// FGAIBase - abstract base class for AI objects
// Written by David Culp, started Nov 2003, based on
// David Luff's FGAIEntity class.
// - davidculp2@comcast.net
//
// With additions by Mathias Froehlich & Vivian Meazza 2004 -2007
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.


#ifdef HAVE_CONFIG_H
#  include <config.h>
#endif

#include <string.h>

#include <simgear/compiler.h>

#include <boost/foreach.hpp>
#include <string>

#include <osg/ref_ptr>
#include <osg/Node>
#include <osgDB/FileUtils>

#include <simgear/misc/sg_path.hxx>
#include <simgear/scene/model/modellib.hxx>
#include <simgear/scene/util/SGNodeMasks.hxx>
#include <simgear/debug/logstream.hxx>
#include <simgear/props/props.hxx>

#include <Main/globals.hxx>
#include <Main/fg_props.hxx>
#include <Scenery/scenery.hxx>
#include <Scripting/NasalSys.hxx>
#include <Scripting/NasalModelData.hxx>
#include <Sound/fg_fx.hxx>

#include "AIFlightPlan.hxx"
#include "AIBase.hxx"
#include "AIManager.hxx"

const char *default_model = "Models/Geometry/glider.ac";
const double FGAIBase::e = 2.71828183;
const double FGAIBase::lbs_to_slugs = 0.031080950172;   //conversion factor

using std::string;
using namespace simgear;

class FGAIModelData : public simgear::SGModelData {
public:
    FGAIModelData(SGPropertyNode *root = NULL)
        : _nasal( new FGNasalModelDataProxy(root) ),
        _ready(false),
        _initialized(false),
        _hasInteriorPath(false),
        _interiorLoaded(false)
    {
    }

    
    ~FGAIModelData()
    {
    }
    
    virtual FGAIModelData* clone() const { return new FGAIModelData(); }

    /** osg callback, thread-safe */
    void modelLoaded(const std::string& path, SGPropertyNode *prop, osg::Node *n)
    {
        // WARNING: Called in a separate OSG thread! Only use thread-safe stuff here...
        if (_ready)
            return;
        
        if(prop->hasChild("interior-path")){
            _interiorPath = prop->getStringValue("interior-path");
            _hasInteriorPath = true;
        }

        _fxpath = prop->getStringValue("sound/path");
        _nasal->modelLoaded(path, prop, n);
        
        _ready = true;

    }
    
    /** init hook to be called after model is loaded.
     * Not thread-safe. Call from main thread only. */
    void init(void) { _initialized = true; }
    
    bool needInitilization(void) { return _ready && !_initialized;}
    bool isInitialized(void) { return _initialized;}
    inline std::string& get_sound_path() { return _fxpath;}

    void setInteriorLoaded(const bool state) { _interiorLoaded = state;}
    bool getInteriorLoaded(void) { return _interiorLoaded;}
    bool hasInteriorPath(void) { return _hasInteriorPath;}
    inline std::string& getInteriorPath() { return _interiorPath; }
private:
    std::auto_ptr<FGNasalModelDataProxy> _nasal;
    std::string _fxpath;
    bool _ready;
    bool _initialized;

    std::string _interiorPath;
    bool _hasInteriorPath;
    bool _interiorLoaded;
};

FGAIBase::FGAIBase(object_type ot, bool enableHot) :
    _max_speed(300),
    _name(""),
    _parent(""),
    props( NULL ),
    model_removed( fgGetNode("/ai/models/model-removed", true) ),
    manager( NULL ),
    _installed(false),
    fp( NULL ),
    _impact_lat(0),
    _impact_lon(0),
    _impact_elev(0),
    _impact_hdg(0),
    _impact_pitch(0),
    _impact_roll(0),
    _impact_speed(0),
    _refID( _newAIModelID() ),
    _otype(ot),
    _initialized(false),
    _modeldata(0),
    _fx(0)
{
    tgt_heading = hdg = tgt_altitude_ft = tgt_speed = 0.0;
    tgt_roll = roll = tgt_pitch = tgt_yaw = tgt_vs = vs = pitch = 0.0;
    bearing = elevation = range = rdot = 0.0;
    x_shift = y_shift = rotation = 0.0;
    in_range = false;
    invisible = false;
    no_roll = true;
    life = 900;
    delete_me = false;
    _impact_reported = false;
    _collision_reported = false;
    _expiry_reported = false;

