<?xml version="1.0" encoding="ISO-8859-1"?>

<PropertyList include="Heinkel-He-280-bombableinclude.xml">

  <path>he280.ac</path>

  <!-- MP sound call -->
  <sound>
    <path>./Sounds/mp-sound.xml</path>
  </sound>

  <nasal>
    <load>
      var livery_update = aircraft.livery_update.new("Aircraft/Heinkel-He-280/Models/Liveries", 10);
    </load>
    <unload>
      livery_update  .stop();
    </unload>
  </nasal>

  <animation>
    <!-- Objets opaques -->
    <object-name>fuselage</object-name>
    <object-name>porteAG1</object-name>
    <object-name>porteAG2</object-name>
    <object-name>porteAD1</object-name>
    <object-name>porteAD2</object-name>
    <object-name>ailes</object-name>
    <object-name>porteG1</object-name>
    <object-name>porteG2</object-name>
    <object-name>porteD1</object-name>
    <object-name>porteD2</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG1</object-name>
    <object-name>voletG2</object-name>
    <object-name>voletD1</object-name>
    <object-name>voletD2</object-name>
    <object-name>ailes2</object-name>
    <object-name>profondeur</object-name>
    <object-name>directions</object-name>
    <object-name>directionG</object-name>
    <object-name>directionD</object-name>
    <object-name>moteurs</object-name>
    <object-name>canopy</object-name>
    <object-name>heliceG1</object-name>
    <object-name>heliceG2</object-name>
    <object-name>heliceD1</object-name>
    <object-name>heliceD2</object-name>

    <object-name>trous</object-name>
    <object-name>guns</object-name>
    <object-name>cables</object-name>
    <object-name>axeA</object-name>
    <object-name>axeB</object-name>
    <object-name>roueA</object-name>
    <object-name>axeGH</object-name>
    <object-name>axeG</object-name>
    <object-name>roueG</object-name>
    <object-name>axeDH</object-name>
    <object-name>axeD</object-name>
    <object-name>roueD</object-name>

    <!-- Objets transparents -->
    <object-name>vitres</object-name>
    <object-name>verriere</object-name>
    <!-- HDR mode -->
    <object-name>HDRvitres</object-name>
    <object-name>HDRverriere</object-name>
  </animation>

  <animation>
    <type>material</type>
    <object-name>fuselage</object-name>
    <object-name>porteAG1</object-name>
    <object-name>porteAG2</object-name>
    <object-name>porteAD1</object-name>
    <object-name>porteAD2</object-name>
    <object-name>ailes</object-name>
    <object-name>porteG1</object-name>
    <object-name>porteG2</object-name>
    <object-name>porteD1</object-name>
    <object-name>porteD2</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG1</object-name>
    <object-name>voletG2</object-name>
    <object-name>voletD1</object-name>
    <object-name>voletD2</object-name>
    <object-name>ailes2</object-name>
    <object-name>profondeur</object-name>
    <object-name>directions</object-name>
    <object-name>directionG</object-name>
    <object-name>directionD</object-name>
    <object-name>moteurs</object-name>
    <object-name>canopy</object-name>
    <object-name>heliceG1</object-name>
    <object-name>heliceG2</object-name>
    <object-name>heliceD1</object-name>
    <object-name>heliceD2</object-name>
    <object-name>trous</object-name>
    <object-name>guns</object-name>
    <object-name>cables</object-name>
    <object-name>axeA</object-name>
    <object-name>axeB</object-name>
    <object-name>roueA</object-name>
    <object-name>axeGH</object-name>
    <object-name>axeG</object-name>
    <object-name>roueG</object-name>
    <object-name>axeDH</object-name>
    <object-name>axeD</object-name>
    <object-name>roueD</object-name>
    <object-name>vitres</object-name>
    <object-name>verriere</object-name>
    <object-name>HDRvitres</object-name>
    <object-name>HDRverriere</object-name>

