<?xml version="1.0" encoding="ISO-8859-1"?>

<PropertyList>

  <cannon>
    <model>Aircraft/Savoia-Marchetti-SM-79/Models/Effects/Weapons/guns/bullet/apibullet-tracer.xml</model>
    <speed>3363.0</speed>
    <cd>0.193</cd>
    <weight>0.9369635</weight>
    <eda>0.007609</eda>
    <fuse-range>0</fuse-range>
    <life>30</life>
    <expiry>true</expiry>
    <repeat>true</repeat>
    <delay>0.03</delay>
    <count>400</count> <!-- Infinte -->
    <wind>false</wind>
    <collision>true</collision>
    <collision-report>sim/ai/aircraft/collision/gun</collision-report>
    <impact>true</impact>
    <impact-report>sim/ai/aircraft/impact/bullet</impact-report>
    <submodel-path>Aircraft/Savoia-Marchetti-SM-79/Models/Effects/Weapons/guns/bullet/bullet-submodel.xml</submodel-path>
    <animation>
      <enable-hot type="bool">false</enable-hot>
      <attach>world</attach>
      <placer>
        <type>point</type>
      </placer>
    </animation>
  </cannon>

  <torpedo>
    <model>Aircraft/Savoia-Marchetti-SM-79/Models/Effects/Weapons/3D/Torpedo.xml</model>
    <speed-prop>
      <property>/velocities/airspeed-kt</property>
    </speed-prop>
    <cd>0.295</cd>
    <eda>0.61629</eda>
    <fuse-range>2.2</fuse-range>
    <weight>500</weight>
    <life>2000</life>
    <repeat>false</repeat>
    <delay>0.2</delay>
    <count>-1</count>
    <collision>true</collision>
    <impact>true</impact>
    <buoyancy>0</buoyancy>
    <aero-stabilised>true</aero-stabilised>
    <yaw-offset>0</yaw-offset>
    <pitch-offset>-2.4</pitch-offset>
    <impact-reports>ai/models/model-impact</impact-reports>
    <submodel-path>Aircraft/Savoia-Marchetti-SM-79/Models/Effects/Weapons/Impact/bomb-impact.xml</submodel-path>
  </torpedo>

  <bomb-100>
    <model>Aircraft/Savoia-Marchetti-SM-79/Models/Effects/Weapons/3D/Bomb_100.xml</model>
    <speed-prop>
      <property>/velocities/airspeed-kt</property>
    </speed-prop>
    <cd>0.295</cd>
    <eda>0.61629</eda>
    <fuse-range>2.2</fuse-range>
    <weight>500</weight>
    <life>2000</life>
    <repeat>false</repeat>
    <delay>0.2</delay>
    <count>-1</count>
    <collision>true</collision>
    <impact>true</impact>
    <buoyancy>0</buoyancy>
    <aero-stabilised>true</aero-stabilised>
    <yaw-offset>0</yaw-offset>
    <pitch-offset>-90</pitch-offset>
    <impact-reports>ai/models/model-impact</impact-reports>
    <submodel-path>Aircraft/Savoia-Marchetti-SM-79/Models/Effects/Weapons/Impact/bomb-impact.xml</submodel-path>
  </bomb-100>

  <bomb-250>
    <model>Aircraft/Savoia-Marchetti-SM-79/Models/Effects/Weapons/3D/Bomb_250.xml</model>
    <speed-prop>
      <property>/velocities/airspeed-kt</property>
    </speed-prop>
    <cd>0.295</cd>
    <eda>0.61629</eda>
    <fuse-range>2.2</fuse-range>
    <weight>500</weight>
    <life>2000</life>
    <repeat>false</repeat>
    <delay>0.2</delay>
    <count>-1</count>
    <collision>true</collision>
    <impact>true</impact>
    <buoyancy>0</buoyancy>
    <aero-stabilised>true</aero-stabilised>
    <yaw-offset>0</yaw-offset>
    <pitch-offset>-90</pitch-offset>
    <impact-reports>ai/models/model-impact</impact-reports>
    <submodel-path>Aircraft/Savoia-Marchetti-SM-79/Models/Effects/Weapons/Impact/bomb-impact.xml</submodel-path>
  </bomb-250>

  <bomb-500>
    <model>Aircraft/Savoia-Marchetti-SM-79/Models/Effects/Weapons/3D/Bomb_500.xml</model>
    <speed-prop>
      <property>/velocities/airspeed-kt</property>
    </speed-prop>
    <cd>0.295</cd>
    <eda>0.61629</eda>
    <fuse-range>2.2</fuse-range>
    <weight>500</weight>
    <life>2000</life>
    <repeat>false</repeat>
    <delay>0.2</delay>
    <count>-1</count>
    <collision>true</collision>
    <impact>true</impact>
    <buoyancy>0</buoyancy>
    <aero-stabilised>true</aero-stabilised>
    <yaw-offset>0</yaw-offset>
    <pitch-offset>-90</pitch-offset>
    <impact-reports>ai/models/model-impact</impact-reports>
    <submodel-path>Aircraft/Savoia-Marchetti-SM-79/Models/Effects/Weapons/Impact/bomb-impact.xml</submodel-path>
  </bomb-500>

