<?xml version="1.0" encoding="ISO-8859-1"?>

<PropertyList>

  <path>sportster.ac</path>

  <nasal>
    <load>
      var livery_update = aircraft.livery_update.new("Aircraft/Sky-sportster/Models/Liveries", 10);

      var self = cmdarg();

      var float_0 = self.getNode("sim/multiplay/generic/float[0]", 1);
      var float_1 = self.getNode("sim/multiplay/generic/float[1]", 1);
      
      var crew_door = self.getNode("sim/model/door-positions/crew/position-norm", 1);
      var passenger_door = self.getNode("sim/model/door-positions/passenger/position-norm", 1);
      
      crew_door.alias(float_0);
      passenger_door.alias(float_1);
    </load>

    <unload>
      livery_update.stop();
      crew_door.unalias();
      passenger_door.unalias();
    </unload>
  </nasal>

  <animation>
    <object-name>fuselage</object-name>
    <object-name>porteA</object-name>
    <object-name>porteG</object-name>
    <object-name>porteD</object-name>
    <object-name>ailes</object-name>
    <object-name>ailesG1</object-name>
    <object-name>ailesG2</object-name>
    <object-name>ailesG3</object-name>
    <object-name>ailesD1</object-name>
    <object-name>ailesD2</object-name>
    <object-name>ailesD3</object-name>
    <object-name>aileronG1</object-name>
    <object-name>aileronG2</object-name>
    <object-name>aileronG3</object-name>
    <object-name>aileronD1</object-name>
    <object-name>aileronD2</object-name>
    <object-name>aileronD3</object-name>
    <object-name>spoilerG</object-name>
    <object-name>spoilerD</object-name>
    <object-name>ailes2</object-name>
    <object-name>direction</object-name>
    <object-name>profondeurG</object-name>
    <object-name>profondeurD</object-name>
    <object-name>canopy</object-name>
    <object-name>bol</object-name>
    <object-name>supportlampesG</object-name>
    <object-name>supportlampesD</object-name>
    
    <object-name>trous</object-name>
    <object-name>trousG1</object-name>
    <object-name>trousG2</object-name>
    <object-name>trousG3</object-name>
    <object-name>trousD1</object-name>
    <object-name>trousD2</object-name>
    <object-name>trousD3</object-name>
    <object-name>echappe</object-name>
    <object-name>pale1</object-name>
    <object-name>pale2</object-name>
    <object-name>pale3</object-name>
    <object-name>roueA</object-name>
    <object-name>axeGH</object-name>
    <object-name>axeGB</object-name>
    <object-name>roueG</object-name>
    <object-name>axeDH</object-name>
    <object-name>axeDB</object-name>
    <object-name>roueD</object-name>
    
    <!-- Transparence -->
    <object-name>vitres</object-name>
    <object-name>lampetrsR</object-name>
    <object-name>lampetrsV</object-name>
    <object-name>lampetrsC</object-name>
    <object-name>propblur</object-name>
    <object-name>propdisc</object-name>
  </animation>

  <animation>
    <type>material</type>
    <object-name>fuselage</object-name>
    <object-name>porteA</object-name>
    <object-name>porteG</object-name>
    <object-name>porteD</object-name>
    <object-name>ailes</object-name>
    <object-name>ailesG1</object-name>
    <object-name>ailesG2</object-name>
    <object-name>ailesG3</object-name>
    <object-name>ailesD1</object-name>
    <object-name>ailesD2</object-name>
    <object-name>ailesD3</object-name>
    <object-name>aileronG1</object-name>
    <object-name>aileronG2</object-name>
    <object-name>aileronG3</object-name>
    <object-name>aileronD1</object-name>
    <object-name>aileronD2</object-name>
    <object-name>aileronD3</object-name>
    <object-name>spoilerG</object-name>
    <object-name>spoilerD</object-name>
    <object-name>ailes2</object-name>
    <object-name>direction</object-name>
    <object-name>profondeurG</object-name>
    <object-name>profondeurD</object-name>
    <object-name>canopy</object-name>
    <object-name>bol</object-name>
    <object-name>supportlampesG</object-name>
    <object-name>supportlampesD</object-name>
    
