<?xml version="1.0" encoding="ISO-8859-1"?>

<PropertyList include="Savoia-Marchetti-SM-79-bombableinclude.xml">

  <path>SM-79.ac</path>

  <!-- MP sound call -->
  <sound>
    <path>../Sounds/mp-sound.xml</path>
  </sound>

  <nasal>
    <load>
      var livery_update = aircraft.livery_update.new("Aircraft/Savoia-Marchetti-SM-79/Models/Liveries", 10);
    </load>
    <unload>
      livery_update.stop();
    </unload>
  </nasal>

  <animation>
    <!-- Objets opaques -->
    <object-name>fuselage</object-name>
    <object-name>porte</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG</object-name>
    <object-name>voletD</object-name>
    <object-name>slatG</object-name>
    <object-name>slatD</object-name>
    <object-name>ailes2</object-name>
    <object-name>direction</object-name>
    <object-name>profondeur</object-name>
    <object-name>cache</object-name>
    <object-name>moteurs</object-name>
    <object-name>porteGE</object-name>
    <object-name>porteGI</object-name>
    <object-name>porteDI</object-name>
    <object-name>porteDE</object-name>
    <object-name>porteBombL</object-name>
    <object-name>porteBombR</object-name>
    <object-name>portechargeA</object-name>
    <object-name>portechargeB</object-name>
    <object-name>portechargeC</object-name>
    <object-name>antennes</object-name>
    <object-name>barres</object-name>
    <object-name>pito</object-name>
    <object-name>tourvitres</object-name>
    <object-name>tourvitres2</object-name>
    <object-name>bosseA</object-name>
    <object-name>canopeA</object-name>
    <object-name>canopeB</object-name>
    <object-name>canopeG</object-name>
    <object-name>canopeD</object-name>
    <object-name>bosseB</object-name>
    <object-name>portebosseBG</object-name>
    <object-name>portebosseBD</object-name>
    <object-name>cachedessus</object-name>
    <object-name>cachedessous</object-name>
    <object-name>dynamo</object-name>
    <object-name>boldynamo</object-name>
    <object-name>baselights</object-name>
    <object-name>gonio</object-name>
    <object-name>gonio2</object-name>
    <object-name>bolG</object-name>
    <object-name>bolC</object-name>
    <object-name>bolD</object-name>
    <object-name>cachevitres</object-name>

    <object-name>trous</object-name>
    <object-name>cables</object-name>
    <object-name>trouscache</object-name>
    <object-name>axeGH</object-name>
    <object-name>axeGB</object-name>
    <object-name>axeGC</object-name>
    <object-name>axeGD</object-name>
    <object-name>axeGE</object-name>
    <object-name>roueG</object-name>
    <object-name>axeDH</object-name>
    <object-name>axeDB</object-name>
    <object-name>axeDC</object-name>
    <object-name>axeDD</object-name>
    <object-name>axeDE</object-name>
    <object-name>roueD</object-name>
    <object-name>roueA</object-name>
    <object-name>heliceG</object-name>
    <object-name>heliceC</object-name>
    <object-name>heliceD</object-name>
    <object-name>helicedynamo</object-name>

    <!-- Objets transparents -->
    <object-name>vitres</object-name>
    <object-name>vitres2</object-name>
    <object-name>vitrescote</object-name>
    <object-name>LightWhite</object-name>
    <object-name>lightRed</object-name>
    <object-name>lightGreen</object-name>
    <object-name>propdiscG</object-name>
    <object-name>propblurG</object-name>
    <object-name>propdiscC</object-name>
    <object-name>propblurC</object-name>
    <object-name>propdiscD</object-name>
    <object-name>propblurD</object-name>

    <!-- HDR mode -->
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitres2</object-name>
    <object-name>HDRvitrescote</object-name>
  </animation>

