[Project]
FileName=iaxclient.dev
Name=iaxclient
UnitCount=132
Type=2
Ver=1
ObjFiles=
Includes=.;../../portaudio/include;../../portaudio/src/common;../../portaudio/pablio;../../portmixer/px_common;../../libspeex/include;../../gsm/inc;../../libiax2/src
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Compiler=-DSPEEX_PREPROCESS=1_@@_-DSPEEX_EC=1_@@_-DHAVE_NOT_RESTRICT_KEYWORD_@@_-DNEWJB_@@_-DLIBIAX_@@_-DLIBVER=\"SVN-20061010\"_@@_-DPA_NO_DS_@@_-DPA_NO_ASIO_@@_
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CompanyName=
FileVersion=
FileDescription=Developed using the Dev-C++ IDE
InternalName=
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ProductName=
ProductVersion=
AutoIncBuildNr=0

[Unit1]
FileName=..\..\gsm\src\table.c
CompileCpp=0
Folder=gsm
Compile=1
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Priority=1000
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[Unit2]
FileName=..\..\gsm\src\add.c
CompileCpp=0
Folder=gsm
Compile=1
Link=1
Priority=1000
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[Unit3]
FileName=..\..\gsm\src\code.c
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Folder=gsm
Compile=1
Link=1
Priority=1000
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[Unit4]
FileName=..\..\gsm\src\debug.c
CompileCpp=0
Folder=gsm
Compile=1
Link=1
Priority=1000
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[Unit5]
FileName=..\..\gsm\src\decode.c
CompileCpp=0
Folder=gsm
Compile=1
Link=1
Priority=1000
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[Unit6]
FileName=..\..\gsm\src\gsm_create.c
CompileCpp=0
Folder=gsm
Compile=1
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Priority=1000
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[Unit7]
FileName=..\..\gsm\src\gsm_decode.c
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Folder=gsm
Compile=1
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[Unit8]
FileName=..\..\gsm\src\gsm_destroy.c
CompileCpp=0
Folder=gsm
Compile=1
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[Unit9]
FileName=..\..\gsm\src\gsm_encode.c
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Compile=1
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[Unit10]
FileName=..\..\gsm\src\gsm_explode.c
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Folder=gsm
Compile=1
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[Unit11]
FileName=..\..\gsm\src\gsm_implode.c
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Folder=gsm
Compile=1
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[Unit12]
FileName=..\..\gsm\src\gsm_option.c
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Compile=1
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[Unit13]
FileName=..\..\gsm\src\gsm_print.c
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[Unit14]
FileName=..\..\gsm\src\long_term.c
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Folder=gsm
Compile=1
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[Unit15]
FileName=..\..\gsm\src\lpc.c
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Folder=gsm
Compile=1
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[Unit16]
FileName=..\..\gsm\src\preprocess.c
CompileCpp=0
Folder=gsm
Compile=1
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Priority=1000
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[Unit17]
FileName=..\..\gsm\src\rpe.c
CompileCpp=0
Folder=gsm
Compile=1
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Priority=1000
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[Unit18]
FileName=..\..\gsm\src\short_term.c
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Folder=gsm
Compile=1
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Priority=1000
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[Unit20]
FileName=..\..\libspeex\misc.c
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[Unit22]
FileName=..\..\libspeex\modes.c
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Compile=1
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[Unit23]
FileName=..\..\libspeex\modes.h
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Compile=1
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Priority=1000
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[Unit24]
FileName=..\..\libspeex\nb_celp.c
CompileCpp=0
Folder=speex
Compile=1
Link=1
Priority=1000
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BuildCmd=

[Unit25]
FileName=..\..\libspeex\nb_celp.h
CompileCpp=0
Folder=speex
Compile=1
Link=1
Priority=1000
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BuildCmd=

[Unit26]
FileName=..\..\libspeex\preprocess.c
CompileCpp=0
Folder=speex
Compile=1
Link=1
Priority=1000
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[Unit27]
FileName=..\..\libspeex\quant_lsp.c
CompileCpp=0
Folder=speex
Compile=1
Link=1
Priority=1000
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BuildCmd=