    _subID = 0;

    _x_offset = 0;
    _y_offset = 0;
    _z_offset = 0;

    _pitch_offset = 0;
    _roll_offset = 0;
    _yaw_offset = 0;

    pos = SGGeod::fromDeg(0, 0);
    speed = 0;
    altitude_ft = 0;
    speed_north_deg_sec = 0;
    speed_east_deg_sec = 0;
    turn_radius_ft = 0;

    ft_per_deg_lon = 0;
    ft_per_deg_lat = 0;

    horiz_offset = 0;
    vert_offset = 0;
    ht_diff = 0;

    serviceable = false;

    fp = 0;

    rho = 1;
    T = 280;
    p = 1e5;
    a = 340;
    Mach = 0;

    // explicitly disable HOT for (most) AI models
    if (!enableHot)
        aip.getSceneGraph()->setNodeMask(~SG_NODEMASK_TERRAIN_BIT);
}

FGAIBase::~FGAIBase() {
    // Unregister that one at the scenery manager
    removeModel();

    if (props) {
        SGPropertyNode* parent = props->getParent();

        if (parent)
            model_removed->setStringValue(props->getPath());
    }

    removeSoundFx();

    if (fp)
        delete fp;
    fp = 0;
}

/** Cleanly remove the model
 * and let the scenery database pager do the clean-up work.
 */
void
FGAIBase::removeModel()
{
    if (!_model.valid())
        return;

    FGScenery* pSceneryManager = globals->get_scenery();
    if (pSceneryManager && pSceneryManager->get_models_branch())
    {
        osg::ref_ptr<osg::Object> temp = _model.get();
        pSceneryManager->get_models_branch()->removeChild(aip.getSceneGraph());
        // withdraw from SGModelPlacement and drop own reference (unref)
        aip.clear();
        _modeldata = 0;
        _model = 0;
        
        // pass it on to the pager, to be be deleted in the pager thread
        pSceneryManager->getPager()->queueDeleteRequest(temp);
    }
    else
    {
        aip.clear();
        _model = 0;
        _modeldata = 0;
    }
}

void FGAIBase::readFromScenario(SGPropertyNode* scFileNode)
{
    if (!scFileNode)
        return;

    setPath(scFileNode->getStringValue("model",
            fgGetString("/sim/multiplay/default-model", default_model)));

    setHeading(scFileNode->getDoubleValue("heading", 0.0));
    setSpeed(scFileNode->getDoubleValue("speed", 0.0));
    setAltitude(scFileNode->getDoubleValue("altitude", 0.0));
    setLongitude(scFileNode->getDoubleValue("longitude", 0.0));
    setLatitude(scFileNode->getDoubleValue("latitude", 0.0));
    setBank(scFileNode->getDoubleValue("roll", 0.0));

    SGPropertyNode* submodels = scFileNode->getChild("submodels");

    if (submodels) {
        setServiceable(submodels->getBoolValue("serviceable", false));
        setSMPath(submodels->getStringValue("path", ""));
    }

}

void FGAIBase::update(double dt) {

    if (_otype == otStatic)
        return;

    if (_otype == otBallistic)
        CalculateMach();

    ft_per_deg_lat = 366468.96 - 3717.12 * cos(pos.getLatitudeRad());
    ft_per_deg_lon = 365228.16 * cos(pos.getLatitudeRad());

    if ( _fx )
    {
        // update model's audio sample values
        _fx->set_position_geod( pos );

        SGQuatd orient = SGQuatd::fromYawPitchRollDeg(hdg, pitch, roll);
        _fx->set_orientation( orient );

        SGVec3d velocity;
        velocity = SGVec3d( speed_north_deg_sec, speed_east_deg_sec,
                            pitch*speed );
        _fx->set_velocity( velocity );
    }
    else if ((_modeldata)&&(_modeldata->needInitilization()))
    {
        // process deferred nasal initialization,
        // which must be done in main thread
        _modeldata->init();

