<?xml version="1.0" encoding="ISO-8859-1"?>

<PropertyList>

  <path>xb-70.ac</path>

  <sound>
    <path>../Sounds/mp-sound.xml</path>
  </sound>

  <nasal>
    <load>
      var livery_update = aircraft.livery_update.new("Aircraft/XB-70/Models/Liveries", 10);
    </load>
    <unload>
      livery_update.stop();
    </unload>
  </nasal>

  <animation>
    <object-name>WingtipLeft</object-name>
    <object-name>WingtipRight</object-name>
    <object-name>Stabilizers</object-name>
    <object-name>Ant2</object-name>
    <object-name>FuselageLow2</object-name>
    <object-name>RudderLbase</object-name>
    <object-name>ElevonsLeft</object-name>
    <object-name>ElevonsRight</object-name>
    <object-name>ElevonsLeftMov</object-name>
    <object-name>ElevonsLeftMovF</object-name>
    <object-name>ElevonsRightMov</object-name>
    <object-name>ElevonsRightMovF</object-name>
    <object-name>StabilizerFlapLeft</object-name>
    <object-name>StabilizerFlapRight</object-name>
    <object-name>RudderLeft</object-name>
    <object-name>RudderRight</object-name>
    <object-name>AirIntakes</object-name>
    <object-name>FrontP</object-name>
    <object-name>WeaponsBayDoor</object-name>
    <object-name>NGdoor1</object-name>
    <object-name>NGdoor2</object-name>
    <object-name>NGdoor3</object-name>
    <object-name>LGdoor1</object-name>
    <object-name>LGdoor2</object-name>
    <object-name>RGdoor1</object-name>
    <object-name>RGdoor2</object-name>
    <object-name>ChuteDoorLeft</object-name>
    <object-name>ChuteDoorRight</object-name>
    <object-name>FuselageMain</object-name>
    <object-name>wings</object-name>
    <object-name>NoseRamp</object-name>
    <object-name>NoseMblack</object-name>
    <object-name>Ant1</object-name>
    <object-name>Crewdoor</object-name>

    <object-name>ChutesBay</object-name>
    <object-name>Nozzles</object-name>
    <object-name>ob21</object-name>
    <object-name>LowPlatform1</object-name>
    <object-name>Dia5</object-name>
    <object-name>TopPanel</object-name>
    <object-name>LowPlatform4</object-name>
    <object-name>Bcircles</object-name>
    <object-name>Dia3</object-name>
    <object-name>Dia6</object-name>
    <object-name>Dia7</object-name>
    <object-name>int</object-name>
    <object-name>WingHingeL</object-name>
    <object-name>WingHingeR</object-name>
    <object-name>InnerWindshieldp1</object-name>
    <object-name>InnerWindshieldP2</object-name>
    <object-name>OuterWindshiel</object-name>
    <object-name>FuselageLow</object-name>
    <object-name>NGbay</object-name>
    <object-name>MainGBays</object-name>
    <object-name>OleoCyl</object-name>
    <object-name>OleoP</object-name>
    <object-name>OleoPJT</object-name>
    <object-name>TorqueA1</object-name>
    <object-name>TorqueA2</object-name>
    <object-name>DragBrace</object-name>
    <object-name>Nwheels</object-name>
    <object-name>Gr1Left</object-name>
    <object-name>OleoPLeft</object-name>
    <object-name>Gr2Left</object-name>
    <object-name>SWheelLeft</object-name>
    <object-name>CompActuatorL1</object-name>
    <object-name>CompActuatorL2</object-name>
    <object-name>wheelsL1</object-name>
    <object-name>wheelsL2</object-name>
    <object-name>Gr1Right</object-name>
    <object-name>OleoPRight</object-name>
    <object-name>Gr2Right</object-name>
    <object-name>SWheelRight</object-name>
    <object-name>CompActuatorR1</object-name>
    <object-name>CompActuatorR2</object-name>
    <object-name>wheelsR1</object-name>
    <object-name>wheelsR2</object-name>
    <object-name>OuterWindshield</object-name>

    <!-- Transparence -->
    <object-name>Glass</object-name>
    <object-name>Glass2</object-name>
    <object-name>Glass3</object-name>
    <!-- HDR mode -->
    <object-name>HDRGlass</object-name>
    <object-name>HDRGlass2</object-name>
    <object-name>HDRGlass3</object-name>
  </animation>

  <animation>
    <type>material</type>
    <object-name>WingtipLeft</object-name>
    <object-name>WingtipRight</object-name>
    <object-name>Stabilizers</object-name>
    <object-name>Ant2</object-name>
    <object-name>FuselageLow2</object-name>
    <object-name>RudderLbase</object-name>
    <object-name>ElevonsLeft</object-name>
    <object-name>ElevonsRight</object-name>
    <object-name>ElevonsLeftMov</object-name>
    <object-name>ElevonsLeftMovF</object-name>
    <object-name>ElevonsRightMov</object-name>
    <object-name>ElevonsRightMovF</object-name>
    <object-name>StabilizerFlapLeft</object-name>
    <object-name>StabilizerFlapRight</object-name>
    <object-name>RudderLeft</object-name>
    <object-name>RudderRight</object-name>
    <object-name>AirIntakes</object-name>
    <object-name>FrontP</object-name>
    <object-name>WeaponsBayDoor</object-name>
    <object-name>NGdoor1</object-name>
    <object-name>NGdoor2</object-name>
    <object-name>NGdoor3</object-name>
    <object-name>LGdoor1</object-name>
    <object-name>LGdoor2</object-name>
    <object-name>RGdoor1</object-name>
    <object-name>RGdoor2</object-name>
    <object-name>ChuteDoorLeft</object-name>
    <object-name>ChuteDoorRight</object-name>

