<?xml version="1.0" encoding="ISO-8859-1"?>

<PropertyList>

  <fx>

    <!-- Engine Left -->
    <engine>
      <name>startin1</name>
      <path>starter.wav</path>
      <mode>once</mode>
      <condition>
        <property>/controls/engines/engine[0]/starter</property>
        <property>/sim/current-view/internal</property>
      </condition>
      <volume>
        <property>engines/engine[0]/n2</property>
        <factor> 0.009 </factor>
        <min> 0.3 </min>
        <max> 0.9 </max>
      </volume>
      <pitch>
        <property>engines/engine[0]/n2</property>
        <factor> 0.01 </factor>
        <min> 0.0 </min>
        <max> 0.9 </max>
      </pitch>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </engine>

    <engine>
      <name>startou1</name>
      <path>starter.wav</path>
      <mode>once</mode>
      <condition>
        <property>/controls/engines/engine[0]/starter</property>
        <not><property>/sim/current-view/internal</property></not>
      </condition>
      <volume>
        <property>engines/engine[0]/n2</property>
        <factor> 0.09 </factor>
        <min> 0.3 </min>
        <max> 0.9 </max>
      </volume>
      <pitch>
        <property>engines/engine[0]/n2</property>
        <factor> 0.01 </factor>
        <min> 0.0 </min>
        <max> 0.9 </max>
      </pitch>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </engine>

    <engine>
      <name>enginelowin1</name>
      <path>running-low.wav</path>
      <mode>looped</mode>
      <condition>
        <and>
          <property>/engines/engine/running</property>
          <not><property>controls/engines/engine[0]/cutoff</property></not>
          <property>/sim/current-view/internal</property>
        </and>
      </condition>
      <orientation>
        <x>   0 </x>
        <y>   0 </y>
        <z> 180 </z>
        <inner-cone> 180.0 </inner-cone>
        <outer-cone> 360.0 </outer-cone>
        <outer-gain>   0.2 </outer-gain>
      </orientation>
      <volume>
        <property>engines/engine[0]/n2</property>
        <factor>0.009</factor>
        <min>0.3</min>
        <max>0.9</max>
      </volume>
      <pitch>
        <property>engines/engine[0]/n2</property>
        <factor>0.01</factor>
        <min>0</min>
        <max>0.9</max>
      </pitch>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </engine>

    <engine>
      <name>enginelowout1</name>
      <path>running-low.wav</path>
      <mode>looped</mode>
      <condition>
        <and>
          <property>/engines/engine/running</property>
          <not><property>controls/engines/engine[0]/cutoff</property></not>
          <not><property>/sim/current-view/internal</property></not>
        </and>
      </condition>
      <orientation>
        <x>   0 </x>
        <y>   0 </y>
        <z> 180 </z>
        <inner-cone> 180.0 </inner-cone>
        <outer-cone> 360.0 </outer-cone>
        <outer-gain>   0.2 </outer-gain>
      </orientation>
      <volume>
        <property>engines/engine[0]/n2</property>
        <factor>0.09</factor>
        <min>0.3</min>
        <max>0.9</max>
      </volume>
      <pitch>
        <property>engines/engine[0]/n2</property>
        <factor>0.01</factor>
        <min>0</min>
        <max>0.9</max>
      </pitch>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </engine>

    <engine>
      <name>enginehighin1</name>
      <path>running-high.wav</path>
      <mode>looped</mode>
      <condition>
        <and>
          <property>/engines/engine/running</property>
          <not><property>controls/engines/engine[0]/cutoff</property></not>
          <property>/sim/current-view/internal</property>
        </and>
      </condition>
      <property>engines/engine[0]/thrust-lbs</property>
      <volume>
        <property>engines/engine[0]/thrust-lbs</property>
        <factor>0.008</factor>
        <min>0</min>
        <max>4.9</max>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </engine>

    <engine>
      <name>enginehighou1</name>
      <path>running-high.wav</path>
      <mode>looped</mode>
      <condition>
        <and>
          <property>/engines/engine/running</property>
          <not><property>controls/engines/engine[0]/cutoff</property></not>
          <not><property>/sim/current-view/internal</property></not>
        </and>
      </condition>
      <property>engines/engine[0]/thrust-lbs</property>
      <volume>
        <property>engines/engine[0]/thrust-lbs</property>
        <factor>0.08</factor>
        <min>0</min>
        <max>4.9</max>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </engine>
    <!--
    <engine>
      <name>shutdownin1</name>
      <path>shutdown.wav</path>
      <mode>once</mode>
      <condition>
        <property>/controls/engines/engine[0]/cutoff</property>
        <property>/sim/current-view/internal</property>
      </condition>
      <volume>
        <property>/engines/engine[0]/n2</property>
        <factor>0.009</factor>
        <min>0.3</min>
        <max>0.9</max>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </engine>

