<?xml version="1.0" encoding="ISO-8859-1"?>

<PropertyList>

  <cannon>
    <model>Aircraft/Heinkel-He-177/Models/Effects/Weapons/guns/bullet/apibullet-tracer.xml</model>
    <speed>3363.0</speed>
    <cd>0.193</cd>
    <weight>0.9369635</weight>
    <eda>0.007609</eda>
    <fuse-range>0</fuse-range>
    <life>30</life>
    <expiry>true</expiry>
    <repeat>true</repeat>
    <delay>0.03</delay>
    <count>-1</count> <!-- Infinte -->
    <wind>false</wind>
    <collision>true</collision>
    <collision-report>sim/ai/aircraft/collision/cannon</collision-report>
    <impact>true</impact>
    <impact-reports>ai/models/model-impact</impact-reports>
    <submodel-path>Aircraft/Heinkel-He-177/Models/Effects/Weapons/guns/bullet/bullet-submodel.xml</submodel-path>
    <animation>
      <enable-hot type="bool">false</enable-hot>
      <attach>world</attach>
      <placer>
        <type>point</type>
      </placer>
    </animation>
  </cannon>

  <!-- Nose -->
  <submodel>
    <name>cannon nose</name>
    <model          alias="../../cannon/model"/>
    <!-- <trigger>controls/armament/trigger0</trigger> -->
    <trigger>sim/multiplay/generic/int[10]</trigger>
    <speed          alias="../../cannon/speed"/>
    <cd             alias="../../cannon/cd"/>
    <eda            alias="../../cannon/eda"/>
    <fuse-range     alias="../../cannon/fuse-range"/>
    <weight         alias="../../cannon/weight"/>
    <life           alias="../../cannon/life"/>
    <repeat         alias="../../cannon/repeat"/>
    <delay          alias="../../cannon/delay"/>
    <count          alias="../../cannon/count"/>
    <wind           alias="../../cannon/wind"/>
    <expiry         alias="../../cannon/expiry"/>
    <collision      alias="../../cannon/collision"/>
    <impact         alias="../../cannon/impact"/>
    <impact-reports alias="../../cannon/impact-reports"/>
    <submodel-path  alias="../../cannon/submodel-path"/>
    <animation      alias="../../cannon/animation"/>
    <offsets>
      <x-m> -9.58698 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -1.81279 </z-m>
      <!-- <heading-deg>sim/model/turret[0]/heading</heading-deg> -->
      <heading-deg>sim/multiplay/generic/float[21]</heading-deg>
      <!-- <pitch-deg>sim/model/turret[0]/pitch</pitch-deg> -->
      <pitch-deg>sim/multiplay/generic/float[22]</pitch-deg>
    </offsets>
  </submodel>

  <!-- Roof -->
  <submodel>
    <name>cannon roof left</name>
    <model          alias="../../cannon/model"/>
    <!-- <trigger>controls/armament/trigger1</trigger> -->
    <trigger>sim/multiplay/generic/int[11]</trigger>
    <speed          alias="../../cannon/speed"/>
    <cd             alias="../../cannon/cd"/>
    <eda            alias="../../cannon/eda"/>
    <fuse-range     alias="../../cannon/fuse-range"/>
    <weight         alias="../../cannon/weight"/>
    <life           alias="../../cannon/life"/>
    <repeat         alias="../../cannon/repeat"/>
    <delay          alias="../../cannon/delay"/>
    <count          alias="../../cannon/count"/>
    <wind           alias="../../cannon/wind"/>
    <expiry         alias="../../cannon/expiry"/>
    <collision      alias="../../cannon/collision"/>
    <impact         alias="../../cannon/impact"/>
    <impact-reports alias="../../cannon/impact-reports"/>
    <submodel-path  alias="../../cannon/submodel-path"/>
    <animation      alias="../../cannon/animation"/>
    <offsets>
      <x-m> 1.68338 </x-m>
      <y-m> 0.00000 </y-m>
      <z-m> 0.24850 </z-m>
      <!-- <heading-deg>sim/model/turret[1]/heading</heading-deg> -->
      <heading-deg>sim/multiplay/generic/float[23]</heading-deg>
      <!-- <pitch-deg>sim/model/turret[1]/pitch</pitch-deg> -->
      <pitch-deg>sim/multiplay/generic/float[24]</pitch-deg>
    </offsets>
  </submodel>