    <property-base>sim/model/livery</property-base>
    <texture-prop>texture</texture-prop>
    <texture>texture.png</texture>
    <specular>
      <red-prop>specular/red</red-prop>
      <green-prop>specular/green</green-prop>
      <blue-prop>specular/blue</blue-prop>
    </specular>
  </animation>

  <effect>
    <inherits-from>Aircraft/Heinkel-He-280/Models/Effects/Bump/bumpspec</inherits-from>
    <object-name>fuselage</object-name>
    <object-name>porteAG1</object-name>
    <object-name>porteAG2</object-name>
    <object-name>porteAD1</object-name>
    <object-name>porteAD2</object-name>
    <object-name>ailes</object-name>
    <object-name>porteG1</object-name>
    <object-name>porteG2</object-name>
    <object-name>porteD1</object-name>
    <object-name>porteD2</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG1</object-name>
    <object-name>voletG2</object-name>
    <object-name>voletD1</object-name>
    <object-name>voletD2</object-name>
    <object-name>ailes2</object-name>
    <object-name>profondeur</object-name>
    <object-name>directions</object-name>
    <object-name>directionG</object-name>
    <object-name>directionD</object-name>
    <object-name>moteurs</object-name>
    <object-name>canopy</object-name>
    <object-name>heliceG1</object-name>
    <object-name>heliceG2</object-name>
    <object-name>heliceD1</object-name>
    <object-name>heliceD2</object-name>
  </effect>

  <!-- working for Compositor -->
  <effect>
    <inherits-from>Effects/Glass/glassrain</inherits-from>
    <object-name>vitres</object-name>
    <object-name>verriere</object-name>
  </effect>

  <effect>
    <inherits-from>Effects/Glass/glass</inherits-from>
    <object-name>HDRvitres</object-name>
    <object-name>HDRverriere</object-name>
  </effect>

  <!-- Sélection des vitres en fonction de HDR ou pas -->
  <animation>
    <type>select</type>
    <condition>
      <!-- <property>sim/rendering/hdr/hdr-enabled</property> -->
      <property>sim/multiplay/generic/bool[2]</property>
    </condition>
    <object-name>HDRvitres</object-name>
    <object-name>HDRverriere</object-name>
  </animation>

  <animation>
    <type>select</type>
    <condition>
      <!-- <not><property>sim/rendering/hdr/hdr-enabled</property></not> -->
      <not><property>sim/multiplay/generic/bool[2]</property></not>
    </condition>
    <object-name>vitres</object-name>
    <object-name>verriere</object-name>
  </animation>