    <engine>
      <name>shutdowninout1</name>
      <path>shutdown.wav</path>
      <mode>once</mode>
      <condition>
        <property>/controls/engines/engine[0]/cutoff</property>
        <not><property>/sim/current-view/internal</property></not>
      </condition>
      <volume>
        <property>/engines/engine[0]/n2</property>
        <factor>0.09</factor>
        <min>0.3</min>
        <max>0.9</max>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </engine>
    -->
    <!-- Engine Right -->
    <engine>
      <name>startin2</name>
      <path>starter.wav</path>
      <mode>once</mode>
      <condition>
        <property>/controls/engines/engine[1]/starter</property>
        <property>/sim/current-view/internal</property>
      </condition>
      <volume>
        <property>engines/engine[1]/n2</property>
        <factor> 0.009 </factor>
        <min> 0.3 </min>
        <max> 0.9 </max>
      </volume>
      <pitch>
        <property>engines/engine[1]/n2</property>
        <factor> 0.01 </factor>
        <min> 0.0 </min>
        <max> 0.9 </max>
      </pitch>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </engine>

    <engine>
      <name>startou2</name>
      <path>starter.wav</path>
      <mode>once</mode>
      <condition>
        <property>/controls/engines/engine[1]/starter</property>
        <not><property>/sim/current-view/internal</property></not>
      </condition>
      <volume>
        <property>engines/engine[1]/n2</property>
        <factor> 0.09 </factor>
        <min> 0.3 </min>
        <max> 0.9 </max>
      </volume>
      <pitch>
        <property>engines/engine[1]/n2</property>
        <factor> 0.01 </factor>
        <min> 0.0 </min>
        <max> 0.9 </max>
      </pitch>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </engine>

    <engine>
      <name>enginelowin2</name>
      <path>running-low.wav</path>
      <mode>looped</mode>
      <condition>
        <and>
          <property>/engines/engine/running</property>
          <not><property>controls/engines/engine[1]/cutoff</property></not>
          <property>/sim/current-view/internal</property>
        </and>
      </condition>
      <orientation>
        <x>   0 </x>
        <y>   0 </y>
        <z> 180 </z>
        <inner-cone> 180.0 </inner-cone>
        <outer-cone> 360.0 </outer-cone>
        <outer-gain>   0.2 </outer-gain>
      </orientation>
      <volume>
        <property>engines/engine[1]/n2</property>
        <factor>0.009</factor>
        <min>0.3</min>
        <max>0.9</max>
      </volume>
      <pitch>
        <property>engines/engine[1]/n2</property>
        <factor>0.01</factor>
        <min>0</min>
        <max>0.9</max>
      </pitch>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </engine>

    <engine>
      <name>enginelowout2</name>
      <path>running-low.wav</path>
      <mode>looped</mode>
      <condition>
        <and>
          <property>/engines/engine/running</property>
          <not><property>controls/engines/engine[1]/cutoff</property></not>
          <not><property>/sim/current-view/internal</property></not>
        </and>
      </condition>
      <orientation>
        <x>   0 </x>
        <y>   0 </y>
        <z> 180 </z>
        <inner-cone> 180.0 </inner-cone>
        <outer-cone> 360.0 </outer-cone>
        <outer-gain>   0.2 </outer-gain>
      </orientation>
      <volume>
        <property>engines/engine[1]/n2</property>
        <factor>0.09</factor>
        <min>0.3</min>
        <max>0.9</max>
      </volume>
      <pitch>
        <property>engines/engine[1]/n2</property>
        <factor>0.01</factor>
        <min>0</min>
        <max>0.9</max>
      </pitch>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </engine>

    <engine>
      <name>enginehighin2</name>
      <path>running-high.wav</path>
      <mode>looped</mode>
      <condition>
        <and>
          <property>/engines/engine/running</property>
          <not><property>controls/engines/engine[1]/cutoff</property></not>
          <property>/sim/current-view/internal</property>
        </and>
      </condition>
      <property>engines/engine[1]/thrust-lbs</property>
      <volume>
        <property>engines/engine[1]/thrust-lbs</property>
        <factor>0.008</factor>
        <min>0</min>
        <max>4.9</max>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </engine>

