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#X obj 60 197 sig~;
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#X text 110 165 <= Scroll to set value, f 12;
#X obj 82 237 loadbang;
#X text 353 176 DSP on/off;
#X obj 171 282 sig~ 10;
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#X msg 319 207 \; pd dsp \$1;
#X text 14 416 see also:;
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#X text 67 13 - convert numbers to signals;
#X text 109 88 float - number to convert to signal.;
#X text 104 153 1) list - initially converted values.;
#X text 102 123 signal(s) - converted signal(s).;
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#X text 75 54 (number depends on number of arguments);
#X restore 315 14 pd reference;
#X text 409 14 <= click;
#X text 63 13 - convert numbers to signals;
#X obj 319 170 set-dsp-tgl;
#X obj 169 415 vline~;
#X text 47 95 You can only convert one float per block \, for a more sophisticated conversion in between blocks you can use [vline~];
#X text 228 281 <--;
#X text 47 57 [sig~] object converts numbers to an audio signal. In this example \, the [snapshot~] converts it back again., f 54;
#X text 254 282 An argument initializes the signal value. More arguments generate multichannel signals \, see below:, f 30;
#N canvas 776 153 425 445 multichannel 0;
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#X obj 120 235 sig~ 1 2 3 4, f 21;
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#X text 43 23 More than one argument initializes numeric values in a multichannel signal connection \, where the number of signals depends on the number of arguments. Inlets for float input are created for all channels and a list input also spreads the values into inlets as it's common in Pd., f 49;
#X text 301 285 DSP on/off;
#X msg 267 316 \; pd dsp \$1;
#X obj 267 279 set-dsp-tgl;
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#X restore 336 334 pd multichannel;
#X text 266 416 updated for Pd version 0.56;
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