  <!-- Guns -->
  <submodel>
    <name>Front Gun</name>
    <model         alias="../../cannon/model"/>
    <!-- <trigger>controls/armament/trigger0</trigger> -->
    <trigger>sim/multiplay/generic/int[10]</trigger>
    <speed         alias="../../cannon/speed"/>
    <cd            alias="../../cannon/cd"/>
    <eda           alias="../../cannon/eda"/>
    <fuse-range    alias="../../cannon/fuse-range"/>
    <weight        alias="../../cannon/weight"/>
    <life          alias="../../cannon/life"/>
    <repeat        alias="../../cannon/repeat"/>
    <delay         alias="../../cannon/delay"/>
    <count         alias="../../cannon/count"/>
    <wind          alias="../../cannon/wind"/>
    <expiry        alias="../../cannon/expiry"/>
    <collision     alias="../../cannon/collision"/>
    <impact        alias="../../cannon/impact"/>
    <submodel-path alias="../../cannon/submodel-path"/>
    <animation     alias="../../cannon/animation"/>
    <offsets>
      <x-m> -4.681 </x-m>
      <y-m>  0.000 </y-m>
      <z-m>  1.689 </z-m>
    </offsets>
  </submodel>

  <submodel>
    <name>Roof Gun</name>
    <model         alias="../../cannon/model"/>
    <!-- <trigger>controls/armament/trigger1</trigger> -->
    <trigger>sim/multiplay/generic/int[13]</trigger>
    <speed         alias="../../cannon/speed"/>
    <cd            alias="../../cannon/cd"/>
    <eda           alias="../../cannon/eda"/>
    <fuse-range    alias="../../cannon/fuse-range"/>
    <weight        alias="../../cannon/weight"/>
    <life          alias="../../cannon/life"/>
    <repeat        alias="../../cannon/repeat"/>
    <delay         alias="../../cannon/delay"/>
    <count         alias="../../cannon/count"/>
    <wind          alias="../../cannon/wind"/>
    <expiry        alias="../../cannon/expiry"/>
    <collision     alias="../../cannon/collision"/>
    <impact        alias="../../cannon/impact"/>
    <submodel-path alias="../../cannon/submodel-path"/>
    <animation     alias="../../cannon/animation"/>
    <offsets>
      <x-m> -2.000 </x-m>
      <y-m> -0.000 </y-m>
      <z-m>  1.800 </z-m>
      <!-- <heading-deg>sim/model/turret[0]/heading</heading-deg> -->
      <heading-deg>sim/multiplay/generic/float[14]</heading-deg>
      <!-- <pitch-deg>sim/model/turret[0]/pitch</pitch-deg> -->
      <pitch-deg>sim/multiplay/generic/float[15]</pitch-deg>
    </offsets>
  </submodel>

  <submodel>
    <name>Left Gun</name>
    <model         alias="../../cannon/model"/>
    <!-- <trigger>controls/armament/trigger2</trigger> -->
    <trigger>sim/multiplay/generic/int[14]</trigger>
    <trigger       alias="../../cannon/trigger"/>
    <speed         alias="../../cannon/speed"/>
    <cd            alias="../../cannon/cd"/>
    <eda           alias="../../cannon/eda"/>
    <fuse-range    alias="../../cannon/fuse-range"/>
    <weight        alias="../../cannon/weight"/>
    <life          alias="../../cannon/life"/>
    <repeat        alias="../../cannon/repeat"/>
    <delay         alias="../../cannon/delay"/>
    <count         alias="../../cannon/count"/>
    <wind          alias="../../cannon/wind"/>
    <expiry        alias="../../cannon/expiry"/>
    <collision     alias="../../cannon/collision"/>
    <impact        alias="../../cannon/impact"/>
    <submodel-path alias="../../cannon/submodel-path"/>
    <animation     alias="../../cannon/animation"/>
    <offsets>
      <x-m>  2.100 </x-m>
      <y-m> -0.500 </y-m>
      <z-m>  0.600 </z-m>
      <!-- <heading-deg>sim/model/turret[1]/heading</heading-deg> -->
      <heading-deg>sim/multiplay/generic/float[16]</heading-deg>
      <!-- <pitch-deg>sim/model/turret[1]/pitch</pitch-deg> -->
      <pitch-deg>sim/multiplay/generic/float[17]</pitch-deg>
    </offsets>
  </submodel>

  <submodel>
    <name>Right Gun</name>
    <model         alias="../../cannon/model"/>
    <!-- <trigger>controls/armament/trigger3</trigger> -->
    <trigger>sim/multiplay/generic/int[15]</trigger>
    <speed         alias="../../cannon/speed"/>
    <cd            alias="../../cannon/cd"/>
    <eda           alias="../../cannon/eda"/>
    <fuse-range    alias="../../cannon/fuse-range"/>
    <weight        alias="../../cannon/weight"/>
    <life          alias="../../cannon/life"/>
    <repeat        alias="../../cannon/repeat"/>
    <delay         alias="../../cannon/delay"/>
    <count         alias="../../cannon/count"/>
    <wind          alias="../../cannon/wind"/>
    <expiry        alias="../../cannon/expiry"/>
    <collision     alias="../../cannon/collision"/>
    <impact        alias="../../cannon/impact"/>
    <submodel-path alias="../../cannon/submodel-path"/>
    <animation     alias="../../cannon/animation"/>
    <offsets>
      <x-m> 2.100 </x-m>
      <y-m> 0.500 </y-m>
      <z-m> 0.600 </z-m>
      <!-- <heading-deg>sim/model/turret[2]/heading</heading-deg> -->
      <heading-deg>sim/multiplay/generic/float[18]</heading-deg>
      <!-- <pitch-deg>sim/model/turret[2]/pitch</pitch-deg> -->
      <pitch-deg>sim/multiplay/generic/float[19]</pitch-deg>
    </offsets>
  </submodel>