    <object-name>trous</object-name>
    <object-name>trousG1</object-name>
    <object-name>trousG2</object-name>
    <object-name>trousG3</object-name>
    <object-name>trousD1</object-name>
    <object-name>trousD2</object-name>
    <object-name>trousD3</object-name>
    <object-name>echappe</object-name>
    <object-name>pale1</object-name>
    <object-name>pale2</object-name>
    <object-name>pale3</object-name>
    <object-name>roueA</object-name>
    <object-name>axeGH</object-name>
    <object-name>axeGB</object-name>
    <object-name>roueG</object-name>
    <object-name>axeDH</object-name>
    <object-name>axeDB</object-name>
    <object-name>roueD</object-name>
    
    <property-base>sim/model/livery</property-base>
    <texture-prop>texture</texture-prop>
    <texture>texture.png</texture>
    <specular>
      <red-prop>specular/red</red-prop>
      <green-prop>specular/green</green-prop>
      <blue-prop>specular/blue</blue-prop>
    </specular>
  </animation>

  <effect>
    <inherits-from>Aircraft/Generic/Effects/Fuselagereflect</inherits-from>
    <object-name>fuselage</object-name>
    <object-name>porteA</object-name>
    <object-name>porteG</object-name>
    <object-name>porteD</object-name>
    <object-name>ailes</object-name>
    <object-name>ailesG1</object-name>
    <object-name>ailesG2</object-name>
    <object-name>ailesG3</object-name>
    <object-name>ailesD1</object-name>
    <object-name>ailesD2</object-name>
    <object-name>ailesD3</object-name>
    <object-name>aileronG1</object-name>
    <object-name>aileronG2</object-name>
    <object-name>aileronG3</object-name>
    <object-name>aileronD1</object-name>
    <object-name>aileronD2</object-name>
    <object-name>aileronD3</object-name>
    <object-name>spoilerG</object-name>
    <object-name>spoilerD</object-name>
    <object-name>ailes2</object-name>
    <object-name>direction</object-name>
    <object-name>profondeurG</object-name>
    <object-name>profondeurD</object-name>
    <object-name>canopy</object-name>
    <object-name>bol</object-name>
    <object-name>supportlampesG</object-name>
    <object-name>supportlampesD</object-name>
  </effect>

  <!-- working for Rembrandt -->
  <effect>
    <inherits-from>Aircraft/Sky-sportster/Models/Effects/Glass/glass</inherits-from>
    <object-name>vitres</object-name>
  </effect>
  
  <!-- working for Rembrandt -->
  <effect>
    <inherits-from>Effects/model-transparent</inherits-from>
    <object-name>vitres</object-name>
    <object-name>lampetrsR</object-name>
    <object-name>lampetrsV</object-name>
    <object-name>lampetrsC</object-name>
    <object-name>propblur</object-name>
    <object-name>propdisc</object-name>
  </effect>
  
  <!-- Intérieur -->
  <model>
    <usage>interior</usage>
    <path>Aircraft/Sky-sportster/Models/Interior/interior.xml</path>
  </model>

  <!-- Immatriculation -->
  <model>
    <path>Aircraft/Sky-sportster/Models/Immat/immat.xml</path>
  </model>

  <!-- Shadow -->
  <model>
    <path>Aircraft/Sky-sportster/Models/shadow.xml</path>
    <offsets>
      <x-m>  0.0 </x-m>
      <y-m>  0.0 </y-m>
      <z-m> -0.9 </z-m>
    </offsets>
  </model>
  
  <!-- Cranking effects -->
  <model>
    <path>Aircraft/Sky-sportster/Models/Effects/cranking/cranking.xml</path>
    <offsets>
      <x-m> -0.810 </x-m>
      <y-m>  0.000 </y-m>
      <z-m>  0.118 </z-m>
      <pitch-deg> -45 </pitch-deg>
    </offsets>
  </model>
  
  <!-- Effets sur le sol -->
  <!-- Roue avant -->
  <model>
    <path>Aircraft/Sky-sportster/Models/Effects/ground/ground0.xml</path>
    <offsets>
      <x-m> -3.20773 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -1.19684 </z-m>
    </offsets>
  </model>
  
