#N canvas 418 77 516 532 12;
#X obj 95 122 random 5;
#X floatatom 95 148 0 0 0 0 - - - 0;
#X text 129 148 outputs from 0 to 4;
#X floatatom 328 159 0 0 0 0 - - - 0;
#X obj 329 107 random 1000;
#X obj 328 135 / 1000;
#X text 382 160 from 0 to 0.999;
#X obj 146 369 random 5;
#X floatatom 146 398 4 0 0 0 - - - 0;
#X obj 97 247 loadbang;
#X obj 146 278 timer;
#X msg 146 303 seed \$1;
#X text 50 435 If you give two randoms the same seed they give the same sequence. If you never seed them \, you'll get different sequences out of each one.;
#X text 42 197 If you don't want the same behavior every time you run the patch \, use the time from load to first click as a seed:;
#X text 43 19 Use the [random] object to make pseudo-random integers. To get continuously variable random numbers \, make a random number in a large range and divide:;
#X obj 95 96 bng 19 250 50 0 empty empty empty 17 7 0 10 #dfdfdf #000000 #000000;
#X obj 329 81 bng 19 250 50 0 empty empty empty 17 7 0 10 #dfdfdf #000000 #000000;
#X obj 178 247 bng 19 250 50 0 empty empty empty 17 7 0 10 #dfdfdf #000000 #000000;
#X obj 165 333 bng 19 250 50 0 empty empty empty 17 7 0 10 #dfdfdf #000000 #000000;
#X text 200 246 <-- click to seed;
#X text 186 332 <-- click to get random numbers;
#X connect 0 0 1 0;
#X connect 4 0 5 0;
#X connect 5 0 3 0;
#X connect 7 0 8 0;
#X connect 9 0 10 0;
#X connect 10 0 11 0;
#X connect 11 0 7 0;
#X connect 15 0 0 0;
#X connect 16 0 4 0;
#X connect 17 0 10 1;
#X connect 18 0 7 0;