  <submodel>
    <name>Down Gun</name>
    <model         alias="../../cannon/model"/>
    <!-- <trigger>controls/armament/trigger4</trigger> -->
    <trigger>sim/multiplay/generic/int[16]</trigger>
    <speed         alias="../../cannon/speed"/>
    <cd            alias="../../cannon/cd"/>
    <eda           alias="../../cannon/eda"/>
    <fuse-range    alias="../../cannon/fuse-range"/>
    <weight        alias="../../cannon/weight"/>
    <life          alias="../../cannon/life"/>
    <repeat        alias="../../cannon/repeat"/>
    <delay         alias="../../cannon/delay"/>
    <count         alias="../../cannon/count"/>
    <wind          alias="../../cannon/wind"/>
    <expiry        alias="../../cannon/expiry"/>
    <collision     alias="../../cannon/collision"/>
    <impact        alias="../../cannon/impact"/>
    <submodel-path alias="../../cannon/submodel-path"/>
    <animation     alias="../../cannon/animation"/>
    <offsets>
      <x-m>  2.500 </x-m>
      <y-m>  0.000 </y-m>
      <z-m> -0.300 </z-m>
      <!-- <heading-deg>sim/model/turret[3]/heading</heading-deg> -->
      <heading-deg>sim/multiplay/generic/float[20]</heading-deg>
      <!-- <pitch-deg>sim/model/turret[3]/pitch</pitch-deg> -->
      <pitch-deg>sim/multiplay/generic/float[21]</pitch-deg>
    </offsets>
  </submodel>

  <!-- Torpedo Launch -->
  <submodel>
    <name>Torpedo Launch L</name>
    <model           alias="../../torpedo/model"/>
    <!-- <trigger>controls/armament/signal1</trigger> -->
    <trigger>sim/multiplay/generic/int[11]</trigger>
    <speed           alias="../../torpedo/speed"/>
    <cd              alias="../../torpedo/cd"/>
    <eda             alias="../../torpedo/eda"/>
    <fuse-range      alias="../../torpedo/fuse-range"/>
    <weight          alias="../../torpedo/weight"/>
    <life            alias="../../torpedo/life"/>
    <repeat          alias="../../torpedo/repeat"/>
    <delay           alias="../../torpedo/delay"/>
    <count           alias="../../torpedo/count"/>
    <collision       alias="../../torpedo/collision"/>
    <impact          alias="../../torpedo/impact"/>
    <buoyancy        alias="../../torpedo/buoyancy"/>
    <aero-stabilised alias="../../torpedo/aero-stabilised"/>
    <yaw-offset      alias="../../torpedo/yaw-offset"/>
    <pitch-offset    alias="../../torpedo/pitch-offset"/>
    <impact-reports  alias="../../torpedo/impact-reports"/>
    <submodel-path   alias="../../torpedo/submodel-path"/>
    <offsets>
      <x-m> -4.02720 </x-m>
      <y-m> -0.72243 </y-m>
      <z-m> -1.14270 </z-m>
    </offsets>
  </submodel>

  <submodel>
    <name>Torpedo Launch R</name>
    <model         alias="../../torpedo/model"/>
    <!-- <trigger>controls/armament/signal2</trigger> -->
    <trigger>sim/multiplay/generic/int[12]</trigger>
    <speed           alias="../../torpedo/speed"/>
    <cd              alias="../../torpedo/cd"/>
    <eda             alias="../../torpedo/eda"/>
    <fuse-range      alias="../../torpedo/fuse-range"/>
    <weight          alias="../../torpedo/weight"/>
    <life            alias="../../torpedo/life"/>
    <repeat          alias="../../torpedo/repeat"/>
    <delay           alias="../../torpedo/delay"/>
    <count           alias="../../torpedo/count"/>
    <collision       alias="../../torpedo/collision"/>
    <impact          alias="../../torpedo/impact"/>
    <buoyancy        alias="../../torpedo/buoyancy"/>
    <aero-stabilised alias="../../torpedo/aero-stabilised"/>
    <yaw-offset      alias="../../torpedo/yaw-offset"/>
    <pitch-offset    alias="../../torpedo/pitch-offset"/>
    <impact-reports  alias="../../torpedo/impact-reports"/>
    <submodel-path   alias="../../torpedo/submodel-path"/>
    <offsets>
      <x-m> -4.02720 </x-m>
      <y-m>  0.72243 </y-m>
      <z-m> -1.14270 </z-m>
    </offsets>
  </submodel>