[Unit28]
FileName=..\..\libspeex\quant_lsp.h
CompileCpp=0
Folder=speex
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit29]
FileName=..\..\libspeex\sb_celp.c
CompileCpp=0
Folder=speex
Compile=1
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Priority=1000
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BuildCmd=

[Unit30]
FileName=..\..\libspeex\sb_celp.h
CompileCpp=0
Folder=speex
Compile=1
Link=1
Priority=1000
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BuildCmd=

[Unit31]
FileName=..\..\libspeex\smallft.c
CompileCpp=0
Folder=speex
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit32]
FileName=..\..\libspeex\smallft.h
CompileCpp=0
Folder=speex
Compile=1
Link=1
Priority=1000
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[Unit33]
FileName=..\..\libspeex\speex.c
CompileCpp=0
Folder=speex
Compile=1
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Priority=1000
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[Unit34]
FileName=..\..\libspeex\speex_callbacks.c
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Compile=1
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[Unit35]
FileName=..\..\libspeex\speex_header.c
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Compile=1
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[Unit36]
FileName=..\..\libspeex\stereo.c
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Folder=speex
Compile=1
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Priority=1000
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BuildCmd=

[Unit37]
FileName=..\..\libspeex\vbr.c
CompileCpp=0
Folder=speex
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit38]
FileName=..\..\libspeex\vbr.h
CompileCpp=0
Folder=speex
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit39]
FileName=..\..\libspeex\vq.c
CompileCpp=0
Folder=speex
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit40]
FileName=..\..\libspeex\vq.h
CompileCpp=0
Folder=speex
Compile=1
Link=1
Priority=1000
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BuildCmd=

[Unit41]
FileName=..\..\libspeex\bits.c
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Folder=speex
Compile=1
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Priority=1000
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[Unit42]
FileName=..\..\libspeex\cb_search.c
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Folder=speex
Compile=1
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Priority=1000
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[Unit43]
FileName=..\..\libspeex\cb_search.h
CompileCpp=0
Folder=speex
Compile=1
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Priority=1000
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[Unit44]
FileName=..\..\libspeex\exc_5_64_table.c
CompileCpp=0
Folder=speex
Compile=1
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Priority=1000
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[Unit45]
FileName=..\..\libspeex\exc_5_256_table.c
CompileCpp=0
Folder=speex
Compile=1
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Priority=1000
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[Unit46]
FileName=..\..\libspeex\exc_8_128_table.c
CompileCpp=0
Folder=speex
Compile=1
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Priority=1000
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[Unit47]
FileName=..\..\libspeex\exc_10_16_table.c
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Folder=speex
Compile=1
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[Unit48]
FileName=..\..\libspeex\exc_10_32_table.c
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Compile=1
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[Unit49]
FileName=..\..\libspeex\exc_20_32_table.c
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Compile=1
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[Unit50]
FileName=..\..\libspeex\filters.c
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Compile=1
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[Unit51]
FileName=..\..\libspeex\filters.h
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Folder=speex
Compile=1
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Priority=1000
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BuildCmd=

[Unit52]
FileName=..\..\libspeex\gain_table.c
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Folder=speex
Compile=1
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Priority=1000
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[Unit53]
FileName=..\..\libspeex\gain_table_lbr.c
CompileCpp=0
Folder=speex
Compile=1
Link=1
Priority=1000
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BuildCmd=

[Unit54]
FileName=..\..\libspeex\hexc_10_32_table.c
CompileCpp=0
Folder=speex
Compile=1
Link=1
Priority=1000
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BuildCmd=

[Unit55]
FileName=..\..\libspeex\hexc_table.c
CompileCpp=0
Folder=speex
Compile=1
Link=1
Priority=1000
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BuildCmd=

[Unit56]
FileName=..\..\libspeex\high_lsp_tables.c
CompileCpp=0
Folder=speex
Compile=1
Link=1
Priority=1000
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BuildCmd=