        // sound initialization
        if (fgGetBool("/sim/sound/aimodels/enabled",false))
        {
            const string& fxpath = _modeldata->get_sound_path();
            if (fxpath != "")
            {
                props->setStringValue("sim/sound/path", fxpath.c_str());

                // initialize the sound configuration
                std::stringstream name;
                name <<  "aifx:";
                name << _refID;
                _fx = new FGFX(name.str(), props);
                _fx->init();
            }
        }
    }

    updateInterior();
}

void FGAIBase::updateInterior()
{
    if(!_modeldata || !_modeldata->hasInteriorPath())
        return;

    if(!_modeldata->getInteriorLoaded()){ // interior is not yet load
        double d2 = dist(SGVec3d::fromGeod(pos), globals->get_aircraft_position_cart());
        if(d2 <= _maxRangeInterior){ // if the AI is in-range we load the interior
            _interior = SGModelLib::loadPagedModel(_modeldata->getInteriorPath(), props, _modeldata);
            if(_interior.valid()){
                _interior->setRange(0, 0.0, _maxRangeInterior);
                aip.add(_interior.get());
                _modeldata->setInteriorLoaded(true);
                SG_LOG(SG_AI, SG_INFO, "AIBase: Loaded interior model " << _interior->getName());
            }
        }
    }
}

/** update LOD properties of the model */
void FGAIBase::updateLOD()
{
    double maxRangeDetail = fgGetDouble("/sim/rendering/static-lod/ai-detailed", 10000.0);
//    double maxRangeBare   = fgGetDouble("/sim/rendering/static-lod/ai-bare", 20000.0);

    _maxRangeInterior     = fgGetDouble("/sim/rendering/static-lod/ai-interior", 50.0);
    if (_model.valid())
    {
        if( maxRangeDetail == 0.0 )
        {
            // disable LOD
            _model->setRange(0, 0.0,     FLT_MAX);
            _model->setRange(1, FLT_MAX, FLT_MAX);
        }
        else
        {
            if( fgGetBool("/sim/rendering/static-lod/ai-range-mode-pixel", false ) ) 
            {
                _model->setRangeMode( osg::LOD::PIXEL_SIZE_ON_SCREEN );
                _model->setRange(0, maxRangeDetail, 100000 );
            } else {
                _model->setRangeMode( osg::LOD:: DISTANCE_FROM_EYE_POINT);
                _model->setRange(0, 0.0, maxRangeDetail);
            }
        }
    }
}

void FGAIBase::Transform() {

    if (!invisible) {
        aip.setVisible(true);
        aip.setPosition(pos);

        if (no_roll)
            aip.setOrientation(0.0, pitch, hdg);
        else
            aip.setOrientation(roll, pitch, hdg);

        aip.update();
    } else {
        aip.setVisible(false);
        aip.update();
    }

}

bool FGAIBase::init(bool search_in_AI_path)
{
    if (_model.valid())
    {
        SG_LOG(SG_AI, SG_ALERT, "AIBase: Cannot initialize a model multiple times! " << model_path);
        return false;
    }

    string f;
    if(search_in_AI_path)
    {
        BOOST_FOREACH(SGPath p, globals->get_data_paths("AI")) {
            p.append(model_path);
            if (p.exists()) {
                f = p.str();
                break;
            }
        } // of AI data paths iteration
    } // of search in AI path

    if (f.empty()) {
        f = simgear::SGModelLib::findDataFile(model_path);
    }
    
    if(f.empty())
        f = fgGetString("/sim/multiplay/default-model", default_model);
    else
        _installed = true;

    props->addChild("type")->setStringValue("AI");
    _modeldata = new FGAIModelData(props);
    _model= SGModelLib::loadPagedModel(f, props, _modeldata);

    _model->setName("AI-model range animation node");

  //  _model->setCenterMode(osg::LOD::USE_BOUNDING_SPHERE_CENTER);
  //  _model->setRangeMode(osg::LOD::DISTANCE_FROM_EYE_POINT);
  
