<?xml version="1.0" encoding="ISO-8859-1"?>

<PropertyList>

  <path>t34a.ac</path>

  <!-- MP sound call -->
  <sound>
    <path>../Sounds/mp-sound.xml</path>
  </sound>

  <nasal>
    <load>
      var livery_update = aircraft.livery_update.new("Aircraft/Beechcraft-T34A-Mentor/Models/Liveries", 10);
    </load>
    <unload>
      livery_update.stop();
    </unload>
  </nasal>

  <animation>
    <!-- Objets opaques -->
    <object-name>fuselage</object-name>
    <object-name>porteAG</object-name>
    <object-name>porteAD</object-name>
    <object-name>tourcanopyA</object-name>
    <object-name>tourcanopyB</object-name>
    <object-name>ailes</object-name>
    <object-name>porteGE</object-name>
    <object-name>porteGI</object-name>
    <object-name>porteDE</object-name>
    <object-name>porteDI</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG</object-name>
    <object-name>voletD</object-name>
    <object-name>ailes2</object-name>
    <object-name>direction</object-name>
    <object-name>profondeurG</object-name>
    <object-name>profondeurD</object-name>
    <object-name>bol</object-name>

    <object-name>trous</object-name>
    <object-name>helice</object-name>
    <object-name>axeAH</object-name>
    <object-name>axeAB</object-name>
    <object-name>articuleAH</object-name>
    <object-name>articuleAB</object-name>
    <object-name>roueA</object-name>
    <object-name>axeGH</object-name>
    <object-name>axeGH</object-name>
    <object-name>articuleGH</object-name>
    <object-name>articuleGB</object-name>
    <object-name>roueG</object-name>
    <object-name>axeDH</object-name>
    <object-name>axeDH</object-name>
    <object-name>articuleDH</object-name>
    <object-name>articuleDB</object-name>
    <object-name>roueD</object-name>
    <object-name>echappes</object-name>
    <object-name>lampes</object-name>
    <object-name>cable</object-name>

    <!-- Objets transparents -->
    <object-name>vitres</object-name>
    <object-name>canopyA</object-name>
    <object-name>canopyB</object-name>
    <object-name>lampesvitre</object-name>
    <object-name>lampeG</object-name>
    <object-name>lampeR</object-name>
    <object-name>propblur</object-name>
    <object-name>propdisc</object-name>
    <!-- HDR mode -->
    <object-name>HDRvitres</object-name>
    <object-name>HDRcanopyA</object-name>
    <object-name>HDRcanopyB</object-name>
  </animation>

  <animation>
    <type>material</type>
    <object-name>fuselage</object-name>
    <object-name>porteAG</object-name>
    <object-name>porteAD</object-name>
    <object-name>tourcanopyA</object-name>
    <object-name>tourcanopyB</object-name>
    <object-name>ailes</object-name>
    <object-name>porteGE</object-name>
    <object-name>porteGI</object-name>
    <object-name>porteDE</object-name>
    <object-name>porteDI</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG</object-name>
    <object-name>voletD</object-name>
    <object-name>ailes2</object-name>
    <object-name>direction</object-name>
    <object-name>profondeurG</object-name>
    <object-name>profondeurD</object-name>
    <object-name>bol</object-name>
    <object-name>antistatique</object-name>
    <object-name>trous</object-name>
    <object-name>helice</object-name>
    <object-name>axeAH</object-name>
    <object-name>axeAB</object-name>
    <object-name>articuleAH</object-name>
    <object-name>articuleAB</object-name>
    <object-name>roueA</object-name>
    <object-name>axeGH</object-name>
    <object-name>axeGH</object-name>
    <object-name>articuleGH</object-name>
    <object-name>articuleGB</object-name>
    <object-name>roueG</object-name>
    <object-name>axeDH</object-name>
    <object-name>axeDH</object-name>
    <object-name>articuleDH</object-name>
    <object-name>articuleDB</object-name>
    <object-name>roueD</object-name>
    <object-name>echappes</object-name>
    <object-name>lampes</object-name>
    <object-name>vitres</object-name>
    <object-name>canopyA</object-name>
    <object-name>canopyB</object-name>
    <object-name>lampesvitre</object-name>
    <object-name>lampeG</object-name>
    <object-name>lampeR</object-name>
    <object-name>propblur</object-name>
    <object-name>propdisc</object-name>
    <object-name>HDRvitres</object-name>
    <object-name>HDRcanopyA</object-name>
    <object-name>HDRcanopyB</object-name>