  <!-- Bomb 250 Kg Launch -->
  <submodel>
    <name>Bomb 250 Kg 1 Launch</name>
    <model           alias="../../bomb-250/model"/>
    <!-- <trigger>controls/armament/signal3</trigger> -->
    <trigger>sim/multiplay/generic/int[17]</trigger>
    <speed           alias="../../bomb-250/speed"/>
    <cd              alias="../../bomb-250/cd"/>
    <eda             alias="../../bomb-250/eda"/>
    <fuse-range      alias="../../bomb-250/fuse-range"/>
    <weight          alias="../../bomb-250/weight"/>
    <life            alias="../../bomb-250/life"/>
    <repeat          alias="../../bomb-250/repeat"/>
    <delay           alias="../../bomb-250/delay"/>
    <count           alias="../../bomb-250/count"/>
    <collision       alias="../../bomb-250/collision"/>
    <impact          alias="../../bomb-250/impact"/>
    <buoyancy        alias="../../bomb-250/buoyancy"/>
    <aero-stabilised alias="../../bomb-250/aero-stabilised"/>
    <yaw-offset      alias="../../bomb-250/yaw-offset"/>
    <pitch-offset    alias="../../bomb-250/pitch-offset"/>
    <impact-reports  alias="../../bomb-250/impact-reports"/>
    <submodel-path   alias="../../bomb-250/submodel-path"/>
    <offsets>
      <x-m> -1.56440 </x-m>
      <y-m> -0.07254 </y-m>
      <z-m>  0.46928 </z-m>
    </offsets>
  </submodel>

  <submodel>
    <name>Bomb 250 Kg 2 Launch</name>
    <model           alias="../../bomb-250/model"/>
    <!-- <trigger>controls/armament/signal4</trigger> -->
    <trigger>sim/multiplay/generic/int[18]</trigger>
    <speed           alias="../../bomb-250/speed"/>
    <cd              alias="../../bomb-250/cd"/>
    <eda             alias="../../bomb-250/eda"/>
    <fuse-range      alias="../../bomb-250/fuse-range"/>
    <weight          alias="../../bomb-250/weight"/>
    <life            alias="../../bomb-250/life"/>
    <repeat          alias="../../bomb-250/repeat"/>
    <delay           alias="../../bomb-250/delay"/>
    <count           alias="../../bomb-250/count"/>
    <collision       alias="../../bomb-250/collision"/>
    <impact          alias="../../bomb-250/impact"/>
    <buoyancy        alias="../../bomb-250/buoyancy"/>
    <aero-stabilised alias="../../bomb-250/aero-stabilised"/>
    <yaw-offset      alias="../../bomb-250/yaw-offset"/>
    <pitch-offset    alias="../../bomb-250/pitch-offset"/>
    <impact-reports  alias="../../bomb-250/impact-reports"/>
    <submodel-path   alias="../../bomb-250/submodel-path"/>
    <offsets>
      <x-m> -1.31340 </x-m>
      <y-m>  0.19771 </y-m>
      <z-m>  0.46928 </z-m>
    </offsets>
  </submodel>

  <submodel>
    <name>Bomb 250 Kg 3 Launch</name>
    <model           alias="../../bomb-250/model"/>
    <!-- <trigger>controls/armament/signal5</trigger> -->
    <trigger>sim/multiplay/generic/int[19]</trigger>
    <speed           alias="../../bomb-250/speed"/>
    <cd              alias="../../bomb-250/cd"/>
    <eda             alias="../../bomb-250/eda"/>
    <fuse-range      alias="../../bomb-250/fuse-range"/>
    <weight          alias="../../bomb-250/weight"/>
    <life            alias="../../bomb-250/life"/>
    <repeat          alias="../../bomb-250/repeat"/>
    <delay           alias="../../bomb-250/delay"/>
    <count           alias="../../bomb-250/count"/>
    <collision       alias="../../bomb-250/collision"/>
    <impact          alias="../../bomb-250/impact"/>
    <buoyancy        alias="../../bomb-250/buoyancy"/>
    <aero-stabilised alias="../../bomb-250/aero-stabilised"/>
    <yaw-offset      alias="../../bomb-250/yaw-offset"/>
    <pitch-offset    alias="../../bomb-250/pitch-offset"/>
    <impact-reports  alias="../../bomb-250/impact-reports"/>
    <submodel-path   alias="../../bomb-250/submodel-path"/>
    <offsets>
      <x-m> -1.06440 </x-m>
      <y-m> -0.07254 </y-m>
      <z-m>  0.46928 </z-m>
    </offsets>
  </submodel>