    <engine>
      <name>enginehighou2</name>
      <path>running-high.wav</path>
      <mode>looped</mode>
      <condition>
        <and>
          <property>/engines/engine/running</property>
          <not><property>controls/engines/engine[1]/cutoff</property></not>
          <not><property>/sim/current-view/internal</property></not>
        </and>
      </condition>
      <property>engines/engine[1]/thrust-lbs</property>
      <volume>
        <property>engines/engine[1]/thrust-lbs</property>
        <factor>0.08</factor>
        <min>0</min>
        <max>4.9</max>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </engine>
    <!--
    <engine>
      <name>shutdownin2</name>
      <path>shutdown.wav</path>
      <mode>once</mode>
      <condition>
        <property>/controls/engines/engine[1]/cutoff</property>
        <property>/sim/current-view/internal</property>
      </condition>
      <volume>
        <property>/engines/engine[1]/n2</property>
        <factor>0.009</factor>
        <min>0.3</min>
        <max>0.9</max>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </engine>

    <engine>
      <name>shutdowninout2</name>
      <path>shutdown.wav</path>
      <mode>once</mode>
      <condition>
        <property>/controls/engines/engine[1]/cutoff</property>
        <not><property>/sim/current-view/internal</property></not>
      </condition>
      <volume>
        <property>/engines/engine[1]/n2</property>
        <factor>0.09</factor>
        <min>0.3</min>
        <max>0.9</max>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </engine>
    -->
    <!-- ***************************************************************** -->
    <rumble>
      <name>rumble</name>
      <mode>looped</mode>
      <path>rumble.wav</path>
      <condition>
        <property>/gear/gear[0]/wow</property>
      </condition>
      <volume>
        <property>/gear/gear[0]/rollspeed-ms</property>
        <type>log</type>
        <factor>0.12</factor>
      </volume>
      <pitch>
        <property>/gear/gear[0]/rollspeed-ms</property>
      </pitch>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </rumble>

    <rumble>
      <name>rumble</name>
      <mode>looped</mode>
      <path>rumble.wav</path>
      <condition>
        <property>/gear/gear[1]/wow</property>
      </condition>
      <volume>
        <property>/gear/gear[1]/rollspeed-ms</property>
        <type>log</type>
        <factor>0.12</factor>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </rumble>

    <rumble>
      <name>rumble</name>
      <mode>looped</mode>
      <path>rumble.wav</path>
      <condition>
        <property>/gear/gear[2]/wow</property>
      </condition>
      <volume>
        <property>/gear/gear[2]/rollspeed-ms</property>
        <type>log</type>
        <factor>0.12</factor>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </rumble>

    <gear>
      <name>gear</name>
      <mode>in-transit</mode>
      <path>gear.wav</path>
      <property>/gear/gear[0]/position-norm</property>
      <pitch>
        <internal>dt_play</internal>
        <offset>1.0</offset>
        <factor>-0.001</factor>
      </pitch>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </gear>

    <gear>
      <name>gear-lock</name>
      <path>Sounds/gear-lck.wav</path>
      <condition>
        <equals>
          <property>/gear/gear[0]/position-norm</property>
          <value>0</value>
        </equals>
      </condition>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </gear>

    <gear>
      <name>gear-lock</name>
      <path>Sounds/gear-lck.wav</path>
      <condition>
        <equals>
          <property>/gear/gear[0]/position-norm</property>
          <value>1</value>
        </equals>
      </condition>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </gear>

    <gear>
      <name>gear</name>
      <mode>in-transit</mode>
      <path>gear.wav</path>
      <property>/gear/gear[1]/position-norm</property>
      <pitch>
        <internal>dt_play</internal>
        <offset>1.0</offset>
        <factor>-0.001</factor>
      </pitch>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </gear>

    <gear>
      <name>gear-lock</name>
      <path>Sounds/gear-lck.wav</path>
      <condition>
        <equals>
          <property>/gear/gear[1]/position-norm</property>
          <value>0</value>
        </equals>
      </condition>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </gear>

    <gear>
      <name>gear-lock</name>
      <path>Sounds/gear-lck.wav</path>
      <condition>
        <equals>
          <property>/gear/gear[1]/position-norm</property>
          <value>1</value>
        </equals>
      </condition>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </gear>

    <gear>
      <name>gear</name>
      <mode>in-transit</mode>
      <path>gear.wav</path>
      <property>/gear/gear[2]/position-norm</property>
      <pitch>
        <internal>dt_play</internal>
        <offset>1.0</offset>
        <factor>-0.001</factor>
      </pitch>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </gear>