    <property-base>sim/model/livery</property-base>
    <texture-prop>texture</texture-prop>
    <texture>texture.png</texture>
    <specular>
      <red-prop>specular/red</red-prop>
      <green-prop>specular/green</green-prop>
      <blue-prop>specular/blue</blue-prop>
    </specular>
  </animation>

  <effect>
    <inherits-from>Aircraft/Beechcraft-T34A-Mentor/Models/Effects/Bump/bumpspec</inherits-from>
    <object-name>fuselage</object-name>
    <object-name>porteAG</object-name>
    <object-name>porteAD</object-name>
    <object-name>tourcanopyA</object-name>
    <object-name>tourcanopyB</object-name>
    <object-name>ailes</object-name>
    <object-name>porteGE</object-name>
    <object-name>porteGI</object-name>
    <object-name>porteDE</object-name>
    <object-name>porteDI</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG</object-name>
    <object-name>voletD</object-name>
    <object-name>ailes2</object-name>
    <object-name>direction</object-name>
    <object-name>profondeurG</object-name>
    <object-name>profondeurD</object-name>
    <object-name>bol</object-name>
  </effect>

  <!-- working for Compositor -->
  <effect>
    <inherits-from>Effects/Glass/glassrain</inherits-from>
    <object-name>vitres</object-name>
    <object-name>canopyA</object-name>
    <object-name>canopyB</object-name>
  </effect>

  <effect>
    <inherits-from>Effects/Glass/glass</inherits-from>
    <object-name>HDRvitres</object-name>
    <object-name>HDRcanopyA</object-name>
    <object-name>HDRcanopyB</object-name>
  </effect>

  <!-- Sélection des vitres en fonction de HDR ou pas -->
  <animation>
    <type>select</type>
    <condition>
      <!-- <property>sim/rendering/hdr/hdr-enabled</property> -->
      <property>sim/multiplay/generic/bool[2]</property>
    </condition>
    <object-name>HDRvitres</object-name>
    <object-name>HDRcanopyA</object-name>
    <object-name>HDRcanopyB</object-name>
  </animation>

  <animation>
    <type>select</type>
    <condition>
      <!-- <not><property>sim/rendering/hdr/hdr-enabled</property></not> -->
      <not><property>sim/multiplay/generic/bool[2]</property></not>
    </condition>
    <object-name>vitres</object-name>
    <object-name>canopyA</object-name>
    <object-name>canopyB</object-name>
  </animation>

  <effect>
    <inherits-from>Effects/model-transparent</inherits-from>
    <object-name>lampesvitre</object-name>
    <object-name>lampeG</object-name>
    <object-name>lampeR</object-name>
    <object-name>propdisc</object-name>
    <object-name>propblur</object-name>
  </effect>

  <model>
    <path>Interior/interior.xml</path>
  </model>

  <model>
    <path>light/all-lights.xml</path>
  </model>

  <model>
    <path>Effects/cranking/all-cranking.xml</path>
  </model>

  <model>
    <path>Effects/ground/all-ground.xml</path>
  </model>

  <!-- Propeller -->
  <animation>
    <name>HeliceComplete</name>
    <object-name>propdisc</object-name>
    <object-name>propblur</object-name>
    <object-name>helice</object-name>
    <object-name>bol</object-name>
  </animation>