  <animation>
    <type>material</type>
    <object-name>fuselage</object-name>
    <object-name>porte</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG</object-name>
    <object-name>voletD</object-name>
    <object-name>slatG</object-name>
    <object-name>slatD</object-name>
    <object-name>ailes2</object-name>
    <object-name>direction</object-name>
    <object-name>profondeur</object-name>
    <object-name>cache</object-name>
    <object-name>moteurs</object-name>
    <object-name>porteGE</object-name>
    <object-name>porteGI</object-name>
    <object-name>porteDI</object-name>
    <object-name>porteDE</object-name>
    <object-name>porteBombL</object-name>
    <object-name>porteBombR</object-name>
    <object-name>portechargeA</object-name>
    <object-name>portechargeB</object-name>
    <object-name>portechargeC</object-name>
    <object-name>antennes</object-name>
    <object-name>barres</object-name>
    <object-name>pito</object-name>
    <object-name>tourvitres</object-name>
    <object-name>tourvitres2</object-name>
    <object-name>bosseA</object-name>
    <object-name>canopeA</object-name>
    <object-name>canopeB</object-name>
    <object-name>canopeG</object-name>
    <object-name>canopeD</object-name>
    <object-name>bosseB</object-name>
    <object-name>portebosseBG</object-name>
    <object-name>portebosseBD</object-name>
    <object-name>cachedessus</object-name>
    <object-name>cachedessous</object-name>
    <object-name>dynamo</object-name>
    <object-name>boldynamo</object-name>
    <object-name>baselights</object-name>
    <object-name>gonio</object-name>
    <object-name>gonio2</object-name>
    <object-name>bolG</object-name>
    <object-name>bolC</object-name>
    <object-name>bolD</object-name>
    <object-name>cachevitres</object-name>
    <object-name>trous</object-name>
    <object-name>cables</object-name>
    <object-name>trouscache</object-name>
    <object-name>axeGH</object-name>
    <object-name>axeGB</object-name>
    <object-name>axeGC</object-name>
    <object-name>axeGD</object-name>
    <object-name>axeGE</object-name>
    <object-name>roueG</object-name>
    <object-name>axeDH</object-name>
    <object-name>axeDB</object-name>
    <object-name>axeDC</object-name>
    <object-name>axeDD</object-name>
    <object-name>axeDE</object-name>
    <object-name>roueD</object-name>
    <object-name>roueA</object-name>
    <object-name>heliceG</object-name>
    <object-name>heliceC</object-name>
    <object-name>heliceD</object-name>
    <object-name>helicedynamo</object-name>
    <object-name>vitres</object-name>
    <object-name>vitres2</object-name>
    <object-name>vitrescote</object-name>
    <object-name>LightWhite</object-name>
    <object-name>lightRed</object-name>
    <object-name>lightGreen</object-name>
    <object-name>propdiscG</object-name>
    <object-name>propblurG</object-name>
    <object-name>propdiscC</object-name>
    <object-name>propblurC</object-name>
    <object-name>propdiscD</object-name>
    <object-name>propblurD</object-name>
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitres2</object-name>
    <object-name>HDRvitrescote</object-name>

    <property-base>sim/model/livery</property-base>
    <texture-prop>texture</texture-prop>
    <texture>texture.png</texture>
    <emission>
      <red-prop>emission/red</red-prop>
      <green-prop>emission/green</green-prop>
      <blue-prop>emission/blue</blue-prop>
    </emission>
  </animation>

  <effect>
    <inherits-from>Aircraft/Savoia-Marchetti-SM-79/Models/Effects/Bump/bumpspec</inherits-from>
    <object-name>fuselage</object-name>
    <object-name>porte</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG</object-name>
    <object-name>voletD</object-name>
    <object-name>slatG</object-name>
    <object-name>slatD</object-name>
    <object-name>ailes2</object-name>
    <object-name>direction</object-name>
    <object-name>profondeur</object-name>
    <object-name>cache</object-name>
    <object-name>moteurs</object-name>
    <object-name>porteGE</object-name>
    <object-name>porteGI</object-name>
    <object-name>porteDI</object-name>
    <object-name>porteDE</object-name>
    <object-name>porteBombL</object-name>
    <object-name>porteBombR</object-name>
    <object-name>portechargeA</object-name>
    <object-name>portechargeB</object-name>
    <object-name>portechargeC</object-name>
    <object-name>antennes</object-name>
    <object-name>barres</object-name>
    <object-name>pito</object-name>
    <object-name>tourvitres</object-name>
    <object-name>tourvitres2</object-name>
    <object-name>bosseA</object-name>
    <object-name>canopeA</object-name>
    <object-name>canopeB</object-name>
    <object-name>canopeG</object-name>
    <object-name>canopeD</object-name>
    <object-name>bosseB</object-name>
    <object-name>portebosseBG</object-name>
    <object-name>portebosseBD</object-name>
    <object-name>cachedessus</object-name>
    <object-name>cachedessous</object-name>
    <object-name>dynamo</object-name>
    <object-name>boldynamo</object-name>
    <object-name>baselights</object-name>
    <object-name>gonio</object-name>
    <object-name>gonio2</object-name>
    <object-name>bolG</object-name>
    <object-name>bolC</object-name>
    <object-name>bolD</object-name>
    <object-name>cachevitres</object-name>
  </effect>

  <!-- working for Compositor -->
  <effect>
    <inherits-from>Effects/Glass/glassrain</inherits-from>
    <object-name>vitres</object-name>
    <object-name>vitres2</object-name>
    <object-name>vitrescote</object-name>
  </effect>

  <effect>
    <inherits-from>Effects/Glass/glass</inherits-from>
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitres2</object-name>
    <object-name>HDRvitrescote</object-name>
  </effect>