    <object-name>ChutesBay</object-name>
    <object-name>ob21</object-name>
    <object-name>LowPlatform1</object-name>
    <object-name>Dia5</object-name>

    <property-base>sim/model/livery</property-base>
    <texture-prop>texture</texture-prop>
    <texture>Ext1.png</texture>
    <specular>
      <red-prop>specular/red</red-prop>
      <green-prop>specular/green</green-prop>
      <blue-prop>specular/blue</blue-prop>
    </specular>
  </animation>

  <animation>
    <type>material</type>
    <object-name>FuselageMain</object-name>
    <object-name>wings</object-name>
    <object-name>NoseRamp</object-name>
    <object-name>NoseMblack</object-name>
    <object-name>Ant1</object-name>
    <object-name>Crewdoor</object-name>
    <object-name>Nozzles</object-name>
    <object-name>TopPanel</object-name>
    <object-name>LowPlatform4</object-name>
    <object-name>Bcircles</object-name>
    <object-name>Dia3</object-name>
    <object-name>Dia6</object-name>
    <object-name>Dia7</object-name>
    <object-name>int</object-name>
    <object-name>WingHingeL</object-name>
    <object-name>WingHingeR</object-name>
    <object-name>InnerWindshieldp1</object-name>
    <object-name>InnerWindshieldP2</object-name>
    <object-name>OuterWindshiel</object-name>
    <object-name>FuselageLow</object-name>
    <object-name>NGbay</object-name>
    <object-name>MainGBays</object-name>
    <object-name>OleoCyl</object-name>
    <object-name>OleoP</object-name>
    <object-name>OleoPJT</object-name>
    <object-name>TorqueA1</object-name>
    <object-name>TorqueA2</object-name>
    <object-name>DragBrace</object-name>
    <object-name>Nwheels</object-name>
    <object-name>Gr1Left</object-name>
    <object-name>OleoPLeft</object-name>
    <object-name>Gr2Left</object-name>
    <object-name>SWheelLeft</object-name>
    <object-name>CompActuatorL1</object-name>
    <object-name>CompActuatorL2</object-name>
    <object-name>wheelsL1</object-name>
    <object-name>wheelsL2</object-name>
    <object-name>Gr1Right</object-name>
    <object-name>OleoPRight</object-name>
    <object-name>Gr2Right</object-name>
    <object-name>SWheelRight</object-name>
    <object-name>CompActuatorR1</object-name>
    <object-name>CompActuatorR2</object-name>
    <object-name>wheelsR1</object-name>
    <object-name>wheelsR2</object-name>
    <object-name>OuterWindshield</object-name>
    <object-name>Glass</object-name>
    <object-name>Glass2</object-name>
    <object-name>Glass3</object-name>
    <object-name>HDRGlass</object-name>
    <object-name>HDRGlass2</object-name>
    <object-name>HDRGlass3</object-name>

    <property-base>sim/model/livery-second</property-base>
    <texture-prop>texture</texture-prop>
    <texture>Ext2.png</texture>
    <specular>
      <red-prop>specular/red</red-prop>
      <green-prop>specular/green</green-prop>
      <blue-prop>specular/blue</blue-prop>
    </specular>
  </animation>

  <effect>
    <inherits-from>Aircraft/XB-70/Models/Effects/Bump/bumpspec</inherits-from>
    <!-- Ext1 -->
    <object-name>WingtipLeft</object-name>
    <object-name>WingtipRight</object-name>
    <object-name>Stabilizers</object-name>
    <object-name>Ant2</object-name>
    <object-name>FuselageLow2</object-name>
    <object-name>RudderLbase</object-name>
    <object-name>ElevonsLeft</object-name>
    <object-name>ElevonsRight</object-name>
    <object-name>ElevonsLeftMov</object-name>
    <object-name>ElevonsLeftMovF</object-name>
    <object-name>ElevonsRightMov</object-name>
    <object-name>ElevonsRightMovF</object-name>
    <object-name>StabilizerFlapLeft</object-name>
    <object-name>StabilizerFlapRight</object-name>
    <object-name>RudderLeft</object-name>
    <object-name>RudderRight</object-name>
    <object-name>AirIntakes</object-name>
    <object-name>FrontP</object-name>
    <object-name>WeaponsBayDoor</object-name>
    <object-name>NGdoor1</object-name>
    <object-name>NGdoor2</object-name>
    <object-name>NGdoor3</object-name>
    <object-name>LGdoor1</object-name>
    <object-name>LGdoor2</object-name>
    <object-name>RGdoor1</object-name>
    <object-name>RGdoor2</object-name>
    <object-name>ChuteDoorLeft</object-name>
    <object-name>ChuteDoorRight</object-name>
    <!-- Ext2 -->
    <object-name>FuselageMain</object-name>
    <object-name>wings</object-name>
    <object-name>NoseRamp</object-name>
    <object-name>NoseMblack</object-name>
    <object-name>Ant1</object-name>
    <object-name>Crewdoor</object-name>
  </effect>