  <!-- Séléction de l'objet visible en fonction des rpm -->
  <animation>
    <type>select</type>
    <object-name>propdisc</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value>1500</value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>propblur</object-name>
    <condition>
    <and>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value>200.000</value>
      </greater-than>
      <less-than>
        <property>engines/engine[0]/rpm</property>
        <value>1500.001</value>
      </less-than>
    </and>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>helice</object-name>
    <condition>
      <less-than>
        <property>engines/engine[0]/rpm</property>
        <value>500</value>
      </less-than>
    </condition>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>HeliceComplete</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value> 10 </value>
      </greater-than>
    </condition>
    <property>engines/engine[0]/rpm</property>
    <factor> 1 </factor>
    <center>
      <x-m> -3.70619 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -0.11532 </z-m>
    </center>
    <axis>
      <x> -1 </x>
      <y>  0 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <!-- Gouverne de direction -->
  <animation>
    <type>rotate</type>
    <object-name>direction</object-name>
    <!-- <property>controls/flight/rudder</property> -->
    <property>surface-positions/rudder-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m> 3.21640 </x1-m>
      <y1-m> 0.00000 </y1-m>
      <z1-m> 0.05215 </z1-m>
      <x2-m> 3.19430 </x2-m>
      <y2-m> 0.00000 </y2-m>
      <z2-m> 1.30291 </z2-m>
    </axis>
  </animation>

  <!-- Gouverne de profondeur -->
  <animation>
    <type>rotate</type>
    <object-name>profondeurG</object-name>
    <!-- <property>controls/flight/elevator</property> -->
    <property>surface-positions/elevator-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m>  3.25495 </x1-m>
      <y1-m> -1.63838 </y1-m>
      <z1-m>  0.03887 </z1-m>
      <x2-m>  3.27212 </x2-m>
      <y2-m> -0.13381 </y2-m>
      <z2-m>  0.00431 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>profondeurD</object-name>
    <!-- <property>controls/flight/elevator</property> -->
    <property>surface-positions/elevator-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m> 3.27212 </x1-m>
      <y1-m> 0.13381 </y1-m>
      <z1-m> 0.00431 </z1-m>
      <x2-m> 3.25495 </x2-m>
      <y2-m> 1.63838 </y2-m>
      <z2-m> 0.03887 </z2-m>
    </axis>
  </animation>

  <!-- Animations des ailerons -->
  <animation>
    <type>rotate</type>
    <object-name>aileronG</object-name>
    <property>surface-positions/left-aileron-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m> -1.05910 </x1-m>
      <y1-m> -4.79726 </y1-m>
      <z1-m> -0.11472 </z1-m>
      <x2-m> -0.81720 </x2-m>
      <y2-m> -2.74016 </y2-m>
      <z2-m> -0.36804 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>aileronD</object-name>
    <property>surface-positions/right-aileron-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m> -0.81720 </x1-m>
      <y1-m>  2.74016 </y1-m>
      <z1-m> -0.36804 </z1-m>
      <x2-m> -1.05910 </x2-m>
      <y2-m>  4.79726 </y2-m>
      <z2-m> -0.11472 </z2-m>
    </axis>
  </animation>

  <!-- Volets -->
  <animation>
    <type>translate</type>
    <object-name>voletG</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep> 0.00 </dep></entry>
      <entry><ind> 1.0 </ind><dep> 0.03 </dep></entry>
    </interpolation>
    <factor> 0.1 </factor>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>voletG</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>  0.00 </dep></entry>
      <entry><ind> 1.0 </ind><dep> -0.03 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletG</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.1 </ind><dep>  0 </dep></entry>
      <entry><ind> 1.0 </ind><dep> 50 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -0.78605 </x1-m>
      <y1-m> -2.74016 </y1-m>
      <z1-m> -0.41325 </z1-m>
      <x2-m> -0.48652 </x2-m>
      <y2-m> -0.59509 </y2-m>
      <z2-m> -0.68369 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>voletD</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep> 0.00 </dep></entry>
      <entry><ind> 1.0 </ind><dep> 0.03 </dep></entry>
    </interpolation>
    <factor> 0.1 </factor>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>voletD</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>  0.00 </dep></entry>
      <entry><ind> 1.0 </ind><dep> -0.03 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletD</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.1 </ind><dep>  0 </dep></entry>
      <entry><ind> 1.0 </ind><dep> 50 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -0.48652 </x1-m>
      <y1-m>  0.59509 </y1-m>
      <z1-m> -0.68369 </z1-m>
      <x2-m> -0.78605 </x2-m>
      <y2-m>  2.74016 </y2-m>
      <z2-m> -0.41325 </z2-m>
    </axis>
  </animation>