  <submodel>
    <name>Bomb 250 Kg 4 Launch</name>
    <model           alias="../../bomb-250/model"/>
    <!-- <trigger>controls/armament/signal6</trigger> -->
    <trigger>sim/multiplay/generic/int[20]</trigger>
    <speed           alias="../../bomb-250/speed"/>
    <cd              alias="../../bomb-250/cd"/>
    <eda             alias="../../bomb-250/eda"/>
    <fuse-range      alias="../../bomb-250/fuse-range"/>
    <weight          alias="../../bomb-250/weight"/>
    <life            alias="../../bomb-250/life"/>
    <repeat          alias="../../bomb-250/repeat"/>
    <delay           alias="../../bomb-250/delay"/>
    <count           alias="../../bomb-250/count"/>
    <collision       alias="../../bomb-250/collision"/>
    <impact          alias="../../bomb-250/impact"/>
    <buoyancy        alias="../../bomb-250/buoyancy"/>
    <aero-stabilised alias="../../bomb-250/aero-stabilised"/>
    <yaw-offset      alias="../../bomb-250/yaw-offset"/>
    <pitch-offset    alias="../../bomb-250/pitch-offset"/>
    <impact-reports  alias="../../bomb-250/impact-reports"/>
    <submodel-path   alias="../../bomb-250/submodel-path"/>
    <offsets>
      <x-m> -0.81440 </x-m>
      <y-m>  0.19771 </y-m>
      <z-m>  0.46928 </z-m>
    </offsets>
  </submodel>

  <submodel>
    <name>Bomb 250 Kg 5 Launch</name>
    <model           alias="../../bomb-250/model"/>
    <!-- <trigger>controls/armament/signal7</trigger> -->
    <trigger>sim/multiplay/generic/int[21]</trigger>
    <speed           alias="../../bomb-250/speed"/>
    <cd              alias="../../bomb-250/cd"/>
    <eda             alias="../../bomb-250/eda"/>
    <fuse-range      alias="../../bomb-250/fuse-range"/>
    <weight          alias="../../bomb-250/weight"/>
    <life            alias="../../bomb-250/life"/>
    <repeat          alias="../../bomb-250/repeat"/>
    <delay           alias="../../bomb-250/delay"/>
    <count           alias="../../bomb-250/count"/>
    <collision       alias="../../bomb-250/collision"/>
    <impact          alias="../../bomb-250/impact"/>
    <buoyancy        alias="../../bomb-250/buoyancy"/>
    <aero-stabilised alias="../../bomb-250/aero-stabilised"/>
    <yaw-offset      alias="../../bomb-250/yaw-offset"/>
    <pitch-offset    alias="../../bomb-250/pitch-offset"/>
    <impact-reports  alias="../../bomb-250/impact-reports"/>
    <submodel-path   alias="../../bomb-250/submodel-path"/>
    <offsets>
      <x-m> -0.56440 </x-m>
      <y-m> -0.07254 </y-m>
      <z-m>  0.46928 </z-m>
    </offsets>
  </submodel>

  <!-- Bomb 500 Kg Launch -->
  <submodel>
    <name>Bomb 500 Kg 1 Launch</name>
    <model           alias="../../bomb-500/model"/>
    <!-- <trigger>controls/armament/signal9</trigger> -->
    <trigger>sim/multiplay/generic/int[23]</trigger>
    <speed           alias="../../bomb-500/speed"/>
    <cd              alias="../../bomb-500/cd"/>
    <eda             alias="../../bomb-500/eda"/>
    <fuse-range      alias="../../bomb-500/fuse-range"/>
    <weight          alias="../../bomb-500/weight"/>
    <life            alias="../../bomb-500/life"/>
    <repeat          alias="../../bomb-500/repeat"/>
    <delay           alias="../../bomb-500/delay"/>
    <count           alias="../../bomb-500/count"/>
    <collision       alias="../../bomb-500/collision"/>
    <impact          alias="../../bomb-500/impact"/>
    <buoyancy        alias="../../bomb-500/buoyancy"/>
    <aero-stabilised alias="../../bomb-500/aero-stabilised"/>
    <yaw-offset      alias="../../bomb-500/yaw-offset"/>
    <pitch-offset    alias="../../bomb-500/pitch-offset"/>
    <impact-reports  alias="../../bomb-500/impact-reports"/>
    <submodel-path   alias="../../bomb-500/submodel-path"/>
    <offsets>
      <x-m> -1.35550 </x-m>
      <y-m>  0.09937 </y-m>
      <z-m>  0.41313 </z-m>
    </offsets>
  </submodel>

  <submodel>
    <name>Bomb 500 Kg 2 Launch</name>
    <model           alias="../../bomb-500/model"/>
    <!-- <trigger>controls/armament/signal8</trigger> -->
    <trigger>sim/multiplay/generic/int[22]</trigger>
    <speed           alias="../../bomb-500/speed"/>
    <cd              alias="../../bomb-500/cd"/>
    <eda             alias="../../bomb-500/eda"/>
    <fuse-range      alias="../../bomb-500/fuse-range"/>
    <weight          alias="../../bomb-500/weight"/>
    <life            alias="../../bomb-500/life"/>
    <repeat          alias="../../bomb-500/repeat"/>
    <delay           alias="../../bomb-500/delay"/>
    <count           alias="../../bomb-500/count"/>
    <collision       alias="../../bomb-500/collision"/>
    <impact          alias="../../bomb-500/impact"/>
    <buoyancy        alias="../../bomb-500/buoyancy"/>
    <aero-stabilised alias="../../bomb-500/aero-stabilised"/>
    <yaw-offset      alias="../../bomb-500/yaw-offset"/>
    <pitch-offset    alias="../../bomb-500/pitch-offset"/>
    <impact-reports  alias="../../bomb-500/impact-reports"/>
    <submodel-path   alias="../../bomb-500/submodel-path"/>
    <offsets>
      <x-m> -0.75498 </x-m>
      <y-m>  0.02344 </y-m>
      <z-m>  0.44313 </z-m>
    </offsets>
  </submodel>