  <!-- Roue gauche -->
  <model>
    <path>Aircraft/Sky-sportster/Models/Effects/ground/ground1.xml</path>
    <offsets>
      <x-m> -1.00162 </x-m>
      <y-m> -0.88250 </y-m>
      <z-m> -1.19666 </z-m>
    </offsets>
  </model>
  
  <!-- Roue droite -->
  <model>
    <path>Aircraft/Sky-sportster/Models/Effects/ground/ground2.xml</path>   
    <offsets>
      <x-m> -1.00162 </x-m>
      <y-m>  0.88250 </y-m>
      <z-m> -1.19666 </z-m>
    </offsets>
  </model>
  
  <!-- Animation de l'hélice -->
  <animation>
    <name>helice</name>
    <object-name>pale1</object-name>
    <object-name>pale2</object-name>
    <object-name>pale3</object-name>
  </animation>
  
  <animation>
    <name>HeliceComplete</name>
    <object-name>helice</object-name>
    <object-name>bol</object-name>
    <object-name>propdisc</object-name>
    <object-name>propblur</object-name>
  </animation>
  
  <!-- Séléction de l'objet visible en fonction des rpm -->
  <animation>
    <type>select</type>
    <object-name>propdisc</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value>1500</value>
      </greater-than>
    </condition>
  </animation>
  
  <animation>
    <type>select</type>
    <object-name>propblur</object-name>
    <condition>
      <and>
        <greater-than>
          <property>engines/engine[0]/rpm</property>
          <value>600.000</value>
        </greater-than>
        <less-than>
          <property>engines/engine[0]/rpm</property>
          <value>1500.001</value>
        </less-than>
      </and>
    </condition>
  </animation>
  
  <animation>
    <type>select</type>
    <object-name>helice</object-name>
    <condition>
      <less-than>
        <property>engines/engine[0]/rpm</property>
        <value>1500</value>
      </less-than>
    </condition>
  </animation>
  
  <animation>
    <type>spin</type>
    <object-name>HeliceComplete</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value> 5 </value>
      </greater-than>
    </condition>
    <property>engines/engine[0]/rpm</property>
    <center>
      <x-m> -3.99537 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -0.20818 </z-m>
    </center>
    <axis>
      <x> -1 </x>
      <y>  0 </y>
      <z>  0 </z>
    </axis>
  </animation>
  
  <!-- Ajout des effets lumineux -->
  <model>
    <path>Aircraft/Sky-sportster/Models/lights/beacon.xml</path>
    <offsets>
      <x-m> 3.58346 </x-m>
      <y-m> 0.00000 </y-m>
      <z-m> 1.21087 </z-m>
    </offsets>
  </model>
  
  <model>
    <name>LampeG1</name>
    <path>Aircraft/Sky-sportster/Models/lights/RedLight.xml</path>
    <offsets>
      <x-m> -1.71193 </x-m>
      <y-m> -8.89904 </y-m>
      <z-m>  0.45935 </z-m>
    </offsets>
  </model>
  
  <model>
    <name>LampeG2</name>
    <path>Aircraft/Sky-sportster/Models/lights/StrobeLight.xml</path>
    <offsets>
      <x-m> -1.68988 </x-m>
      <y-m> -8.89904 </y-m>
      <z-m>  0.45935 </z-m>
    </offsets>
  </model>
  
  <model>
    <name>LampeD1</name>
    <path>Aircraft/Sky-sportster/Models/lights/GreenLight.xml</path>
    <offsets>
      <x-m> -1.71193 </x-m>
      <y-m>  8.89904 </y-m>
      <z-m>  0.45935 </z-m>
    </offsets>
  </model>
  
  <model>
    <name>LampeD2</name>
    <path>Aircraft/Sky-sportster/Models/lights/StrobeLight.xml</path>
    <offsets>
      <x-m> -1.68988 </x-m>
      <y-m>  8.89904 </y-m>
      <z-m>  0.45935 </z-m>
    </offsets>
  </model>
  
