </dep></entry>
      <entry><ind> 1 </ind><dep>   0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -11.76639 </x-m>
      <y-m>   0.00000 </y-m>
      <z-m>  -3.83839 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>TrainGauche</name>
    <object-name>axeG1</object-name>
    <object-name>axeG2</object-name>
    <object-name>roueG1</object-name>
    <object-name>roueG2</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainGauche</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 100 </dep></entry>
      <entry><ind> 1 </ind><dep>   0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.92167 </x-m>
      <y-m> -1.99623 </y-m>
      <z-m> -3.33121 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>TrainDroit</name>
    <object-name>axeD1</object-name>
    <object-name>axeD2</object-name>
    <object-name>roueD1</object-name>
    <object-name>roueD2</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainDroit</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> -100 </dep></entry>
      <entry><ind> 1 </ind><dep>    0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.92167 </x-m>
      <y-m>  1.99623 </y-m>
      <z-m> -3.33121 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Doors -->
  <animation>
    <type>rotate</type>
    <object-name>porteA</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> 85 </dep></entry>
    </interpolation>
    <center>
      <x-m> -11.90319 </x-m>
      <y-m>   0.00000 </y-m>
      <z-m>  -4.21646 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteAG</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.00 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.15 </ind><dep> -90 </dep></entry>
      <entry><ind> 0.80 </ind><dep> -90 </dep></entry>
      <entry><ind> 1.00 </ind><dep>   0 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -11.08994 </x1-m>
      <y1-m>  -0.46899 </y1-m>
      <z1-m>  -4.21822 </z1-m>
      <x2-m>  -9.84732 </x2-m>
      <y2-m>  -0.46899 </y2-m>
      <z2-m>  -4.28487 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteAD</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.00 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.15 </ind><dep> 90 </dep></entry>
      <entry><ind> 0.80 </ind><dep> 90 </dep></entry>
      <entry><ind> 1.00 </ind><dep>  0 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -11.08994 </x1-m>
      <y1-m>   0.46899 </y1-m>
      <z1-m>  -4.21822 </z1-m>
      <x2-m>  -9.84732 </x2-m>
      <y2-m>   0.46899 </y2-m>
      <z2-m>  -4.28487 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteG1</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.2 </ind><dep> -90 </dep></entry>
      <entry><ind> 1.0 </ind><dep> -90 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.89113 </x-m>
      <y-m> -2.14796 </y-m>
      <z-m> -3.20757 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteG2</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.2 </ind><dep> 60 </dep></entry>
      <entry><ind> 0.8 </ind><dep> 60 </dep></entry>
      <entry><ind> 1.0 </ind><dep>  0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.94074 </x-m>
      <y-m> -0.06047 </y-m>
      <z-m> -4.36822 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteD1</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.2 </ind><dep> 90 </dep></entry>
      <entry><ind> 1.0 </ind><dep> 90 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.89113 </x-m>
      <y-m>  2.14796 </y-m>
      <z-m> -3.20757 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteD2</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.2 </ind><dep> -60 </dep></entry>
      <entry><ind> 0.8 </ind><dep> -60 </dep></entry>
      <entry><ind> 1.0 </ind><dep>   0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.94074 </x-m>
      <y-m>  0.06047 </y-m>
      <z-m> -4.36822 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Compression -->
  <animation>
    <name>RoueAvant</name>
    <object-name>roueA</object-name>
    <object-name>axeA2</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>RoueAvant</object-name>
    <property>gear/gear[0]/compression-norm</property>
    <interpolation>
      <entry><ind> 0.00 </ind><dep> -0.04 </dep></entry>
      <entry><ind> 0.13 </ind><dep>  0.00 </dep></entry>
      <entry><ind> 1.00 </ind><dep>  0.18 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <name>RoueGauche</name>
    <object-name>roueG1</object-name>
    <object-name>roueG2</object-name>
    <object-name>axeG2</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>RoueGauche</object-name>
    <property>gear/gear[1]/compression-norm</property>
    <interpolation>
      <entry><ind> 0.00 </ind><dep> -0.04 </dep></entry>
      <entry><ind> 0.13 </ind><dep>  0.00 </dep></entry>
      <entry><ind> 1.00 </ind><dep>  0.20 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <name>RoueDroite</name>