  <!-- Bomb 100 Kg Launch -->
  <submodel>
    <name>Bomb 100 Kg 1 Launch</name>
    <model           alias="../../bomb-100/model"/>
    <!-- <trigger>controls/armament/signal19</trigger> -->
    <trigger>sim/multiplay/generic/int[33]</trigger>
    <speed           alias="../../bomb-100/speed"/>
    <cd              alias="../../bomb-100/cd"/>
    <eda             alias="../../bomb-100/eda"/>
    <fuse-range      alias="../../bomb-100/fuse-range"/>
    <weight          alias="../../bomb-100/weight"/>
    <life            alias="../../bomb-100/life"/>
    <repeat          alias="../../bomb-100/repeat"/>
    <delay           alias="../../bomb-100/delay"/>
    <count           alias="../../bomb-100/count"/>
    <collision       alias="../../bomb-100/collision"/>
    <impact          alias="../../bomb-100/impact"/>
    <buoyancy        alias="../../bomb-100/buoyancy"/>
    <aero-stabilised alias="../../bomb-100/aero-stabilised"/>
    <yaw-offset      alias="../../bomb-100/yaw-offset"/>
    <pitch-offset    alias="../../bomb-100/pitch-offset"/>
    <impact-reports  alias="../../bomb-100/impact-reports"/>
    <submodel-path   alias="../../bomb-100/submodel-path"/>
    <offsets>
      <x-m> -1.61030 </x-m>
      <y-m>  0.21717 </y-m>
      <z-m>  0.21266 </z-m>
    </offsets>
  </submodel>

  <submodel>
    <name>Bomb 100 Kg 2 Launch</name>
    <model           alias="../../bomb-100/model"/>
    <!-- <trigger>controls/armament/signal18</trigger> -->
    <trigger>sim/multiplay/generic/int[32]</trigger>
    <speed           alias="../../bomb-100/speed"/>
    <cd              alias="../../bomb-100/cd"/>
    <eda             alias="../../bomb-100/eda"/>
    <fuse-range      alias="../../bomb-100/fuse-range"/>
    <weight          alias="../../bomb-100/weight"/>
    <life            alias="../../bomb-100/life"/>
    <repeat          alias="../../bomb-100/repeat"/>
    <delay           alias="../../bomb-100/delay"/>
    <count           alias="../../bomb-100/count"/>
    <collision       alias="../../bomb-100/collision"/>
    <impact          alias="../../bomb-100/impact"/>
    <buoyancy        alias="../../bomb-100/buoyancy"/>
    <aero-stabilised alias="../../bomb-100/aero-stabilised"/>
    <yaw-offset      alias="../../bomb-100/yaw-offset"/>
    <pitch-offset    alias="../../bomb-100/pitch-offset"/>
    <impact-reports  alias="../../bomb-100/impact-reports"/>
    <submodel-path   alias="../../bomb-100/submodel-path"/>
    <offsets>
      <x-m> -1.61030 </x-m>
      <y-m> -0.08099 </y-m>
      <z-m>  0.21266 </z-m>
    </offsets>
  </submodel>

  <submodel>
    <name>Bomb 100 Kg 3 Launch</name>
    <model           alias="../../bomb-100/model"/>
    <!-- <trigger>controls/armament/signal17</trigger> -->
    <trigger>sim/multiplay/generic/int[31]</trigger>
    <speed           alias="../../bomb-100/speed"/>
    <cd              alias="../../bomb-100/cd"/>
    <eda             alias="../../bomb-100/eda"/>
    <fuse-range      alias="../../bomb-100/fuse-range"/>
    <weight          alias="../../bomb-100/weight"/>
    <life            alias="../../bomb-100/life"/>
    <repeat          alias="../../bomb-100/repeat"/>
    <delay           alias="../../bomb-100/delay"/>
    <count           alias="../../bomb-100/count"/>
    <collision       alias="../../bomb-100/collision"/>
    <impact          alias="../../bomb-100/impact"/>
    <buoyancy        alias="../../bomb-100/buoyancy"/>
    <aero-stabilised alias="../../bomb-100/aero-stabilised"/>
    <yaw-offset      alias="../../bomb-100/yaw-offset"/>
    <pitch-offset    alias="../../bomb-100/pitch-offset"/>
    <impact-reports  alias="../../bomb-100/impact-reports"/>
    <submodel-path   alias="../../bomb-100/submodel-path"/>
    <offsets>
      <x-m> -1.33768 </x-m>
      <y-m>  0.21717 </y-m>
      <z-m>  0.21266 </z-m>
    </offsets>
  </submodel>