  <!-- working for Compositor -->
  <effect>
    <inherits-from>Effects/Glass/glassrain</inherits-from>
    <object-name>Glass</object-name>
    <object-name>Glass2</object-name>
    <object-name>Glass3</object-name>
  </effect>

  <effect>
    <inherits-from>Effects/Glass/glass</inherits-from>
    <object-name>HDRGlass</object-name>
    <object-name>HDRGlass2</object-name>
    <object-name>HDRGlass3</object-name>
  </effect>

  <!-- Sélection des vitres en fonction de HDR ou pas -->
  <animation>
    <type>select</type>
    <condition>
      <!-- <property>sim/rendering/hdr/hdr-enabled</property> -->
      <property>sim/multiplay/generic/bool[2]</property>
    </condition>
    <object-name>HDRGlass</object-name>
    <object-name>HDRGlass2</object-name>
    <object-name>HDRGlass3</object-name>
  </animation>

  <animation>
    <type>select</type>
    <condition>
      <!-- <not><property>sim/rendering/hdr/hdr-enabled</property></not> -->
      <not><property>sim/multiplay/generic/bool[2]</property></not>
    </condition>
    <object-name>Glass</object-name>
    <object-name>Glass2</object-name>
    <object-name>Glass3</object-name>
  </animation>

  <model>
    <path>Interior/interior.xml</path>
  </model>

  <model>
    <path>Effects/Chutes/DragChutes.xml</path>
  </model>

  <animation>
    <type>select</type>
    <object-name>FuselageMain</object-name>
    <condition>
      <not><property>sim/crashed</property></not>
    </condition>
  </animation>

  <model>
    <path>Effects/flames/all-flames.xml</path>
  </model>

  <model>
    <path>Effects/smoke/all-smokes.xml</path>
  </model>

  <model>
    <path>Effects/trail/all-trails.xml</path>
  </model>

  <model>
    <path>Effects/tiptrail/all-tiptrails.xml</path>
  </model>

  <model>
    <path>Effects/ground/all-ground.xml</path>
  </model>

  <model>
    <path>Effects/Weapons/3D/all-bombs.xml</path>
  </model>

  <model>
    <path>light/all-lights.xml</path>
  </model>

  <!-- Max Speed Geometry:Wings tips fold -->
  <animation>
    <name>Left wing tip</name>
    <object-name>WingtipLeft</object-name>
    <object-name>ElevonsLeftMovF</object-name>
  </animation>

  <animation>
    <name>Right wing tip</name>
    <object-name>WingtipRight</object-name>
    <object-name>ElevonsRightMovF</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>Left wing tip</object-name>
    <!-- <property>surface-positions/wing-fold-pos-norm</property>-->
    <property>sim/multiplay/generic/float[30]</property>
    <factor>-65</factor>
    <axis>
      <x1-m> 19.717 </x1-m>
      <y1-m> -9.442 </y1-m>
      <z1-m>  2.523 </z1-m>
      <x2-m> 11.240 </x2-m>
      <y2-m> -9.442 </y2-m>
      <z2-m>  2.075 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>Right wing tip</object-name>
    <!-- <property>surface-positions/wing-fold-pos-norm</property>-->
    <property>sim/multiplay/generic/float[30]</property>
    <factor>65</factor>
    <axis>
      <x1-m> 19.717 </x1-m>
      <y1-m>  9.442 </y1-m>
      <z1-m>  2.523 </z1-m>
      <x2-m> 11.240 </x2-m>
      <y2-m>  9.442 </y2-m>
      <z2-m>  2.075 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>select</type>
    <object-name>ElevonsLeftMovF</object-name>
    <condition>
      <greater-than>
        <!-- <property>surface-positions/wing-fold-pos-norm</property>-->
        <property>sim/multiplay/generic/float[30]</property>
        <value> 0.01 </value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>ElevonsRightMovF</object-name>
    <condition>
      <greater-than>
        <!-- <property>surface-positions/wing-fold-pos-norm</property>-->
        <property>sim/multiplay/generic/float[30]</property>
        <value> 0.01 </value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>ElevonsLeftMov</object-name>
    <condition>
      <less-than>
        <!-- <property>surface-positions/wing-fold-pos-norm</property>-->
        <property>sim/multiplay/generic/float[30]</property>
        <value> 0.01 </value>
      </less-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>ElevonsRightMov</object-name>
    <condition>
      <less-than>
        <!-- <property>surface-positions/wing-fold-pos-norm</property>-->
        <property>sim/multiplay/generic/float[30]</property>
        <value> 0.01 </value>
      </less-than>
    </condition>
  </animation>

