<?xml version="1.0" encoding="ISO-8859-1"?>

<PropertyList>

  <!--========== Frontal Roof Turret =====================-->
  <model>
    <name>FrontGun</name>
    <path>guns0.xml</path>
    <offsets>
      <x-m> -4.053 </x-m>
      <y-m>  0.000 </y-m>
      <z-m>  1.691 </z-m>
    </offsets>
  </model>

  <animation>
    <type>select</type>
    <object-name>FrontGun</object-name>
    <condition>
      <!-- <property>sim/model/modelT</property> -->
      <not><property>sim/multiplay/generic/bool[0]</property></not>
      <!-- <property>sim/model/show-FrontGun</property> -->
      <property>sim/multiplay/generic/bool[1]</property>
    </condition>
  </animation>

  <!--========== Roof Turret =====================-->
  <model>
    <name>RoofGun</name>
    <path>guns1.xml</path>
    <offsets>
      <x-m> -1.980 </x-m>
      <y-m>  0.000 </y-m>
      <z-m>  1.760 </z-m>
    </offsets>
  </model>

  <animation>
    <type>rotate</type>
    <object-name>RoofGun</object-name>
    <!-- <property>sim/model/turret[0]/heading</property> -->
    <property>sim/multiplay/generic/float[14]</property>
    <center>
      <x-m> -1.980 </x-m>
      <y-m>  0.000 </y-m>
      <z-m>  1.760 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y>  0 </y>
      <z> -1 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>RoofGun</object-name>
    <!-- <property>sim/model/turret[0]/pitch</property> -->
    <property>sim/multiplay/generic/float[15]</property>
    <center>
      <x-m> -1.980 </x-m>
      <y-m>  0.000 </y-m>
      <z-m>  1.760 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!--========== Left Gun    =====================-->
  <model>
    <name>LeftGun</name>
    <path>guns2.xml</path>
    <offsets>
      <x-m>  2.100 </x-m>
      <y-m> -0.590 </y-m>
      <z-m>  0.480 </z-m>
    </offsets>
  </model>

  <model>
    <name>ColletL</name>
    <path>collet.xml</path>
    <offsets>
      <x-m>  2.100 </x-m>
      <y-m> -0.590 </y-m>
      <z-m>  0.480 </z-m>
    </offsets>
  </model>

  <model>
    <path>base.xml</path>
    <offsets>
      <x-m>  2.100 </x-m>
      <y-m> -0.590 </y-m>
      <z-m>  0.480 </z-m>
    </offsets>
  </model>

  <animation>
    <type>rotate</type>
    <object-name>ColletL</object-name>
    <object-name>LeftGun</object-name>
    <!-- <property>sim/model/turret[1]/heading</property> -->
    <property>sim/multiplay/generic/float[16]</property>
    <center>
      <x-m>  2.100 </x-m>
      <y-m> -0.590 </y-m>
      <z-m>  0.480 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y>  0 </y>
      <z> -1 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>LeftGun</object-name>
    <!-- <property>sim/model/turret[1]/pitch</property> -->
    <property>sim/multiplay/generic/float[17]</property>
    <center>
      <x-m>  2.100 </x-m>
      <y-m> -0.590 </y-m>
      <z-m>  0.480 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!--========== Right Gun   =====================-->
  <model>
    <name>RightGun</name>
    <path>guns3.xml</path>
    <offsets>
      <x-m> 2.100 </x-m>
      <y-m> 0.590 </y-m>
      <z-m> 0.480 </z-m>
    </offsets>
  </model>

  <model>
    <name>ColletR</name>
    <path>collet.xml</path>
    <offsets>
      <x-m> 2.100 </x-m>
      <y-m> 0.590 </y-m>
      <z-m> 0.480 </z-m>
    </offsets>
  </model>

  <model>
    <path>base.xml</path>
    <offsets>
      <x-m> 2.100 </x-m>
      <y-m> 0.590 </y-m>
      <z-m> 0.480 </z-m>
      <heading-deg> 180 </heading-deg>
    </offsets>
  </model>

  <animation>
    <type>rotate</type>
    <object-name>ColletR</object-name>
    <object-name>RightGun</object-name>
    <!-- <property>sim/model/turret[2]/heading</property> -->
    <property>sim/multiplay/generic/float[18]</property>
    <center>
      <x-m> 2.100 </x-m>
      <y-m> 0.590 </y-m>
      <z-m> 0.480 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y>  0 </y>
      <z> -1 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>RightGun</object-name>
    <!-- <property>sim/model/turret[2]/pitch</property> -->
    <property>sim/multiplay/generic/float[19]</property>
    <center>
      <x-m> 2.100 </x-m>
      <y-m> 0.590 </y-m>
      <z-m> 0.480 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!--========== Down Turret =====================-->
  <model>
    <name>DownGun</name>
    <path>guns4.xml</path>
    <offsets>
      <x-m>  2.620 </x-m>
      <y-m>  0.000 </y-m>
      <z-m> -0.360 </z-m>
    </offsets>
  </model>

  <animation>
    <type>rotate</type>
    <object-name>DownGun</object-name>
    <!-- <property>sim/model/turret[3]/heading</property> -->
    <property>sim/multiplay/generic/float[20]</property>
    <center>
      <x-m>  2.620 </x-m>
      <y-m>  0.000 </y-m>
      <z-m> -0.360 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y>  0 </y>
      <z> -1 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>DownGun</object-name>
    <!-- <property>sim/model/turret[3]/pitch</property> -->
    <property>sim/multiplay/generic/float[21]</property>
    <center>
      <x-m>  2.620 </x-m>
      <y-m>  0.000 </y-m>
      <z-m> -0.360 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

</PropertyList>