[Unit57]
FileName=..\..\libspeex\jitter.c
CompileCpp=0
Folder=speex
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit58]
FileName=..\..\libspeex\lbr_48k_tables.c
CompileCpp=0
Folder=speex
Compile=1
Link=1
Priority=1000
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BuildCmd=

[Unit59]
FileName=..\..\libspeex\lpc.c
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Folder=speex
Compile=1
Link=1
Priority=1000
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BuildCmd=

[Unit60]
FileName=..\..\libspeex\lpc.h
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Folder=speex
Compile=1
Link=1
Priority=1000
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BuildCmd=

[Unit61]
FileName=..\..\libspeex\lsp.c
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Folder=speex
Compile=1
Link=1
Priority=1000
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BuildCmd=

[Unit62]
FileName=..\..\libspeex\lsp.h
CompileCpp=0
Folder=speex
Compile=1
Link=1
Priority=1000
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BuildCmd=

[Unit63]
FileName=..\..\libspeex\lsp_tables_nb.c
CompileCpp=0
Folder=speex
Compile=1
Link=1
Priority=1000
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BuildCmd=

[Unit64]
FileName=..\..\libspeex\ltp.c
CompileCpp=0
Folder=speex
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit65]
FileName=..\..\libspeex\ltp.h
CompileCpp=0
Folder=speex
Compile=1
Link=1
Priority=1000
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BuildCmd=

[Unit66]
FileName=..\..\libspeex\math_approx.c
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Folder=speex
Compile=1
Link=1
Priority=1000
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BuildCmd=

[Unit67]
FileName=..\..\libspeex\math_approx.h
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Folder=speex
Compile=1
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Priority=1000
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BuildCmd=

[Unit68]
FileName=..\..\winfuncs.c
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Folder=win32
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Priority=1000
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BuildCmd=

[Unit70]
FileName=..\..\spandsp\plc.c
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Folder=iaxclient
Compile=1
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Priority=1000
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BuildCmd=

[Unit71]
FileName=..\..\audio_file.h
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Folder=iaxclient
Compile=1
Link=1
Priority=1000
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BuildCmd=

[Unit72]
FileName=..\..\audio_portaudio.c
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Folder=iaxclient
Compile=1
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Priority=1000
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BuildCmd=

[Unit73]
FileName=..\..\audio_portaudio.h
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Folder=iaxclient
Compile=1
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Priority=1000
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BuildCmd=

[Unit74]
FileName=..\..\audio_encode.c
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Folder=iaxclient
Compile=1
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Priority=1000
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BuildCmd=

[Unit75]
FileName=..\..\audio_encode.h
CompileCpp=0
Folder=iaxclient
Compile=1
Link=1
Priority=1000
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BuildCmd=

[Unit76]
FileName=..\..\audio_file.c
CompileCpp=0
Folder=iaxclient
Compile=1
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Priority=1000
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BuildCmd=

[Unit77]
FileName=..\..\codec_speex.h
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Folder=codecs
Compile=1
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Priority=1000
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BuildCmd=

[Unit78]
FileName=..\..\codec_ulaw.c
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Folder=codecs
Compile=1
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Priority=1000
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BuildCmd=

[Unit79]
FileName=..\..\codec_ulaw.h
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Compile=1
Link=1
Priority=1000
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BuildCmd=

[Unit80]
FileName=..\..\codec_alaw.c
CompileCpp=0
Folder=codecs
Compile=1
Link=1
Priority=1000
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BuildCmd=

[Unit81]
FileName=..\..\codec_alaw.h
CompileCpp=0
Folder=codecs
Compile=1
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Priority=1000
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BuildCmd=

[Unit82]
FileName=..\..\codec_gsm.c
CompileCpp=0
Folder=codecs
Compile=1
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Priority=1000
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BuildCmd=

[Unit83]
FileName=..\..\codec_gsm.h
CompileCpp=0
Folder=codecs
Compile=1
Link=1
Priority=1000
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BuildCmd=