//    We really need low-resolution versions of AI/MP aircraft.
//    Or at least dummy "stubs" with some default silhouette.
//        _model->addChild( SGModelLib::loadPagedModel(fgGetString("/sim/multiplay/default-model", default_model),
//                                                    props, new FGNasalModelData(props)), FLT_MAX, FLT_MAX);
    updateLOD();
    initModel();
  
    if (_model.valid() && _initialized == false) {
        aip.init( _model.get() );
        aip.setVisible(true);
        invisible = false;
        globals->get_scenery()->get_models_branch()->addChild(aip.getSceneGraph());
        _initialized = true;

        SG_LOG(SG_AI, SG_DEBUG, "AIBase: Loaded model " << model_path);

    } else if (!model_path.empty()) {
        SG_LOG(SG_AI, SG_WARN, "AIBase: Could not load model " << model_path);
        // not properly installed...
        _installed = false;
    }

    setDie(false);
    return true;
}

void FGAIBase::initModel()
{
    if (_model.valid()) { 

        if( _path != ""){
            props->setStringValue("submodels/path", _path.c_str());
            SG_LOG(SG_AI, SG_DEBUG, "AIBase: submodels/path " << _path);
        }

        if( _parent!= ""){
            props->setStringValue("parent-name", _parent.c_str());
        }

        fgSetString("/ai/models/model-added", props->getPath().c_str());
    } else if (!model_path.empty()) {
        SG_LOG(SG_AI, SG_WARN, "AIBase: Could not load model " << model_path);
    }

    setDie(false);
}


bool FGAIBase::isa( object_type otype ) {
    return otype == _otype;
}


void FGAIBase::bind() {
    _tiedProperties.setRoot(props);
    tie("id", SGRawValueMethods<FGAIBase,int>(*this,
        &FGAIBase::getID));
    tie("velocities/true-airspeed-kt",  SGRawValuePointer<double>(&speed));
    tie("velocities/vertical-speed-fps",
        SGRawValueMethods<FGAIBase,double>(*this,
        &FGAIBase::_getVS_fps,
        &FGAIBase::_setVS_fps));

    tie("position/altitude-ft",
        SGRawValueMethods<FGAIBase,double>(*this,
        &FGAIBase::_getAltitude,
        &FGAIBase::_setAltitude));
    tie("position/latitude-deg",
        SGRawValueMethods<FGAIBase,double>(*this,
        &FGAIBase::_getLatitude,
        &FGAIBase::_setLatitude));
    tie("position/longitude-deg",
        SGRawValueMethods<FGAIBase,double>(*this,
        &FGAIBase::_getLongitude,
        &FGAIBase::_setLongitude));

    tie("position/global-x",
        SGRawValueMethods<FGAIBase,double>(*this,
        &FGAIBase::_getCartPosX,
        0));
    tie("position/global-y",
        SGRawValueMethods<FGAIBase,double>(*this,
        &FGAIBase::_getCartPosY,
        0));
    tie("position/global-z",
        SGRawValueMethods<FGAIBase,double>(*this,
        &FGAIBase::_getCartPosZ,
        0));
    tie("callsign",
        SGRawValueMethods<FGAIBase,const char*>(*this,
        &FGAIBase::_getCallsign,
        0));

    tie("orientation/pitch-deg",   SGRawValuePointer<double>(&pitch));
    tie("orientation/roll-deg",    SGRawValuePointer<double>(&roll));
    tie("orientation/true-heading-deg", SGRawValuePointer<double>(&hdg));

    tie("radar/in-range", SGRawValuePointer<bool>(&in_range));
    tie("radar/bearing-deg",   SGRawValuePointer<double>(&bearing));
    tie("radar/elevation-deg", SGRawValuePointer<double>(&elevation));
    tie("radar/range-nm", SGRawValuePointer<double>(&range));
    tie("radar/h-offset", SGRawValuePointer<double>(&horiz_offset));
    tie("radar/v-offset", SGRawValuePointer<double>(&vert_offset));
    tie("radar/x-shift", SGRawValuePointer<double>(&x_shift));
    tie("radar/y-shift", SGRawValuePointer<double>(&y_shift));
    tie("radar/rotation", SGRawValuePointer<double>(&rotation));
    tie("radar/ht-diff-ft", SGRawValuePointer<double>(&ht_diff));
    tie("subID", SGRawValuePointer<int>(&_subID));
    tie("controls/lighting/nav-lights", SGRawValueFunctions<bool>(_isNight));