  <!-- Animation des portes des trains -->
  <animation>
    <type>rotate</type>
    <object-name>porteAG</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.1 </ind><dep> -90 </dep></entry>
      <entry><ind> 1.0 </ind><dep> -90 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -2.96378 </x1-m>
      <y1-m> -0.16544 </y1-m>
      <z1-m> -0.69503 </z1-m>
      <x2-m> -2.37043 </x2-m>
      <y2-m> -0.16544 </y2-m>
      <z2-m> -0.72567 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteAD</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.1 </ind><dep> -90 </dep></entry>
      <entry><ind> 1.0 </ind><dep> -90 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -2.37043 </x1-m>
      <y1-m>  0.16544 </y1-m>
      <z1-m> -0.72567 </z1-m>
      <x2-m> -2.96378 </x2-m>
      <y2-m>  0.16544 </y2-m>
      <z2-m> -0.69503 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteGI</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.1 </ind><dep> 85 </dep></entry>
      <entry><ind> 0.9 </ind><dep> 85 </dep></entry>
      <entry><ind> 1.0 </ind><dep>  0 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -1.45931 </x1-m>
      <y1-m> -0.58970 </y1-m>
      <z1-m> -0.71169 </z1-m>
      <x2-m> -0.93950 </x2-m>
      <y2-m> -0.58970 </y2-m>
      <z2-m> -0.70369 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteGE</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1 </ind><dep> -85 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -1.45550 </x1-m>
      <y1-m> -1.64888 </y1-m>
      <z1-m> -0.57679 </z1-m>
      <x2-m> -0.82884 </x2-m>
      <y2-m> -1.64888 </y2-m>
      <z2-m> -0.56687 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteDI</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.1 </ind><dep> 85 </dep></entry>
      <entry><ind> 0.9 </ind><dep> 85 </dep></entry>
      <entry><ind> 1.0 </ind><dep>  0 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -0.93950 </x1-m>
      <y1-m>  0.58970 </y1-m>
      <z1-m> -0.70369 </z1-m>
      <x2-m> -1.45931 </x2-m>
      <y2-m>  0.58970 </y2-m>
      <z2-m> -0.71169 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteDE</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1 </ind><dep> -85 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -0.82884 </x1-m>
      <y1-m>  1.64888 </y1-m>
      <z1-m> -0.56687 </z1-m>
      <x2-m> -1.45550 </x2-m>
      <y2-m>  1.64888 </y2-m>
      <z2-m> -0.57679 </z2-m>
    </axis>
  </animation>