  <!-- Sélection des vitres en fonction de HDR ou pas -->
  <animation>
    <type>select</type>
    <condition>
      <!-- <property>sim/rendering/hdr/hdr-enabled</property> -->
      <property>sim/multiplay/generic/bool[2]</property>
    </condition>
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitres2</object-name>
    <object-name>HDRvitrescote</object-name>
  </animation>

  <animation>
    <type>select</type>
    <condition>
      <!-- <not><property>sim/rendering/hdr/hdr-enabled</property></not> -->
      <not><property>sim/multiplay/generic/bool[2]</property></not>
    </condition>
    <object-name>vitres</object-name>
    <object-name>vitres2</object-name>
    <object-name>vitrescote</object-name>
  </animation>

  <effect>
    <inherits-from>Effects/model-transparent</inherits-from>
    <object-name>LightWhite</object-name>
    <object-name>lightRed</object-name>
    <object-name>lightGreen</object-name>
    <object-name>propdiscG</object-name>
    <object-name>propblurG</object-name>
    <object-name>propdiscC</object-name>
    <object-name>propblurC</object-name>
    <object-name>propdiscD</object-name>
    <object-name>propblurD</object-name>
  </effect>

  <model>
    <path>Interior/interior.xml</path>
  </model>

  <model>
    <path>Engines/all-engines.xml</path>
  </model>

  <model>
    <path>Effects/cranking/all-crankings.xml</path>
  </model>

  <model>
    <path>Effects/ground/all-ground.xml</path>
  </model>

  <model>
    <path>light/all-lights.xml</path>
  </model>

  <model>
    <path>Effects/Weapons/3D/all-weapons.xml</path>
    <condition>
      <!-- <not><property>sim/model/modelT</property></not> -->
      <not><property>sim/multiplay/generic/bool[0]</property></not>
    </condition>
  </model>

  <model>
    <path>Effects/Weapons/3D/all-guns.xml</path>
    <condition>
      <!-- <not><property>sim/model/modelT</property></not> -->
      <not><property>sim/multiplay/generic/bool[0]</property></not>
    </condition>
  </model>

  <!-- -->
  <animation>
    <type>select</type>
    <condition>
      <!-- <property>sim/model/modelT</property> -->
      <property>sim/multiplay/generic/bool[0]</property>
    </condition>
    <object-name>gonio2</object-name>
    <object-name>portechargeC</object-name>
    <object-name>tourvitres2</object-name>
    <object-name>cachedessus</object-name>
    <object-name>cachedessous</object-name>
    <object-name>vitres2</object-name>
    <object-name>HDRvitres2</object-name>
    <object-name>cachevitres</object-name>
  </animation>

  <animation>
    <type>select</type>
    <condition>
      <!-- <not><property>sim/model/modelT</property></not> -->
      <not><property>sim/multiplay/generic/bool[0]</property></not>
    </condition>
    <object-name>gonio</object-name>
    <object-name>bosseA</object-name>
    <object-name>portechargeB</object-name>
    <object-name>canopeA</object-name>
    <object-name>canopeB</object-name>
    <object-name>canopeG</object-name>
    <object-name>canopeD</object-name>
    <object-name>bosseB</object-name>
    <object-name>portebosseBG</object-name>
    <object-name>portebosseBD</object-name>
    <object-name>tourvitres</object-name>
    <object-name>vitres</object-name>
    <object-name>vitrescote</object-name>
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitrescote</object-name>
  </animation>

  <!-- Gouverne de direction -->
  <animation>
    <type>rotate</type>
    <object-name>direction</object-name>
    <!-- <property>controls/flight/rudder</property> -->
    <property>surface-positions/rudder-pos-norm</property>
    <factor> -15 </factor>
    <axis>
      <x1-m> 7.40765 </x1-m>
      <y1-m> 0.00000 </y1-m>
      <z1-m> 0.90249 </z1-m>
      <x2-m> 7.40765 </x2-m>
      <y2-m> 0.00000 </y2-m>
      <z2-m> 2.38473 </z2-m>
    </axis>
  </animation>

  <!-- Gouverne de profondeur -->
  <animation>
    <type>rotate</type>
    <object-name>profondeur</object-name>
    <!-- <property>controls/flight/elevator</property> -->
    <property>surface-positions/elevator-pos-norm</property>
    <factor> 15 </factor>
    <center>
      <x-m> 6.70927 </x-m>
      <y-m> 0.00000 </y-m>
      <z-m> 0.98778 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Animations des ailerons -->
  <animation>
    <type>rotate</type>
    <object-name>aileronG</object-name>
    <property>surface-positions/left-aileron-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m> -2.72295 </x1-m>
      <y1-m> -9.46853 </y1-m>
      <z1-m>  0.02984 </z1-m>
      <x2-m> -2.13336 </x2-m>
      <y2-m> -5.74221 </y2-m>
      <z2-m> -0.18651 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>aileronD</object-name>
    <property>surface-positions/right-aileron-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m> -2.13336 </x1-m>
      <y1-m>  5.74221 </y1-m>
      <z1-m> -0.18651 </z1-m>
      <x2-m> -2.72295 </x2-m>
      <y2-m>  9.46853 </y2-m>
      <z2-m>  0.02984 </z2-m>
    </axis>
  </animation>