    props->setBoolValue("controls/lighting/beacon", true);
    props->setBoolValue("controls/lighting/strobe", true);
    props->setBoolValue("controls/glide-path", true);

    props->setStringValue("controls/flight/lateral-mode", "roll");
    props->setDoubleValue("controls/flight/target-hdg", hdg);
    props->setDoubleValue("controls/flight/target-roll", roll);

    props->setStringValue("controls/flight/longitude-mode", "alt");
    props->setDoubleValue("controls/flight/target-alt", altitude_ft);
    props->setDoubleValue("controls/flight/target-pitch", pitch);

    props->setDoubleValue("controls/flight/target-spd", speed);

    props->setBoolValue("sim/sound/avionics/enabled", false);
    props->setDoubleValue("sim/sound/avionics/volume", 0.0);
    props->setBoolValue("sim/sound/avionics/external-view", false);
    props->setBoolValue("sim/current-view/internal", false);
}

void FGAIBase::unbind() {
    _tiedProperties.Untie();

    props->setBoolValue("/sim/controls/radar", true);

    removeSoundFx();
}

void FGAIBase::removeSoundFx() {
    // drop reference to sound effects now
    if (_fx)
    {
        // must remove explicitly - since the sound manager also keeps a reference
        _fx->unbind();
        // now drop last reference - kill the object
        _fx = 0;
    }
}

double FGAIBase::UpdateRadar(FGAIManager* manager)
{
    bool control = fgGetBool("/sim/controls/radar", true);

    if(!control) return 0;

    double radar_range_m = fgGetDouble("/instrumentation/radar/range");
    bool force_on = fgGetBool("/instrumentation/radar/debug-mode", false);
    radar_range_m *= SG_NM_TO_METER  * 1.1; // + 10%
    radar_range_m *= radar_range_m; // squared
    
    double d2 = distSqr(SGVec3d::fromGeod(pos), globals->get_aircraft_position_cart());
    double range_ft = sqrt(d2) * SG_METER_TO_FEET;
    
    if (!force_on && (d2 > radar_range_m)) {
        return range_ft * range_ft;
    }
    
    props->setBoolValue("radar/in-range", true);

    // copy values from the AIManager
    double user_heading   = manager->get_user_heading();
    double user_pitch     = manager->get_user_pitch();
  
    range = range_ft * SG_FEET_TO_METER * SG_METER_TO_NM;

    // calculate bearing to target
    bearing = SGGeodesy::courseDeg(globals->get_aircraft_position(), pos);

    // calculate look left/right to target, without yaw correction
    horiz_offset = bearing - user_heading;
    SG_NORMALIZE_RANGE(horiz_offset, -180.0, 180.0);
   
    // calculate elevation to target
    ht_diff = altitude_ft - globals->get_aircraft_position().getElevationFt();
    elevation = atan2( ht_diff, range_ft ) * SG_RADIANS_TO_DEGREES;

    // calculate look up/down to target
    vert_offset = elevation - user_pitch;

    /* this calculation needs to be fixed, but it isn't important anyway
    // calculate range rate
    double recip_bearing = bearing + 180.0;
    if (recip_bearing > 360.0) recip_bearing -= 360.0;
    double my_horiz_offset = recip_bearing - hdg;
    if (my_horiz_offset > 180.0) my_horiz_offset -= 360.0;
    if (my_horiz_offset < -180.0) my_horiz_offset += 360.0;
    rdot = (-user_speed * cos( horiz_offset * SG_DEGREES_TO_RADIANS ))
    +(-speed * 1.686 * cos( my_horiz_offset * SG_DEGREES_TO_RADIANS ));
    */

    // now correct look left/right for yaw
    // horiz_offset += user_yaw; // FIXME: WHY WOULD WE WANT TO ADD IN SIDE-SLIP HERE?