  <!-- Max Speed Geometry:Windshield-NoseRamp Up -->
  <animation>
    <type>rotate</type>
    <object-name>OuterWindshield</object-name>
    <object-name>Glass</object-name>
    <object-name>HDRGlass</object-name>
    <!-- <property>surface-positions/wing-fold-pos-norm</property>-->
    <property>sim/multiplay/generic/float[30]</property>
    <factor> 9.39 </factor>
    <center>
      <x-m> -23.521 </x-m>
      <y-m>   0.000 </y-m>
      <z-m>   4.739 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>NoseRamp</object-name>
    <!-- <property>surface-positions/wing-fold-pos-norm</property>-->
    <property>sim/multiplay/generic/float[30]</property>
    <factor> -3.75 </factor>
    <center>
      <x-m> -28.631 </x-m>
      <y-m>   0.000 </y-m>
      <z-m>   3.370 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Elevons:they play both the role of ailerons and elevators as in the concorde -->
  <!-- Left Elevons  -->
  <animation>
    <type>rotate</type>
    <object-name>ElevonsLeftMov</object-name>
    <property>surface-positions/elevator-pos-norm</property>
    <factor>30</factor>
    <center>
      <x-m>  22.649 </x-m>
      <y-m> -10.263 </y-m>
      <z-m>   2.554 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>ElevonsLeft</object-name>
    <property>surface-positions/elevator-pos-norm</property>
    <factor> -30 </factor>
    <axis>
      <x1-m> 22.476 </x1-m>
      <y1-m> -5.157 </y1-m>
      <z1-m>  2.691 </z1-m>
      <x2-m> 22.475 </x2-m>
      <y2-m> -9.291 </y2-m>
      <z2-m>  2.574 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>ElevonsLeftMov</object-name>
    <property>surface-positions/left-aileron-pos-norm</property>
    <factor> 15 </factor>
    <center>
      <x-m>  22.649 </x-m>
      <y-m> -10.263 </y-m>
      <z-m>   2.554 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>ElevonsLeft</object-name>
    <property>surface-positions/left-aileron-pos-norm</property>
    <factor> -15 </factor>
    <axis>
      <x1-m> 22.476 </x1-m>
      <y1-m> -5.157 </y1-m>
      <z1-m>  2.691 </z1-m>
      <x2-m> 22.475 </x2-m>
      <y2-m> -9.291 </y2-m>
      <z2-m>  2.574 </z2-m>
    </axis>
  </animation>

  <!-- Right Elevons  -->
  <animation>
    <type>rotate</type>
    <object-name>ElevonsRightMov</object-name>
    <property>surface-positions/elevator-pos-norm</property>
    <factor> 30 </factor>
    <center>
      <x-m> 22.649 </x-m>
      <y-m> 10.263 </y-m>
      <z-m>  2.554 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>ElevonsRight</object-name>
    <property>surface-positions/elevator-pos-norm</property>
    <factor> 30 </factor>
    <axis>
      <x1-m> 22.476 </x1-m>
      <y1-m>  5.157 </y1-m>
      <z1-m>  2.691 </z1-m>
      <x2-m> 22.475 </x2-m>
      <y2-m>  9.291 </y2-m>
      <z2-m>  2.574 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>ElevonsRightMov</object-name>
    <property>surface-positions/right-aileron-pos-norm</property>
    <factor> 15 </factor>
    <center>
      <x-m> 22.649 </x-m>
      <y-m> 10.263 </y-m>
      <z-m>  2.554 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>ElevonsRight</object-name>
    <property>surface-positions/right-aileron-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m> 22.476 </x1-m>
      <y1-m>  5.157 </y1-m>
      <z1-m>  2.691 </z1-m>
      <x2-m> 22.475 </x2-m>
      <y2-m>  9.291 </y2-m>
      <z2-m>  2.574 </z2-m>
    </axis>
  </animation>

  <!-- Stabilizers(Canards) flaps -->
  <animation>
    <type>rotate</type>
    <object-name>StabilizerFlapLeft</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> -20 </factor>
    <axis>
      <x1-m> -18.072 </x1-m>
      <y1-m>  -1.100 </y1-m>
      <z1-m>   4.472 </z1-m>
      <x2-m> -17.561 </x2-m>
      <y2-m>  -4.259 </y2-m>
      <z2-m>   4.472 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>StabilizerFlapRight</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 20 </factor>
    <axis>
      <x1-m> -18.072 </x1-m>
      <y1-m>   1.100 </y1-m>
      <z1-m>   4.472 </z1-m>
      <x2-m> -17.561 </x2-m>
      <y2-m>   4.259 </y2-m>
      <z2-m>   4.472 </z2-m>
    </axis>
  </animation>

  <!-- Rudders -->
  <animation>
    <type>rotate</type>
    <object-name>RudderLeft</object-name>
    <property>surface-positions/rudder-pos-norm</property>
    <factor> 12 </factor>
    <axis>
      <x1-m> 21.118 </x1-m>
      <y1-m> -4.010 </y1-m>
      <z1-m>  5.408 </z1-m>
      <x2-m> 23.230 </x2-m>
      <y2-m> -4.010 </y2-m>
      <z2-m>  3.185 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>RudderRight</object-name>
    <property>surface-positions/rudder-pos-norm</property>
    <factor> 12 </factor>
    <axis>
      <x1-m> 21.118 </x1-m>
      <y1-m>  4.010 </y1-m>
      <z1-m>  5.408 </z1-m>
      <x2-m> 23.230 </x2-m>
      <y2-m>  4.010 </y2-m>
      <z2-m>  3.185 </z2-m>
    </axis>
  </animation>