  <!-- Animations des volets -->
  <animation>
    <type>rotate</type>
    <object-name>voletG</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 60 </factor>
    <axis>
      <x1-m> -2.05822 </x1-m>
      <y1-m> -5.28860 </y1-m>
      <z1-m> -0.48198 </z1-m>
      <x2-m> -1.74697 </x2-m>
      <y2-m> -3.36803 </y2-m>
      <z2-m> -0.62893 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletD</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 60 </factor>
    <axis>
      <x1-m> -1.74697 </x1-m>
      <y1-m>  3.36803 </y1-m>
      <z1-m> -0.62893 </z1-m>
      <x2-m> -2.05822 </x2-m>
      <y2-m>  5.28860 </y2-m>
      <z2-m> -0.48198 </z2-m>
    </axis>
  </animation>

  <!-- Animation des bords d'attaque -->
  <animation>
    <type>translate</type>
    <object-name>slatG</object-name>
    <!-- <property>surface-positions/slat-pos-norm</property> -->
    <property>sim/multiplay/generic/float[33]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0.0 </dep></entry>
      <entry><ind> 1 </ind><dep> -0.2 </dep></entry>
    </interpolation>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>slatG</object-name>
    <!-- <property>surface-positions/slat-pos-norm</property> -->
    <property>sim/multiplay/generic/float[33]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1 </ind><dep> -15 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -3.97603 </x1-m>
      <y1-m> -9.02813 </y1-m>
      <z1-m>  0.12924 </z1-m>
      <x2-m> -4.23733 </x2-m>
      <y2-m> -3.29661 </y2-m>
      <z2-m>  0.03619 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>slatD</object-name>
    <!-- <property>surface-positions/slat-pos-norm</property> -->
    <property>sim/multiplay/generic/float[33]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0.0 </dep></entry>
      <entry><ind> 1 </ind><dep> -0.2 </dep></entry>
    </interpolation>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>slatD</object-name>
    <!-- <property>surface-positions/slat-pos-norm</property> -->
    <property>sim/multiplay/generic/float[33]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1 </ind><dep> -15 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -4.23733 </x1-m>
      <y1-m>  3.29661 </y1-m>
      <z1-m>  0.03619 </z1-m>
      <x2-m> -3.97603 </x2-m>
      <y2-m>  9.02813 </y2-m>
      <z2-m>  0.12924 </z2-m>
    </axis>
  </animation>

  <!-- Animation des portes des train -->
  <animation>
    <type>rotate</type>
    <object-name>porteGE</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.00 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.15 </ind><dep> -70 </dep></entry>
      <entry><ind> 1.00 </ind><dep> -70 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -3.82675 </x1-m>
      <y1-m> -3.03487 </y1-m>
      <z1-m> -1.04569 </z1-m>
      <x2-m> -2.89202 </x2-m>
      <y2-m> -3.04259 </y2-m>
      <z2-m> -1.04569 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteGI</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.00 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.15 </ind><dep> 70 </dep></entry>
      <entry><ind> 1.00 </ind><dep> 70 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -3.82675 </x1-m>
      <y1-m> -2.08497 </y1-m>
      <z1-m> -1.04569 </z1-m>
      <x2-m> -2.89202 </x2-m>
      <y2-m> -2.07725 </y2-m>
      <z2-m> -1.04569 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteDE</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0.00 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.15 </ind><dep> 70 </dep></entry>
      <entry><ind> 1.00 </ind><dep> 70 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -3.82675 </x1-m>
      <y1-m>  3.03487 </y1-m>
      <z1-m> -1.04569 </z1-m>
      <x2-m> -2.89202 </x2-m>
      <y2-m>  3.04259 </y2-m>
      <z2-m> -1.04569 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteDI</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0.00 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.15 </ind><dep> -70 </dep></entry>
      <entry><ind> 1.00 </ind><dep> -70 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -3.82675 </x1-m>
      <y1-m>  2.08497 </y1-m>
      <z1-m> -1.04569 </z1-m>
      <x2-m> -2.89202 </x2-m>
      <y2-m>  2.07725 </y2-m>
      <z2-m> -1.04569 </z2-m>
    </axis>
  </animation>