  <model>
    <path>Interior/interior.xml</path>
  </model>

  <model>
    <path>lights/all-lights.xml</path>
  </model>

  <model>
    <path>Effects/ground/all-ground.xml</path>
  </model>

  <model>
    <path>Effects/Weapons/guns/all-fires.xml</path>
  </model>

  <model>
    <path>Effects/flames/all-flames.xml</path>
  </model>

  <model>
    <path>Effects/smoke/all-smokes.xml</path>
  </model>

  <model>
    <path>Effects/trail/all-trails.xml</path>
  </model>

  <model>
    <path>Effects/tiptrail/all-tiptrails.xml</path>
  </model>

  <!-- Rotation des hélices des réacteurs -->
  <animation>
    <type>spin</type>
    <object-name>heliceG1</object-name>
    <!-- <property>engines/engine[0]/n2</property> -->
    <property>sim/multiplay/generic/float[4]</property>
    <condition>
      <!-- <not><property>controls/engines/engine[0]/cutoff</property></not> -->
      <not><property>sim/multiplay/generic/bool[0]</property></not>
    </condition>
    <factor> 100 </factor>
    <center>
      <x-m> -2.33742 </x-m>
      <y-m> -1.81944 </y-m>
      <z-m> -0.45372 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>heliceG2</object-name>
    <!-- <property>engines/engine[0]/n2</property> -->
    <property>sim/multiplay/generic/float[4]</property>
    <condition>
      <!-- <not><property>controls/engines/engine[0]/cutoff</property></not> -->
      <not><property>sim/multiplay/generic/bool[0]</property></not>
    </condition>
    <factor> 100 </factor>
    <center>
      <x-m>  0.37525 </x-m>
      <y-m> -1.81944 </y-m>
      <z-m> -0.44757 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>heliceD1</object-name>
    <!-- <property>engines/engine[1]/n2</property> -->
    <property>sim/multiplay/generic/float[5]</property>
    <condition>
      <!-- <not><property>controls/engines/engine[1]/cutoff</property></not> -->
      <not><property>sim/multiplay/generic/bool[1]</property></not>
    </condition>
    <factor> 100 </factor>
    <center>
      <x-m> -2.33742 </x-m>
      <y-m>  1.81944 </y-m>
      <z-m> -0.45372 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>heliceD2</object-name>
    <!-- <property>engines/engine[1]/n2</property> -->
    <property>sim/multiplay/generic/float[5]</property>
    <condition>
      <!-- <not><property>controls/engines/engine[1]/cutoff</property></not> -->
      <not><property>sim/multiplay/generic/bool[1]</property></not>
    </condition>
    <factor> 100 </factor>
    <center>
      <x-m>  0.37525 </x-m>
      <y-m>  1.81944 </y-m>
      <z-m> -0.44757 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Gouverne de profondeur -->
  <animation>
    <type>rotate</type>
    <object-name>profondeur</object-name>
    <!-- <property>controls/flight/elevator</property> -->
    <property>surface-positions/elevator-pos-norm</property>
    <factor> 15 </factor>
    <center>
      <x-m> 4.78505 </x-m>
      <y-m> 0.00000 </y-m>
      <z-m> 0.65362 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Gouverne de direction -->
  <animation>
    <type>rotate</type>
    <object-name>directionG</object-name>
    <!-- <property>controls/flight/rudder</property> -->
    <property>surface-positions/rudder-pos-norm</property>
    <factor> -15 </factor>
    <axis>
      <x1-m>  4.84910 </x1-m>
      <y1-m> -1.70118 </y1-m>
      <z1-m>  0.37836 </z1-m>
      <x2-m>  4.83779 </x2-m>
      <y2-m> -1.70118 </y2-m>
      <z2-m>  1.39037 </z2-m>
    </axis>
 </animation>

  <animation>
    <type>rotate</type>
    <object-name>directionD</object-name>
    <!-- <property>controls/flight/rudder</property> -->
    <property>surface-positions/rudder-pos-norm</property>
    <factor> -15 </factor>
    <axis>
      <x1-m> 4.84910 </x1-m>
      <y1-m> 1.70118 </y1-m>
      <z1-m> 0.37836 </z1-m>
      <x2-m> 4.83779 </x2-m>
      <y2-m> 1.70118 </y2-m>
      <z2-m> 1.39037 </z2-m>
    </axis>
 </animation>

  <!-- Animations des ailerons -->
  <animation>
    <type>rotate</type>
    <object-name>aileronG</object-name>
    <property>surface-positions/left-aileron-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m> -0.78270 </x1-m>
      <y1-m> -5.89803 </y1-m>
      <z1-m>  0.20094 </z1-m>
      <x2-m>  0.18363 </x2-m>
      <y2-m> -3.45803 </y2-m>
      <z2-m> -0.04070 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>aileronD</object-name>
    <property>surface-positions/right-aileron-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m>  0.18363 </x1-m>
      <y1-m>  3.45803 </y1-m>
      <z1-m> -0.04070 </z1-m>
      <x2-m> -0.78270 </x2-m>
      <y2-m>  5.89803 </y2-m>
      <z2-m>  0.20094 </z2-m>
    </axis>
  </animation>