  <!--Gears doors -->
  <!--NG doors -->
  <animation>
    <type>rotate</type>
    <object-name>NGdoor1</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>-127 </dep></entry>
      <entry><ind> 0.2 </ind><dep>-127 </dep></entry>
      <entry><ind> 0.7 </ind><dep>   0 </dep></entry>
      <entry><ind> 1.0 </ind><dep>   0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -4.896 </x-m>
      <y-m>  0.000 </y-m>
      <z-m>  0.240 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>NGdoor2</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep> -95.85 </dep></entry>
      <entry><ind> 0.2 </ind><dep> -95.85 </dep></entry>
      <entry><ind> 0.7 </ind><dep>   0.00 </dep></entry>
      <entry><ind> 1.0 </ind><dep>   0.00 </dep></entry>
    </interpolation>
    <center>
      <x-m> -4.647 </x-m>
      <y-m>  0.000 </y-m>
      <z-m>  0.459 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>NGdoor2</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> -0.312 </dep></entry>
      <entry><ind> 1 </ind><dep>  0.000 </dep></entry>
    </interpolation>
    <axis>
      <x>  0.00 </x>
      <y>  0.00 </y>
      <z>  1.00 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>NGdoor3</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.8 </ind><dep> 115 </dep></entry>
      <entry><ind> 0.2 </ind><dep> 115 </dep></entry>
      <entry><ind> 1.0 </ind><dep>   0 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -3.005 </x1-m>
      <y1-m>  0.623 </y1-m>
      <z1-m>  0.181 </z1-m>
      <x2-m> -1.508 </x2-m>
      <y2-m>  0.713 </y2-m>
      <z2-m>  0.168 </z2-m>
    </axis>
  </animation>

  <!--LG doors -->
  <animation>
    <type>rotate</type>
    <object-name>LGdoor1</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep> 112.84 </dep></entry>
      <entry><ind> 0.1 </ind><dep> 112.84 </dep></entry>
      <entry><ind> 0.7 </ind><dep>   0.00 </dep></entry>
      <entry><ind> 1.0 </ind><dep>   0.00 </dep></entry>
    </interpolation>
    <axis>
      <x1-m>  8.444 </x1-m>
      <y1-m> -2.839 </y1-m>
      <z1-m>  0.731 </z1-m>
      <x2-m>  8.444 </x2-m>
      <y2-m> -3.667 </y2-m>
      <z2-m>  0.731 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>LGdoor2</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0.00 </dep></entry>
      <entry><ind> 0.8 </ind><dep> 107.17 </dep></entry>
      <entry><ind> 0.2 </ind><dep> 107.17 </dep></entry>
      <entry><ind> 1.0 </ind><dep>   0.00 </dep></entry>
    </interpolation>
    <axis>
      <x1-m>  9.846 </x1-m>
      <y1-m> -2.343 </y1-m>
      <z1-m>  0.768 </z1-m>
      <x2-m> 12.928 </x2-m>
      <y2-m> -2.574 </y2-m>
      <z2-m>  0.877 </z2-m>
    </axis>
  </animation>

  <!--RG doors -->
  <animation>
    <type>rotate</type>
    <object-name>RGdoor1</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep> -112.84 </dep></entry>
      <entry><ind> 0.1 </ind><dep> -112.84 </dep></entry>
      <entry><ind> 0.7 </ind><dep>    0.00 </dep></entry>
      <entry><ind> 1.0 </ind><dep>    0.00 </dep></entry>
    </interpolation>
    <axis>
      <x1-m>  8.444 </x1-m>
      <y1-m>  2.839 </y1-m>
      <z1-m>  0.731 </z1-m>
      <x2-m>  8.444 </x2-m>
      <y2-m>  3.667 </y2-m>
      <z2-m>  0.731 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>RGdoor2</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>    0.00 </dep></entry>
      <entry><ind> 0.8 </ind><dep> -107.17 </dep></entry>
      <entry><ind> 0.2 </ind><dep> -107.17 </dep></entry>
      <entry><ind> 1.0 </ind><dep>    0.00 </dep></entry>
    </interpolation>
    <axis>
      <x1-m>  9.846 </x1-m>
      <y1-m>  2.343 </y1-m>
      <z1-m>  0.768 </z1-m>
      <x2-m> 12.928 </x2-m>
      <y2-m>  2.574 </y2-m>
      <z2-m>  0.877 </z2-m>
    </axis>
  </animation>

  <!-- Gears -->
  <animation>
    <name>Lgears</name>
    <object-name>Gr1Left</object-name>
    <object-name>OleoPLeft</object-name>
    <object-name>Gr2Left</object-name>
    <object-name>SWheelLeft</object-name>
    <object-name>CompActuatorL1</object-name>
    <object-name>CompActuatorL2</object-name>
    <object-name>wheelsL1</object-name>
    <object-name>wheelsL2</object-name>
  </animation>

  <animation>
    <name>Rgears</name>
    <object-name>Gr1Right</object-name>
    <object-name>OleoPRight</object-name>
    <object-name>Gr2Right</object-name>
    <object-name>SWheelRight</object-name>
    <object-name>CompActuatorR1</object-name>
    <object-name>CompActuatorR2</object-name>
    <object-name>wheelsR1</object-name>
    <object-name>wheelsR2</object-name>
  </animation>