  <!-- Sortie/Rentrée des trains -->
  <animation>
    <name>TrainCompleteG</name>
    <object-name>axeGH</object-name>
    <object-name>axeGB</object-name>
    <object-name>axeGC</object-name>
    <object-name>axeGD</object-name>
    <object-name>axeGE</object-name>
    <object-name>roueG</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainCompleteG</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> -105 </dep></entry>
      <entry><ind> 1 </ind><dep>    0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -3.92890 </x-m>
      <y-m> -2.53750 </y-m>
      <z-m> -0.88639 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>AxesSecondairesG</name>
    <object-name>axeGC</object-name>
    <object-name>axeGD</object-name>
    <object-name>axeGE</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>AxesSecondairesG</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 45 </dep></entry>
      <entry><ind> 1 </ind><dep>  0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -4.11522 </x-m>
      <y-m> -2.53731 </y-m>
      <z-m> -1.87804 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>axeGD</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 85 </dep></entry>
      <entry><ind> 1 </ind><dep>  0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -3.49466 </x-m>
      <y-m> -2.53731 </y-m>
      <z-m> -1.67152 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>TrainCompleteD</name>
    <object-name>axeDH</object-name>
    <object-name>axeDB</object-name>
    <object-name>axeDC</object-name>
    <object-name>axeDD</object-name>
    <object-name>axeDE</object-name>
    <object-name>roueD</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainCompleteD</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> -105 </dep></entry>
      <entry><ind> 1 </ind><dep>    0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -3.92890 </x-m>
      <y-m>  2.53750 </y-m>
      <z-m> -0.88639 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>AxesSecondairesD</name>
    <object-name>axeDC</object-name>
    <object-name>axeDD</object-name>
    <object-name>axeDE</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>AxesSecondairesD</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 45 </dep></entry>
      <entry><ind> 1 </ind><dep>  0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -4.11522 </x-m>
      <y-m>  2.53731 </y-m>
      <z-m> -1.87804 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>axeDD</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 85 </dep></entry>
      <entry><ind> 1 </ind><dep>  0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -3.49466 </x-m>
      <y-m>  2.53731 </y-m>
      <z-m> -1.67152 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Compression -->
  <animation>
    <name>TrainGauche</name>
    <object-name>roueG</object-name>
    <object-name>axeGB</object-name>
    <object-name>axeGC</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>TrainGauche</object-name>
    <!-- property>gear/gear[0]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[30]</property>
    <factor> 0.0922 </factor>
    <axis>
      <x> 0.002 </x>
      <y> 0.000 </y>
      <z> 0.090 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>axeGC</object-name>
    <!-- property>gear/gear[0]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[30]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0 </dep></entry>
      <entry><ind> 1 </ind><dep> 7 </dep></entry>
    </interpolation>
    <center>
      <x-m> -4.11522 </x-m>
      <y-m> -2.53731 </y-m>
      <z-m> -1.87804 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>TrainDroit</name>
    <object-name>roueD</object-name>
    <object-name>axeDB</object-name>
    <object-name>axeDC</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>TrainDroit</object-name>
    <!-- property>gear/gear[1]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[31]</property>
    <factor> 0.0922 </factor>
    <axis>
      <x> 0.002 </x>
      <y> 0.000 </y>
      <z> 0.090 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>axeDC</object-name>
    <!-- property>gear/gear[1]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[31]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0 </dep></entry>
      <entry><ind> 1 </ind><dep> 7 </dep></entry>
    </interpolation>
    <center>
      <x-m> -4.11522 </x-m>
      <y-m> -2.53731 </y-m>
      <z-m> -1.87804 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Rotation de la roulette de queue en fonction de la gouverne de direction -->
  <animation>
    <name>RouletteDeQueue</name>
    <object-name>cache</object-name>
    <object-name>trouscache</object-name>
    <object-name>roueA</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>RouletteDeQueue</object-name>
    <!-- <property>gear/gear[2]/caster-angle-deg</property> -->
    <property>sim/multiplay/generic/float[29]</property>
    <factor> -0.6 </factor>
    <center>
      <x-m> 6.75171 </x-m>
      <y-m> 0.00000 </y-m>
      <z-m> 0.24068 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <!-- Rotation des roues lors du roulage -->
  <animation>
    <type>spin</type>
    <object-name>roueG</object-name>
    <!-- <property>gear/gear[0]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[26]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -4.19278 </x-m>
      <y-m> -2.53750 </y-m>
      <z-m> -2.02019 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueD</object-name>
    <!-- <property>gear/gear[1]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[27]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -4.19278 </x-m>
      <y-m>  2.53750 </y-m>
      <z-m> -2.02019 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueA</object-name>
    <!-- <property>gear/gear[2]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[28]</property>
    <factor> 30 </factor>
    <center>
      <x-m>  7.08353 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -0.05911 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <!-- Dynamo propeller -->
  <animation>
    <type>spin</type>
    <object-name>helicedynamo</object-name>
    <object-name>boldynamo</object-name>
    <property>instrumentation/airspeed-indicator/indicated-speed-kt</property>
    <condition>
      <greater-than>
        <property>instrumentation/airspeed-indicator/indicated-speed-kt</property>
        <value> 10 </value>
      </greater-than>
    </condition>
    <factor> 40 </factor>
    <center>
      <x-m> -4.11824 </x-m>
      <y-m>  0.85534 </y-m>
      <z-m>  0.59404 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Left propeller -->
  <animation>
    <name>HeliceCompleteGauche</name>
    <object-name>propdiscG</object-name>
    <object-name>propblurG</object-name>
    <object-name>heliceG</object-name>
    <object-name>bolG</object-name>
  </animation>