    <gear>
      <name>gear-lock</name>
      <path>Sounds/gear-lck.wav</path>
      <condition>
        <equals>
          <property>/gear/gear[2]/position-norm</property>
          <value>0</value>
        </equals>
      </condition>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </gear>

    <gear>
      <name>gear-lock</name>
      <path>Sounds/gear-lck.wav</path>
      <condition>
        <equals>
          <property>/gear/gear[2]/position-norm</property>
          <value>1</value>
        </equals>
      </condition>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </gear>

    <squeal>
      <name>squeal</name>
      <path>Sounds/squeal.wav</path>
      <condition>
        <property>/gear/gear[0]/wow</property>
      </condition>
      <volume>
        <property>/velocities/speed-down-fps</property>
        <factor>0.05</factor>
      </volume>
      <volume>
        <property>/velocities/airspeed-kt</property>
        <factor>0.01</factor>
      </volume>
      <volume>
        <internal>dt_stop</internal>
        <factor>0.05</factor>
        <max>1.0</max>
      </volume>
      <pitch>
        <property>/velocities/airspeed-kt</property>
        <factor>0.0025</factor>
        <offset>1.2</offset>
      </pitch>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </squeal>

    <squeal>
      <name>squeal</name>
      <path>Sounds/squeal.wav</path>
      <condition>
        <property>/gear/gear[1]/wow</property>
      </condition>
      <volume>
        <property>/velocities/speed-down-fps</property>
        <factor>0.05</factor>
      </volume>
      <volume>
        <property>/velocities/airspeed-kt</property>
        <factor>0.01</factor>
      </volume>
      <volume>
        <internal>dt_stop</internal>
        <factor>0.05</factor>
        <max>1.0</max>
      </volume>
      <pitch>
        <property>/velocities/airspeed-kt</property>
        <factor>0.0025</factor>
        <offset>1.2</offset>
      </pitch>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </squeal>

    <squeal>
      <name>squeal</name>
      <path>Sounds/squeal.wav</path>
      <condition>
        <property>/gear/gear[2]/wow</property>
      </condition>
      <volume>
        <property>/velocities/speed-down-fps</property>
        <factor>0.05</factor>
      </volume>
      <volume>
        <property>/velocities/airspeed-kt</property>
        <factor>0.01</factor>
      </volume>
      <volume>
        <internal>dt_stop</internal>
        <factor>0.05</factor>
        <max>1.0</max>
      </volume>
      <pitch>
        <property>/velocities/airspeed-kt</property>
        <factor>0.0025</factor>
        <offset>1.2</offset>
      </pitch>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </squeal>

    <flap>
      <name>flaps</name>
      <mode>in-transit</mode>
      <path>flaps.wav</path>
      <property>/surface-positions/flap-pos-norm</property>
      <volume>
        <factor>0.15</factor>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </flap>

    <flap>
      <name>flaps</name>
      <mode>in-transit</mode>
      <path>flaps.wav</path>
      <property>/surface-positions/flap-pos-norm</property>
      <volume>
        <factor>0.25</factor>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </flap>

    <wind>
      <name>wind</name>
      <mode>looped</mode>
      <path>Sounds/wind.wav</path>
      <property>/velocities/airspeed-kt</property>
      <volume>
        <property>/velocities/airspeed-kt</property>
        <factor>0.002</factor>
        <max>0.25</max>
      </volume>
      <pitch>
        <property>/velocities/airspeed-kt</property>
        <factor>0.01</factor>
        <offset>1.25</offset>
      </pitch>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </wind>

    <stall>
      <name>stall</name>
      <path>Sounds/stall.wav</path>
      <property>/sim/alarms/stall-warning</property>
      <volume>
        <property>/velocities/airspeed-kt</property>
        <min>90.0</min>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </stall>

    <!-- Up Left -->
    <gun>
      <name>Gun up left out</name>
      <mode>looped</mode>
      <path>gunfire.wav</path>
      <condition>
        <and>
          <property>controls/armament/trigger</property>
          <property>ai/submodels/submodel[0]/count</property>
          <property>/sim/current-view/internal</property>
        </and>
      </condition>
      <position>
        <x> -5.363 </x>
        <y> -0.125 </y>
        <z>  0.414 </z>
      </position>
      <reference-dist>100</reference-dist>
      <max-dist>500</max-dist>
    </gun>