  <submodel>
    <name>Bomb 100 Kg 4 Launch</name>
    <model           alias="../../bomb-100/model"/>
    <!-- <trigger>controls/armament/signal16</trigger> -->
    <trigger>sim/multiplay/generic/int[30]</trigger>
    <speed           alias="../../bomb-100/speed"/>
    <cd              alias="../../bomb-100/cd"/>
    <eda             alias="../../bomb-100/eda"/>
    <fuse-range      alias="../../bomb-100/fuse-range"/>
    <weight          alias="../../bomb-100/weight"/>
    <life            alias="../../bomb-100/life"/>
    <repeat          alias="../../bomb-100/repeat"/>
    <delay           alias="../../bomb-100/delay"/>
    <count           alias="../../bomb-100/count"/>
    <collision       alias="../../bomb-100/collision"/>
    <impact          alias="../../bomb-100/impact"/>
    <buoyancy        alias="../../bomb-100/buoyancy"/>
    <aero-stabilised alias="../../bomb-100/aero-stabilised"/>
    <yaw-offset      alias="../../bomb-100/yaw-offset"/>
    <pitch-offset    alias="../../bomb-100/pitch-offset"/>
    <impact-reports  alias="../../bomb-100/impact-reports"/>
    <submodel-path   alias="../../bomb-100/submodel-path"/>
    <offsets>
      <x-m> -1.33768 </x-m>
      <y-m> -0.08099 </y-m>
      <z-m>  0.21266 </z-m>
    </offsets>
  </submodel>

  <submodel>
    <name>Bomb 100 Kg 5 Launch</name>
    <model           alias="../../bomb-100/model"/>
    <!-- <trigger>controls/armament/signal15</trigger> -->
    <trigger>sim/multiplay/generic/int[29]</trigger>
    <speed           alias="../../bomb-100/speed"/>
    <cd              alias="../../bomb-100/cd"/>
    <eda             alias="../../bomb-100/eda"/>
    <fuse-range      alias="../../bomb-100/fuse-range"/>
    <weight          alias="../../bomb-100/weight"/>
    <life            alias="../../bomb-100/life"/>
    <repeat          alias="../../bomb-100/repeat"/>
    <delay           alias="../../bomb-100/delay"/>
    <count           alias="../../bomb-100/count"/>
    <collision       alias="../../bomb-100/collision"/>
    <impact          alias="../../bomb-100/impact"/>
    <buoyancy        alias="../../bomb-100/buoyancy"/>
    <aero-stabilised alias="../../bomb-100/aero-stabilised"/>
    <yaw-offset      alias="../../bomb-100/yaw-offset"/>
    <pitch-offset    alias="../../bomb-100/pitch-offset"/>
    <impact-reports  alias="../../bomb-100/impact-reports"/>
    <submodel-path   alias="../../bomb-100/submodel-path"/>
    <offsets>
      <x-m> -1.06506 </x-m>
      <y-m>  0.21717 </y-m>
      <z-m>  0.21266 </z-m>
    </offsets>
  </submodel>

  <submodel>
    <name>Bomb 100 Kg 6 Launch</name>
    <model           alias="../../bomb-100/model"/>
    <!-- <trigger>controls/armament/signal14</trigger> -->
    <trigger>sim/multiplay/generic/int[28]</trigger>
    <speed           alias="../../bomb-100/speed"/>
    <cd              alias="../../bomb-100/cd"/>
    <eda             alias="../../bomb-100/eda"/>
    <fuse-range      alias="../../bomb-100/fuse-range"/>
    <weight          alias="../../bomb-100/weight"/>
    <life            alias="../../bomb-100/life"/>
    <repeat          alias="../../bomb-100/repeat"/>
    <delay           alias="../../bomb-100/delay"/>
    <count           alias="../../bomb-100/count"/>
    <collision       alias="../../bomb-100/collision"/>
    <impact          alias="../../bomb-100/impact"/>
    <buoyancy        alias="../../bomb-100/buoyancy"/>
    <aero-stabilised alias="../../bomb-100/aero-stabilised"/>
    <yaw-offset      alias="../../bomb-100/yaw-offset"/>
    <pitch-offset    alias="../../bomb-100/pitch-offset"/>
    <impact-reports  alias="../../bomb-100/impact-reports"/>
    <submodel-path   alias="../../bomb-100/submodel-path"/>
    <offsets>
      <x-m> -1.06506 </x-m>
      <y-m> -0.08099 </y-m>
      <z-m>  0.21266 </z-m>
    </offsets>
  </submodel>

  <submodel>
    <name>Bomb 100 Kg 7 Launch</name>
    <model           alias="../../bomb-100/model"/>
    <!-- <trigger>controls/armament/signal13</trigger> -->
    <trigger>sim/multiplay/generic/int[27]</trigger>
    <speed           alias="../../bomb-100/speed"/>
    <cd              alias="../../bomb-100/cd"/>
    <eda             alias="../../bomb-100/eda"/>
    <fuse-range      alias="../../bomb-100/fuse-range"/>
    <weight          alias="../../bomb-100/weight"/>
    <life            alias="../../bomb-100/life"/>
    <repeat          alias="../../bomb-100/repeat"/>
    <delay           alias="../../bomb-100/delay"/>
    <count           alias="../../bomb-100/count"/>
    <collision       alias="../../bomb-100/collision"/>
    <impact          alias="../../bomb-100/impact"/>
    <buoyancy        alias="../../bomb-100/buoyancy"/>
    <aero-stabilised alias="../../bomb-100/aero-stabilised"/>
    <yaw-offset      alias="../../bomb-100/yaw-offset"/>
    <pitch-offset    alias="../../bomb-100/pitch-offset"/>
    <impact-reports  alias="../../bomb-100/impact-reports"/>
    <submodel-path   alias="../../bomb-100/submodel-path"/>
    <offsets>
      <x-m> -0.79244 </x-m>
      <y-m>  0.21717 </y-m>
      <z-m>  0.21266 </z-m>
    </offsets>
  </submodel>