    <object-name>roueD1</object-name>
    <object-name>roueD2</object-name>
    <object-name>axeD2</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>RoueDroite</object-name>
    <property>gear/gear[2]/compression-norm</property>
    <interpolation>
      <entry><ind> 0.00 </ind><dep> -0.04 </dep></entry>
      <entry><ind> 0.13 </ind><dep>  0.00 </dep></entry>
      <entry><ind> 1.00 </ind><dep>  0.20 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <!-- Rotation de la roue avant en fonction de la gouverne de direction -->
  <animation>
    <type>rotate</type>
    <object-name>roueA</object-name>
    <property>gear/gear[0]/caster-angle-deg</property>
    <factor> -0.5 </factor>
    <center>
      <x-m> -11.90319 </x-m>
      <y-m>   0.00000 </y-m>
      <z-m>  -4.21646 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <!-- Rotation des roues lors du roulage -->
  <animation>
    <type>spin</type>
    <object-name>roueA</object-name>
    <property>gear/gear[0]/rollspeed-ms</property>
    <factor> 30 </factor>
    <center>
      <x-m> -11.51110 </x-m>
      <y-m>   0.00000 </y-m>
      <z-m>  -4.85030 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueG1</object-name>
    <property>gear/gear[1]/rollspeed-ms</property>
    <factor> 30 </factor>
    <center>
      <x-m> -2.56502 </x-m>
      <y-m> -2.48468 </y-m>
      <z-m> -4.63802 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueG2</object-name>
    <property>gear/gear[1]/rollspeed-ms</property>
    <factor> 30 </factor>
    <center>
      <x-m> -1.30502 </x-m>
      <y-m> -2.48468 </y-m>
      <z-m> -4.61802 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueD1</object-name>
    <property>gear/gear[2]/rollspeed-ms</property>
    <factor> 30 </factor>
    <center>
      <x-m> -2.56502 </x-m>
      <y-m>  2.48468 </y-m>
      <z-m> -4.63802 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueD2</object-name>
    <property>gear/gear[2]/rollspeed-ms</property>
    <factor> 30 </factor>
    <center>
      <x-m> -1.30502 </x-m>
      <y-m>  2.48468 </y-m>
      <z-m> -4.61802 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <!-- Doors animations -->
  <animation>
    <name>LaPorteduCote</name>
    <object-name>porte</object-name>
    <object-name>vitreporte</object-name>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>LaPorteduCote</object-name>
    <object-name>HDRvitreporte</object-name>
    <visible>true</visible>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <command>nasal</command>
        <script>doors.crew.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>LaPorteduCote</object-name>
    <object-name>HDRvitreporte</object-name>
    <property>sim/model/door-positions/crew/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>  0.00 </dep></entry>
      <entry><ind> 0.2 </ind><dep> -0.28 </dep></entry>
      <entry><ind> 1.0 </ind><dep> -0.28 </dep></entry>
    </interpolation>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>LaPorteduCote</object-name>
    <object-name>HDRvitreporte</object-name>
    <property>sim/model/door-positions/crew/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.2 </ind><dep>   0 </dep></entry>
      <entry><ind> 1.0 </ind><dep> 165 </dep></entry>
    </interpolation>
    <center>
      <x-m> -5.15101 </x-m>
      <y-m> -1.94248 </y-m>
      <z-m> -2.37726 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>baie</object-name>
    <object-name>baieG</object-name>
    <object-name>baieD</object-name>
    <visible>true</visible>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <command>nasal</command>
        <script>doors.baie.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>baie</object-name>
    <property>sim/model/door-positions/baie/position-norm</property>
    <factor> 30 </factor>
    <center>
      <x-m> 12.67527 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -1.03524 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>baieG</object-name>
    <property>sim/model/door-positions/baie/position-norm</property>
    <factor> 95 </factor>
    <axis>
      <x1-m>  5.65958 </x1-m>
      <y1-m> -1.15391 </y1-m>
      <z1-m> -3.27792 </z1-m>
      <x2-m>  9.11353 </x2-m>
      <y2-m> -1.15391 </y2-m>
      <z2-m> -2.06237 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>baieD</object-name>
    <property>sim/model/door-positions/baie/position-norm</property>
    <factor> -95 </factor>
    <axis>
      <x1-m>  5.65958 </x1-m>
      <y1-m>  1.15391 </y1-m>
      <z1-m> -3.27792 </z1-m>
      <x2-m>  9.11353 </x2-m>
      <y2-m>  1.15391 </y2-m>
      <z2-m> -2.06237 </z2-m>
    </axis>
  </animation>

  <!-- Chokes -->
  <animation>
    <type>select</type>
    <object-name>chokes</object-name>
    <condition>
      <property>sim/multiplay/generic/int[3]</property>
    </condition>
  </animation>

</PropertyList>