[Unit84]
FileName=..\..\codec_speex.c
CompileCpp=0
Folder=codecs
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit85]
FileName=..\..\libiax2\src\iax2-parser.h
CompileCpp=0
Folder=iax2
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit86]
FileName=..\..\libiax2\src\iax.c
CompileCpp=0
Folder=iax2
Compile=1
Link=1
Priority=1000
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BuildCmd=

[Unit87]
FileName=..\..\libiax2\src\md5.c
CompileCpp=0
Folder=iax2
Compile=1
Link=1
Priority=1000
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BuildCmd=

[Unit88]
FileName=..\..\libiax2\src\md5.h
CompileCpp=0
Folder=iax2
Compile=1
Link=1
Priority=1000
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BuildCmd=

[Unit89]
FileName=..\..\libiax2\src\iax2-parser.c
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Folder=iax2
Compile=1
Link=1
Priority=1000
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BuildCmd=

[Unit90]
FileName=..\..\sox\soxcompat.c
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Folder=sox
Compile=1
Link=1
Priority=1000
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BuildCmd=

[Unit91]
FileName=..\..\sox\compand.c
CompileCpp=0
Folder=sox
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit93]
FileName=..\..\sox\sox.h
CompileCpp=0
Folder=sox
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit94]
FileName=..\..\libiax2\src\winpoop.h
CompileCpp=0
Folder=win32
Compile=1
Link=1
Priority=1000
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BuildCmd=

[Unit95]
FileName=..\..\iaxclient_lib.c
CompileCpp=0
Folder=iaxclient
Compile=1
Link=1
Priority=1000
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BuildCmd=

[Unit96]
FileName=..\..\iaxclient_lib.h
CompileCpp=0
Folder=iaxclient
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit97]
FileName=..\..\gsm\inc\config.h
CompileCpp=0
Folder=gsm
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit98]
FileName=..\..\gsm\inc\unproto.h
CompileCpp=0
Folder=gsm
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit99]
FileName=..\..\gsm\inc\gsm.h
CompileCpp=0
Folder=gsm
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit101]
FileName=..\..\gsm\inc\proto.h
CompileCpp=0
Folder=gsm
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit102]
FileName=..\..\libiax2\src\iax2.h
CompileCpp=0
Folder=iax2
Compile=1
Link=1
Priority=1000
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BuildCmd=

[Unit103]
FileName=..\..\libiax2\src\iax-client.h
CompileCpp=0
Folder=iax2
Compile=1
Link=1
Priority=1000
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BuildCmd=

[Unit104]
FileName=..\..\libiax2\src\jitterbuf.h
CompileCpp=0
Folder=iax2
Compile=1
Link=1
Priority=1000
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BuildCmd=

[Unit105]
FileName=..\..\libiax2\src\jitterbuf.c
CompileCpp=0
Folder=iax2
Compile=1
Link=1
Priority=1000
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BuildCmd=

[Unit106]
FileName=..\..\iaxclient.h
CompileCpp=0
Folder=iaxclient
Compile=1
Link=1
Priority=1000
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BuildCmd=

[Unit107]
FileName=..\..\portaudio\src\common\pa_stream.c
CompileCpp=0
Folder=portaudio
Compile=1
Link=1
Priority=1000
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BuildCmd=

[Unit108]
FileName=..\..\portaudio\src\common\pa_stream.h
CompileCpp=0
Folder=portaudio
Compile=1
Link=1
Priority=1000
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BuildCmd=

[Unit92]
FileName=..\..\sox\resample.c
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Folder=sox
Compile=1
Link=1
Priority=1000
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BuildCmd=

[Unit109]
FileName=..\..\portaudio\src\common\pa_trace.c
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Folder=portaudio
Compile=1
Link=1
Priority=1000
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BuildCmd=

[Unit110]
FileName=..\..\portaudio\src\common\pa_trace.h
CompileCpp=0
Folder=portaudio
Compile=1
Link=1
Priority=1000
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BuildCmd=