  <!--Front Gears -->
  <animation>
    <name>Fgears</name>
    <object-name>Nwheels</object-name>
    <object-name>OleoP</object-name>
    <object-name>OleoPJT</object-name>
    <object-name>OleoCyl</object-name>
    <object-name>DragBrace</object-name>
    <object-name>TorqueA1</object-name>
    <object-name>TorqueA2</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>Fgears</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep> -95.85 </dep></entry>
      <entry><ind> 0.2 </ind><dep> -95.85 </dep></entry>
      <entry><ind> 0.7 </ind><dep>   0.00 </dep></entry>
      <entry><ind> 1.0 </ind><dep>   0.00 </dep></entry>
    </interpolation>
    <center>
      <x-m> -4.647 </x-m>
      <y-m>  0.000 </y-m>
      <z-m>  0.459 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>DragBrace</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep> 49.6 </dep></entry>
      <entry><ind> 0.2 </ind><dep> 49.6 </dep></entry>
      <entry><ind> 0.7 </ind><dep>  0.0 </dep></entry>
      <entry><ind> 1.0 </ind><dep>  0.0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -4.448 </x-m>
      <y-m>  0.000 </y-m>
      <z-m> -0.191 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>Fgears</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> -0.312 </dep></entry>
      <entry><ind> 1 </ind><dep>  0.000 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <!--Left Gears -->
  <animation>
    <type>rotate</type>
    <object-name>Lgears</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep> -91.99 </dep></entry>
      <entry><ind> 0.1 </ind><dep> -91.99 </dep></entry>
      <entry><ind> 0.7 </ind><dep>   0.00 </dep></entry>
      <entry><ind> 1.0 </ind><dep>   0.00 </dep></entry>
    </interpolation>
    <center>
      <x-m>  8.577 </x-m>
      <y-m> -3.358 </y-m>
      <z-m>  0.938 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!--Right Gears -->
  <animation>
    <type>rotate</type>
    <object-name>Rgears</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep> -91.99 </dep></entry>
      <entry><ind> 0.1 </ind><dep> -91.99 </dep></entry>
      <entry><ind> 0.7 </ind><dep>   0.00 </dep></entry>
      <entry><ind> 1.0 </ind><dep>   0.00 </dep></entry>
    </interpolation>
    <center>
      <x-m> 8.577 </x-m>
      <y-m> 3.358 </y-m>
      <z-m> 0.938 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Low undercarriages(bogies fold) rotations -->
  <!-- Left(bogies) y Axis  rotation -->
  <animation>
    <name>Lowbogleft</name>
    <object-name>Gr2Left</object-name>
    <object-name>wheelsL1</object-name>
    <object-name>wheelsL2</object-name>
    <object-name>SWheelLeft</object-name>
    <object-name>CompActuatorL2</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>Lowbogleft</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep> -90 </dep></entry>
      <entry><ind> 0.7 </ind><dep> -90 </dep></entry>
      <entry><ind> 0.8 </ind><dep>   0 </dep></entry>
      <entry><ind> 1.0 </ind><dep>   0 </dep></entry>
    </interpolation>
    <center>
      <x-m>  9.454 </x-m>
      <y-m> -3.545 </y-m>
      <z-m> -1.272 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>CompActuatorL1</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep> -64.87 </dep></entry>
      <entry><ind> 0.7 </ind><dep> -64.87 </dep></entry>
      <entry><ind> 0.8 </ind><dep>   0.00 </dep></entry>
      <entry><ind> 1.0 </ind><dep>   0.00 </dep></entry>
    </interpolation>
    <center>
      <x-m>  9.308 </x-m>
      <y-m> -3.545 </y-m>
      <z-m> -0.905 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Left(bogies) Z and X Axis(local) rotation -->
  <animation>
    <type>rotate</type>
    <object-name>OleoPLeft</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind>0.00</ind><dep>90.00</dep></entry>
      <entry><ind>0.60</ind><dep>90.00</dep></entry>
      <entry><ind>0.70</ind><dep>0.0</dep></entry>
      <entry><ind>1.0</ind><dep>0.0</dep></entry>
    </interpolation>
    <center>
      <x-m>  9.161 </x-m>
      <y-m> -3.544 </y-m>
      <z-m> -0.636 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>Lowbogleft</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep> 90 </dep></entry>
      <entry><ind> 0.6 </ind><dep> 90 </dep></entry>
      <entry><ind> 0.7 </ind><dep>  0 </dep></entry>
      <entry><ind> 1.0 </ind><dep>  0 </dep></entry>
    </interpolation>
    <center>
      <x-m> 10.090 </x-m>
      <y-m> -3.544 </y-m>
      <z-m> -0.979 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Right(bogies) y Axis  rotation -->
  <animation>
    <name>Lowbogright</name>
    <object-name>Gr2Right</object-name>
    <object-name>wheelsR1</object-name>
    <object-name>wheelsR2</object-name>
    <object-name>SWheelRight</object-name>
    <object-name>CompActuatorR2</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>Lowbogright</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep> -90 </dep></entry>
      <entry><ind> 0.7 </ind><dep> -90 </dep></entry>
      <entry><ind> 0.8 </ind><dep>   0 </dep></entry>
      <entry><ind> 1.0 </ind><dep>   0 </dep></entry>
    </interpolation>
    <center>
      <x-m>  9.454 </x-m>
      <y-m>  3.545 </y-m>
      <z-m> -1.272 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y>  1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>CompActuatorR1</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep> -64.87 </dep></entry>
      <entry><ind> 0.7 </ind><dep> -64.87 </dep></entry>
      <entry><ind> 0.8 </ind><dep>   0.00 </dep></entry>
      <entry><ind> 1.0 </ind><dep>   0.00 </dep></entry>
    </interpolation>
    <center>
      <x-m>  9.308 </x-m>
      <y-m>  3.545 </y-m>
      <z-m> -0.905 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Right(bogies) Z and X Axis(local) rotation -->