  <!-- Séléction de l'objet visible en fonction des rpm -->
  <animation>
    <type>select</type>
    <object-name>propdiscG</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value>1500</value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>propblurG</object-name>
    <condition>
      <and>
        <greater-than>
          <property>engines/engine[0]/rpm</property>
          <value>600.000</value>
        </greater-than>
        <less-than>
          <property>engines/engine[0]/rpm</property>
          <value>1500.001</value>
        </less-than>
      </and>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>heliceG</object-name>
    <condition>
      <less-than>
        <property>engines/engine[0]/rpm</property>
        <value>1500</value>
      </less-than>
    </condition>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>HeliceCompleteGauche</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value> 5 </value>
      </greater-than>
    </condition>
    <property>engines/engine[0]/rpm</property>
    <factor> -1 </factor>
    <axis>
      <x1-m> -5.91922 </x1-m>
      <y1-m> -2.55930 </y1-m>
      <z1-m> -0.40632 </z1-m>
      <x2-m> -5.50647 </x2-m>
      <y2-m> -2.55930 </y2-m>
      <z2-m> -0.43518 </z2-m>
    </axis>
  </animation>

  <!-- Right propeller -->
  <animation>
    <name>HeliceCompleteDroite</name>
    <object-name>propdiscD</object-name>
    <object-name>propblurD</object-name>
    <object-name>heliceD</object-name>
    <object-name>bolD</object-name>
  </animation>

  <!-- Séléction de l'objet visible en fonction des rpm -->
  <animation>
    <type>select</type>
    <object-name>propdiscD</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[1]/rpm</property>
        <value>1500</value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>propblurD</object-name>
    <condition>
      <and>
        <greater-than>
          <property>engines/engine[1]/rpm</property>
          <value>600.000</value>
        </greater-than>
        <less-than>
          <property>engines/engine[1]/rpm</property>
          <value>1500.001</value>
        </less-than>
      </and>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>heliceD</object-name>
    <condition>
      <less-than>
        <property>engines/engine[1]/rpm</property>
        <value>1500</value>
      </less-than>
    </condition>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>HeliceCompleteDroite</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[1]/rpm</property>
        <value> 5 </value>
      </greater-than>
    </condition>
    <property>engines/engine[1]/rpm</property>
    <factor> -1 </factor>
    <axis>
      <x1-m> -5.91922 </x1-m>
      <y1-m>  2.55930 </y1-m>
      <z1-m> -0.40632 </z1-m>
      <x2-m> -5.50647 </x2-m>
      <y2-m>  2.55930 </y2-m>
      <z2-m> -0.43518 </z2-m>
    </axis>
  </animation>

  <!-- Center propeller -->
  <animation>
    <name>HeliceCompleteCentre</name>
    <object-name>propdiscC</object-name>
    <object-name>propblurC</object-name>
    <object-name>heliceC</object-name>
    <object-name>bolC</object-name>
  </animation>

  <!-- Séléction de l'objet visible en fonction des rpm -->
  <animation>
    <type>select</type>
    <object-name>propdiscC</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[2]/rpm</property>
        <value>1500</value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>propblurC</object-name>
    <condition>
      <and>
        <greater-than>
          <property>engines/engine[2]/rpm</property>
          <value>600.000</value>
        </greater-than>
        <less-than>
          <property>engines/engine[2]/rpm</property>
          <value>1500.001</value>
        </less-than>
      </and>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>heliceC</object-name>
    <condition>
      <less-than>
        <property>engines/engine[2]/rpm</property>
        <value>1500</value>
      </less-than>
    </condition>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>HeliceCompleteCentre</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[2]/rpm</property>
        <value> 5 </value>
      </greater-than>
    </condition>
    <property>engines/engine[2]/rpm</property>
    <factor> -1 </factor>
    <center>
      <x-m> -7.44462 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m>  0.12390 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Animation des portes des bombes -->
  <animation>
    <type>pick</type>
    <object-name>porteBombL</object-name>
    <object-name>porteBombR</object-name>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <command>nasal</command>
        <script>doors.bomb.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteBombL</object-name>
    <!-- <property>sim/model/door-positions/bomb/position-norm</property> -->
    <property>sim/multiplay/generic/float[24]</property>
    <interpolation>
      <entry><ind> 0.00 </ind><dep>   0 </dep></entry>
      <entry><ind> 1.00 </ind><dep> -90 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -1.74000 </x1-m>
      <y1-m> -0.26540 </y1-m>
      <z1-m> -0.61692 </z1-m>
      <x2-m> -0.39000 </x2-m>
      <y2-m> -0.26540 </y2-m>
      <z2-m> -0.55642 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteBombR</object-name>
    <!-- <property>sim/model/door-positions/bomb/position-norm</property> -->
    <property>sim/multiplay/generic/float[24]</property>
    <interpolation>
      <entry><ind> 0.00 </ind><dep>   0 </dep></entry>
      <entry><ind> 1.00 </ind><dep>  90 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -1.74000 </x1-m>
      <y1-m>  0.38950 </y1-m>
      <z1-m> -0.59253 </z1-m>
      <x2-m> -0.39000 </x2-m>
      <y2-m>  0.38541 </y2-m>
      <z2-m> -0.54269 </z2-m>
    </axis>
  </animation>