    // calculate values for radar display
    y_shift = range * cos( horiz_offset * SG_DEGREES_TO_RADIANS);
    x_shift = range * sin( horiz_offset * SG_DEGREES_TO_RADIANS);
    
    rotation = hdg - user_heading;
    SG_NORMALIZE_RANGE(rotation, 0.0, 360.0);

    return range_ft * range_ft;
}

/*
* Getters and Setters
*/

SGVec3d FGAIBase::getCartPosAt(const SGVec3d& _off) const {
    // Transform that one to the horizontal local coordinate system.
    SGQuatd hlTrans = SGQuatd::fromLonLat(pos);

    // and postrotate the orientation of the AIModel wrt the horizontal
    // local frame
    hlTrans *= SGQuatd::fromYawPitchRollDeg(hdg, pitch, roll);

    // The offset converted to the usual body fixed coordinate system
    // rotated to the earth fixed coordinates axis
    SGVec3d off = hlTrans.backTransform(_off);

    // Add the position offset of the AIModel to gain the earth centered position
    SGVec3d cartPos = SGVec3d::fromGeod(pos);

    return cartPos + off;
}

SGVec3d FGAIBase::getCartPos() const {
    SGVec3d cartPos = SGVec3d::fromGeod(pos);
    return cartPos;
}

bool FGAIBase::getGroundElevationM(const SGGeod& pos, double& elev,
                                   const simgear::BVHMaterial** material) const {
    return globals->get_scenery()->get_elevation_m(pos, elev, material,
                                                   _model.get());
}

double FGAIBase::_getCartPosX() const {
    SGVec3d cartPos = getCartPos();
    return cartPos.x();
}

double FGAIBase::_getCartPosY() const {
    SGVec3d cartPos = getCartPos();
    return cartPos.y();
}

double FGAIBase::_getCartPosZ() const {
    SGVec3d cartPos = getCartPos();
    return cartPos.z();
}

void FGAIBase::_setLongitude( double longitude ) {
    pos.setLongitudeDeg(longitude);
}

void FGAIBase::_setLatitude ( double latitude )  {
    pos.setLatitudeDeg(latitude);
}

void FGAIBase::_setSubID( int s ) {
    _subID = s;
}

bool FGAIBase::setParentNode() {

    if (_parent == ""){
       SG_LOG(SG_AI, SG_ALERT, "AIBase: " << _name
            << " parent not set ");
       return false;
    }

    const SGPropertyNode_ptr ai = fgGetNode("/ai/models", true);

    for (int i = ai->nChildren() - 1; i >= -1; i--) {
        SGPropertyNode_ptr model;

        if (i < 0) { // last iteration: selected model
            model = _selected_ac;
        } else {
            model = ai->getChild(i);
            //const string& path = ai->getPath();
            const string name = model->getStringValue("name");

            if (!model->nChildren()){
                continue;
            }
            if (name == _parent) {
                _selected_ac = model;  // save selected model for last iteration
                break;
            }

        }
        if (!model)
            continue;

    }// end for loop

    if (_selected_ac != 0){
        const string name = _selected_ac->getStringValue("name");
        return true;
    } else {
        SG_LOG(SG_AI, SG_ALERT, "AIBase: " << _name
            << " parent not found: dying ");
        setDie(true);
        return false;
    }

}

double FGAIBase::_getLongitude() const {
    return pos.getLongitudeDeg();
}

double FGAIBase::_getLatitude() const {
    return pos.getLatitudeDeg();
}

double FGAIBase::_getElevationFt() const {
    return pos.getElevationFt();
}

double FGAIBase::_getRdot() const {
    return rdot;
}

double FGAIBase::_getVS_fps() const {
    return vs/60.0;
}

double FGAIBase::_get_speed_east_fps() const {
    return speed_east_deg_sec * ft_per_deg_lon;
}

double FGAIBase::_get_speed_north_fps() const {
    return speed_north_deg_sec * ft_per_deg_lat;
}