  <!-- Volets -->
  <animation>
    <type>rotate</type>
    <object-name>voletG1</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 55 </factor>
    <axis>
      <x1-m>  0.13187 </x1-m>
      <y1-m> -1.43092 </y1-m>
      <z1-m> -0.22292 </z1-m>
      <x2-m>  0.13187 </x2-m>
      <y2-m> -0.70391 </y2-m>
      <z2-m> -0.23529 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletG2</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 55 </factor>
    <axis>
      <x1-m>  0.13187 </x1-m>
      <y1-m> -3.44779 </y1-m>
      <z1-m> -0.09740 </z1-m>
      <x2-m>  0.13187 </x2-m>
      <y2-m> -2.17796 </y2-m>
      <z2-m> -0.22276 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletD1</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 55 </factor>
    <axis>
      <x1-m>  0.13187 </x1-m>
      <y1-m>  0.70391 </y1-m>
      <z1-m> -0.23529 </z1-m>
      <x2-m>  0.13187 </x2-m>
      <y2-m>  1.43092 </y2-m>
      <z2-m> -0.22292 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletD2</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 55 </factor>
    <axis>
      <x1-m>  0.13187 </x1-m>
      <y1-m>  2.17796 </y1-m>
      <z1-m> -0.22276 </z1-m>
      <x2-m>  0.13187 </x2-m>
      <y2-m>  3.44779 </y2-m>
      <z2-m> -0.09740 </z2-m>
    </axis>
  </animation>

  <!-- Rentré des roues -->
  <animation>
    <name>TrainAvant</name>
    <object-name>roueA</object-name>
    <object-name>axeA</object-name>
    <object-name>axeB</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainAvant</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> -102 </dep></entry>
      <entry><ind> 1 </ind><dep>    0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -4.67833 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -0.25548 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>TrainGauche</name>
    <object-name>roueG</object-name>
    <object-name>axeGH</object-name>
    <object-name>axeG</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainGauche</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 80 </dep></entry>
      <entry><ind> 1 </ind><dep>  0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -0.66885 </x-m>
      <y-m> -1.27385 </y-m>
      <z-m> -0.06017 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>BasTrainGauche</name>
    <object-name>roueG</object-name>
    <object-name>axeG</object-name>
  </animation>

  <animation>
    <type>Translate</type>
    <object-name>BasTrainGauche</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.15 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.00 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <name>TrainDroit</name>
    <object-name>roueD</object-name>
    <object-name>axeDH</object-name>
    <object-name>axeD</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainDroit</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> -80 </dep></entry>
      <entry><ind> 1 </ind><dep>   0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -0.66885 </x-m>
      <y-m>  1.27385 </y-m>
      <z-m> -0.06017 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>BasTrainDroit</name>
    <object-name>roueD</object-name>
    <object-name>axeD</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>BasTrainDroit</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.15 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.00 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <!-- Fermeture des portes des trains -->
  <animation>
    <type>rotate</type>
    <object-name>porteAG1</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.2 </ind><dep> -90 </dep></entry>
      <entry><ind> 1.0 </ind><dep> -90 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -4.57085 </x1-m>
      <y1-m> -0.13560 </y1-m>
      <z1-m> -0.36427 </z1-m>
      <x2-m> -4.24037 </x2-m>
      <y2-m> -0.13560 </y2-m>
      <z2-m> -0.44594 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteAG2</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.2 </ind><dep> -95 </dep></entry>
      <entry><ind> 1.0 </ind><dep> -95 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -4.04903 </x1-m>
      <y1-m> -0.13560 </y1-m>
      <z1-m> -0.48247 </z1-m>
      <x2-m> -3.36423 </x2-m>
      <y2-m> -0.13560 </y2-m>
      <z2-m> -0.56413 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteAD1</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.2 </ind><dep> -90 </dep></entry>
      <entry><ind> 1.0 </ind><dep> -90 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -4.24037 </x1-m>
      <y1-m>  0.13560 </y1-m>
      <z1-m> -0.44594 </z1-m>
      <x2-m> -4.57085 </x2-m>
      <y2-m>  0.13560 </y2-m>
      <z2-m> -0.36427 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteAD2</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.2 </ind><dep> -95 </dep></entry>
      <entry><ind> 1.0 </ind><dep> -95 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -3.36423 </x1-m>
      <y1-m>  0.13560 </y1-m>
      <z1-m> -0.56413 </z1-m>
      <x2-m> -4.04903 </x2-m>
      <y2-m>  0.13560 </y2-m>
      <z2-m> -0.48247 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteG1</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1 </ind><dep> -90 </dep></entry>
    </interpolation>
    <center>
      <x-m> -0.66885 </x-m>
      <y-m> -1.35568 </y-m>
      <z-m> -0.25062 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteG2</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.1 </ind><dep>  98 </dep></entry>
      <entry><ind> 1.0 </ind><dep> 100 </dep></entry>
    </interpolation>
    <center>
      <x-m> -0.62197 </x-m>
      <y-m> -0.03717 </y-m>
      <z-m> -0.64307 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteD1</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> 90 </dep></entry>
    </interpolation>
    <center>
      <x-m> -0.66885 </x-m>
      <y-m>  1.35568 </y-m>
      <z-m> -0.25062 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteD2</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>    0 </dep></entry>
      <entry><ind> 0.1 </ind><dep>  -98 </dep></entry>
      <entry><ind> 1.0 </ind><dep> -100 </dep></entry>
    </interpolation>
    <center>
      <x-m> -0.62197 </x-m>
      <y-m>  0.03717 </y-m>
      <z-m> -0.64307 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Compression -->
  <animation>
    <name>CompressionAvant</name>
    <object-name>roueA</object-name>
    <object-name>axeB</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>CompressionAvant</object-name>
    <!-- <property>gear/gear[0]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[11]</property>
    <factor>0.3</factor>
    <axis>
      <x> 0.094 </x>
      <y> 0.000 </y>
      <z> 0.425 </z>
    </axis>
  </animation>