    <gun>
      <name>Gun up left in</name>
      <mode>looped</mode>
      <path>gunfire.wav</path>
      <condition>
        <and>
          <property>controls/armament/trigger</property>
          <property>ai/submodels/submodel[0]/count</property>
          <not><property>/sim/current-view/internal</property></not>
        </and>
      </condition>
      <volume>
        <factor> 0.009 </factor>
      </volume>
      <position>
        <x> -5.363 </x>
        <y> -0.125 </y>
        <z>  0.414 </z>
      </position>
      <reference-dist>100</reference-dist>
      <max-dist>500</max-dist>
    </gun>

    <!-- Up Right -->
    <gun>
      <name>Gun up right out</name>
      <mode>looped</mode>
      <path>gunfire.wav</path>
      <condition>
        <and>
          <property>controls/armament/trigger</property>
          <property>ai/submodels/submodel[0]/count</property>
          <not><property>/sim/current-view/internal</property></not>
        </and>
      </condition>
      <position>
        <x> -5.363 </x>
        <y>  0.125 </y>
        <z>  0.414 </z>
      </position>
      <reference-dist>100</reference-dist>
      <max-dist>500</max-dist>
    </gun>

    <gun>
      <name>Gun up right in</name>
      <mode>looped</mode>
      <path>gunfire.wav</path>
      <condition>
        <and>
          <property>controls/armament/trigger</property>
          <property>ai/submodels/submodel[0]/count</property>
          <property>/sim/current-view/internal</property>
        </and>
      </condition>
      <volume>
        <factor> 0.009 </factor>
      </volume>
      <position>
        <x> -5.363 </x>
        <y>  0.125 </y>
        <z>  0.414 </z>
      </position>
      <reference-dist>100</reference-dist>
      <max-dist>500</max-dist>
    </gun>

    <!-- Down Left -->
    <gun>
      <name>Gun down left</name>
      <mode>looped</mode>
      <path>gunfire.wav</path>
      <condition>
        <and>
          <!-- <property>controls/armament/trigger</property> -->
          <property>sim/multiplay/generic/int[10]</property>
          <property>ai/submodels/submodel[0]/count</property>
          <property>/sim/current-view/internal</property>
        </and>
      </condition>
      <volume>
        <factor> 0.009 </factor>
      </volume>
      <position>
        <x> -5.084 </x>
        <y> -0.306 </y>
        <z>  0.237 </z>
      </position>
      <reference-dist>100</reference-dist>
      <max-dist>500</max-dist>
    </gun>

    <!-- Down Right -->
    <gun>
      <name>Gun down center</name>
      <mode>looped</mode>
      <path>gunfire.wav</path>
      <condition>
        <and>
          <!-- <property>controls/armament/trigger</property> -->
          <property>sim/multiplay/generic/int[10]</property>
          <property>ai/submodels/submodel[1]/count</property>
          <not><property>/sim/current-view/internal</property></not>
        </and>
      </condition>
      <position>
        <x> -5.084 </x>
        <y>  0.306 </y>
        <z>  0.237 </z>
      </position>
      <reference-dist>100</reference-dist>
      <max-dist>500</max-dist>
    </gun>

    <gun>
      <name>Gun down right</name>
      <mode>looped</mode>
      <path>gunfire.wav</path>
      <condition>
        <and>
          <!-- <property>controls/armament/trigger</property> -->
          <property>sim/multiplay/generic/int[10]</property>
          <property>ai/submodels/submodel[2]/count</property>
          <property>/sim/current-view/internal</property>
        </and>
      </condition>
      <volume>
        <factor> 0.009 </factor>
      </volume>
      <position>
        <x> -5.084 </x>
        <y>  0.306 </y>
        <z>  0.237 </z>
      </position>
      <reference-dist>100</reference-dist>
      <max-dist>500</max-dist>
    </gun>

    <rain>
      <name>rain</name>
      <mode>looped</mode>
      <path>rain_canopy.wav</path>
      <condition>
        <greater-than>
          <property>environment/rain-norm</property>
          <value>0.2</value>
        </greater-than>
      </condition>
      <volume>
        <property>environment/rain-norm</property>
        <factor>1.00</factor>
        <offset>0.00</offset>
        <min>0.4</min>
        <max>0.9</max>
      </volume>
      <pitch>
        <property>velocities/airspeed-kt</property>
        <factor>0.001</factor>
        <offset>1.0</offset>
      </pitch>
    </rain>

    <canopy>
      <name>canopy slide</name>
      <mode>in-transit</mode>
      <path>canopy.wav</path>
      <!-- <property>sim/model/door-positions/crew/position-norm</property> -->
      <property>sim/multiplay/generic/float[0]</property>
      <volume>
        <factor>0.3</factor>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </canopy>

  </fx>

</PropertyList>