void FGAIBase::_setVS_fps( double _vs ) {
    vs = _vs*60.0;
}

double FGAIBase::_getAltitude() const {
    return altitude_ft;
}

double FGAIBase::_getAltitudeAGL(SGGeod inpos, double start){
    getGroundElevationM(SGGeod::fromGeodM(inpos, start),
        _elevation_m, NULL);
    return inpos.getElevationFt() - _elevation_m * SG_METER_TO_FEET;
}

bool FGAIBase::_getServiceable() const {
    return serviceable;
}

SGPropertyNode* FGAIBase::_getProps() const {
    return props;
}

void FGAIBase::_setAltitude( double _alt ) {
    setAltitude( _alt );
}

bool FGAIBase::_isNight() {
    return (fgGetFloat("/sim/time/sun-angle-rad") > 1.57);
}

bool FGAIBase::_getCollisionData() {
    return _collision_reported;
}

bool FGAIBase::_getExpiryData() {
    return _expiry_reported;
}

bool FGAIBase::_getImpactData() {
    return _impact_reported;
}

double FGAIBase::_getImpactLat() const {
    return _impact_lat;
}

double FGAIBase::_getImpactLon() const {
    return _impact_lon;
}

double FGAIBase::_getImpactElevFt() const {
    return _impact_elev * SG_METER_TO_FEET;
}

double FGAIBase::_getImpactPitch() const {
    return _impact_pitch;
}

double FGAIBase::_getImpactRoll() const {
    return _impact_roll;
}

double FGAIBase::_getImpactHdg() const {
    return _impact_hdg;
}

double FGAIBase::_getImpactSpeed() const {
    return _impact_speed;
}

int FGAIBase::getID() const {
    return  _refID;
}

int FGAIBase::_getSubID() const {
    return  _subID;
}

double FGAIBase::_getSpeed() const {
    return speed;
}

double FGAIBase::_getRoll() const {
    return roll;
}

double FGAIBase::_getPitch() const {
    return pitch;
}

double FGAIBase::_getHeading() const {
    return hdg;
}

double  FGAIBase::_getXOffset() const {
    return _x_offset;
}

double  FGAIBase::_getYOffset() const {
    return _y_offset;
}

double  FGAIBase::_getZOffset() const {
    return _z_offset;
}

const char* FGAIBase::_getPath() const {
    return model_path.c_str();
}

const char* FGAIBase::_getSMPath() const {
    return _path.c_str();
}

const char* FGAIBase::_getName() const {
    return _name.c_str();
}

const char* FGAIBase::_getCallsign() const {
    return _callsign.c_str();
}

const char* FGAIBase::_getSubmodel() const {
    return _submodel.c_str();
}

void FGAIBase::CalculateMach() {
    // Calculate rho at altitude, using standard atmosphere
    // For the temperature T and the pressure p,
    double altitude = altitude_ft;

    if (altitude < 36152) {		// curve fits for the troposphere
        T = 59 - 0.00356 * altitude;
        p = 2116 * pow( ((T + 459.7) / 518.6) , 5.256);
    } else if ( 36152 < altitude && altitude < 82345 ) {    // lower stratosphere
        T = -70;
        p = 473.1 * pow( e , 1.73 - (0.000048 * altitude) );
    } else {                                    //  upper stratosphere
        T = -205.05 + (0.00164 * altitude);
        p = 51.97 * pow( ((T + 459.7) / 389.98) , -11.388);
    }

    rho = p / (1718 * (T + 459.7));

    // calculate the speed of sound at altitude
    // a = sqrt ( g * R * (T + 459.7))
    // where:
    // a = speed of sound [ft/s]
    // g = specific heat ratio, which is usually equal to 1.4
    // R = specific gas constant, which equals 1716 ft-lb/slug/R
    a = sqrt ( 1.4 * 1716 * (T + 459.7));

    // calculate Mach number
    Mach = speed/a;

    // cout  << "Speed(ft/s) "<< speed <<" Altitude(ft) "<< altitude << " Mach " << Mach << endl;
}

int FGAIBase::_newAIModelID() {
    static int id = 0;

    if (!++id)
        id++;	// id = 0 is not allowed.

    return id;
}

bool FGAIBase::isValid() { 
	//Either no flightplan or it is valid
	return !fp || fp->isValidPlan(); 
}