  <!-- Animation des portes des charges -->
  <animation>
    <type>pick</type>
    <object-name>portechargeA</object-name>
    <object-name>portechargeB</object-name>
    <object-name>portechargeC</object-name>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <condition>
          <and>
            <property>gear/gear[0]/wow</property>
            <property>gear/gear[1]/wow</property>
            <property>gear/gear[2]/wow</property>
            <less-than>
              <property>gear/gear[0]/rollspeed-ms</property>
              <value>10</value>
            </less-than>
          </and>
        </condition>
        <command>nasal</command>
        <script>doors.cargo.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>portechargeA</object-name>
    <object-name>portechargeB</object-name>
    <object-name>portechargeC</object-name>
    <object-name>canopeD</object-name>
    <object-name>canopeG</object-name>
    <!-- <property>sim/model/door-positions/cargo/position-norm</property> -->
    <property>sim/multiplay/generic/float[25]</property>
    <interpolation>
      <entry><ind> 0.00 </ind><dep>   0 </dep></entry>
      <entry><ind> 1.00 </ind><dep> -100 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -1.81680 </x1-m>
      <y1-m>  0.45046 </y1-m>
      <z1-m>  1.37500 </z1-m>
      <x2-m> -0.41329 </x2-m>
      <y2-m>  0.48940 </y2-m>
      <z2-m>  1.34000 </z2-m>
    </axis>
  </animation>

  <!-- The door -->
  <animation>
    <type>pick</type>
    <object-name>porte</object-name>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <condition>
          <and>
            <property>gear/gear[0]/wow</property>
            <property>gear/gear[1]/wow</property>
            <property>gear/gear[2]/wow</property>
            <less-than>
              <property>gear/gear[0]/rollspeed-ms</property>
              <value>10</value>
            </less-than>
          </and>
        </condition>
        <command>nasal</command>
        <script>doors.crew.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porte</object-name>
    <!-- <property>sim/model/door-positions/crew/position-norm</property> -->
    <property>sim/multiplay/generic/float[0]</property>
    <factor> 135 </factor>
    <axis>
      <x1-m>  0.98441 </x1-m>
      <y1-m> -0.60816 </y1-m>
      <z1-m> -0.38715 </z1-m>
      <x2-m>  1.30408 </x2-m>
      <y2-m> -0.60048 </y2-m>
      <z2-m> -0.36582 </z2-m>
    </axis>
  </animation>