  <submodel>
    <name>Bomb 100 Kg 8 Launch</name>
    <model           alias="../../bomb-100/model"/>
    <!-- <trigger>controls/armament/signal12</trigger> -->
    <trigger>sim/multiplay/generic/int[26]</trigger>
    <speed           alias="../../bomb-100/speed"/>
    <cd              alias="../../bomb-100/cd"/>
    <eda             alias="../../bomb-100/eda"/>
    <fuse-range      alias="../../bomb-100/fuse-range"/>
    <weight          alias="../../bomb-100/weight"/>
    <life            alias="../../bomb-100/life"/>
    <repeat          alias="../../bomb-100/repeat"/>
    <delay           alias="../../bomb-100/delay"/>
    <count           alias="../../bomb-100/count"/>
    <collision       alias="../../bomb-100/collision"/>
    <impact          alias="../../bomb-100/impact"/>
    <buoyancy        alias="../../bomb-100/buoyancy"/>
    <aero-stabilised alias="../../bomb-100/aero-stabilised"/>
    <yaw-offset      alias="../../bomb-100/yaw-offset"/>
    <pitch-offset    alias="../../bomb-100/pitch-offset"/>
    <impact-reports  alias="../../bomb-100/impact-reports"/>
    <submodel-path   alias="../../bomb-100/submodel-path"/>
    <offsets>
      <x-m> -0.79244 </x-m>
      <y-m> -0.08099 </y-m>
      <z-m>  0.21266 </z-m>
    </offsets>
  </submodel>

  <submodel>
    <name>Bomb 100 Kg 9 Launch</name>
    <model           alias="../../bomb-100/model"/>
    <!-- <trigger>controls/armament/signal11</trigger> -->
    <trigger>sim/multiplay/generic/int[25]</trigger>
    <speed           alias="../../bomb-100/speed"/>
    <cd              alias="../../bomb-100/cd"/>
    <eda             alias="../../bomb-100/eda"/>
    <fuse-range      alias="../../bomb-100/fuse-range"/>
    <weight          alias="../../bomb-100/weight"/>
    <life            alias="../../bomb-100/life"/>
    <repeat          alias="../../bomb-100/repeat"/>
    <delay           alias="../../bomb-100/delay"/>
    <count           alias="../../bomb-100/count"/>
    <collision       alias="../../bomb-100/collision"/>
    <impact          alias="../../bomb-100/impact"/>
    <buoyancy        alias="../../bomb-100/buoyancy"/>
    <aero-stabilised alias="../../bomb-100/aero-stabilised"/>
    <yaw-offset      alias="../../bomb-100/yaw-offset"/>
    <pitch-offset    alias="../../bomb-100/pitch-offset"/>
    <impact-reports  alias="../../bomb-100/impact-reports"/>
    <submodel-path   alias="../../bomb-100/submodel-path"/>
    <offsets>
      <x-m> -0.51982 </x-m>
      <y-m>  0.21717 </y-m>
      <z-m>  0.21266 </z-m>
    </offsets>
  </submodel>

  <submodel>
    <name>Bomb 100 Kg 10 Launch</name>
    <model           alias="../../bomb-100/model"/>
    <!-- <trigger>controls/armament/signal10</trigger> -->
    <trigger>sim/multiplay/generic/int[24]</trigger>
    <speed           alias="../../bomb-100/speed"/>
    <cd              alias="../../bomb-100/cd"/>
    <eda             alias="../../bomb-100/eda"/>
    <fuse-range      alias="../../bomb-100/fuse-range"/>
    <weight          alias="../../bomb-100/weight"/>
    <life            alias="../../bomb-100/life"/>
    <repeat          alias="../../bomb-100/repeat"/>
    <delay           alias="../../bomb-100/delay"/>
    <count           alias="../../bomb-100/count"/>
    <collision       alias="../../bomb-100/collision"/>
    <impact          alias="../../bomb-100/impact"/>
    <buoyancy        alias="../../bomb-100/buoyancy"/>
    <aero-stabilised alias="../../bomb-100/aero-stabilised"/>
    <yaw-offset      alias="../../bomb-100/yaw-offset"/>
    <pitch-offset    alias="../../bomb-100/pitch-offset"/>
    <impact-reports  alias="../../bomb-100/impact-reports"/>
    <submodel-path   alias="../../bomb-100/submodel-path"/>
    <offsets>
      <x-m> -0.51982 </x-m>
      <y-m> -0.08099 </y-m>
      <z-m>  0.21266 </z-m>
    </offsets>
  </submodel>

</PropertyList>