  <!-- Flexions des ailes -->
  <!-- Left -->
  <animation>
    <type>rotate</type>
    <object-name>ailesG1</object-name>      
    <object-name>trousG1</object-name>
    <object-name>aileronG1</object-name>      
    <object-name>ailesG2</object-name>      
    <object-name>trousG2</object-name>
    <object-name>aileronG2</object-name>      
    <object-name>spoilerG</object-name>
    <object-name>ailesG3</object-name>
    <object-name>trousG3</object-name>
    <object-name>aileronG3</object-name>      
    <object-name>supportlampesG</object-name>
    <object-name>LampeG1</object-name>
    <object-name>LampeG2</object-name>
    <object-name>lampetrsR</object-name>
    <property>sim/multiplay/generic/float[12]</property>
    <interpolation>
      <entry><ind> 0.000 </ind><dep>  1 </dep></entry>
      <entry><ind> 0.333 </ind><dep>  0 </dep></entry>
      <entry><ind> 1.000 </ind><dep> -1 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -1.97910 </x1-m>
      <y1-m> -0.72337 </y1-m>
      <z1-m>  0.11341 </z1-m>
      <x2-m> -0.79760 </x2-m>
      <y2-m> -0.47000 </y2-m>
      <z2-m>  0.05721 </z2-m>
    </axis>
  </animation>
  
  <animation>
    <type>rotate</type>
    <object-name>ailesG2</object-name>      
    <object-name>trousG2</object-name>
    <object-name>aileronG2</object-name>      
    <object-name>spoilerG</object-name>
    <object-name>ailesG3</object-name>
    <object-name>trousG3</object-name>
    <object-name>aileronG3</object-name>      
    <object-name>supportlampesG</object-name>
    <object-name>LampeG1</object-name>
    <object-name>LampeG2</object-name>
    <object-name>lampetrsR</object-name>
    <property>sim/multiplay/generic/float[12]</property>
    <interpolation>
      <entry><ind> 0.000 </ind><dep>  1.5 </dep></entry>
      <entry><ind> 0.333 </ind><dep>  0.0 </dep></entry>
      <entry><ind> 1.000 </ind><dep> -1.5 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -2.06638 </x1-m>
      <y1-m> -3.03906 </y1-m>
      <z1-m>  0.19729 </z1-m>
      <x2-m> -0.96190 </x2-m>
      <y2-m> -3.03906 </y2-m>
      <z2-m>  0.16081 </z2-m>
    </axis>
  </animation>
  
  <animation>
    <type>rotate</type>
    <object-name>ailesG3</object-name>
    <object-name>trousG3</object-name>
    <object-name>aileronG3</object-name>      
    <object-name>supportlampesG</object-name>
    <object-name>LampeG1</object-name>
    <object-name>LampeG2</object-name>
    <object-name>lampetrsR</object-name>
    <property>sim/multiplay/generic/float[12]</property>
    <interpolation>
      <entry><ind> 0.000 </ind><dep>  2 </dep></entry>
      <entry><ind> 0.333 </ind><dep>  0 </dep></entry>
      <entry><ind> 1.000 </ind><dep> -2 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -2.09279 </x1-m>
      <y1-m> -6.07811 </y1-m>
      <z1-m>  0.30738 </z1-m>
      <x2-m> -1.18584 </x2-m>
      <y2-m> -6.07812 </y2-m>
      <z2-m>  0.28335 </z2-m>
    </axis>
  </animation>
  
  <!-- Right -->
  <animation>
    <type>rotate</type>
    <object-name>ailesD1</object-name>      
    <object-name>trousD1</object-name>
    <object-name>aileronD1</object-name>      
    <object-name>ailesD2</object-name>      
    <object-name>trousD2</object-name>
    <object-name>aileronD2</object-name>      
    <object-name>spoilerD</object-name>
    <object-name>ailesD3</object-name>
    <object-name>trousD3</object-name>
    <object-name>aileronD3</object-name>      
    <object-name>supportlampesD</object-name>
    <object-name>LampeD1</object-name>
    <object-name>LampeD2</object-name>
    <object-name>lampetrsV</object-name>
    <property>sim/multiplay/generic/float[12]</property>
    <interpolation>
      <entry><ind> 0.000 </ind><dep>  1 </dep></entry>
      <entry><ind> 0.333 </ind><dep>  0 </dep></entry>
      <entry><ind> 1.000 </ind><dep> -1 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -0.79760 </x1-m>
      <y1-m>  0.47000 </y1-m>
      <z1-m>  0.05721 </z1-m>
      <x2-m> -1.97910 </x2-m>
      <y2-m>  0.72337 </y2-m>
      <z2-m>  0.11341 </z2-m>
    </axis>
  </animation>
  