  <!-- Canope -->
  <animation>
    <type>pick</type>
    <object-name>canopeA</object-name>
    <object-name>canopeB</object-name>
    <object-name>canopeG</object-name>
    <object-name>canopeD</object-name>
    <object-name>portebosseBG</object-name>
    <object-name>portebosseBD</object-name>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <command>nasal</command>
        <script>doors.passenger.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>canopeB</object-name>
    <condition>
      <!-- <not><property>sim/model/modelT</property></not> -->
      <not><property>sim/multiplay/generic/bool[0]</property></not>
    </condition>
    <!-- <property>sim/model/door-positions/passenger/position-norm</property> -->
    <property>sim/multiplay/generic/float[1]</property>
    <factor> -0.38 </factor>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>canopeA</object-name>
    <object-name>canopeB</object-name>
    <condition>
      <!-- <not><property>sim/model/modelT</property></not> -->
      <not><property>sim/multiplay/generic/bool[0]</property></not>
    </condition>
    <!-- <property>sim/model/door-positions/passenger/position-norm</property> -->
    <property>sim/multiplay/generic/float[1]</property>
    <factor> -0.46 </factor>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>canopeA</object-name>
    <condition>
      <!-- <not><property>sim/model/modelT</property></not> -->
      <not><property>sim/multiplay/generic/bool[0]</property></not>
    </condition>
    <!-- <property>sim/model/door-positions/passenger/position-norm</property> -->
    <property>sim/multiplay/generic/float[1]</property>
    <factor> -10 </factor>
    <center>
      <x-m> -2.53383 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m>  1.63202 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>canopeG</object-name>
    <condition>
      <!-- <not><property>sim/model/modelT</property></not> -->
      <not><property>sim/multiplay/generic/bool[0]</property></not>
    </condition>
    <!-- <property>sim/model/door-positions/passenger/position-norm</property> -->
    <property>sim/multiplay/generic/float[1]</property>
    <factor> 10 </factor>
    <center>
      <x-m> -1.26702 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m>  1.64865 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>canopeG</object-name>
    <condition>
      <!-- <not><property>sim/model/modelT</property></not> -->
      <not><property>sim/multiplay/generic/bool[0]</property></not>
    </condition>
    <!-- <property>sim/model/door-positions/passenger/position-norm</property> -->
    <property>sim/multiplay/generic/float[1]</property>
    <factor> 12 </factor>
    <axis>
      <x1-m> -2.15354 </x1-m>
      <y1-m>  0.00000 </y1-m>
      <z1-m>  1.84905 </z1-m>
      <x2-m> -1.47997 </x2-m>
      <y2-m>  0.00000 </y2-m>
      <z2-m>  1.70770 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>canopeD</object-name>
    <condition>
      <!-- <not><property>sim/model/modelT</property></not> -->
      <not><property>sim/multiplay/generic/bool[0]</property></not>
    </condition>
    <!-- <property>sim/model/door-positions/passenger/position-norm</property> -->
    <property>sim/multiplay/generic/float[1]</property>
    <factor> -10 </factor>
    <center>
      <x-m> -1.26702 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m>  1.64865 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>canopeD</object-name>
    <condition>
      <!-- <not><property>sim/model/modelT</property></not> -->
      <not><property>sim/multiplay/generic/bool[0]</property></not>
    </condition>
    <!-- <property>sim/model/door-positions/passenger/position-norm</property> -->
    <property>sim/multiplay/generic/float[1]</property>
    <factor> -12 </factor>
    <axis>
      <x1-m> -2.15354 </x1-m>
      <y1-m>  0.00000 </y1-m>
      <z1-m>  1.84905 </z1-m>
      <x2-m> -1.47997 </x2-m>
      <y2-m>  0.00000 </y2-m>
      <z2-m>  1.70770 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>portebosseBG</object-name>
    <condition>
      <!-- <not><property>sim/model/modelT</property></not> -->
      <not><property>sim/multiplay/generic/bool[0]</property></not>
    </condition>
    <!-- <property>sim/model/door-positions/passenger/position-norm</property> -->
    <property>sim/multiplay/generic/float[1]</property>
    <factor> -45 </factor>
    <axis>
      <x1-m>  3.92259 </x1-m>
      <y1-m> -0.00787 </y1-m>
      <z1-m> -0.21424 </z1-m>
      <x2-m>  2.67612 </x2-m>
      <y2-m> -0.50690 </y2-m>
      <z2-m> -0.30582 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>portebosseBG</object-name>
    <condition>
      <!-- <not><property>sim/model/modelT</property></not> -->
      <not><property>sim/multiplay/generic/bool[0]</property></not>
    </condition>
    <!-- <property>sim/model/door-positions/passenger/position-norm</property> -->
    <property>sim/multiplay/generic/float[1]</property>
    <factor> 7 </factor>
    <center>
      <x-m>  3.92080 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -0.21593 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>portebosseBD</object-name>
    <condition>
      <!-- <not><property>sim/model/modelT</property></not> -->
      <not><property>sim/multiplay/generic/bool[0]</property></not>
    </condition>
    <!-- <property>sim/model/door-positions/passenger/position-norm</property> -->
    <property>sim/multiplay/generic/float[1]</property>
    <factor> 45 </factor>
    <axis>
      <x1-m>  3.92259 </x1-m>
      <y1-m>  0.00787 </y1-m>
      <z1-m> -0.21424 </z1-m>
      <x2-m>  2.67612 </x2-m>
      <y2-m>  0.50690 </y2-m>
      <z2-m> -0.30582 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>portebosseBD</object-name>
    <condition>
      <!-- <not><property>sim/model/modelT</property></not> -->
      <not><property>sim/multiplay/generic/bool[0]</property></not>
    </condition>
    <!-- <property>sim/model/door-positions/passenger/position-norm</property> -->
    <property>sim/multiplay/generic/float[1]</property>
    <factor> -7 </factor>
    <center>
      <x-m>  3.92080 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -0.21593 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

</PropertyList>