  <animation>
    <type>rotate</type>
    <object-name>OleoPRight</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep> -90 </dep></entry>
      <entry><ind> 0.6 </ind><dep> -90 </dep></entry>
      <entry><ind> 0.7 </ind><dep>   0 </dep></entry>
      <entry><ind> 1.0 </ind><dep>   0 </dep></entry>
    </interpolation>
    <center>
      <x-m>  9.161 </x-m>
      <y-m>  3.544 </y-m>
      <z-m> -0.636 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>Lowbogright</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep> -90 </dep></entry>
      <entry><ind> 0.6 </ind><dep> -90 </dep></entry>
      <entry><ind> 0.7 </ind><dep>   0 </dep></entry>
      <entry><ind> 1.0 </ind><dep>   0 </dep></entry>
    </interpolation>
    <center>
      <x-m> 10.090 </x-m>
      <y-m>  3.544 </y-m>
      <z-m> -0.979 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Rotation de la roue avant en fonction de la gouverne de direction -->
  <animation>
    <type>rotate</type>
    <object-name>OleoP</object-name>
    <object-name>Nwheels</object-name>
    <!-- <property>gear/gear[0]/caster-angle-deg</property> -->
    <property>sim/multiplay/generic/float[28]</property>
    <factor> -0.8 </factor>
    <center>
      <x-m> -4.647 </x-m>
      <y-m>  0.000 </y-m>
      <z-m> -1.459 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <!-- Compression -->
  <!-- Front wheels -->
  <animation>
    <type>translate</type>
    <object-name>OleoP</object-name>
    <object-name>Nwheels</object-name>
    <!-- <property>gear/gear[0]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[25]</property>
    <interpolation>
      <entry><ind> 0.00 </ind><dep> -0.10 </dep></entry>
      <entry><ind> 0.03 </ind><dep>  0.00 </dep></entry>
      <entry><ind> 1.00 </ind><dep>  0.11 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>TorqueA2</object-name>
    <!-- <property>gear/gear[0]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[25]</property>
    <interpolation>
      <entry><ind> 0.00 </ind><dep> -0.10 </dep></entry>
      <entry><ind> 0.03 </ind><dep>  0.00 </dep></entry>
      <entry><ind> 1.00 </ind><dep>  0.11 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>OleoPJT</object-name>
    <!-- <property>gear/gear[0]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[25]</property>
    <interpolation>
      <entry><ind> 0.00 </ind><dep> -0.10 </dep></entry>
      <entry><ind> 0.03 </ind><dep>  0.00 </dep></entry>
      <entry><ind> 1.00 </ind><dep>  0.11 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TorqueA1</object-name>
    <!-- <property>gear/gear[0]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[25]</property>
    <interpolation>
      <entry><ind> 0.00 </ind><dep>  20 </dep></entry>
      <entry><ind> 0.03 </ind><dep>   0 </dep></entry>
      <entry><ind> 1.00 </ind><dep> -15 </dep></entry>
    </interpolation>
    <center>
      <x-m> -4.414 </x-m>
      <y-m>  0.000 </y-m>
      <z-m> -0.467 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TorqueA2</object-name>
    <!-- <property>gear/gear[0]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[25]</property>
    <interpolation>
      <entry><ind> 0.00 </ind><dep> -20 </dep></entry>
      <entry><ind> 0.03 </ind><dep>   0 </dep></entry>
      <entry><ind> 1.00 </ind><dep>  15 </dep></entry>
    </interpolation>
    <center>
      <x-m> -4.493 </x-m>
      <y-m>  0.000 </y-m>
      <z-m> -0.837 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Left wheels -->
  <animation>
    <type>translate</type>
    <object-name>Gr2Left</object-name>
    <object-name>CompActuatorL2</object-name>
    <!-- <property>gear/gear[1]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[26]</property>
    <interpolation>
      <entry><ind> 0.00 </ind><dep>  0.00 </dep></entry>
      <entry><ind> 1.00 </ind><dep>  0.11 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>SWheelLeft</object-name>
    <!-- <property>gear/gear[1]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[26]</property>
    <interpolation>
      <entry><ind> 0.00 </ind><dep>  0.00 </dep></entry>
      <entry><ind> 1.00 </ind><dep>  0.11 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>wheelsL1</object-name>
    <!-- <property>gear/gear[1]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[26]</property>
    <interpolation>
      <entry><ind> 0.00 </ind><dep>  0.00 </dep></entry>
      <entry><ind> 1.00 </ind><dep>  0.11 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>wheelsL2</object-name>
    <!-- <property>gear/gear[1]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[26]</property>
    <interpolation>
      <entry><ind> 0.00 </ind><dep>  0.00 </dep></entry>
      <entry><ind> 1.00 </ind><dep>  0.11 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>OleoPLeft</object-name>
    <!-- <property>gear/gear[1]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[26]</property>
    <interpolation>
      <entry><ind> 0.00 </ind><dep>  0.00 </dep></entry>
      <entry><ind> 1.00 </ind><dep>  0.11 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>CompActuatorL1</object-name>
    <!-- <property>gear/gear[1]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[26]</property>
    <interpolation>
      <entry><ind> 0.00 </ind><dep>  0.00 </dep></entry>
      <entry><ind> 1.00 </ind><dep>  0.11 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>CompActuatorL2</object-name>
    <!-- <property>gear/gear[1]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[26]</property>
    <interpolation>
      <entry><ind> 0.00 </ind><dep>  0.00 </dep></entry>
      <entry><ind> 1.00 </ind><dep>  0.11 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <!-- Right wheels -->