  <animation>
    <type>rotate</type>
    <object-name>ailesD2</object-name>      
    <object-name>trousD2</object-name>
    <object-name>aileronD2</object-name>      
    <object-name>spoilerD</object-name>
    <object-name>ailesD3</object-name>
    <object-name>trousD3</object-name>
    <object-name>aileronD3</object-name>      
    <object-name>supportlampesD</object-name>
    <object-name>LampeD1</object-name>
    <object-name>LampeD2</object-name>
    <object-name>lampetrsV</object-name>
    <property>sim/multiplay/generic/float[12]</property>
    <interpolation>
      <entry><ind> 0.000 </ind><dep>  1.5 </dep></entry>
      <entry><ind> 0.333 </ind><dep>  0.0 </dep></entry>
      <entry><ind> 1.000 </ind><dep> -1.5 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -0.96190 </x1-m>
      <y1-m>  3.03906 </y1-m>
      <z1-m>  0.16081 </z1-m>
      <x2-m> -2.06638 </x2-m>
      <y2-m>  3.03906 </y2-m>
      <z2-m>  0.19729 </z2-m>
    </axis>
  </animation>
  
  <animation>
    <type>rotate</type>
    <object-name>ailesD3</object-name>
    <object-name>trousD3</object-name>
    <object-name>aileronD3</object-name>      
    <object-name>supportlampesD</object-name>
    <object-name>LampeD1</object-name>
    <object-name>LampeD2</object-name>
    <object-name>lampetrsV</object-name>
    <property>sim/multiplay/generic/float[12]</property>
    <interpolation>
      <entry><ind> 0.000 </ind><dep>  2 </dep></entry>
      <entry><ind> 0.333 </ind><dep>  0 </dep></entry>
      <entry><ind> 1.000 </ind><dep> -2 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -1.18584 </x1-m>
      <y1-m>  6.07812 </y1-m>
      <z1-m>  0.28335 </z1-m>
      <x2-m> -2.09279 </x2-m>
      <y2-m>  6.07811 </y2-m>
      <z2-m>  0.30738 </z2-m>
    </axis>
  </animation>
  
  <!-- Profondeur -->
  <animation>
    <type>rotate</type>
    <object-name>profondeurG</object-name>      
    <property>surface-positions/elevator-pos-norm</property>
    <factor> 15 </factor>  
    <axis>
      <x1-m>  4.10219 </x1-m>
      <y1-m> -1.59781 </y1-m>
      <z1-m>  1.19688 </z1-m>
      <x2-m>  4.11237 </x2-m>
      <y2-m>  0.00000 </y2-m>
      <z2-m>  1.18601 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>profondeurD</object-name>      
    <property>surface-positions/elevator-pos-norm</property>
    <factor> 15 </factor>  
    <axis>
      <x1-m> 4.11237 </x1-m>
      <y1-m> 0.00000 </y1-m>
      <z1-m> 1.18601 </z1-m>
      <x2-m> 4.10219 </x2-m>
      <y2-m> 1.59781 </y2-m>
      <z2-m> 1.19688 </z2-m>
    </axis>
  </animation>
  
  <!-- Direction -->
  <animation>
    <type>rotate</type>
    <object-name>direction</object-name>      
    <property>surface-positions/rudder-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m>  3.86589 </x1-m>
      <y1-m>  0.00000 </y1-m>
      <z1-m> -0.34279 </z1-m>
      <x2-m>  3.99293 </x2-m>
      <y2-m>  0.00000 </y2-m>
      <z2-m>  1.18534 </z2-m>
    </axis>
  </animation>
 
  <!-- Les ailerons -->
  <animation>
    <type>rotate</type>
    <object-name>aileronG1</object-name>      
    <property>surface-positions/left-aileron-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m> -1.13834 </x1-m>
      <y1-m> -3.03906 </y1-m>
      <z1-m>  0.17490 </z1-m>
      <x2-m> -1.01702 </x2-m>
      <y2-m> -0.74321 </y2-m>
      <z2-m>  0.08463 </z2-m>
    </axis>
  </animation>
 