  <submodel>
    <name>cannon roof right</name>
    <model          alias="../../cannon/model"/>
    <!-- <trigger>controls/armament/trigger1</trigger> -->
    <trigger>sim/multiplay/generic/int[11]</trigger>
    <speed          alias="../../cannon/speed"/>
    <cd             alias="../../cannon/cd"/>
    <eda            alias="../../cannon/eda"/>
    <fuse-range     alias="../../cannon/fuse-range"/>
    <weight         alias="../../cannon/weight"/>
    <life           alias="../../cannon/life"/>
    <repeat         alias="../../cannon/repeat"/>
    <delay          alias="../../cannon/delay"/>
    <count          alias="../../cannon/count"/>
    <wind           alias="../../cannon/wind"/>
    <expiry         alias="../../cannon/expiry"/>
    <collision      alias="../../cannon/collision"/>
    <impact         alias="../../cannon/impact"/>
    <impact-reports alias="../../cannon/impact-reports"/>
    <submodel-path  alias="../../cannon/submodel-path"/>
    <animation      alias="../../cannon/animation"/>
    <offsets>
      <x-m> 1.68338 </x-m>
      <y-m> 0.00000 </y-m>
      <z-m> 0.24850 </z-m>
      <!-- <heading-deg>sim/model/turret[1]/heading</heading-deg> -->
      <heading-deg>sim/multiplay/generic/float[23]</heading-deg>
      <!-- <pitch-deg>sim/model/turret[1]/pitch</pitch-deg> -->
      <pitch-deg>sim/multiplay/generic/float[24]</pitch-deg>
    </offsets>
  </submodel>

  <!-- Rear nose -->
  <submodel>
    <name>cannon rear noze</name>
    <model          alias="../../cannon/model"/>
    <!-- <trigger>controls/armament/trigger2</trigger> -->
    <trigger>sim/multiplay/generic/int[12]</trigger>
    <speed          alias="../../cannon/speed"/>
    <cd             alias="../../cannon/cd"/>
    <eda            alias="../../cannon/eda"/>
    <fuse-range     alias="../../cannon/fuse-range"/>
    <weight         alias="../../cannon/weight"/>
    <life           alias="../../cannon/life"/>
    <repeat         alias="../../cannon/repeat"/>
    <delay          alias="../../cannon/delay"/>
    <count          alias="../../cannon/count"/>
    <wind           alias="../../cannon/wind"/>
    <expiry         alias="../../cannon/expiry"/>
    <collision      alias="../../cannon/collision"/>
    <impact         alias="../../cannon/impact"/>
    <impact-reports alias="../../cannon/impact-reports"/>
    <submodel-path  alias="../../cannon/submodel-path"/>
    <animation      alias="../../cannon/animation"/>
    <offsets>
      <x-m> -7.64245 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -1.88330 </z-m>
      <!-- <heading-deg>sim/model/turret[2]/heading</heading-deg> -->
      <heading-deg>sim/multiplay/generic/float[25]</heading-deg>
      <!-- <pitch-deg>sim/model/turret[2]/pitch</pitch-deg> -->
      <pitch-deg>sim/multiplay/generic/float[26]</pitch-deg>
    </offsets>
  </submodel>

  <!-- Tail -->
  <submodel>
    <name>cannon tail</name>
    <model          alias="../../cannon/model"/>
    <!-- <trigger>controls/armament/trigger3</trigger> -->
    <trigger>sim/multiplay/generic/int[13]</trigger>
    <speed          alias="../../cannon/speed"/>
    <cd             alias="../../cannon/cd"/>
    <eda            alias="../../cannon/eda"/>
    <fuse-range     alias="../../cannon/fuse-range"/>
    <weight         alias="../../cannon/weight"/>
    <life           alias="../../cannon/life"/>
    <repeat         alias="../../cannon/repeat"/>
    <delay          alias="../../cannon/delay"/>
    <count          alias="../../cannon/count"/>
    <wind           alias="../../cannon/wind"/>
    <expiry         alias="../../cannon/expiry"/>
    <collision      alias="../../cannon/collision"/>
    <impact         alias="../../cannon/impact"/>
    <impact-reports alias="../../cannon/impact-reports"/>
    <submodel-path  alias="../../cannon/submodel-path"/>
    <animation      alias="../../cannon/animation"/>
    <offsets>
      <x-m> 10.57385 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -0.30903 </z-m>
      <!-- <heading-deg>sim/model/turret[3]/heading</heading-deg> -->
      <heading-deg>sim/multiplay/generic/float[27]</heading-deg>
      <!-- <pitch-deg>sim/model/turret[3]/pitch</pitch-deg> -->
      <pitch-deg>sim/multiplay/generic/float[28]</pitch-deg>
    </offsets>
  </submodel>

</PropertyList>