  <animation>
    <name>CompressionGauche</name>
    <object-name>roueG</object-name>
    <object-name>axeG</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>CompressionGauche</object-name>
    <!-- <property>gear/gear[1]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[12]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.0 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.3 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <name>CompressionDroite</name>
    <object-name>roueD</object-name>
    <object-name>axeD</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>CompressionDroite</object-name>
    <!-- <property>gear/gear[2]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[13]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.0 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.3 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <!-- Rotation de la roue avant en fonction de la gouverne de direction -->
  <animation>
    <name>RoueAvant</name>
    <object-name>roueA</object-name>
    <object-name>axeA</object-name>
    <object-name>axeB</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>RoueAvant</object-name>
    <!--- <property>gear/gear[0]/caster-angle-deg</property> -->
    <property>sim/multiplay/generic/float[14]</property>
    <factor> -0.8 </factor>
    <axis>
      <x1-m> -4.75241 </x1-m>
      <y1-m>  0.00000 </y1-m>
      <z1-m> -0.64283 </z1-m>
      <x2-m> -4.64228 </x2-m>
      <y2-m>  0.00000 </y2-m>
      <z2-m> -0.06702 </z2-m>
    </axis>
  </animation>

  <!-- Rotation des roues lors du roulage -->
  <animation>
    <type>spin</type>
    <object-name>roueA</object-name>
    <!-- <property>gear/gear[0]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[8]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -4.89062 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -1.26066 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueG</object-name>
    <!-- <property>gear/gear[1]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[9]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -0.66887 </x-m>
      <y-m> -1.11269 </y-m>
      <z-m> -1.07017 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueD</object-name>
    <!-- <property>gear/gear[2]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[10]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -0.66887 </x-m>
      <y-m>  1.11269 </y-m>
      <z-m> -1.07017 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <!-- Canopy -->
  <animation>
    <type>pick</type>
    <object-name>canopy</object-name>
    <object-name>verriere</object-name>
    <object-name>HDRverriere</object-name>
    <visible>true</visible>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <command>nasal</command>
        <script>doors.crew.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>canopy</object-name>
    <object-name>verriere</object-name>
    <object-name>HDRverriere</object-name>
    <!-- <property>sim/model/door-positions/crew/position-norm</property> -->
    <property>sim/multiplay/generic/float[0]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.00 </dep></entry>
      <entry><ind> 1 </ind><dep> 1.23 </dep></entry>
    </interpolation>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

</PropertyList>