  <animation>
    <type>rotate</type>
    <object-name>aileronG2</object-name>      
    <object-name>aileronG3</object-name>      
    <property>surface-positions/left-aileron-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m> -1.48987 </x1-m>
      <y1-m> -8.65508 </y1-m>
      <z1-m>  0.39201 </z1-m>
      <x2-m> -1.13834 </x2-m>
      <y2-m> -3.03906 </y2-m>
      <z2-m>  0.17490 </z2-m>
    </axis>
  </animation>
  
  <animation>
    <type>rotate</type>
    <object-name>aileronD1</object-name>      
    <property>surface-positions/right-aileron-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m> -1.01702 </x1-m>
      <y1-m>  0.74321 </y1-m>
      <z1-m>  0.08463 </z1-m>
      <x2-m> -1.13834 </x2-m>
      <y2-m>  3.03906 </y2-m>
      <z2-m>  0.17490 </z2-m>
    </axis>
  </animation>
 
  <animation>
    <type>rotate</type>
    <object-name>aileronD2</object-name>      
    <object-name>aileronD3</object-name>      
    <property>surface-positions/right-aileron-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m> -1.13834 </x1-m>
      <y1-m>  3.03906 </y1-m>
      <z1-m>  0.17490 </z1-m>
      <x2-m> -1.48987 </x2-m>
      <y2-m>  8.65508 </y2-m>
      <z2-m>  0.39201 </z2-m>
    </axis>
  </animation>
  
  <!-- Aérofreins -->
  <animation>
    <type>translate</type>
    <object-name>spoilerG</object-name>
    <property>surface-positions/speedbrake-pos-norm</property>
    <factor> 0.07 </factor>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>spoilerD</object-name>
    <property>surface-positions/speedbrake-pos-norm</property>
    <factor> 0.07 </factor>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <!-- Animation des portes des trains -->
  <animation>
    <type>rotate</type>
    <object-name>porteA</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>    0 </dep></entry>
      <entry><ind> 0.2 </ind><dep> -105 </dep></entry>
      <entry><ind> 1.0 </ind><dep> -105 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -2.88106 </x1-m>
      <y1-m> -0.09461 </y1-m>
      <z1-m> -0.59692 </z1-m>
      <x2-m> -2.65595 </x2-m>
      <y2-m> -0.09461 </y2-m>
      <z2-m> -0.60731 </z2-m>
    </axis>
  </animation>
  
  <animation>
    <type>rotate</type>
    <object-name>porteG</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.2 </ind><dep> -70 </dep></entry>
      <entry><ind> 1.0 </ind><dep> -70 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -0.98807 </x1-m>
      <y1-m> -0.45742 </y1-m>
      <z1-m> -0.20316 </z1-m>
      <x2-m> -0.65809 </x2-m>
      <y2-m> -0.39712 </y2-m>
      <z2-m> -0.21229 </z2-m>
    </axis>
  </animation>
  
  <animation>
    <type>rotate</type>
    <object-name>porteD</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.2 </ind><dep> 70 </dep></entry>
      <entry><ind> 1.0 </ind><dep> 70 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -0.98807 </x1-m>
      <y1-m>  0.45742 </y1-m>
      <z1-m> -0.20316 </z1-m>
      <x2-m> -0.65809 </x2-m>
      <y2-m>  0.39712 </y2-m>
      <z2-m> -0.21229 </z2-m>
    </axis>
  </animation>
  
  <!-- Compression -->
  <animation>
    <name>SuspensionAvant</name>
    <object-name>axeAB</object-name>
    <object-name>roueA</object-name>
  </animation>
  
  <animation>
    <type>translate</type>
    <object-name>SuspensionAvant</object-name>
    <property>gear/gear[0]/compression-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.0000 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.1226 </dep></entry>
    </interpolation>
    <axis>
      <x> 0.025 </x>
      <y> 0.000 </y>
      <z> 0.120 </z>
    </axis>
  </animation>
  
