# The graphics/animorph port

## animorph-0.3p5 – morphing engine

## Description

    Animorph is a morphing engine responsible for calculating and then
    executing all the real time changes to the MakeHuman basemesh, as
    required by the user's morph target selections and those target's value
    settings.  Naturally, it also loads and saves character body setting
    (.bs) files.

WWW: http://www.dedalo-3d.com/

Only for arches
  aarch64 aarch64 alpha alpha amd64 amd64 arm arm hppa hppa i386 i386 m88k mips64 mips64 mips64el mips64el powerpc powerpc powerpc64 powerpc64 riscv64 riscv64 sh sparc64 sparc64
Categories:
  graphics

## Library dependencies

- STEM->=15,<16:lang/gcc/15,-libs

## Build dependencies

- STEM->=15,<16:lang/gcc/15
- STEM->=15,<16:lang/gcc/15,-c++

## Run dependencies