  <!-- Rentre des roues -->
  <animation>
    <name>TrainAvant</name>
    <object-name>axeAH</object-name>
    <object-name>axeAB</object-name>
    <object-name>articuleAH</object-name>
    <object-name>articuleAB</object-name>
    <object-name>roueA</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainAvant</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> -105 </dep></entry>
      <entry><ind> 1 </ind><dep>    0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -3.25646 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -0.59652 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>TrainGauche</name>
    <object-name>axeGH</object-name>
    <object-name>axeGB</object-name>
    <object-name>articuleGH</object-name>
    <object-name>articuleGB</object-name>
    <object-name>roueG</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainGauche</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 85 </dep></entry>
      <entry><ind> 1 </ind><dep>  0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.19541 </x-m>
      <y-m> -1.52632 </y-m>
      <z-m> -0.51417 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>TrainDroit</name>
    <object-name>axeDH</object-name>
    <object-name>axeDB</object-name>
    <object-name>articuleDH</object-name>
    <object-name>articuleDB</object-name>
    <object-name>roueD</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainDroit</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> -85 </dep></entry>
      <entry><ind> 1 </ind><dep>   0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.19541 </x-m>
      <y-m>  1.52632 </y-m>
      <z-m> -0.51417 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Compression -->
  <animation>
    <name>RoueAvant</name>
    <object-name>axeAB</object-name>
    <object-name>roueA</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>RoueAvant</object-name>
    <!-- <property>gear/gear[0]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[10]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.0000 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.1385 </dep></entry>
    </interpolation>
    <axis>
      <x> 0.0200 </x>
      <y> 0.0000 </y>
      <z> 0.1370 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>articuleAH</object-name>
    <object-name>articuleAB</object-name>
    <!-- <property>gear/gear[0]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[10]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> 60 </dep></entry>
    </interpolation>
    <center>
      <x-m> -3.33829 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -0.83702 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>articuleAB</object-name>
    <!-- <property>gear/gear[0]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[10]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>    0 </dep></entry>
      <entry><ind> 1 </ind><dep> -100 </dep></entry>
    </interpolation>
    <center>
      <x-m> -3.39143 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -0.93319 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>RoueGauche</name>
    <object-name>roueG</object-name>
    <object-name>axeGB</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>RoueGauche</object-name>
    <!-- <property>gear/gear[1]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[11]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.00 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.15 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>articuleGH</object-name>
    <object-name>articuleGB</object-name>
    <!-- <property>gear/gear[1]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[11]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> 60 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.22566 </x-m>
      <y-m> -1.52959 </y-m>
      <z-m> -0.70962 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>articuleGB</object-name>
    <!-- <property>gear/gear[1]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[11]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>    0 </dep></entry>
      <entry><ind> 1 </ind><dep> -110 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.26237 </x-m>
      <y-m> -1.53652 </y-m>
      <z-m> -0.81227 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>RoueDroite</name>
    <object-name>roueD</object-name>
    <object-name>axeDB</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>RoueDroite</object-name>
    <!-- <property>gear/gear[2]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[12]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.00 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.15 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>articuleDH</object-name>
    <object-name>articuleDB</object-name>
    <!-- <property>gear/gear[2]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[12]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> 60 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.22566 </x-m>
      <y-m>  1.52959 </y-m>
      <z-m> -0.70962 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>articuleDB</object-name>
    <!-- <property>gear/gear[2]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[12]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>    0 </dep></entry>
      <entry><ind> 1 </ind><dep> -110 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.26237 </x-m>
      <y-m>  1.53652 </y-m>
      <z-m> -0.81227 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Rotation de la roue avant en fonction de la gouverne de direction -->
  <animation>
    <type>rotate</type>
    <object-name>TrainAvant</object-name>
    <!-- <property>gear/gear[0]/caster-angle-deg</property> -->
    <property>sim/multiplay/generic/float[13]</property>
    <factor> -0.6 </factor>
    <axis>
      <x1-m> -3.32024 </x1-m>
      <y1-m>  0.00000 </y1-m>
      <z1-m> -1.02762 </z1-m>
      <x2-m> -3.26058 </x2-m>
      <y2-m>  0.00000 </y2-m>
      <z2-m> -0.64805 </z2-m>
    </axis>
  </animation>

  <!-- Rotation des roues lors du roulage -->
  <animation>
    <type>spin</type>
    <object-name>roueA</object-name>
    <!-- <property>gear/gear[0]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[5]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -3.34914  </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -1.27847 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueG</object-name>
    <!-- <property>gear/gear[1]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[6]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -1.19541 </x-m>
      <y-m> -1.52632 </y-m>
      <z-m> -1.15417 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueD</object-name>
    <!-- <property>gear/gear[2]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[7]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -1.19541 </x-m>
      <y-m>  1.52632 </y-m>
      <z-m> -1.15417 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <!-- Pilot Canopy  -->
  <animation>
    <type>pick</type>
    <object-name>canopyA</object-name>
    <object-name>tourcanopyA</object-name>
    <object-name>HDRcanopyA</object-name>
    <visible>true</visible>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <command>nasal</command>
        <script>doors.crew.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>canopyA</object-name>
    <object-name>tourcanopyA</object-name>
    <object-name>HDRcanopyA</object-name>
    <!-- <property>sim/model/door-positions/crew/position-norm</property> -->
    <property>sim/multiplay/generic/float[0]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.0 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.6 </dep></entry>
    </interpolation>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Instructor Canopy -->
  <animation>
    <type>pick</type>
    <object-name>canopyB</object-name>
    <object-name>tourcanopyB</object-name>
    <object-name>HDRcanopyB</object-name>
    <visible>true</visible>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <command>nasal</command>
        <script>doors.passenger.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>canopyB</object-name>
    <object-name>tourcanopyB</object-name>
    <object-name>HDRcanopyB</object-name>
    <!-- <property>sim/model/door-positions/passenger/position-norm</property> -->
    <property>sim/multiplay/generic/float[1]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.0 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.6 </dep></entry>
    </interpolation>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

</PropertyList>