  <animation>
    <type>translate</type>
    <object-name>Gr2Right</object-name>
    <object-name>CompActuatorR2</object-name>
    <!-- <property>gear/gear[2]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[27]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.00 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.11 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>SWheelRight</object-name>
    <!-- <property>gear/gear[2]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[27]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.00 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.11 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>wheelsR1</object-name>
    <!-- <property>gear/gear[2]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[27]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.00 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.11 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>wheelsR2</object-name>
    <!-- <property>gear/gear[2]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[27]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.00 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.11 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>OleoPRight</object-name>
    <!-- <property>gear/gear[2]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[27]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.00 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.11 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>CompActuatorR1</object-name>
    <!-- <property>gear/gear[2]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[27]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.00 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.11 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>CompActuatorR2</object-name>
    <!-- <property>gear/gear[2]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[27]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.00 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.11 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <!-- Gears Spin -->
  <animation>
    <type>spin</type>
    <object-name>Nwheels</object-name>
    <!-- <property>gear/gear[0]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[22]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -4.545 </x-m>
      <y-m>  0.000 </y-m>
      <z-m> -1.526 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>wheelsL1</object-name>
    <!-- <property>gear/gear[1]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[23]</property>
    <factor> 30 </factor>
    <center>
      <x-m>  8.639 </x-m>
      <y-m> -3.551 </y-m>
      <z-m> -1.522 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>wheelsL2</object-name>
    <!-- <property>gear/gear[1]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[23]</property>
    <factor> 30 </factor>
    <center>
      <x-m> 10.278 </x-m>
      <y-m> -3.551 </y-m>
      <z-m> -1.524 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>wheelsR1</object-name>
    <!-- <property>gear/gear[2]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[24]</property>
    <factor> 30 </factor>
    <center>
      <x-m>  8.639 </x-m>
      <y-m>  3.551 </y-m>
      <z-m> -1.522 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>wheelsR2</object-name>
    <!-- <property>gear/gear[2]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[24]</property>
    <factor> 30 </factor>
    <center>
      <x-m> 10.278 </x-m>
      <y-m>  3.551 </y-m>
      <z-m> -1.524 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <!-- Crew door -->
  <animation>
    <type>translate</type>
    <object-name>Crewdoor</object-name>
    <!-- <property>instrumentation/doors/crew/position-norm</property> -->
    <property>sim/multiplay/generic/float[0]</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep> 0.000 </dep></entry>
      <entry><ind> 0.3 </ind><dep> 0.082 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>Crewdoor</object-name>
    <!-- <property>instrumentation/doors/crew/position-norm</property> -->
    <property>sim/multiplay/generic/float[0]</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>  0.000 </dep></entry>
      <entry><ind> 0.7 </ind><dep> -0.585 </dep></entry>
    </interpolation>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Weapons Bay Door -->
  <animation>
    <type>translate</type>
    <object-name>WeaponsBayDoor</object-name>
    <!-- <property>instrumentation/doors/passenger/position-norm</property> -->
    <property>sim/multiplay/generic/float[1]</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.000 </dep></entry>
      <entry><ind> 1 </ind><dep> 5.917 </dep></entry>
    </interpolation>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>ChuteDoorLeft</object-name>
    <property>surface-positions/speedbrake-pos-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0.00 </dep></entry>
      <entry><ind> 0.3 </ind><dep> 100.90 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> 17.851 </x1-m>
      <y1-m> -0.582 </y1-m>
      <z1-m>  3.364 </z1-m>
      <x2-m> 19.381 </x2-m>
      <y2-m> -0.589 </y2-m>
      <z2-m>  3.265 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>ChuteDoorRight</object-name>
    <property>surface-positions/speedbrake-pos-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>    0.00 </dep></entry>
      <entry><ind> 0.3 </ind><dep> -100.90 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> 17.851 </x1-m>
      <y1-m>  0.582 </y1-m>
      <z1-m>  3.364 </z1-m>
      <x2-m> 19.381 </x2-m>
      <y2-m>  0.589 </y2-m>
      <z2-m>  3.265 </z2-m>
    </axis>
  </animation>

</PropertyList>