  <animation>
    <name>SuspensionGauche</name>
    <object-name>axeGB</object-name>
    <object-name>roueG</object-name>
  </animation>
  
  <animation>
    <type>rotate</type>
    <object-name>SuspensionGauche</object-name>
    <property>/gear/gear[1]/compression-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1 </ind><dep> -35 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.12407 </x-m>
      <y-m> -0.81018 </y-m>
      <z-m> -0.98283 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>
  
  <animation>
    <name>SuspensionDroite</name>
    <object-name>axeDB</object-name>
    <object-name>roueD</object-name>
  </animation>
  
  <animation>
    <type>rotate</type>
    <object-name>SuspensionDroite</object-name>
    <property>/gear/gear[2]/compression-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1 </ind><dep> -35 </dep></entry>
    </interpolation>
    <center>
      <x-m> -1.12407 </x-m>
      <y-m>  0.81018 </y-m>
      <z-m> -0.98283 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>
  
  <!-- rentree des roues -->
  <animation>
    <name>RoueAvant</name>
    <object-name>axeAH</object-name>
    <object-name>axeAB</object-name>
    <object-name>roueA</object-name>
  </animation>
  
  <animation>
    <type>rotate</type>
    <object-name>RoueAvant</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> -108 </dep></entry>
      <entry><ind> 1 </ind><dep>    0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -3.09343 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -0.50367 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>
  
  <animation>
    <name>RoueGauche</name>
    <object-name>axeGH</object-name>
    <object-name>axeGB</object-name>
    <object-name>roueG</object-name>
  </animation>
  
  <animation>
    <type>rotate</type>
    <object-name>RoueGauche</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> -83 </dep></entry>
      <entry><ind> 1 </ind><dep>   0 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -1.35658 </x1-m>
      <y1-m> -0.45185 </y1-m>
      <z1-m> -0.29348 </z1-m>
      <x2-m> -1.35658 </x2-m>
      <y2-m> -0.28972 </y2-m>
      <z2-m> -0.45561 </z2-m>
    </axis>
  </animation>
  
  <animation>
    <name>RoueDroite</name>
    <object-name>axeDH</object-name>
    <object-name>axeDB</object-name>
    <object-name>roueD</object-name>
  </animation>
  
  <animation>
    <type>rotate</type>
    <object-name>RoueDroite</object-name>
    <property>gear/gear[2]/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> -83 </dep></entry>
      <entry><ind> 1 </ind><dep>   0 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -1.35658 </x1-m>
      <y1-m>  0.28972 </y1-m>
      <z1-m> -0.45561 </z1-m>
      <x2-m> -1.35658 </x2-m>
      <y2-m>  0.45185 </y2-m>
      <z2-m> -0.29348 </z2-m>
    </axis>
  </animation>
  
  <!-- Rotation des roues lors du roulage -->
  <animation>
    <type>spin</type>
    <object-name>roueA</object-name>
    <property>gear/gear[0]/rollspeed-ms</property>
    <factor> 30 </factor>
    <center>
      <x-m> -3.20773 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -1.04139 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueG</object-name>
    <property>gear/gear[1]/rollspeed-ms</property>
    <factor> 30 </factor>
    <center>
      <x-m> -1.00162 </x-m>
      <y-m> -0.88250 </y-m>
      <z-m> -1.03878 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueD</object-name>
    <property>gear/gear[2]/rollspeed-ms</property>
    <factor> 30 </factor>
    <center>
      <x-m> -1.00162 </x-m>
      <y-m>  0.88250 </y-m>
      <z-m> -1.03878 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <!-- Canopy -->
  <animation>
    <name>TotaleCanope</name>
    <object-name>vitres</object-name>
    <object-name>canopy</object-name>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>TotaleCanope</object-name>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>  
      <binding>
        <command>nasal</command>
        <script>doors.crew.toggle();</script>
      </binding>
    </action>
  </animation>
  
  <animation>
    <type>rotate</type>
    <object-name>TotaleCanope</object-name>
    <property>sim/model/door-positions/crew/position-norm</property>
    <factor> -45 </factor>
    <center>
      <x-m> -3.53571 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m>  0.04432 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

</PropertyList>