[Unit111]
FileName=..\..\portaudio\src\common\pa_types.h
CompileCpp=0
Folder=portaudio
Compile=1
Link=1
Priority=1000
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BuildCmd=

[Unit100]
FileName=..\..\gsm\inc\private.h
CompileCpp=0
Folder=gsm
Compile=1
Link=1
Priority=1000
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BuildCmd=

[Unit19]
FileName=..\..\libspeex\mdf.c
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Folder=speex
Compile=1
Link=1
Priority=1000
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BuildCmd=

[Unit21]
FileName=..\..\libspeex\misc.h
CompileCpp=0
Folder=speex
Compile=1
Link=1
Priority=1000
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BuildCmd=

[Unit112]
FileName=..\..\portaudio\src\common\pa_util.h
CompileCpp=0
Folder=portaudio
Compile=1
Link=1
Priority=1000
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BuildCmd=

[Unit113]
FileName=..\..\portaudio\src\common\pa_allocation.c
CompileCpp=0
Folder=portaudio
Compile=1
Link=1
Priority=1000
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BuildCmd=

[Unit114]
FileName=..\..\portaudio\src\common\pa_allocation.h
CompileCpp=0
Folder=portaudio
Compile=1
Link=1
Priority=1000
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BuildCmd=

[Unit115]
FileName=..\..\portaudio\src\common\pa_converters.c
CompileCpp=0
Folder=portaudio
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit116]
FileName=..\..\portaudio\src\common\pa_converters.h
CompileCpp=0
Folder=portaudio
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit117]
FileName=..\..\portaudio\src\common\pa_cpuload.c
CompileCpp=0
Folder=portaudio
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit118]
FileName=..\..\portaudio\src\common\pa_cpuload.h
CompileCpp=0
Folder=portaudio
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit119]
FileName=..\..\portaudio\src\common\pa_dither.c
CompileCpp=0
Folder=portaudio
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit120]
FileName=..\..\portaudio\src\common\pa_dither.h
CompileCpp=0
Folder=portaudio
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit121]
FileName=..\..\portaudio\src\common\pa_endianness.h
CompileCpp=0
Folder=portaudio
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit122]
FileName=..\..\portaudio\src\common\pa_front.c
CompileCpp=0
Folder=portaudio
Compile=1
Link=1
Priority=1000
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BuildCmd=

[Unit123]
FileName=..\..\portaudio\src\common\pa_hostapi.h
CompileCpp=0
Folder=portaudio
Compile=1
Link=1
Priority=1000
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BuildCmd=

[Unit124]
FileName=..\..\portaudio\src\common\pa_process.c
CompileCpp=0
Folder=portaudio
Compile=1
Link=1
Priority=1000
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BuildCmd=

[Unit125]
FileName=..\..\portaudio\src\common\pa_process.h
CompileCpp=0
Folder=portaudio
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit126]
FileName=..\..\portaudio\src\common\pa_skeleton.c
CompileCpp=0
Folder=portaudio
Compile=1
Link=1
Priority=1000
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BuildCmd=

[Unit127]
FileName=..\..\portaudio\src\hostapi\wmme\pa_win_wmme.c
CompileCpp=0
Folder=win32
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit69]
FileName=..\..\spandsp\plc.h
CompileCpp=0
Folder=iaxclient
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit128]
FileName=..\..\portaudio\src\os\win\pa_win_hostapis.c
CompileCpp=0
Folder=win32
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit129]
FileName=..\..\portaudio\src\os\win\pa_win_util.c
CompileCpp=0
Folder=win32
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit130]
FileName=..\..\portaudio\pablio\ringbuffer.h
CompileCpp=0
Folder=win32
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit131]
FileName=..\..\portaudio\pablio\ringbuffer.c
CompileCpp=0
Folder=win32
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit132]
FileName=..\..\portmixer\px_win_wmme\px_win_wmme.c
CompileCpp=0
Folder=win32
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

