#N canvas 430 62 551 387 12;
#X obj 166 170 loadbang;
#X floatatom 166 223 5 0 0 0 - - - 0;
#X obj 19 15 loadbang;
#X msg 166 197 123;
#X text 338 341 updated for Pd version 0.47;
#N canvas 775 143 439 180 reference 0;
#X obj 9 46 cnv 5 410 5 empty empty INLETS: 8 18 0 13 #202020 #000000 0;
#X obj 9 82 cnv 2 410 2 empty empty OUTLET: 8 12 0 13 #202020 #000000 0;
#X obj 9 118 cnv 2 410 2 empty empty ARGUMENTS: 8 12 0 13 #202020 #000000 0;
#X obj 8 153 cnv 5 410 5 empty empty empty 8 18 0 13 #202020 #000000 0;
#X text 127 127 NONE, f 26;
#X obj 28 15 loadbang;
#X text 117 91 bang - when loading the patch.;
#X text 124 56 NONE;
#X text 99 14 - send a "bang" when loading the patch.;
#X restore 378 15 pd reference;
#X text 471 14 <= click;
#X obj 9 45 cnv 1 530 1 empty empty empty 8 12 0 13 #000000 #000000 0;
#X obj 9 324 cnv 1 530 1 empty empty empty 8 12 0 13 #000000 #000000 0;
#X text 18 341 see also:;
#X obj 96 342 pd-messages;
#X obj 188 342 bang;
#X obj 230 342 bng 19 250 50 0 empty empty empty 17 7 0 10 #fcfcfc #000000 #000000;
#X text 40 54 The [loadbang] object outputs a "bang" message when the containing patch is opened as a document or included in another patch as an abstraction., f 66;
#X text 40 105 [loadbang] objects within abstractions send their "bang" messages before [loadbang] objects in the calling patch. Otherwise \, the order in which the "bangs" are sent from two [loadbang] objects is undefined., f 66;
#X text 85 15 - send a "bang" when loading the patch;
#X text 257 176 You can force a [loaddbang] to fire if you send a 'loadbang' message to the patch (see 'pd-messages' in the 'see also' section below)., f 35;
#X text 40 260 Note that [loadbang] also fires a bang when it is first created in a patch. A hint if you need it to resend a bang when editing a patch is just to recreate the object., f 66;
#X connect 0 0 3 0;
#X connect 3 0 1 0;
